| Uwais Freedman |
Seeing Badang begin moving again, Uwais breathes a silent prayer. Dropping his sling, he draws his sickle and advances against the snake. "Come, Badang, let us dismantle this monster vertebrae by vertebrae!" Uwais says, standing ready for the creature to attack.
Move to flank the snake with Badang, then take a Total Defense action (+4 AC for a round)
| Warden of Doors |
Badang's flail smashes into the monster's vertebrae, shattering ribs in a shower of chips and bone dust. Uwais moves in, stepping around the frozen cleric.
Mara, Kua, Waya and Yang blink and shake their heads, clearing the fuzz and diziness that held them captive. Get at him!
Initiative round 5
Sister Mara- 14
Monster- 13
Uwais- 13
Waya- 12
Kua- 12
Badang- 11 (1 hp)
Yang- 11
Detressa- 11 (stable at -6)
| Sister Mara |
Updated Godsmouth Ossuary Catacombs Map
By my calculations, Uwais' 20 ft movement from AB-8 would place him in the same square as Detressa (since it takes 2 squares of movement to go through her occupied square). Also assume that the snake attacked Detressa from square AB-5, as its movement to that square from square AC-4 would have provoked Detressa's AoO with her longspear. Badang achieves a flanking position (and does not provoke AoO from the snake) by moving from AD-3 to AC-4 to attack. Let me know if your placement is correct. Thanks!
| Sister Mara |
Round Five:
Shaking her head to remove the cobwebs from her mind, Mara studies the situation in a glance. The inquisitor quickly determines that her best option to aid in the battle is to move to a position that would allow her to tend to the fallen priestess, thereby allowing Kua to join battle with the skeletal creature alongside Badang. Suiting action to thought, she quickly dashes around the pit, dangerously skirting its edge.
Full round action to double move 60 ft from square AF-3 to square AC-9 (if my calculation of moving through diagonals is correct!).
| Kua |
Is it possible for Kua to occupy the same space as Badang while he is prone? I'm going to assume so and if i'm wrong, I'll amend my action.
Kua blinks his eyes twice, surveys the scene and leaps into action. Skirting along the edge of the pit, the orc stops protectively over Badangs fallen body.
"You've had your last taste of this warrior!" Kua growls as he swings his great axe.
Power Attack 1d20 + 3 ⇒ (6) + 3 = 9
Damage 1d12 + 7 ⇒ (11) + 7 = 18
Damn it
| Uwais Freedman |
As Badang falls, Uwais takes a step backwards in shock. His face sets grimly. "Vengeance will be here, warrior," he says, as he grabs his flask of holy water and throws it.
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 2d4 ⇒ (4, 3) = 7
Baaaaah failure. So it takes 1 point of splash damage - assuming it's undead at all.
Edit again: oh yeah, but Waya's awake!
Waya shakes her head and blinks. Seeing Uwais threatened by the snake-monster, she moves forward, growling. With a leap, she attacks.
Attak: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
| Warden of Doors |
DM Screen:
Uwais' flask shatters harmlessly at Kua's feet, while Waya bounds forward to attack the great serpent. While her fangs find purchase on one of the creature's vertebrae, she really only manages to scrape the thing before it dislodges her. Kua's anger and distress over his fallen comrade sends his strike wide, the skeletal monster dancing nimbly around his axe. Yang's missile of force shatters a section of ribs on the creature, sending shards of bone flying into the central pit.
Round Six
Sister Mara- 14
Monster- 13
Uwais- 13
Waya- 12
Kua- 12
Yang- 11
Detressa- 11 (stable at -6)
| Sister Mara |
Updated Godsmouth Ossuary Catacombs Map
Round Six:
Shocked at seeing the skeletal creature strike down Badang, Sister Mara invokes the judgment of Everlight to help her strike down the skeletal abomination. With a cry of righteous fury she takes a step forward as shhe throws up her hand and unleashes a scorching bolt of divine fire at the skeletal snake.
Swift action to invoke Justice judgment granting +1 sacred bonus on all attack rolls. 5-ft. step to square AB-8. Standard action to use Fire Bolt (ranged touch attack) on creature.
Attack (ranged touch): 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 1d6 ⇒ 5 (fire damage)
| Uwais Freedman |
Uwais pulls his second flask of the holy water out and once again tosses it into the melee. He growls to Waya, conveying concern for her, but she yips playfully back, unfrightened as she continues to battle savagely.
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 2d4 ⇒ (4, 1) = 5
Waya Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Waya Confirm!: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Woohoo! Now if only that had happened before Badang's fall...
| Warden of Doors |
Sorry for the delay, busy season is starting up at work.
Uwais' flask spins through the air, end over end, and shatters upon hitting the snake monster. While it is covered in the Pharasma-blessed water, the creature shows no outward signs of damage.
More apparent, however, are the results of Waya's assault: the wolf grabs the monster's tail-bone and starts gnawing and pulling at it. In its attempts to resist, the skeletal snake pulls hard enough to severe its own tail. Waya gnaws the bone, looking tempted to present it to Uwais, but she remains focused on the task at hand.
Kua finds the skeletal serpent as elusive as ever, his axe crashing into the stones around it as it writhes and weaves as Yang's force missiles home in on its center and blast away another section in a cloud of bone dust and fragments.
DM Screen:
Round Seven
Sister Mara- 14
Monster- 13
Uwais- 13
Waya- 12
Kua- 12
Yang- 11
Detressa- 11 (stable at -6)
| Sister Mara |
Godsmouth Ossuary Catacombs Map
Round Seven:
Still bolstered by the judgment of Everlight, Mara unleashes another scorching bolt of divine fire at the skeletal snake.
Standard action to use Fire Bolt (ranged touch attack) on creature.
