City of Strangers: The Godsmouth Heresy

Game Master James Keegan


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Male Human (Tian-Shu) Wizard (Transmuter) 2

I'm guessing being able to see won't be an issue. Did everyone with the ability memorize light? :-D


ghost post to get Chen's to show


Yangzhun Chen wrote:
I'm guessing being able to see won't be an issue. Did everyone with the ability memorize light? :-D

Looks like ... guess it seemed like the thing to do, going into a dungeon.


“If you go ahead Kua, do not go further than Badang can see you,” advises Detressa. “Until we find out who or what is taking the bodies and for what purpose, we have no idea what we might encounter down here.”

Belatedly, Detressa realises that they should have asked the Cryptsmisstress about any known traps, guardians or other protections placed here by the Church to deter grave robbers ... Doh!


“If you go ahead Kua, do not go further than Badang can see you,” advises Detressa. “Until we find out who or what is taking the bodies and for what purpose, we have no idea what we might encounter down here.”

Belatedly, Detressa realises that they should have asked the Cryptsmisstress about any known traps, guardians or other protections placed here by the Church to deter grave robbers ... Doh!


Detressa knows that the sealed levels below the Ossuary are very dangerous and were not created or utilized by the modern church. It is likely your party is among the first to descend into them within a generation at least.

The party corkscrews down into the depths through the cramped stairwell. The stone door you entered through closes behind you, the sound echoing down the shaft. Unlike the crypt above, the air is dusty and stale like it hasn't been stirred in ages.

Roughly halfway down the spiral stair, your magical lights suddenly dim.
You now have dim light out to 20 feet around the party and then darkness. Actions?


Male Half-Orc Rogue 1

Interesting, some sort of anti-magic field neh? I will see if it dims natural light.

Badang puts back his light bullet in his belt pouch and scrounges a torch from his back. He fiddles awhile with the flint and steel and soon holds a lit torch in his left hand.

Badang will keep at most 20 ft away from Kua if he can help it.
Torch=Normal,20ft Increased,40ft 1hour


Male Halfling Wolf Shaman Druid 2

Uwais draws his sling and loads it, scanning the area for any signs of what might be causing the disturbance.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25


Male Half Orc Duskwarden 2

Kua keeps his back at the edge of Badang's torch light and keeps his dark vision active. Continuing forward, he attempts to stay silent.

Stealth: 1d20 + 4 ⇒ (20) + 4 = 24

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

This also changes our marching order for the moment with Kua in front.


Female Human (Varisian) Paladin 1

Hanbo in hand, Mara quickly prays for Sarenrae's guidance as she glances around in an attempt to see what could have caused the lights to dim.

Cast Guidance on self (if possible). Perception: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 (expending Guidance).


DM Screen:

Spoiler:
1d20 + 10 ⇒ (20) + 10 = 301d20 + 10 ⇒ (1) + 10 = 111d20 + 6 ⇒ (6) + 6 = 12

Badragg finds that while his torch's flame is unaffected, it sheds far less light than he expected.

Uwais, do you prefer I roll for your wolf for perception checks and such or would you rather do it?

Uwais:

Spoiler:
Looking around, you just happen to glance a stalactite over your shoulder, jutting from the wall into the narrow gap between the wall and the stair. As you watch, it seems to bulge and inflate and you see protrusions running down its length like the bone structure of a bat's wings. Please roll 1d20 for use as group initiative.

Edit: Mara:

Spoiler:
Around Yang's bulky shoulder you spy a stalactite on the shaft's wall growing into the narrow gap between the stair and the wall. Amazingly, it begins to inflate...

According to the PRD, light doesn't spoil darkvision. So Kua doesn't need to shield his eyes from torches or magic lights while he uses it.


Female Human (Varisian) Paladin 1

"What is THAT?!" Mara exclaims, pointing at what appears to be an inflating stalactite located in a narrow gap between the stair and the wall.


Male Human (Tian-Shu) Wizard (Transmuter) 2

"Most unusual, these affects on the light. Not natural, I think. I wonder though, how the missing bodies were found when it seems no one goes here ..." Yang's musings are interrupted by Sister Mara's pointing, and he looks to the odd sight.


