| Warden of Doors |
Initiative- round 4
Wrath: 22 (Burning Hands- Kua and Waya)
Badang: 21 (Cure Light Wounds- self 7 hp, )
Sister Mara: 19 (reload, fire crossbow- hit 2 hp)
Yang: 18 (stable at 0)
Uwais: 17 (pending)
Kua and Waya: 16 (saves and actions pending)
Detressa: 15 (pending for other actions)
You all have a cure light wounds potion from your employer, by the way, in case Yang wants to use it. Or he could step back into a corner to catch his breath.
| Uwais Freedman |
Uwais reloads and fires again at the low-flying rune. "Almost..." The sound of stone connecting with stone brings a savage grin to his face.
Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d3 ⇒ 3
Waya's reflex save: 1d20 + 5 ⇒ (2) + 5 = 7
Waya gives an angry howl as the flames smoulder on her coat, but leaps again at the rune. Her teeth snap uselessly as she misses.
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
| Yangzhun Chen |
Initiative- round 4
Wrath: 22 (Burning Hands- Kua and Waya)
Badang: 21 (Cure Light Wounds- self 7 hp, )
Sister Mara: 19 (reload, fire crossbow- hit 2 hp)
Yang: 18 (stable at 0)
Uwais: 17 (pending)
Kua and Waya: 16 (saves and actions pending)
Detressa: 15 (pending for other actions)You all have a cure light wounds potion from your employer, by the way, in case Yang wants to use it. Or he could step back into a corner to catch his breath.
d'oh ... forgot about that.
Yang digs out the potion of clw he received earlier, getting ready to drink it ...
because I'm staggered, I think I can only retrieve the potion this round, and drink it next.
| Warden of Doors |
Warden of Doors wrote:Initiative- round 4
Wrath: 22 (Burning Hands- Kua and Waya)
Badang: 21 (Cure Light Wounds- self 7 hp, )
Sister Mara: 19 (reload, fire crossbow- hit 2 hp)
Yang: 18 (stable at 0)
Uwais: 17 (pending)
Kua and Waya: 16 (saves and actions pending)
Detressa: 15 (pending for other actions)You all have a cure light wounds potion from your employer, by the way, in case Yang wants to use it. Or he could step back into a corner to catch his breath.
d'oh ... forgot about that.
Yang digs out the potion of clw he received earlier, getting ready to drink it ...
because I'm staggered, I think I can only retrieve the potion this round, and drink it next.
Ehh. I think it's a little silly to tack that on. It makes sense that you would put it somewhere safe for an emergency rather than at the bottom of your backpack. You can drink it this round... or just hold it to see if your comrades kill the rune if you want to hold onto it as long as possible.
| Warden of Doors |
Kua reflex save vs. burning hands: 1d20 + 4 ⇒ (13) + 4 = 17
Kua greataxe w/power attack: 1d20 + 3 ⇒ (5) + 3 = 81d12 + 7 ⇒ (6) + 7 = 13
Kua takes 4 hp damage from the burning hands, but his wild and powerful attack misses the tricky rune.
Just waiting on Detressa's action. The rune looks like it could break apart with a little "encouragement".
| Warden of Doors |
Round Five Action
Kua grunts as the flames singe his skin but the half orc grits his teeth and takes another swing at the rune. This time a little more carefully..
Attack 1d20+4
Damage 1d12+4
Apologies for the hold up everyone.
No problem. Since you rolled soon after I rolled for your PC I think I'll take your roll instead of mine just to finish the fight, unless everyone else objects.
Waya is seared by the sheet of flame while Kua escapes with a few burns. Badang's hands glow with light as he mends his own burns. Both Mara's crossbow bolt and Uwais' sling stone find their mark on the flying rune. While Yang pulls out his healing potion I'll leave it to your discretion if you use it Kua swings his greataxe with peerless accuracy, breaking the murderous rune on the stones.
Combat is over, good work! That's 135 XP each.
| Detressa Venci |
“I don’t think it was a creature at all,” answers Detressa. “I suspect it is part of some sort of magical ward set up by the agents of the ancient Rune Lords to protect this repository. Now ... is anyone in need of further healing? I have limited ability to channel Pharasma’s gift, and I would prefer to keep as much as possible in reserve to combat the undead creatures we have been told about ... but if people are in dire need ...”
| Sister Mara |
As her companions tend their wounds, Sister Mara points out the interesting things she found before the group was attacked.
"See that symbol on the wall there? It seems different from the rest."
"And here," she adds as she picks up three stone tablets. "These do not bear the strange ancient language, but rather the universal language of magic."
| Kua |
"Hmm.. I'm fairly certain the door contained no traps. Perhaps the.." Kua stops for a moment to remember Detressa's words "..runelord's wards were able to sense us magically? Either way, I don't think there is much to this room other than incomprehensible scribbling. If you all want to continue investigating it, I will guard our rear."
Kua hefts his ax over his shoulder and steps back into the hallway to keep watch.
| Yangzhun Chen |
Should ask the wizard if he is interested in the first tablet. I could carry these tablets until we need it.
If anyone else wants to hold on to the tablets, Badang would relent.
Badang's spell heals the burned flesh on Yang; the smell of burned mage slowly wafting away. With the offer of the tablet, he speaks up. "I thank youfor your healing and the tablet; yes, to hold onto it would be good for me. Help me place into my pack."
| Uwais Freedman |
Detressa nods. Looking for Uwais’ permission (and to be sure that he is soothing the animal), she then lays her cold hand on the wolf’s flank and calls on the power of her goddess to soothe the beast’s wounds.
