Chilly's Rise of the Runelords (Inactive)

Game Master chillblame

battle map 1

regional map

Glassworks

sandpoint


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Female Orc

Ruaidhrigh, you start the round prone

Nixis still needs to save to avoid falling.

Anjelica, your pleas for order go unheard in the noise. Do you want to try again?

Map coming up.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

aid another: 1d20 + 2 ⇒ (15) + 2 = 17
because of my Helpful trait I give a larger bonus to aid another
Cale gives Nixis a hand up to help her up.


Female Orc

What aid bonus do you give Cale? She gets that as a bonus.

The goblins on the map (two groups) are only a few of the many attacking the town.
The large human figures symbolise panicked townsfolk. You can move through them at double move cost, or normal cost if you get a strength 15 roll, or a DC 15 relex roll. They move randomly at the end of a turn away from obvious threats. They can be directed (seperately) by a DC 20 diplomacy or intimidate check. If you end the turn in them, you must make rolls as above to avoid being pushed, or falling.


Female Orc

Dakash gets an attack from last round then:

Anjelica
Dakash
Zeldana
To act
Goblins
Cale
alek
Ruaidhrigh
Nixis

Notes
Goblins are AC 16, touch 13, Flatfooted 13. The goblins are flat footed until they act.

Alek has cast his spell.


HP 5/12 | AC 16, t16, ff14 | BAB 1 melee 3 missile 3 | saves: F 3, R 4, W 6 | CMB 2, CMD 17 | init +2 | move 30 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/1 | monk (zen archer)/1
skills:
acro 8, climb 6, craft: fletcher 5, diplo 3, fly 4, heal 4, know local 4, perc 8, perf: oratory 6, sm 6, stealth 6, surv

Anjie moves to where she can see the goblins to the north, and bides her time, waiting for any of them to come out from cover of the wagon they are hiding behind... readied action to shoot any one that pops out of cover


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

First round - if possible, I will 5' step directly down, to be adjacent to the goblin instead of diagonal. If I'm permitted a swift action, I will also enter Snapping Turtle Stance and drop my quarterstaff

Unarmed Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

If that kills the first goblin, I will 5' step into his square and use the swift action Enlarge ability granted by the growth domain, flurrying with unarmed strikes at the two goblins within my extended reach

Unarmed Attack 1: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Unarmed Attack 2 - at the second goblin if the first target is unconscious: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Female Tower Elf Psychic/Tattooed Sorcerer 1
Vitals:
HP:6/6 AC:=10+(2Dex) Fort:0 Refl:2 Will:3 CMB:-1 CMD:11 Perception:+5(3 w. Goggles) Init:+2

Reflex: 1d20 + 2 ⇒ (16) + 2 = 18

Nixis is battered by the crowd but managed to keep her feet.


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

Concentration DC 15: 1d20 + 5 ⇒ (19) + 5 = 24

Zeldana gracefully held the spell, even through the pain inflicted by the mod. She stood, finish it off, before moving in.

Time... time... I need to buy us time.

She saw that Dakash and Alek had the ones to the north so she focused on the ones to the east. She quickly moved within range, drawing The Demon's Lantern. The three lights seemed to dance upon the card before shooting off of it and dancing above the group of goblins. The lights seemed to dance and blend together making softer, calming, colors. "Sleep." Zeldana told them.

Hypnotism DC 15 will save.


Female Orc

annoying. Lost a post. Oh well

will: 1d20 + 1 ⇒ (7) + 1 = 8

will: 1d20 + 1 ⇒ (11) + 1 = 12

will: 1d20 + 1 ⇒ (1) + 1 = 2

The goblins are spellbound by the spell, staring bemused at zeldana.

These goblins are fascinated. And then dakash drops two of them like bags of wheat, while expanding in size.


Male Lava Gnome Alchemist (Gunchemist) 2

Ruaidhrigh stands up and dusts himself off, then scampers back away from the goblins, all too aware of his limited mobility. He still finds time to hurl some insults, though.

Spoiler:
"Hey! Tiny Ears! I bet you can't catch me on those chicken legs!"


