Citadel of Flame T1 (Inactive)

Game Master Baerlie

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Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

Great Sword is drawn out by his hand.
Lone will watch into a door where Arthrax opens.
Lone's heart is excited what to happen next.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Awen does not see or hear anything. No traps at the doors, no noise coming from the other side so Arthrax opens one of them. The door leads to a residence hall of the old cult, which were spread through the many spires and minarets of the Inferno Heart.

The chambers constitutes the central hall of the tower with several more rooms, both above and below the entry points, along with bed chambers, guardrooms, a rude kitchen and dining hall, latrines, and storage closets. Nearly all are long abandoned, with the floors covered in a thick layer of desert sand, the simple furniture broken, food longsince desiccated or rotten, and no signs of life.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Awen moves to the north east corner and opens the door there.

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Arthrax moves behind the ranger, ready to provide assistance if needed.

Grand Lodge

F Human Witch 1 [hp 8] [Init +8] [AC 12, T12, FF10] [Fort +1, Ref +2, Will +2][CMB-2, CMD 10] [Perc +6]

Winella moves up with Awen, observing the room as she makes her way up, listening to Awen.

"Lets see what is in this room..."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You search the other rooms as well. Only one of the many chambers contains anything interesting. The room is clear of sand and three rough bunk beds and a simple shrine to moloch are set up.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

"Well, nothing down here.. Lets see what is at the top of these stairs.." Awen allows someone with a sword to go in front of him, and takes second position, his bow ready

Grand Lodge

F Human Witch 1 [hp 8] [Init +8] [AC 12, T12, FF10] [Fort +1, Ref +2, Will +2][CMB-2, CMD 10] [Perc +6]

"Yes Awen we should continue up the stairs to find this blasted statue, its becoming tiresome with this heat!"

Waving her hand and trying to fan herself again, moving toward the stairs, motioning to her companions to come over to the staircase.

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Arthrax nods wearily, not even bothering to reply as he takes the point position, leading the party up the steps towards the top.

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

"Yeah, I want to escape by this heat, but We should work before it."
Lone says with sweating and follows to Arthrex to careful.

Grand Lodge

F Human Witch 1 [hp 8] [Init +8] [AC 12, T12, FF10] [Fort +1, Ref +2, Will +2][CMB-2, CMD 10] [Perc +6]

Just an FYI I am going out of town this weekend starting Friday and may not post til Sunday night/Monday morning, sorry, feel free to play for me.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Have fun and be safe!

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

Have a nice weekend!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Thanks for the information! Have fun :)

The staircase opens onto a grand hall of polished obsidian and red marble. The walls are decorated with reliefs of a gleaming brass city, a massive sandstorm scouring a desert, and a horde of fire elementals descending on a city full of terrified humans. Rivers of slowly bubbling lava crisscross the floor, all streaming out of an elaborate altar at the far side of the room. Atop the altar sits a squat golden idol, 3 feet tall, of a bull-headed man, its arms raised and its hands holding a large thorned sword and a huge battleaxe. The idol’s eyes glow a deep crimson. Lava flows impossibly fast out of the bull-headed idol’s open mouth and down its torso, fanning out from there into rivers on the floor. Behind the altar, an obsidian relief of geometric forms stretches from floor to ceiling. Smoky forms flit across the relief ’s surface, their fiery eyes staring out at the room.

In front of the altar you see a young woman turned at the altar. She turns around when she hears you entering the room. "Who are you?" she asks and taking out her whip. "You are not supposed to be here, get out of this citadel or you'll burn!" she continues.

GM:

Ini Arthrax: 1d20 + 1 ⇒ (18) + 1 = 19
Ini Awen: 1d20 + 3 ⇒ (4) + 3 = 7
Ini Gregory: 1d20 + 3 ⇒ (15) + 3 = 18
Ini Lone: 1d20 + 0 ⇒ (7) + 0 = 7
Ini Winella: 1d20 + 8 ⇒ (6) + 8 = 14
Ini Hafshi Al-Moloch: 1d20 + 3 ⇒ (15) + 3 = 18

This is the last encounter, we can also wait for Winella's return if you like.