Okay, I will need a group initiative and first round actions. Because you're on a spiral staircase, movement and visibility is limited, so this first battle won't have a map I'm afraid. Current marching order, from bottom to top- Kua twenty feet in front of Badragg, Detressa, Mara, Yang and Uwais/Waya. The "stalactite" is considered directly behind Uwais. Because of the curve of the spiral and tight confines only Uwais/Waya, Yang and Mara have a good view of the thing and can make an attack at present.

The "stalactite" pushes off of the wall, the base spreading out like a thrown cloak flying at the halfling druid!


Male Half-Orc Rogue 1

I don't mind the DM rolling for group initiative, if needed.
Initiative (War Sight): 1d20 + 1 ⇒ (1) + 1 = 21d20 + 1 ⇒ (8) + 1 = 9, using 9.

Still not certain of what is going on, Badang drops his torch on the floor and readies his heavy flail, readying himself for an immediate strike on any approaching adversary.


Free Action: Drop torch
Move Action: Ready H.Flail
Standard Action: Ready Attack vs approach


Male Halfling Wolf Shaman Druid 2

Move Action: DC 20 Ride check to handle Waya (non-combat trained) 1d20 + 10 ⇒ (19) + 10 = 29
Auto-sucess the DC 5 ride check to guide with knees.
Free Action: Auto-Success Handle Animal check to tell Waya to attack.
Standard Action: I cast Guidance on Waya.

Question: Does Waya act at this point as well? If so, Waya will take a move action during my standard action to move next to the creature.

Uwais gutturally growls as the creature unfolds itself. Waya's ears perk at this command, and turns towards the monster. As she does, Uwais places his hands upon her, adding to her senses with divine power.


Male Human (Tian-Shu) Wizard (Transmuter) 2

Yang instinctively lashes out with his quarterstaff at the stalactite creature. He also tries to see if he recognizes what the thing is.

attack 1d20 + 1 ⇒ (9) + 1 = 10
damage 1d6 + 1 ⇒ (4) + 1 = 5

knowledge dungeoneering 1d20 + 8 ⇒ (17) + 8 = 25


Male Half Orc Duskwarden 2

Initiative=11
Hearing Sister Mara's exclamation, Kua closes the distance between himself and Badang, great axe at the ready. If Kua sees the creature, he will attempt to identify it, if not, he will hold to attack whatever enemy approaches.

Knowledge Dungeoneering: 1d20 + 4 ⇒ (19) + 4 = 23+2 if abberation


Female Human (Varisian) Paladin 1

Mara throws up her hand and unleashes a scorching bolt of divine fire at the flying cloak-like creature.

Standard action to use Fire Bolt (ranged touch attack) on creature.
Attack (ranged touch): 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 ⇒ 6


Detressa spins around, trying to get a look at the thing that Mara has seen.

If she can see it, she will make a Knowledge, Dungeoneering check to try to identify it, 1d20 + 6 ⇒ (8) + 6 = 14.

Further action pending on whether she can see it and identify it.


Uwais- While mounted, your wolf acts on your turn as you direct her. Should you dismount, she will have a separate initiative.
Conditions- Dim light
Initiative:
"Stalactites"- 12 (Creatures have a +6 modifier; acting first in the case of a tie) Attacking
Sister Mara- 12 Flame Bolt
Uwais/Waya and Kua- 11 U: Control mount/guidance, W: Attack, K: Move back to Badang (may change)
Badang, Detressa and Yangzhun- 9 B: Equip flail, ready action D: Pending Knowledge check Y: Quarterstaff attack.

Knowledge (Dungeoneering) DC 11:

Spoiler:
It seems to be a creature called a Darkmantle- they disguise themselves as rock formations before falling onto their prey with octopus-like tentacles connected by a fleshy web. Should they injure their prey with an attack, they may grab them. The creatures can also dim or extinguish lights around themselves.

The creature lashes out at the feral halfling, seeking to snatch the pint-sized shaman from his companion's back!
Attack: 1d20 + 3 ⇒ (12) + 3 = 151d4 ⇒ 1
But only manages to graze the halfling's leather armor.

As Kua hears the sound of his companion's alarm, something else lashes out him from the opposite corner: another of the creatures, this one better hidden than the last!
Kua is flat-footed for this attack, which extends to his CMD.
Attack: 1d20 + 3 ⇒ (17) + 3 = 201d4 ⇒ 1
Grab (grapple attempt as free action): 1d20 + 5 ⇒ (8) + 5 = 13

Though only grazed by the creature's tentacles, Kua is nonethless surprised and trapped by the beast's tentacles, which begin to constrict around the Duskwarden.
Constrict: 1d4 + 4 ⇒ (3) + 4 = 7

With an oath to Saerenrae, Sister Mara throws a handful of her Lady's sacred flame at the creature, causing it to recoil in pain as its flesh is seared. Its tentacles undulating, the beast floats before Uwais and Waya in the corner- though wounded, it presses its attack against the druid as he begins his spell. Attack of Opportunity vs. Uwais- spellcasting in melee.
Attack:1d20 + 3 ⇒ (8) + 3 = 111d4 ⇒ 3
But it fails to connect as Waya pounces on the wounded monster.
Waya's bite attack w/guidance: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 1 ⇒ (5) + 1 = 6
The wolf tears into the Darkmantle, wounding it terribly. Normally, she would also get a trip, but the thing doesn't have legs and is currently floating.

Since a new combatant has entered the fray and Kua, Badang and Detressa would logically want to change their plans I'll hold here. Also, Yang can't use a melee attack against the darkmantle since Uwais is blocking them- the stairwell is pretty narrow, only wide enough for single file. In the future I'll make a map regardless to clear up confusion.
DM Screen:

Spoiler:
Darkmantle 1: 3 hp remaining.


If Detressa can see the creature constricting Kua (presumably by the dimmed light of Badang’s spell or his dropped torch), she will use her icicle ability to fire at the creature.
Icicile is a ranged touch attack. I assume that in this case I will take a -4 penalty for firing into melee (and will factor that into the roll); however, if the creature has gained the grappled condition by grappling Kua it takes a -4 penalty to its dexterity score which will hopefully improved my chances to hit.

“Darkmantles!” gasps Detressa, trying to find a clear line from herself to Kua with her outstretched hand. Ranged touch: 1d20 - 3 ⇒ (9) - 3 = 6 Damage: 1d6 ⇒ 1 cold damage.


Detressa Venci wrote:

If Detressa can see the creature constricting Kua (presumably by the dimmed light of Badang’s spell or his dropped torch), she will use her icicle ability to fire at the creature.

Icicile is a ranged touch attack. I assume that in this case I will take a -4 penalty for firing into melee (and will factor that into the roll); however, if the creature has gained the grappled condition by grappling Kua it takes a -4 penalty to its dexterity score which will hopefully improved my chances to hit.

“Darkmantles!” gasps Detressa, trying to find a clear line from herself to Kua with her outstretched hand. Ranged touch: 1d20 - 3 Damage: 1d6 cold damage.

Unfortunately, even with the grappled condition, you didn't make it.

Detressa's icicle flies past the struggling Kua, shattering against the wall behind him.


Warden of Doors wrote:

Unfortunately, even with the grappled condition, you didn't make it.

Detressa's icicle flies past the struggling Kua, shattering against the wall behind him.

Didn't think so with that roll!


Male Human (Tian-Shu) Wizard (Transmuter) 2

"Yes, darkmantles as you say. As my staff is not useful, I must resort to better tactics."

Yang points a chubby finger at the wounded darkmantle, and a flash of force flies straight at it, striking home.

force missile 1d4 + 1 ⇒ (2) + 1 = 3


Male Half Orc Duskwarden 2

Kua slams against the railing wall, twisting his back and dropping to a knee, raking the darkmantle across the rough stone wall of the shaft.

Attempting to escape the darkmantle's grapple

CMB=1d20 + 4 ⇒ (12) + 4 = 16


Male Half-Orc Rogue 1

Infernal: Sketikar, akur dhartung!