Male
Spoiler:
HP:14/14, AC:15, Init +1, CMD 16 Fort:+3, Ref:+1, Will:+3, Spells Per Day:1st:4/4
Barbarian(Unchained, Savage Barbarian) 1//Sorcerer 1 (Draconic [Astral])

Alek moves towards the goblins, drawing a dagger as he does so, striking towards the weakened goblin inn front of Dakash.

Dagger w/Power Attack: 1d20 + 4 ⇒ (2) + 4 = 61d4 + 6 ⇒ (2) + 6 = 8

Swish


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

assuming first goblin is dead
Cale'anon quickly dispatches his first foe before charging at the closest clump of goblins, hoping to quickly incapacitate them so they couldn't harm his friends... or the random screaming townsfolk To hit+charge&Arcana: 1d20 + 10 ⇒ (20) + 10 = 30crir confirm: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 1d6 + 3 ⇒ (6) + 3 = 9


Female Orc

The last goblin near dakash and alek squeaks in fear are the now large dakash, and alek's attack. he flees flees. Dakash and Alek get a attack of opportunity on him as he scampers away. the goblins at the top right of the map are spellbound by zeldana, two new goblins arrive at top left. all other players can act.

Alek, you character has not moved on the map. Also two goblins are dead, the last is not weakened. I have moved you but please do this your self in future. Cale, you cannot charge any goblins as you have no clear charge path. you also are out of move distance to attack this round. you could double move as to attack next round. see map above. I will allow you to decide your action, then we'll move on to next round


Female Orc

Nixis, with the bird set flying, you see the goblins either enspelled, or dead or fleeing. Two new goblins have appeared, so you target one of them
save vs nixis attack
fort: 1d20 + 4 ⇒ (4) + 4 = 8

he is dazed


Male
Spoiler:
HP:14/14, AC:15, Init +1, CMD 16 Fort:+3, Ref:+1, Will:+3, Spells Per Day:1st:4/4
Barbarian(Unchained, Savage Barbarian) 1//Sorcerer 1 (Draconic [Astral])

"Run away you little buggers."

AOO: 1d20 + 4 ⇒ (6) + 4 = 101d4 + 6 ⇒ (3) + 6 = 9


HP 5/12 | AC 16, t16, ff14 | BAB 1 melee 3 missile 3 | saves: F 3, R 4, W 6 | CMB 2, CMD 17 | init +2 | move 30 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/1 | monk (zen archer)/1
skills:
acro 8, climb 6, craft: fletcher 5, diplo 3, fly 4, heal 4, know local 4, perc 8, perf: oratory 6, sm 6, stealth 6, surv

Anjie takes a step to the northeast and fires a flurry of arrows at the first goblin behind the cart, as she's now to the side and there's no cover for him there.

to hit: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6
dmg if hits: 1d8 + 2 ⇒ (5) + 2 = 7

to hit: 1d20 + 3 - 1 ⇒ (7) + 3 - 1 = 9
dmg if hits: 1d8 + 2 ⇒ (1) + 2 = 3

but both arrows fly off to the side, her aim not as good as she'd like in her hurry to stop the little green menaces.


Female Orc

Cal charges and kills a goblin

Anjelica shoots arrows at goblins, but misses badly. The mobs move around a bit, and the town guard in the area sorts them self out. One of them says to Dakash, Er, thanks.

Next round

Anjelica
Dakash
Zeldana
To act
Goblins
Cale
alek
Ruaidhrigh
Nixis

Notes
Goblins are AC 16, touch 13, Flatfooted 13.


HP 5/12 | AC 16, t16, ff14 | BAB 1 melee 3 missile 3 | saves: F 3, R 4, W 6 | CMB 2, CMD 17 | init +2 | move 30 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/1 | monk (zen archer)/1
skills:
acro 8, climb 6, craft: fletcher 5, diplo 3, fly 4, heal 4, know local 4, perc 8, perf: oratory 6, sm 6, stealth 6, surv

Anjelica shoots at the goblins again...

to hit: 1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17
dmg if hits: 1d8 + 2 ⇒ (8) + 2 = 10

to hit: 1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15
dmg if hits: 1d8 + 2 ⇒ (7) + 2 = 9


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

I just noticed I forgot to roll for how many rounds this will last... Oops... And the HD she could effect. I don't use this spell a lot, can you tell?
HD: 2d4 ⇒ (4, 1) = 5
Rounds: 2d4 ⇒ (4, 3) = 7

When Zeldana sees Cale enter the fray, she quickly looks to the goblin closet to him. Closing her right eye, her golden eye seems to gleam.