Round 1
Arthrax
Gregory
Hafshi
Winella
Awen
Lone

Grand Lodge

Male Ifrit Sorcerer 2, HP 14, Spells (1/6), AC 13/13/10, Saves 2/3/3, Init +3, Perception -1, Fire ray 7/7

Gregory takes a step forward, and casts sleep on the woman.

Will save DC 15

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Will: 1d20 + 8 ⇒ (19) + 8 = 27

Gregory casts sleep on the woman, but the cleric's mind is strong enough to resist.

Round 1
Arthrax
Gregory
Hafshi
Winella
Awen
Lone

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Arthrax, his mood already black from the incessant heat, follows Gregory's lead, hopping over the short rivulet of magma and charging at the woman, axe raised.

Battleaxe, Charge, PA: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

I can't see the woman on the map, so please move me up to her, please.

Grand Lodge

F Human Witch 1 [hp 8] [Init +8] [AC 12, T12, FF10] [Fort +1, Ref +2, Will +2][CMB-2, CMD 10] [Perc +6]

Giving the woman a dirty look *misforture*d/c 15

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sorry, forgot to put her on the map. She's there now.

Will: 1d20 + 8 ⇒ (4) + 8 = 12

Arthrax atacks the woman with his battleaxe, but he hits only her cloak. The cleric moves away from Arthrax to use her whip, but she's not able to trip Arthrax. AoO for Arthrax
Whip vs. Arthrax: 1d20 + 5 ⇒ (9) + 5 = 14

Winella looks at the cleric of Moloch with her evil eye and hexes the woman with misfortune.

Round 1
Arthrax Aoo
Gregory
Hafshi (misfortune)
Winella
Awen
Lone

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Awen moves forward into the room, and lets loose with two arrows.
Attack: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7
Attack: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
First arrow slices off into the corner of the room, but the second finds its mark
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

AOO: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

The fighter again swings at the woman as she cracks a whip at him, but again only succeeds at hitting air, growling in frustration.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Awen shoots two arrows at the cleric woman and one arrow hits its target. At the moment the woman tries to get out of threat away from Arthrax he swings at the woman, but misses again.

Round 1
Arthrax
Gregory
Hafshi -4HP (misfortune 1r)
Winella
Awen
Lone

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

Lone wishes to Gorem for the party, and walks a bit at forward.
casts bless. All member gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Gonna go ahead and post my action for round 2, since Gregory and I top off the initiative. Feel free to redact if something happens between Round 1 & 2. :)

Feeling a resurgence from Lone's blessing, Arthrax presses forward, keeping on the attack to keep the priestess on her heels.

Battleaxe: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You hear Lone mumbling some words to Gorem while Arthrax follows Hafshi and hits her with his battleaxe. He cuts a deep wound in her chest and she's bleeding heavily.

Round 2
Arthrax
Gregory
Hafshi -16HP (misfortune 1r)
Winella
Awen
Lone

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

"Surrender, woman!" Arthrax barks out desperately. Surely the priestess knew she was overmatched, and the warrior was determined to offer her an out.

Grand Lodge

Male Ifrit Sorcerer 2, HP 14, Spells (1/6), AC 13/13/10, Saves 2/3/3, Init +3, Perception -1, Fire ray 7/7

Gregory moves up closer to the priestess (while maintaining a five-foot gap between them), and casts color spray at her.

Will save DC 15

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Gregory casts color spray at the woman in red but she also resists this spell.
Will: 1d20 + 8 ⇒ (10) + 8 = 18
Will: 1d20 + 8 ⇒ (18) + 8 = 26
has to take the 18

She tries to trip Awen with her whip but misses. "I will never surrender!" she shouts.
Whip: 1d20 + 5 ⇒ (3) + 5 = 8
Whip: 1d20 + 5 ⇒ (13) + 5 = 18

Round 2
Arthrax
Gregory
Hafshi -16HP
Winella
Awen
Lone

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Attack: 1d20 + 7 - 2 + 1 ⇒ (10) + 7 - 2 + 1 = 16
Attack: 1d20 + 7 - 2 + 1 ⇒ (19) + 7 - 2 + 1 = 25
Confirm Crit: 1d20 + 7 - 2 + 1 ⇒ (6) + 7 - 2 + 1 = 12
Dmg 1: 1d8 + 3 ⇒ (5) + 3 = 8
Dmg 2: 1d8 + 3 ⇒ (2) + 3 = 5
Crit dmg: 1d8 + 3 ⇒ (2) + 3 = 5
Awen lets off another pair of arrows at the woman, hoping to score a decent hit this time