Spoiler:
Hold fast, I'm coming!

Badang's brow crosses awhile when everything comes out not quite right. He hustles to Kua, who seems to have an itch to scratch and swings his flail at the dark shape grappling him.


Move: Advance to Kua
Standard: Attack To Hit 1d20 + 4 ⇒ (17) + 4 = 21 to factor in grappled condition
Damage: 1d10 + 6 ⇒ (1) + 6 = 7


Kua batters the darkmantle against the wall and the dislodges the creature, causing it to land between the Duskwarden and Badang. Grapple broken. The warrior advances on the creature, swinging his mighty flail into its leathery flesh. It strikes with a dry thud, the creature whirling from the impact.

Meanwhile, up the stairs, Yang's force missile drives scorches a hole into the wounded beast. It collapses to the stair with a smack like a fish flopping onto a dock.

New round.
The wounded darkmantle flies at Badang, flaring out its tentacles.
Slam: 1d20 + 3 ⇒ (10) + 3 = 131d4 ⇒ 2
But the burly man dodges its grasp.
Actions in round two, please. The remaining creature has cover from Sister Mara and is blocked completely from Uwais and Yang due to the spiral staircase.


Male Halfling Wolf Shaman Druid 2

Uwais grips Waya, trying to soothe her from the sounds of battle.

Move Action - Ride check: 1d20 + 10 ⇒ (3) + 10 = 13

She bucks unsteadily, too distracted by the clamor and mayhem to react.

So it becomes a full-round action, meaning I am done.


Male Half Orc Duskwarden 2

Kua swings his great axe in an upward arc attempting to cut the thing from tentacle to... well whatever passes for it's head.

Standard attack: 1d20 + 4 ⇒ (15) + 4 = 19

Damage: 1d12 + 4 ⇒ (5) + 4 = 9


Male Half-Orc Rogue 1

Infernal: Thelan nir!

Spoiler:
Eat this!

Badang dodges the clumsy charge easily, sidestepping and bringing a crushing blow to the creature's leathery form.


5ft step to flank creature with Kua.
Standard: Attack to hit 1d20 + 4 ⇒ (17) + 4 = 21 +2 if flank attained
Damage: 1d10 + 6 ⇒ (2) + 6 = 8


Female Human (Varisian) Paladin 1

"Uwais, are you alright?" Mara calls out as she searches the ceiling and walls for more of the darkmantles. "How about those of you up front?"

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Unless she sees more enemies, Mara will hold her action for the round.


With Kua's strike, the darkmantle is slapped against the wall and sliced in twain by the Duskwarden's greataxe. It slops to the floor in two pieces, giving off a rancid odor.

Mara peers up and down in the shaft, but can find no sign of further opposition.
Good job, 100 xp each.


"Is anyone badly hurt?" asks Detressa.

Does our light come back?


Male Half Orc Duskwarden 2

Kua groans a bit as he clutches his side. "I may have a displaced rib or two. Those things tentacles were stronger than they looked. "


Male Half-Orc Rogue 1

You fight well, Kua. I am most pleased. Here, let me see to your wounds.

Cast cure light wounds on Kua.
1d8 + 1 ⇒ (3) + 1 = 4

*picks up dropped torch*

Shall we proceed?


Detressa Venci wrote:

"Is anyone badly hurt?" asks Detressa.

Does our light come back?

It remains dim for about a minute. I had forgot that everyone gets a 20% miss chance without darkvision in dim light, but it's no big deal, these guys were chumps anyways. Since there's only one way to go, I'm going to forge ahead from the bottom of the stairwell.

You descend the staircase more carefully with your reduced illumination, Kua in the front to make sure everything is sound. But finally you reach the bottom, where it opens into a large chamber. As your lights finally flare back up to fill the space, you note old carvings covering the walls of this square chamber, thick with dust and cobwebs. Three sets of stone double doors stand in the three facing walls. Heavy bronze seals emblazoned with the symbol of Pharasma secure the doors against whatever lies beyond.