Evil eye DC 15, -2 to AC for 7 rounds just for 1 round if he saves


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash takes off toward the goblin standing on the edge of the market square. He's northeast if North=Up, and East if North=Left, since there was some confusion

As he approaches, Dakash realizes he can't quite close the distance to the little creature, so he calls upon his divine magic mid-stride, growing with each step and lashing out with the enormous club at the end of his enlarged arm.

Mechanics:

Move 30' towards goblin (I can get 10' away, not 5')
Swift action enlarge again
Attack
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Female Orc

Anjelic shoots two arrows, slaying a goblin.

Dakash moves on a hapless goblin, but misses badly

Zeldana hexes a goblin will: 1d20 + 1 ⇒ (6) + 1 = 7

It recoils badly, hiding his eyes Ah! Witch! the c;osest goblin to zeldana now has a 2 ac penalty


Female Orc

The goblin dakash attacks flees, shrieking

goblin:
giant, giant!
, ducking behind a wagon

Two fresh arivals shoot bows at Dakash

short bow: 1d20 + 4 ⇒ (20) + 4 = 24

damage: 1d4 ⇒ 4

crit confirm: 1d20 + 4 ⇒ (14) + 4 = 18

crit damage: 2d4 ⇒ (3, 1) = 4

short bow: 1d20 + 4 ⇒ (16) + 4 = 20

damage: 1d4 ⇒ 1

wow. go goblins. Think I just used up a lot of luck

Dakash is struck by the arrows staggering from the damage. 9hp.


Female Orc

Cale
alek
Ruaidhrigh
Nixis
to act

The right flank goblins are dazed and one is hexed

But the left flank is in trouble from goblin archers.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Do I get an AoO for the goblin leaving?


Male Lava Gnome Alchemist (Gunchemist) 2

Attack: 1d20 + 4 + 1 - 1 ⇒ (15) + 4 + 1 - 1 = 19
Attack: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Using Burning Infusion. If the attack hits and penetrates the goblin's spell resistance, it takes 1d6 fire damage each round until the fire is extinguished. Reflex DC 15 to negate. Also, I take 1 nonlethal damage from burn.

Emboldened by the acts of the others near him, Ruaidhrigh scampers forward. Rolling between Zeldana's legs he pops up on the other side and launches a torrent of fire at the nearest goblin.

Goblin:
"Burn! The fire god is displeased with your attack!"

I think I'm the only one who speaks Goblin, but OOC feel free to read them if you haven't. Nothing important, just having fun.[/ooc]


Male
Spoiler:
HP:14/14, AC:15, Init +1, CMD 16 Fort:+3, Ref:+1, Will:+3, Spells Per Day:1st:4/4
Barbarian(Unchained, Savage Barbarian) 1//Sorcerer 1 (Draconic [Astral])

Alek moves quickly to the goblin archers showing incredible speed for one not running and slashes at one of the goblin archers.

Dagger: 1d20 + 4 ⇒ (8) + 4 = 121d4 + 6 ⇒ (3) + 6 = 9

Anyone else feeling incompetent, cause I am, can't even roll a ten.

Liberty's Edge

Female Tower Elf Psychic/Tattooed Sorcerer 1
Vitals:
HP:6/6 AC:=10+(2Dex) Fort:0 Refl:2 Will:3 CMB:-1 CMD:11 Perception:+5(3 w. Goggles) Init:+2

Sorry, Can't move my Icon, I'm using a phone, Nixis moves the Direction Cale went, trying to stay near her Bodyguard, but only makes it 10 feet before she sees the remaining goblins and cringes. Inside something stirs and she growls, focusing on her hate she thrusts a spear of psychic energy at the closest goblin. The goblin feels a dark pressure...Mind thrust I: 1d6 ⇒ 3(will for half)


Female Orc
Dakash Naan wrote:
Do I get an AoO for the goblin leaving?

No. You are ten feet from it, and as it is withdrawing the first 5 feet of move suffers no aoo


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Cale quickly extracts his blade from the dieing goblin and moves onto the next one hoping to keep up his streak of goblins felled by his blade
to hit: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Comfirm: 1d20 + 8 ⇒ (3) + 8 = 11does not comfirm


Female Orc

goblin will vs nixis: 1d20 + 1 ⇒ (19) + 1 = 20

One of the goblins flinches as he is hit by cale, then mind blasted by nixis. But he still stands.

New round

Anjelica
Dakash
Zeldana
To act
Goblins
Cale
alek
Ruaidhrigh
Nixis

Notes
Goblins are AC 16, touch 13, Flatfooted 13.


Male Lava Gnome Alchemist (Gunchemist) 2

Then I hit one. I should note that my fire blast hits touch AC. Did the goblin catch fire?


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

Zeldana turned her attention to the next goblin down the line, her glare still the same as the one before.

Evil eye DC 15, -2 to AC for 7 rounds, just for 1 round if he saves


HP 5/12 | AC 16, t16, ff14 | BAB 1 melee 3 missile 3 | saves: F 3, R 4, W 6 | CMB 2, CMD 17 | init +2 | move 30 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/1 | monk (zen archer)/1
skills:
acro 8, climb 6, craft: fletcher 5, diplo 3, fly 4, heal 4, know local 4, perc 8, perf: oratory 6, sm 6, stealth 6, surv

Anjelica shoots at the nearest goblin again...

to hit, flurry: 1d20 + 3 - 1 ⇒ (9) + 3 - 1 = 11

Anjelica grumbles as her first arrow goes awry and sails off into the distance, missing the goblin by a wide margin... She retakes her aim and offers a prayer to Erastil, "Guide my arrow, Erastil, let me help end this threat!"

to hit, flurry: 1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19
dmg if hits: 1d8 + 2 ⇒ (7) + 2 = 9


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash grumbles as he watches Alek swinging wildly at two more of the damnable creatures attacking his home. He rushes towards the one to Alek's left, leaping into the air and bringing the end of his club down upon the goblin's head with both hands.

Charging Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Female Orc

sorry Ruaidhrigh, missed you

Between cale, nixis and Ruaidhrigh, the goblin falls.

Zeldana shifts her gaze on the last goblin in that area.

will: 1d20 + 1 ⇒ (11) + 1 = 12

ariee! it screams.

Anjelica then hits it with an arrow, after a prayer to erastil.

Dakash charges the goblins on his flank, striking it on the head, injuring it.


Female Orc

The goblins, never liking a fair fight, and really disliking when they are over matched, break and run. They withdraw. Darting away, they duck through or under stands, and debris.

The party can use ranged attacks, pursue or help the townsfolk. Pursuing is likely dangerous, and ultimately futile, as more goblins are rampaging.

More town guard enter the square, with the sheriff at their head. The townsfolk, diperse to more safety. There are many injured.

Actions? And perception checks


HP 5/12 | AC 16, t16, ff14 | BAB 1 melee 3 missile 3 | saves: F 3, R 4, W 6 | CMB 2, CMD 17 | init +2 | move 30 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/1 | monk (zen archer)/1
skills:
acro 8, climb 6, craft: fletcher 5, diplo 3, fly 4, heal 4, know local 4, perc 8, perf: oratory 6, sm 6, stealth 6, surv

Anjelica encourages the townsfolk to go to their homes or other places of safety... "Follow the sheriff's directions... find safety and stay out of the streets."

She'll take one parting shot on a fleeing goblin and then relax, and try to help any townsfolk who might be too hurt to go home.

to hit: 1d20 + 3 ⇒ (9) + 3 = 12
dmg if hits: 1d8 + 2 ⇒ (1) + 2 = 3

heal check if nec: 1d20 + 4 ⇒ (11) + 4 = 15


Male Lava Gnome Alchemist (Gunchemist) 2

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash is going to triage the villagers, and determine who could best use his magical assistance (via stabilize and his single Cure Light Wounds, which he'll cast on whoever is most injured)

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Male Lava Gnome Alchemist (Gunchemist) 2

Ruaidhrigh waddles toward the Sheriff and calls out to him. "Hey Sheriff! We ran the gobble off here. You need help with the rest of them?"