Attack (ranged touch): 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 (justice judgment)
Damage: 1d6 ⇒ 4 (fire damage)
| Warden of Doors |
Waya's Fortitude save: 1d20 + 5 ⇒ (6) + 5 = 11
The wolf cries out and spasms, her limbs going rigid. Waya is paralyzed for 1d6 ⇒ 1 minutes.
Kua bellows furiously, swinging his greataxe in an attempt to sever the monster's spine.
Greataxe w/power attack: 1d20 + 3 ⇒ (9) + 3 = 121d12 + 7 ⇒ (8) + 7 = 15
But he finds the beast as elusive as ever, bellowing curses in Orcish.
I'll give Uwais some time to post an action and then we'll move to the next round.
| Warden of Doors |
Uwais' bullet hits it squarely, chipping away further at its spinal column.
Round Eight
Sister Mara- 14
Monster- 13
Uwais- 13
Waya- 12 (paralyzed 10 rounds)
Kua- 12
Yang- 11
Detressa- 11 (stable at -6)
After being blackened with fire, chipped, bludgeoned, blasted with arcane energy and pulled apart, the skeletal serpent is looking like it could fall to bits at any moment- but not just yet.
| Sister Mara |
Godsmouth Ossuary Catacombs Map
Round Eight:
With a fervent prayer to Sarenrae, Mara unleashes another scorching bolt of divine fire at the skeletal snake.
Standard action to use Fire Bolt (ranged touch attack) on creature.
Attack (ranged touch): 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 (justice judgment)
Damage: 1d6 ⇒ 4 (fire damage)
| Sister Mara |
"Thank the Dawnflower that creature is finally defeated!" Sister Mara exclaims as the skeletal snake finally falls.
The inquisitor gives an anguished look toward the body of the fallen Badang as she rushes forward to cast a healing spell on Detressa.
Cast Cure Light Wounds on Detressa: 1d8 + 1 ⇒ (7) + 1 = 8
| Detressa Venci |
“My thanks to you Sister Mara,” says Detressa, sitting up weakly. “Has the creature been defeated?”
The priestess looks about, and spies Badang lying torn and bleeding on the walkway, Uwais kneeling above his body. With a cry, Detressa climbs unsteadily to her feet and stumbles towards him, straining her barely healed wounds. “No …” she whispers, a glance enough to tell her that Badang is beyond her skills or magic. “Pharasma, accept this noble man into your home, and judge him with the fairness he deserves,” she prays, tears moistening her eyes. “Badang, may your journey to Pharasma’s Boneyard be swift and safe, may whatever gods you revere watch over you in this final journey.”
| Warden of Doors |
"No place for a funeral. 'specially not for so brave a comrade. Let's get him outta here and take stock; he's avenged for the time being and there's more foes to slaughter before we see the surface again.", Kua grunts. The Duskwarden crouches and hauls Badang's fallen form across his shoulders, rising slowly.
"Where to?"
| Uwais Freedman |
Uwais gives a hearty shove of the snake-thing, pushing it down the pit from whence it came. "A warning, for anything else that thinks to find it's way up here," Uwais says bitterly. He spits down the hole.
He shakes his head at Kua's question. "Anywhere but here," he says defeatedly. "A place to rest. Regroup."
| Sister Mara |
Godsmouth Ossuary Catacombs Map
"Before that snake creature attacked I noticed a seam in the north wall over there," Mara says, pointing across the pit. "It may be a secret door leading to a hidden chamber - maybe that would be a safe place to rest," she suggests.
"As for Badang's body, perhaps we could lay him to rest in the crypt that we passed through before we entered the ancient cathedral - at least temporarily."
| Sister Mara |
I'm at full hp. I've got one more Cure Light Wounds spell left that I could use on Detressa if you would like to save your last channel energy.
Mara votes to either check out the secret door or make camp in the archive.
Also, not to be morbid, but Badang had a few useful items in his possession (Cloak of Resistance +1, a scroll and two stone tablets with spells, a potion of cure light wounds, trail rations, etc.) - do we want to redistribute his gear?
| Kua |
Ack, I was going to mention the cloak and forgot. I'd say anything that we picked up in the dungeon is fair game, including the potion. If it can save someone's life we should take it.
As far as healing goes, I'm only missing 3 HP but I wouldn't refuse the aid. Maybe Sister Mara can use a cure light wounds, then we can make a decision from there?
| Sister Mara |
With a fervent prayer to the Healing Flame Sister Mara casts the last of her curative magics on Detressa.
Cure Light Wounds on Detressa: 1d8 + 1 ⇒ (3) + 1 = 4 hp healed.
Sister Mara has a pragmatic view with respect to redistributing Badang's gear: As long as it's items that can keep us alive and not something of an extremely personal nature (such as jewelry, a favored weapon, a keepsake from a loved one, etc.) then it's pretty much fair game - particularly the items that we found here in the Ossuary.
| Detressa Venci |
Yes, I think rest in the archives first.
I think we should take all of Badang’s useful gear – we may not keep it, but better than having something else come along, take it and use it against us.
Detressa will channel energy on anyone who is still wounded before we settle down for the night: 1d6 ⇒ 2.
I think we should keep a watch, either singly or in pairs. Detressa will stand a watch, although she will also want a decent sleep.
| Yangzhun Chen |
"It is necessary for me to get rest, of course. If needed, I can watch early as that is when I must study my book."
Yang plops his large self down wherever looks the most comfortable, and begins eating some of his rations. Likely to most of the group's surprise, the meal is completely vegetarian, and is relatively modest in size; something that might be more in line with someone half of his weight.
Unfortunately for the group, once Yang falls asleep, his snoring threatens to awaken the dead without the use of necromancy ...