Male Half-Orc Rogue 1

Main entrance chamber it seems. It may be best to circumference the room. If any door is most oft used, it should be obvious.
Casts Guidance
Perception: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17


Male Half Orc Duskwarden 2

"Indeed Badang, and thanks for the assist back there."

Kua begins to search the door farthest to the right.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


Similar to the door above in the Ossuary, these don't seem to have handles or locks of any kind, the bronze seals keeping them completely shut. Further, the dust on the floor is undisturbed. Strange as it may be, nothing has come this way in a long time.

Perception 15 (north wall):

Spoiler:
You find some graffiti scrawled amidst the carvings in a slightly fresher hand in the common tongue: "My heart beats on the wrong side of my chest, or is it right? Is left right, or is it wrong? I don't know what it means, or why"


Male Human (Tian-Shu) Wizard (Transmuter) 2

Yang wheezes a bit from the exertion of the combat. He leans on his staff heavily as he makes his way down the steep stairwell. Seeing the heavy dust and the bronze seal; his brow furrows. "A question lady Detressa: Cryptmistress explained there was only this way in. It looks like no one has come this way in much time. So, I know the obvious is 'how did the stealer of bodies enter?', but I also am curious - how does the priesthood even know bodies are gone? Who has been this way, and how did they get in to see the missing bodies? Or am I misunderstanding?"

perception 1d20 + 2 ⇒ (14) + 2 = 16


The bodies disappeared from the Ossuary you passed through with the Cryptsmistress. Only the Pharasmins are permitted there, but bodies have been stolen. You are now in the Sealed Levels below.


This is just a guess, but I’d say that lately (last few years / decades / centuries?) the bodies have been laid to rest in a newer part of the ossuary above – I believe we passed through it on the way here, before this staircase. Presumably this is where the bodies have been vanishing from, not this far older section we are about to enter. If this is indeed the case (GM to confirm), Detressa will explain as such to the others. - Edit, ninjad by the GM while I was typing.

“As for how these doors remain undisturbed if the bodies were taken through this way ... I cannot say. I would surmise that some magic may be at work – allowing someone to move through walls or locked doors, or an illusion to cover up traces of passage?”

Detressa looks about, as if to seek any other clues. [ooc]Perception: 1d20 + 3 ⇒ (18) + 3 = 21


Detressa notices something on the north wall and moves forward, pulling the glowing sling bullet from her belt pouch and leaning close to the wall. “Look at this,” she says, gesturing her companions over. “Whatever could it mean?” See the spoiler James posted above.


Female Human (Varisian) Paladin 1

"Hmmm..." Sister Mara muses as she examines the graffiti on the northern wall that Detressa pointed out. "'My heart beats on the wrong side of my chest, or is it right? Is left right, or is it wrong? I don't know what it means, or why.' Clearly the ravings of an unstable mind, wouldn't you say? However, it is in a fresher hand than these ancient carvings, and in the common tongue to boot. Perhaps this is an indication as to which door the thief is using?"

What are the dimensions of the room? If you'd like, I could start a map in Google docs.


“An unstable mind was exactly what I was thinking,” answers Detressa, as a sudden private thought comes to her. There are a number of unstable minds amongst the seers of my order ... “Unless it is supposed to be a riddle of some sort?”

Is the writing closer to one door than the others?


North wall, by the north door. It is a 30'x30' room, not counting the ten by ten alcove in the south wall for the spiral stairs. There are doors similar to the sealed one from upstairs on the north, west and east walls.


Female Human (Varisian) Paladin 1

Here's a start of a map:

Godsmouth Ossuary Catacombs Map

Please let me know if you have trouble accessing it.


Male Half-Orc Rogue 1

Seeing the map just fine! Thanks SM.

In absence of any further clues, I say we should go onwards, neh? Through the northern doors ahead and beyond.

We'll need to use another chime maybe.


Male Halfling Wolf Shaman Druid 2

Map is clear as day! Awesome job, thanks!

"Indeed. Onwards," Uwais says. He pets Waya reassuringly, though it is his own heart that feels troubled by the mysterious writing on the wall.

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