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Awen sends to more arrows at Hafshi and hits once more. Hafshi sinks down on her knees before she falls over.

combat over

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

"Well done, Awen. A shame she wouldn't surrender." Arthrax looks upon the woman with pity for a moment, before turning his attention to the figurine. He frowns for a moment, then shrugs before taking his axe and attempting to knock the figurine from its perch, having no intention of trying to grab it while lava is flowing from its mouth.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Awen nods in agreement with Antrax's words. He then goes to check the body to make sure that she is indeed dead, and to search her for anything interesting. Once that is done, he takes a good long look around the room.
Taking 20 fpr 31 on perception

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Awen checks Hafshi and finds out that she's still breathing, but her wounds are really bad. -6 HP and dying

The cleric carries the following: wand of cure light wounds (50 charges), scale mail, masterwork light mace, masterwork whip, cloak of resistance +1

Arthrax pushes the idol from its perch, it drops to the floor and the lava stops flowing from its mouth. Removing the idol from its perch immediately closes a small but perceptible portal to Malebolge growing within the idol. From the portal you can hear cries of terror, anguish, and the sounds of metal-on-metal combat before it closes. Once the portal closes, the lava quickly dissipates from the temple.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Awen will bind the cleric, then look around. "Can anyone stabalize or heal her? We should bring her in if we can.. the officials may wish to question her."

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Arthrax quickly walks up and touches the woman on the forehead. Her wounds remain, but stop bleeding immediately as she settles into a deep slumber.

Sacred Touch trait

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

"Thank you Arthrax. That is much appreciated."

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

The warrior nods to the ranger, turning to gather up the fallen idol. "Alright, we have what we came for. If someone wants to get this, I'll gather up our fallen priestess so we can get out of this hellhole." He will pass the idol on, shouldering the unconscious priestess and working his way down the steps, trying to get out of the place.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

If Awen did not find anything else of interest in the room, he will take up the idol and follow Arthrax out of the building.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Detect Magic:
The obisidian relief behind the altar is also magic. The bewitching charms of the relief could enslave the minds of others and induce them to reopen the portal.

DC 28 Strength:
You are able to distroy the relief and the smoke spirits contained inside. The cult is halted completely.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

"Someone should see if there is any more magic or anything laying around.. we dont want things to resurface later."

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Arthrax nods, never having been one to use a lot of foresight. He taps his foot impatiently as he waits for one of the more magically adept party members to see if there is anything else that needs doing.

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

Lone understands Awen's feelings, casts Detect Magic.
"Oh, I find out that there are portal behind the alter. I want to go into it."
His face look like to have interested to next treasure.

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Arthrax's eyes widen alarmingly. "Quick, someone grab him. He must be ensorcelled! That portal doesn't lead anywhere fun, pal. How do we close it?"

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

Lone stops himself because He heard an arthrax’s caution.
"Oh, Sorry. I don't think it. but We should what to do to this relif? It is able to destroy."
He asks to the party regretfully.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

"If we are able to destroy it, we should. Lets all have a go at it, and see what happens." Awen steps forward and tries to smash it with the hilt of his sword.
Going to take 20 on this, as he would keep trying until exhausted. Total is 22. Maybe if we got everyone together, we can all aid each other. Who has the highest strength?

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Arthrax has an 18, so he would only need 2 helpers.

Arthrax follows Awen's example, lashing out with the flat of his axe.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Well, you've got mine, just need another.

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

Ok, Lone helps also Arthrax.

Grand Lodge

F Human Witch 1 [hp 8] [Init +8] [AC 12, T12, FF10] [Fort +1, Ref +2, Will +2][CMB-2, CMD 10] [Perc +6]

Winella casts Guidance Arthrax, rolls up her sleeves, looks back and forth with a sheepish grin, spits on her hands.

"I have seen someone do that before and it seemed to help...

Strength: 1d20 - 2 ⇒ (1) - 2 = -1

LMAO!!!

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

As Arthrax pushes for all he is worth, he growls around the heavy object, "Quit pushing the wrong way!"

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