Coins of Power (Inactive)

Game Master Edward Sobel

An adventure across the shackles discovering that money can be the root of all evil


This adventure is a home brew Adventure path starting in Port Peril and possibly spanning across all of Golarion

Files for this game

Sea madien logbook

The Albers main deck

the Albers

Albers battle map

section of map found in cyclops lair

Sea Scourge atats:

Sea Scourge CR 2
XP 600
Male Draugr
CE Medium Undead (water)
Init -1; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 11, touch 9, flat-footed 11 (-1 Dex, +2 natural)
hp 15 (3d8+3)
Fort +1, Ref +0, Will +3
DR 5/slashing or bludgeoning; Immune ability drain, bleeds, death effects, disease, energy drain, exhaustion, fatigue, mind-affecting, non-lethal damage, paralysis, physical ability damage, poison, sleep, stunning, undead traits; Resist fire 10
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Offense
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Speed 30 ft., swimming (30 feet)
Melee Cutlass +0 (1d6+2/18-20/x2) and
. . Slam (Draugr) -1 (1d10+1/x2)
Special Attacks nausea (dc 11)
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Statistics
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Str 14, Dex 9, Con —, Int 8, Wis 10, Cha 11
Base Atk +2; CMB +4; CMD 13
Feats Power Attack -1/+2, Toughness +3
Skills Climb +8, Intimidate +6, Perception +6, Stealth +5, Swim +10
Languages Common (can't speak)
Other Gear Cutlass, You have no money!
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TRACKED RESOURCES
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. . -none-
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Special Abilities
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Damage Reduction (5/slashing or bludgeoning) You have Damage Reduction against all except Slashing or Bludgeoning attacks.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleeds You are immune to bleeds.
Immunity to Death Effects You are immune to death effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Immunity to Non-lethal Damage You are immune to Non-Lethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Physical Ability Damage Immune to ability damage to your physical abilities.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Nausea (DC 11) (Su) A creature that is damaged by a draugr must make a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Swimming (30 feet) You have a Swim speed.
Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects
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Slashing and Bludgeoing do +1d6 damage

Captain Fenn:

Undead Captain Fenn
Male Draugr Expert 5
NE Medium Undead (water)
Init +2; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 19 / 57 (8d8+16)
Fort +3, Ref +4, Will +7
DR 5/slashing or bludgeoning; Immune ability drain, bleeds, death effects, disease, energy drain, exhaustion, fatigue, mind-affecting, non-lethal damage, paralysis, physical ability damage, poison, sleep, stunning, undead traits; Resist fire 10
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Offense
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Speed 30 ft., swimming (30 feet)
Melee Cutlass +9 (1d6+4/18-20/x2) and
. . Slam (Draugr) +4 (1d10+2/x2)
Special Attacks nausea (dc 12)
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Statistics
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Str 19, Dex 14, Con —, Int 10, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 21
Feats Alertness, Power Attack -2/+4, Toughness +8
Traits Belem Pirate (Knowledge [geography]), Heirloom Weapon (Proficiency) (Cutlass)
Skills Bluff +6, Climb +15, Diplomacy +7, Knowledge (geography) +9, Knowledge (local) +4, Perception +13, Profession (merchant) +7, Profession (sailor) +9, Sense Motive +8, Stealth +8, Swim +20
Languages Common (can't speak)
Other Gear Cutlass, 35 GP
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TRACKED RESOURCES
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. . -none-
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Special Abilities
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Damage Reduction (5/slashing or bludgeoning) You have Damage Reduction against all except Slashing or Bludgeoning attacks.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleeds You are immune to bleeds.
Immunity to Death Effects You are immune to death effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Immunity to Non-lethal Damage You are immune to Non-Lethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Physical Ability Damage Immune to ability damage to your physical abilities.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Nausea (DC 12) (Su) A creature that is damaged by a draugr must make a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Swimming (30 feet) You have a Swim speed.
Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects