Mistress Kayltanya

Sarosha's page

184 posts. Organized Play character for Caro Cogitatus.


Full Name

Sarosha

Race

Skills:
Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7

Classes/Levels

Sussurra:
Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6

Gender

Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3

About Sarosha

Small Female Humanoid (Halfling):

Sarosha is a thin, lithe halfling with blue-black hair (dyed, naturally it is dark brown) and light grey skin. Tall and willowy for a halfling, her eyes are a light purple. Her fingernails are typically painted a dark purple, almost black.
3'0", 28 lbs, 43 years old

Backstory:

Sarosha, like many Halfling girls, had an imaginary friend when she was young. Unlike most girls, her imaginary friend grew to be more real the older she got. With a reputation as the "weird" child, she withdrew into herself and her relationship with Sussurra. Upon reaching the age of maturity, she set off to see if there were others of her kind.

HP/Init/Move/Vision/BAB:

Max HP 15 (2(d8+1) Initiative +3/+4 Vision Normal Move 30ft BAB +0
Init=(Dex +3 Reduce Person +1)

Classes/Alignment/Deity/XP/Prestige/Point Buy:

Classes Summoner/2 (Unchained) Favored Class Summoner Alignment Chaotic Good Deity Chaldira Zuzaristan XP 3 PP 2 Point Buy 20

AC 17 (Touch 14, Flat Footed 14), Reduce Person 19 T16 FF15:

(Base +10, Armor +3, Shield +0, Dex +3, Size +1, Natural Armor +0, Dodge +0, Deflection +0, Reduce Person Dex +1, Reduce Person Size +1)
Spell Failure 15% Armor Check -1 Max Dex +5 SR 0%

Fort +2 Refl +4 (RP +5) Will +4:

Fortitude Base +0 Con +1 Magic +0 Racial +1
Reflex Base +0 Dex +3 Magic +0 Racial +1 Reduce Person Dex +1
Will Base +3 Wis +0 Magic +0 Racial +1

Skills/Languages:

+ Acrobatics +2/+3 (DEX +3, Ranks +0, Armor -1, Encumbrance -0, Reduce Person Dex +1)
+ Appraise +0 (INT +0, Ranks +0)
+ Bluff +3 (CHA +3, Ranks +0)
+ Climb +0/-1 (STR +1, Ranks +0, Armor -1, Encumbrance -0, Reduce Person Str -1)
* Craft (Untrained) +0 (INT +0, Ranks +0)
+ Diplomacy +3 (CHA +3, Ranks +0)
+ Disguise +3 (CHA +3, Ranks +0)
+ Escape Artist +2/+3 (DEX +3, Ranks +0, Armor -1, Encumbrance -0, Reduce Person Dex +1)
* Fly +2/+3 (DEX +3, Ranks +0, Armor -1, Encumbrance -0, Reduce Person Dex +1)
* Handle Animal +3 (CHA +3, Ranks +0)
+ Heal +0 (WIS +0, Ranks +0)
+ Intimidate +3 (CHA +3, Ranks +0)
* Knowledge, Arcana +4 (INT +0, Ranks +1, Class +3)
* Knowledge, Dungeoneering +0 (INT +0, Ranks +0)
* Knowledge, Engineering +0 (INT +0, Ranks +0)
* Knowledge, Geography +0 (INT +0, Ranks +0)
* Knowledge, History +0 (INT +0, Ranks +0)
* Knowledge, Local +0 (INT +0, Ranks +0)
* Knowledge, Nature +4 (INT +0, Ranks +1, Class +3)
* Knowledge, Nobility +0 (INT +0, Ranks +0)
* Knowledge, Planes +0 (INT +0, Ranks +0)
* Knowledge, Religion +0 (INT +0, Ranks +0)
* Linguistics +0 (INT +0, Ranks +0)
* Perception +7 (WIS +0, Ranks +1, Class +3, Racial +2, Trait +1)
+ Perform (Dance) +3 (CHA +3, Ranks +0)
* Profession +0 (WIS +0, Ranks +0)
* Ride +6/+7 (DEX +3, Ranks +1, Class +3, Armor -1, Encumbrance -0, Reduce Person Dex +1)
+ Sense Motive +0 (WIS +0, Ranks +0)
* Spellcraft +4 (INT +0, Ranks +1, Class +3)
+ Stealth +6/+11 (DEX +3, Ranks +0, Size +4, Armor -1, Encumbrance -0, Reduce Person Dex +1 Size +4)
+ Survival +0 (WIS +0, Ranks +0)
+ Swim +0/-1 (STR +1, Ranks +0, Armor -1, Encumbrance -0, Reduce Person Str -1)
* Use Magic Device +7 (CHA +3, Ranks +1, Class +3)
(* = Class Skill, + = Useable Untrained)

Languages: Common, Halfling

=== Special Attacks ===
Summon Monster I 6/day; duration 1 min/level
Skulker Attack +1 vs. Flatfooted
Repeating Crossbow Free action to reload, Full round to insert clip

=== Weapons === BAB +1 Str +1 Dex +3 Size +1
Mwk Repeating Crossbow, light, small +6 (1d6 19-20/x2) P —
Dagger, Silver, small +3 (1d3+1 19-20/x2) P/S —
Ranged Touch Spell +5
Unarmed Strike: +3 (1d3+1 x2) B nonlethal

=== Reduce Person === BAB +1 Str +0 Dex +4 Size +2
Mwk Repeating Crossbow, light, tiny +8 (1d4 19-20/x2) P —
Dagger, tiny +3 (1d2 19-20/x2) P/S —
Club, tiny +3 (1d3 x2) B —
Ranged Touch Spell +7
Unarmed Strike, tiny: +3 (1 20/x2) B nonlethal

=== Spells ===
Unchained Summoner 1 DC14 3/day
Grease (Conj) DC+1
Reduce Person {Reduce Person stats}
Rejuvenate Eidolon, Lesser
Shield (A)
Unchained Summoner 0 DC13 unlimited use
Acid Splash
Detect Magic
Guidance
Light
Mage Hand

CMB/CMD Grapple +3/13 Trip +3/13 Disarm +3/13 Sunder +3/13 BullRush +3/13 Overrun +3/13
Reduce Person Grapple +3/17 Trip +3/17 Disarm +3/17 Sunder +3/17 BullRush +3/17 Overrun +3/17
CMB = BAB (+1) + STR (+1) + Size (+1), CMD = 10 + BAB (+1) + STR (+1) + DEX (+3) + Size (+1)
Reduce Person: BAB (+1) + STR (+1) + Size (+1) + Reduce Person Str (-1) + Reduce Person Size (+1), CMD = 10 + BAB (+1) + STR (+1) + DEX (+3) + Size (-1 + Reduce Person Str (-1) + Reduce Person Dex (+1) + Reduce Person Size (-1))

Ability Scores: STR 12 (+1) DEX 16 (+3) CON 12 (+1) INT 11 (+0) WIS 10 (+0) CHA 17 (+3)

Reduce Person: STR 10 (+0) DEX 18 (+4) CON 12 (+1) INT 11 (+0) WIS 10 (+0) CHA 17 (+3)

Equipment:

Mwk Chain Shirt (250gp, AC +4, Max Dex +4, Armor Check –1, Arcane Failure 20%, 30ft, 12.5 lb)
"Old Reliable" Masterwork Light Repeating Crossbow, small (550 gp, 1d6 19-20/x2, 80ft, 6 lb)
x5 Bolts, repeating crossbow clip (5) (1 gp)
Dagger, Silver, small (22 gp)
Mwk Backpack (50gp)
Explorer's Outfit (-, 0gp)
Rope, Silk 50ft (5 lb, 10gp)
Summoner's Kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin) (8gp)
Troll Slayer's Kit (1 vial of alchemist's fire, 1 flask of acid, 10 torches, one tindertwig, and 5 flasks of oil) (30gp)
x2 Potion CLW (50gp)
Scroll Jump (25gp)
Scroll Magic Fang (25gp)
Scroll Magic Weapon (25gp)
Scroll box
Wand of Cure Light Wounds (2PP) 50/50 charges
Wand of Disrupt Undead (375gp) 50/50 charges
Wayfinder (2PP) light at will, +2 competence to Survival (avoid becoming lost), can contain an ioun stone
x0 Drow Poison (max 6)
coins (23gp)
Weight Allowance: Light 50 Medium 100 Heavy 150
Reduce Person: Light 43 Medium 86 Heavy 130

=== Feats ===
Spell Focus Conjuration Add +1 to the Difficulty Class for all saving throws against Conjuration spells.