Male
Spoiler:
HP:14/14, AC:15, Init +1, CMD 16 Fort:+3, Ref:+1, Will:+3, Spells Per Day:1st:4/4
Barbarian(Unchained, Savage Barbarian) 1//Sorcerer 1 (Draconic [Astral])

Alek uses his great strength to assist the guard clearing debris and making room.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Yep, under 10 sounds about right, sigh.


Female Orc

Sheriff perception: 1d20 + 7 ⇒ (3) + 7 = 10

Ruaidhrigh, the sheriff doesn't seem to gave heard you, with all the noise and such. You do hear him talking to a guard.
whst do you mean? A wolf did that. Near the inn? Well, good. The goblin scum deserve it. Five you say? Its hurt? No don't kill it unless it attacks someone. We owe it some thanks.

He then yells marshal up! The main raid is to the north. We will do a sweep that way to drive them out. Andrew, choose five men and secure here. Form up!

The watch gathers together.

Anjelica fires a last shot at the goblins, then helps an old lady, who has a nasty cut on her leg. blessings on you dearie

Dakash moves from person to person, stopping bleeding, and helping those who can be helped. heal check please

Alek tries to be overall helpful. A man is trapped under a collapsed wagon, and alek lifts it, so others can pull him free.

In the near distance, the raid continues, the sound of goblin singing and fighting easy to hear. Fire can be seen in several parts.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Cale goes to stand beside Nixis, trying to keep her safe
[dice=perception]1d20+8[dice]


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Zeldana quickly ran up to the main group, keeping her eyes open for any more of the little green monsters. Though she notices Alek trying to get a man out from under a wagon. Jumping into action she moved over and helped pull the man out while Alek lifted the wagon.

Liberty's Edge

Female Tower Elf Psychic/Tattooed Sorcerer 1
Vitals:
HP:6/6 AC:=10+(2Dex) Fort:0 Refl:2 Will:3 CMB:-1 CMD:11 Perception:+5(3 w. Goggles) Init:+2

Nixis pants, Shaking her head. Cale, What's happening? she asks. Goblins are attacking, how could no-one see this coming?


Male Lava Gnome Alchemist (Gunchemist) 2

Wolfie! Hearing of the wolf, Ruaidhrigh rushes over to where the Sheriff is and tugs on his pants leg* until he gets the man's attention. "That's my wolf Mr. Sheriff sir. Some dumb guard made me leave her at the Rusty Dragon's stable when I came to see the ceremony. She won't hurt anyone unless they scare her, but I'm afraid she might be scared because of the attack. Do I need to go over there to be sure nothing happens to her? She listens to me." The words tumble out quick enough that he fears he may need to repeat himself, but he's afraid the big men might hurt his friend.

*Or other appropriate bit of low-hanging garment, if he isn't wearing pants.
I don't actually want to have to go over there and miss the rest of the action (assuming there's more action to be missed) but it seemed the in-character thing to say, and I will step off screen for a bit if need be.


Male
Spoiler:
HP:14/14, AC:15, Init +1, CMD 16 Fort:+3, Ref:+1, Will:+3, Spells Per Day:1st:4/4
Barbarian(Unchained, Savage Barbarian) 1//Sorcerer 1 (Draconic [Astral])

Just hope he isn't wearing a kilt.

Alek moves toward the sheriff.

"Sheriff, do you and your men want some help rounding up the rest of the goblins?"


Female Orc

perception 15:
You see what appears to be five goblins, including one on a goblin dog, menacing mother dismass. You are about to go help her when you see something strange. All of them seem frozen. they have all turned to stone. She turns and sees you watching her, and she smiles.

The Sheriff looks down at Ruaidhrigh, a bit startled.
Oh it's you beast. Mighty fine wolf you have, little man. You best go see to it, its taken a bit of a hit.

To Alek's query, he says, we can always use help. My second in command is down south, somewhere. Could you, and a few others if you can go that way, and find her. Tell her what's going on, and assist as needed. But I think the worst of the raid is done. Goblins don't have a lot of endurance in a fight, and they have the loot they want, I guess. Strange how they got in here unnoticed. My scouts should have reported.
He waves his hand in the air and points north Let's go people. Some squatters need to be evicted!
And they head off.


Female Orc

The area has calmed down, and the goblin singing fades somewhat. The injured here have being helped and several clerics channel healing energy generously. (anyone hurt is healed).

Actions?

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