Uwais nods gratefully, and Waya licks Detressa's hand in a friendly manner. "Our thanks," Uwais says simply.
| Warden of Doors |
Following Yrix the Great's proper directions, you take a left out of the archive heading north for about thirty feet until it hits a T intersection going left and right. On the left side is an alcove with a heavy door emblazoned with a strange seven pointed star symbol. To the right, the hallway continues about 40 feet to end in another door.
| DM Mothman |
As they walk, Detressa speaks quietly to Chen. “Do you know much about alchemy? Could one animate the dead through alchemical rather than magical means? I am thinking back to Yrix’s description of the necromancer ... ‘leather clothes and always has potions’; of course that could be a wizard or a priest, but it strikes me as an apt description for some of the alchemists I have seen in the city.”
| Detressa Venci |
As they walk, Detressa speaks quietly to Chen. “Do you know much about alchemy? Could one animate the dead through alchemical rather than magical means? I am thinking back to Yrix’s description of the necromancer ... ‘leather clothes and always has potions’; of course that could be a wizard or a priest, but it strikes me as an apt description for some of the alchemists I have seen in the city.”
Sorry, wrong avatar.
| Sister Mara |
Slight bit of retcon while I catch up...
“Those tablets are too bulky and heavy for me to easily carry around,” says Detressa. “Mara and Badang, your magic is of the divine, can you use them?”
"Yes, my magic is granted to me by the Dawnflower, but I'm afraid those are not spells that I am blessed to be able to cast," Sister Mara replies to Detressa's question.
Beyond the oddly shaped (seemingly removable) carving in the wall, Kua notices nothing odd. The Ossuary seems as silent as a tomb in the halls outside.
"Perhaps we should take this with us?" Sister Mara comments as she takes the oddly shaped carving down from wall. "Who knows, maybe it will come in handy."
Following Yrix the Great's proper directions, you take a left out of the archive heading north for about thirty feet until it hits a T intersection going left and right. On the left side is an alcove with a heavy door emblazoned with a strange seven pointed star symbol. To the right, the hallway continues about 40 feet to end in another door.
Sister Mara thinks back to the descriptions provided by Yrix the Great. "I think this door corresponds to the one Yrix said descend lower into the plateau where small rag-clothed bipeds dwell in the darkness," Mara says, pointing to the door inscribed with the seven-pointed star. "If that's the case, then that other door should lead to the great pit," she adds, pointing to the door at the eastern end of the hallway.
Praying to the Everlight for illumination, Mara carefully inspects both doors. (Cast Guidance before inspecting each door)
Perception check (West Door): 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Perception check (East Door): 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
| Yangzhun Chen |
DM Mothman wrote:As they walk, Detressa speaks quietly to Chen. “Do you know much about alchemy? Could one animate the dead through alchemical rather than magical means? I am thinking back to Yrix’s description of the necromancer ... ‘leather clothes and always has potions’; of course that could be a wizard or a priest, but it strikes me as an apt description for some of the alchemists I have seen in the city.”Sorry, wrong avatar.
"I do. And yes, that was something I thought, also. But can it be used to animate the dead? Let me think ..."
knowledge arcana 1d20 + 8 ⇒ (18) + 8 = 26
craft alchemy 1d20 + 8 ⇒ (6) + 8 = 14
| Kua |
Slight bit of retcon while I catch up...
Warden of Doors wrote:Beyond the oddly shaped (seemingly removable) carving in the wall, Kua notices nothing odd. The Ossuary seems as silent as a tomb in the halls outside."Perhaps we should take this with us?" Sister Mara comments as she takes the oddly shaped carving down from wall. "Who knows, maybe it will come in handy."
"Yes, agreed, but in the future, you may want to let me check things like that for traps.
On the left side is an alcove with a heavy door emblazoned with a strange seven pointed star symbol.
Kua goes to work checking around the door frame and on the door itself for any hidden mechanisms.
Perception 1d20 + 8 ⇒ (7) + 8 = 15
| Warden of Doors |
(Back in the Archives...)
Mara grasps the strange carving and pulls it out with ease.
(In the hall...)
Both doors appear devoid of any mechanical trap or trigger. The door with the seven-pointed star has a very sturdy lock, however.
Yang:
| Yangzhun Chen |
Continuing his discussion with Detressa, Yang switches to Infernal since he speaks it more fluently
Infernal
Warden
| Warden of Doors |
Continuing his discussion with Detressa, Yang switches to Infernal since he speaks it more fluently
Infernal
** spoiler omitted **Warden
** spoiler omitted **
Yang
| Sister Mara |
Updated Godsmouth Ossuary Catacombs Map
Satisfied with her inspection of both doors, Sister Mara grasps the handle of the door at the eastern end of the hallway and glances back at her companions. "Shall we continue onward?" she asks.
| Warden of Doors |
Mara shoulders open the heavy door to reveal a circular room, filled by a thirty foot diameter pit, its bottom lost in darkness. The ceiling arches twenty feet above the pit, which is encircled by a narrow, five-foot wide walkway. A door stands in the opposite wall of the room, across the pit.
DM Screen:
| Detressa Venci |
“Yrix said this pit was deep – presumably it leads to a deeper level of the undercity,” says Detressa, glancing down. “I could cast a spell of light on something and throw it down, but if it is as deep as he implies we may not see much. He also mentioned that undead sometimes emerge from this pit. If we throw something down there we may risk disturbing something that we’ll wish we hadn’t; I’d rather deal with what horrors lurk here in the ossuary before inviting other dangers in.”