=== Class Features ===
Weapon and Armor Proficiency Summoners are proficient with all simple weapons and light armor.
Spellcasting A summoner casts arcane spells drawn from the summoner spell list. She can cast any spell he knows without preparing it ahead of time.
Eidolon A summoner begins play with the ability to summon to her side a powerful outsider called an eidolon.
Life Link (Su) At 1st level, a summoner forms a close bond with her eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, as a reaction to the damage, the summoner can sacrifice any number of hit points he has without using an action. Each hit point sacrificed in this way prevents 1 point of damage dealt to the eidolon. Between 100 feet and 1,000 feet distance, current and maximum HP reduced by 50%. Between 1,000 and 10,000 feet, reduced by 75%. More than 10,000 feet away, it is immediately returned to its home plane.

=== Archtype (Unchained) ===

=== Racial Qualities ===
Size Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Halfling Luck Halflings receive a +1 racial bonus on all saving throws.
Fleet of Foot Some Halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.
Skulker Oppressed halflings train from a young age to take advantage of times when their oppressors ignore them. Such halflings gain a +1 racial bonus on attacks against foes who are denied their Dexterity bonus to AC. This racial trait replaces fearless and weapon familiarity.
Summon Monster I (Sp) At 1st level, a summoner can cast Summon Monster I as a spell-like ability a number of times per day equal to 3 + her Charisma modifier. Drawing on this ability uses up the same power that the summoner uses to call her eidolon. As a result, he can use this ability only when her eidolon is not summoned. He can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by 1 spell level, allowing him to summon more powerful creatures (to a maximum of Summon Monster IX at 17th level). At 19th level, this ability can be used as Gate or Summon Monster IX . If used as Gate, the summoner must pay any required material components. A summoner cannot have more than one Summon Monster or Gate spell active in this way at one time.

=== Traits ===
Heirloom Weapon You are proficient with Old Reliable, the repeating light crossbow which once belonged to your great-uncle Mortmont from her time in the Northwoods Rangers.
Seeker You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

=== Boons ===
The Consortium Compact You gain a +2 bonus on Knowledge (Local) checks about the Aspis Consortium and can roll such checks untrained. You can cross this boon off to take 20 a single time.
The Consortium Compact You gain a +2 circumstance bonus on all Charisma-based skills checks against nobility while on the isle of Kortos. You can cross this boon off for +4 on any one such check with anyone on the isle of Kortos.

Sussurra:

Medium Female Air Elemental (Quadruped)
Max HP 11 ((d10)+1) Initiative +2 Vision Darkvision 60ft Move 40ft BAB +2
Init=(Dex +2)
Classes Eidolon/2 Alignment Neutral
AC 16 (Touch 12, Flat Footed 14)
(Base +10, Armor +0, Shield +0, Dex +2, Size +0, Natural Armor +4, Dodge +0, Deflection +0)
Fort +4 Refl +5 Will +0
Fortitude Base +3 Con +1 Magic +0
Reflex Base +3 Dex +2 Magic +0
Will Base +0 Wis +0 Magic +0
Skills/Languages
* Acrobatics +6 (DEX +2, Ranks +1, Class +3)
* Bluff +2 (CHA +2, Ranks +0)
Climb +2 (STR +2, Ranks +0)
* Craft (Untrained) -2 (INT -2, Ranks +0)
Diplomacy +0 (CHA +0, Ranks +0)
* Disable Device +6 (DEX +2, Ranks +1, Class +3)
* Escape Artist +2 (DEX +2, Ranks +0)
* Fly +7 (DEX +2, Ranks +2, Class +3)
Heal +0 (WIS +0, Ranks +0)
* Intimidate +4 (CHA +0, Ranks +1, Class +3)
* Knowledge, Planes -2 (INT -2, Ranks +0)
* Perception +5 (WIS +0, Ranks +2, Class +3)
* Sense Motive +0 (WIS +0, Ranks +0)
* Stealth +6 (DEX +2, Ranks +1, Class +3, Size +0)
(* = Class Skill, + = Useable Untrained)
Languages: None

=== Special Qualities ===
Evasion

=== Weapons === BAB +2 Str +2 Dex +2 WF +1
Bite: +5 (1d8+3 x2) B/P/S reach

CMB/CMD Grapple +4/16 Trip +4/16 Disarm +4/16 Sunder +4/16 BullRush +4/16 Overrun +4/16
CMB = BAB (+2) + STR (+2) + Size (+0), CMD = 10 + BAB (+2) + STR (+2) + DEX (+2) + Size (+0)

Ability Scores: STR 15 (+2) DEX 15 (+2) CON 13 (+1) INT 7 (-2) WIS 10 (+0) CHA 11 (+0)

=== Feats ===
Weapon Focus (Bite) You gain a +1 bonus on all attack rolls you make using the selected weapon.
    
=== Class Features ===
Link (Ex) A summoner and her eidolon share a mental link that allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to her eidolon at any time. In addition, magic items interfere with the summoner's connection to her eidolon. As a result, the summoner and her eidolon share magic item slots. For example, if the summoner is wearing a ring, her eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to use a magic item.
Share Spells (Ex) The summoner can cast a spell with a target of "you" on her eidolon (as a spell with a range of touch) instead of on himself. A summoner can cast spells on her eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
Eidolon AC +2, Str/Dex +1, Feats 1, Evolutions 2, Evasion

=== Racial Qualities ===
Bite (Ex) The eidolon's maw is full of razor-sharp teeth, giving it a bite attack. This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge). If the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite.
Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Eidolon Progession At 1st level, all elemental eidolons gain immunity to paralysis and sleep. In addition, Air elemental eidolons gain the immunity (electricity) evolution.

=== Evolutions ===
Improved Damage (Bite) (Ex) One of the eidolon's natural attacks is particularly deadly. Select one natural attack form and increase the damage die by one step. This evolution can be selected more than once. Its effects do not stack.
Reach (Bite) The chosen attack gains 5ft reach.

=== Meta ===
Levelup History
1 Eidolon HP d10+1=11
Bonus Skills: Acrobatics, Disable Device, Escape Artist, Intimidate
Skills 4: Acrobatics, Fly, Perception, Stealth
Feats: Weapon Focus (Bite)
1 Eidolon HP d10+1=7
Skills 4: Disable Device, Fly, Intimidate, Perception

=== Meta ===

Levelup History:

1 Summoner HP d8+1=9 ST 14-2 (5 pts) DX 14+2 (5 pts) CN 12 (2 pts) IN 11 (1 pts) WS 10 (0 pts) CH 15+2 (7 pts)
Skills 2+1: Perception, Use Magic Device, *Ride
Feats: Spell Focus Conjuration
2 Summoner HP d8+1=6
Skills 2+1: Knowledge (Nature), Spellcraft, *Knowledge (Arcana)

Chronicle History:

Player: Caro Cogitatus
Character: Sarosha
PFS#: 106336-9
Faction: Silver Crusade
Day Job: None
Master of the Fallen Fortress #79618: +1XP, +2PP, +479gp; -2PP Wand of CLW
In Service to Lore #80835: +1XP, +2PP, +417gp; -2PP Wayfinder
The Consortium Compact #80631: +1XP, +2PP, +430gp

Levelup Path:

1 Feat: Spell Focus Conjuration
3 Feat: Augment Summoning
4 Attrib: CHA
5 Feat: Superior Summoning
7 Feat:
8 Attrib:
9 Feat:
11 Feat:
12 Attrib:
13 Feat:
15 Feat:
16 Attrib:
17 Feat:
19 Feat:
20 Attrib: