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Veres lovely voice rings out bolstering everyone. Part of her song focuses on how hard the robot armor is hardness 10 and that they can to a limit respect repair themselves or other robots.
Brayne steps up and lands only one claw, it damages the robot, but just as Veres said damaging these constructs is very difficult.
Kulga shield bash pushes the robot back, but does do more than leave a scratch on its shell, the axe has more luck.
Round 1
map
Gearsman, Blue 15 dmg
Gearsman, Purple 2 dmg
Veres
Brayne
Round 2
Garduk
Kulga
Garduk is up

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As usual, Garduk thinks Brayne's transformation from dissolute aristocrat to ... even more dissolute rage monster is a bit disconcerting, but mainly he is relieved that he and the rage monster are on the same side.
"Thanks, Brayne!" he calls out, taking a quick step out of the way. Garduk pops his wand of shield out from his spring-loaded wrist sheath and casts it, then jams into his belt to free up his hands for whatever comes next.
Brayne - have you stopped wearing armor? Your AC shows as 8 in your stats when you post. Should Garduk cast mage armor on you?

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Purple, low: 1d100 ⇒ 97
Blue, low: 1d100 ⇒ 99
Blue mwk spear + PA v Kulga: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
damage + electricity: 1d8 + 5 + 6 + 1d6 ⇒ (8) + 5 + 6 + (3) = 22
Purple mwk spear + PA v Brayne: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
damage + electricity: 1d8 + 5 + 6 + 1d6 ⇒ (5) + 5 + 6 + (6) = 22
Garduk moves from harms way and increases his defenses. The bluish tinted gearsman steps toward the statue of Aroden and attacks Kulga once more, stabbing the dwarf with a brutal shot.
While the gearsman with the purplish tinted armor, squares up with Brayne and jabs at him with his electrified spear, like Kulga the robot drives its spear into the noble, hard.
Round 2 Effects Active: Inspire Courage
map
Gearsman, Blue 15 dmg
Gearsman, Purple 2 dmg
Veres
Brayne 21 dmg
Round 3
Garduk
Kulga 22 dmg
Pathfinders are up

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Ungh! Fine then, you're a worthy foe! Just means there's more to prove.
Shield Slam (IC, Studied): 1d20 + 8 + 1 + 2 ⇒ (17) + 8 + 1 + 2 = 28 Knock Prone on hit vs. CMD.
Magic Piercing: 1d6 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12
Waraxe(IC, PA, Studied): 1d20 + 8 + 1 - 2 + 2 ⇒ (18) + 8 + 1 - 2 + 2 = 27
Magic Slashing: 1d10 + 5 + 1 + 4 + 2 ⇒ (2) + 5 + 1 + 4 + 2 = 14
Magic Slashing: 1d10 + 5 + 1 + 4 + 2 ⇒ (6) + 5 + 1 + 4 + 2 = 18

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Yikes! Hardness 10 is no joke. :/
Brayne feels no pain in his monstrous form, and continues unleashing his fury of attacks on the robot in hopes of bringing it down quickly.
Bite, Rage, Furious Amulet of Mighty Fist, PA, IC: 1d20 + 6 + 2 + 2 - 1 + 1 ⇒ (14) + 6 + 2 + 2 - 1 + 1 = 24B/P/S/Magic+2: 1d4 + 5 + 2 + 2 + 1 ⇒ (4) + 5 + 2 + 2 + 1 = 14
Claw, R, FAMF, PA,IC: 1d20 + 6 + 2 + 2 - 1 + 1 ⇒ (7) + 6 + 2 + 2 - 1 + 1 = 17B/S/Magic+2: 1d6 + 5 + 2 + 2 + 1 ⇒ (6) + 5 + 2 + 2 + 1 = 16
Claw, R, FAMF, PA,IC: 1d20 + 6 + 2 + 2 - 1 + 1 ⇒ (19) + 6 + 2 + 2 - 1 + 1 = 29B/S/Magic+2: 1d6 + 5 + 2 + 2 + 1 ⇒ (2) + 5 + 2 + 2 + 1 = 12
HP is 43 with Rage, and AC 6. I should build a rage alias, will likely do it this weekend.
I have stopped wearing armor since the last scenario! I figured it'll only slow me down and my AC is very low anyway. So it's high HP, and hit hard, which I read is the typical barbarian strategy to stay alive.

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Veres stops her song, but the effects linger in the hearts of her allies.
She takes out her wand, ready to heal, but first casts a quick spell, much like Garduk did earlier, only this time the grease targets the blue robot's spear instead.
Lingering Performance(you still get the bonuses for 2 more rounds), then grease/DC15 Ref or drop the spear(lasts 3 min/save again if it tries to pick it up.)

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Keeping Brayne between him and the robot, Garduk reaches across the planes with an interdimensional call for assistance. He does not know enough about these Numerian constructs to be confident about their weaknesses, so instead he focuses on bringing a creature who might prove to be resistant to the electrical powers of the robots.

Piotr the Celestial Pony |

Piotr appears in front of the statue of Aroden, next to the blue robot, with an explosive pop of displaced air and the scent of fresh-cut hay. Instinctively knowing what he must do, he activates his smite evil rears back and brings both hooves down at the metal construct.
(It seems unlikely that the robots would be anything but neutral, so I did not include the smiting bonus in these rolls. If they are evil, then Piotr's smite adds +2 to each damage roll; no bonus to the attack roll.)
Left hoof, Inspire Courage: 1d20 - 1 + 1 ⇒ (1) - 1 + 1 = 11d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Right hoof, Inspire Courage: 1d20 - 1 + 1 ⇒ (1) - 1 + 1 = 11d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3
What. The. Heck.
Disoriented by his sudden transposition, Piotr somehow manages to miss the lumbering construct directly in front of him. Instead, he strikes the statue of the dead god with both hooves, the clatter ringing throughout the hall.

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Kulga will Shield Slam first, then 5' into the flank for the extra Sneak Attack: 1d6 ⇒ 1 on her axe. (And an extra Sneak Attack: 1d6 ⇒ 2 on her AoO if appropriate)

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Two 1s - shakes head in disbelief.
Blue DC 15 Reflex: 1d20 + 2 ⇒ (19) + 2 = 21
Purple, low: 1d100 ⇒ 45
Blue, low: 1d100 ⇒ 89
Blue mwk spear + PA v Kulga: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
damage + electricity: 1d8 + 5 + 6 + 1d6 ⇒ (2) + 5 + 6 + (2) = 15
Purple mwk spear + PA v Brayne: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
damage + electricity: 1d8 + 5 + 6 + 1d6 ⇒ (4) + 5 + 6 + (1) = 16
As her uplifting words linger in the air, Veres greases up the robot's spear, but somehow it holds onto it. Brayne manages to hit with a bite and a claw, but struggles to penetrate the hard armor. Garduk summons Piotr but the poor beast is disoriented and only fails wildly. Kulga's shield drops the gearsman to the ground and she follows with her axe, taking advantage of Piotr's positioning.
The bluish one tries to rise and gets an axe smash for its trouble. It swings back at Kulga, but can't connect. While the other one attacks Brayne once more, jabbing him with the spear.
Round 3 Effects Active: Inspire Courage
map
Gearsman, Blue 32 dmg
Gearsman, Purple 8 dmg
Veres
Brayne 37 dmg
Round 4
Garduk
Kulga 22 dmg
Piotr gets and AOO; and Pathfinders are up.

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Kulga feints another slam with her shield before following up with a ringing smash from her axe.
Khazukan Kazakit-ha!
Shield Bash (Power Attack, Study, Flank, IC): 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (1) + 8 - 2 + 2 + 2 + 1 = 12
Magic Piercing: 1d6 + 2 + 2 + 1 + 1d6 ⇒ (6) + 2 + 2 + 1 + (6) = 17
Waraxe (Power Attack, Study, Flank, IC): 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (11) + 8 - 2 + 2 + 2 + 1 = 22
Magic Slashing: 1d10 + 5 + 4 + 2 + 1d6 + 1 ⇒ (10) + 5 + 4 + 2 + (4) + 1 = 26
I just hope they don't have Hardness 10 and 50+ hp...
If it's dead, Kulga will 5' into its space. That'll matter for next turn's movement to ol' stubby legs.

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Seeing how badly wounded Brayne is, Veres casts her healing spell instead of using her wand, moves forward and touches him on the shoulder.
CLW(CL3): 1d8 + 3 ⇒ (2) + 3 = 5 At least it wasn't a one, but an eight would have been so much better right here.
Veres will start her song again next round, so everyone keeps the buff.

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Four 1s in a row - the damage rolls were all 1s, too.
Garduk pulls a scroll out of his pack, and quickly reads off a spell. When he finishes, the floor underneath the purple robot shimmers for a moment, then sinks down several inches.
Stumble Gap, DC 11 Reflex save partial - if the robot fails, it falls prone and takes 1d6 hp of damage; if it succeeds, it staggers and takes a -1 penalty on all rolls and checks for 1 round.

Piotr the Celestial Pony |

I'm not sure whether the blue robot is dead. I will assume it is not. If it is, please use the first of the two attack rolls and add +2 for a charge against the purple robot.
The pony screams in frustration after its last attack goes so awry. It reorients itself on the robot, and tries again, slamming forward with its forehooves.
Left hoof, flank, IC: 1d20 - 1 + 2 + 1 ⇒ (5) - 1 + 2 + 1 = 71d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Right hoof, flank, IC: 1d20 - 1 + 2 + 1 ⇒ (12) - 1 + 2 + 1 = 141d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5

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As Brayne's body takes a heavy hit, soon his mind slowly returns into consciousness, much with the help of Veres's touch, his instinct takes over and he forces himself retreat to a safe position. as he does his slowly reverts into his original form, weak and tired. "I'll be right back!" He shouts through the door as he recollects his thoughts.
Full round to retreat, end rage. Thanks Veres! If I ended rage here I would have been unconscious.

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@Brayne - I've been forgetting about misfortune again; it you want it used and I don't use it automatically let me know. With that said might be worth holding until a lethal crit or something.
Purple DC11 Reflex: 1d20 + 2 ⇒ (13) + 2 = 15
Purple, low: 1d100 ⇒ 54
Purple mwk spear + PA - stumble gap v Garduk: 1d20 + 10 - 2 - 1 ⇒ (11) + 10 - 2 - 1 = 18
damage + electricity: 1d8 + 5 + 6 + 1d6 ⇒ (1) + 5 + 6 + (3) = 15
Veres, performance still hanging in the air, delivers a timely healing touch to Brayne; who badly injured is forced to retreat from the fray. Piotr attempts again are off the mark, as his summoner produces a scroll, hopeful to trip up the enemy robot. Last but not least Kulga's shield misses, but she makes up for it with a mighty axe swing that slash key components of the robots inner-working, the gearsman crumbles to the ground. One down
The robot stumbles but does not fall and steps forward to attack the spellcaster, but Garduk's magical protections keep him safe.
Round 4 Effects Active: Inspire Courage
map
Gearsman, Blue 48 dmg -dead
Gearsman, Purple 8 dmg
Veres
Brayne 32 dmg
Round 4
Garduk
Kulga 22 dmg
Pathfinders are up

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Kulga wrenches her axe out of the sparking innards of her foe and hurtles on to the next!
Waraxe (Power Attack, Flank, IC, Charge): 1d20 + 10 - 2 + 2 + 1 + 2 ⇒ (15) + 10 - 2 + 2 + 1 + 2 = 28
Slashing (Power Attack, Sneak, IC, Study): 1d10 + 5 + 4 + 1d6 + 1 + 2 ⇒ (10) + 5 + 4 + (3) + 1 + 2 = 25

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Brayne attempts to look for his wand, but has a little trouble doing so. "Elfred!! Where did you put it?! This is an emergency!"
Standard action to take the wand of CLW. Standard action due to curse.
Yup, I think holding the misfortune for a crit would be appropriate here, these guys can hit really hard!

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"Aaaaaaah!" Garduk yells, as the purple robot's blow is deflected by his magical shield. When Kulga charges in to attack, Garduk looks in vain for an opportunity to get away from the melee.
Oh, by the gods, I'm her flanking buddy now!
With no way to escape without risking an attack, Garduk resigns himself to being part of the fight. He draws his club but does not attack. Instead, he hunches over in a defensive crouch and barks insults at the robot to distract it and hopefully make it easier for Kulga to take it down. "Come on, you bronze puppet! You mindless metal zombie!"
Garduk glares at Piotr as the celestial pony gallops across the entrance hall, and wonders why he bothered to summon the beast if he was going to have to put himself into danger anyway?
Going Total Defense.

Piotr the Celestial Pony |

Piotr gallops over behind Kulga and charges the purple robot.
Left hoof, IC, Charge: 1d20 - 1 + 1 + 2 ⇒ (20) - 1 + 1 + 2 = 221d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Crit Confirm: 1d20 - 1 + 1 + 2 ⇒ (4) - 1 + 1 + 2 = 61d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3

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purple, low: 1d100 ⇒ 26
Veres begins here inspiring performance once more. As Brayne prepares to heal himself. Piotr charges in and strikes true, but can't break through the armor. Garduk takes a defensive stance, but provides the arriving Kulga a flanking partner. Kulga's mighty axe takes a big chunk out of the remaining robot.
The gearsman suddenly stops all motions and thousands of tiny metal looking bugs pour out from inside the robot, they scurry around repair the damage on the robot, when they dive back inside the robot looks fully repaired. Annoying I know
Round 5 Effects Active: Inspire Courage
map
Gearsman, Purple 0 dmg
Veres
Brayne 32 dmg
Round 6
Garduk
Kulga 22 dmg
Pathfinders are up.

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Brayne sweats nervously as he taps himself with the wand. Slowly some of his wounds start healing, but the majority of it remains. "Be with you guys in a moment!" He shouts!
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

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Veres continues her battle hymn, her voice dipping low and almost angry at times.
"By moonlight we ride
Ten thousand side by side
With swords drawn, held high
Our whips and armours shine
Hail to thee, our infantry
Still brave, beyond the grave
All have sworn the eternal vow
The time to strike is now"
As she sings, she steps forward and draws out a sticky, resin filled bag, quickly throwing it at the gearsman.
Tanglefoot bag: 1d20 + 3 ⇒ (18) + 3 = 21
A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately. Crafting this item is a DC 25 Craft (alchemy) check.

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Reflex DC15: 1d20 + 2 ⇒ (9) + 2 = 11 fail
Veres continues her song and makes an on target toss of the tanglefoot bag, which nails the robot, the glue sticks to the metal rooting the Gearsman in place. Brayne begins to heal his many wounds.
Round 6 Effects Active: Inspire Courage
map
Garduk
Kulga 22 dmg
Gearsman, Purple STUCK
Veres
Brayne 27 dmg
Garduk and Kulga are up

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Garduk takes a step towards the door, trying to ease himself out of the terrible position he has gotten himself into. Other than that, he stays in his defensive crouch.
I hope Kulga gets the idea and starts to circle around so by the time I get get out of reach, she'll be flanking with the pony. One more step, one more step...
”Pony! Come here!”
Five-foot step and total defense. Shouting at the pony is just for flavor - Garduk has no ranks in handle animal, and no way to get Piotr to understand him.

Piotr the Celestial Pony |

His master yells something, but Piotr doesn’t understand it. Frustrated by his inability to injure his summoner's adversary and terrified by the tiny repair robots that swarmed all over the robot and then retreated inside it, Piotr tries again to smash it with his hooves.
Left hoof, IC: 1d20 - 1 + 1 ⇒ (20) - 1 + 1 = 201d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Right hoof, IC: 1d20 - 1 + 1 ⇒ (16) - 1 + 1 = 161d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Fingers crossed!
Crit confirm?: 1d20 - 1 + 1 ⇒ (20) - 1 + 1 = 201d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Yes! It almost certainly doesn't do any damage, but I bet it clangs really loudly!

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Kulga circles around the robot, eyeing the goop that entangles it with a slowly spreading smile.
Not long now, monster!
Shield Bash (Power Attack, Flank, Study, IC): 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (1) + 8 - 2 + 2 + 2 + 1 = 12
Magic Piercing: 1d6 + 3 + 2 + 1d6 + 2 + 1 ⇒ (6) + 3 + 2 + (1) + 2 + 1 = 15
Waraxe (Power Attack, Flank, Study, IC): 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (11) + 8 - 2 + 2 + 2 + 1 = 22
Magic Slashing: 1d10 + 5 + 4 + 1d6 + 2 + 1 ⇒ (1) + 5 + 4 + (5) + 2 + 1 = 18
Garduk, no sense in remaining within its reach while it cannot move. Withdraw on my mark...
Delay til after I sneak attack next round?
So glad you have lingering performance, Veres!

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Garduk will delay until after Kulga's next attack. And yes, considering how long the opening encounter is taking, lingering performance is amazing!

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purple, low: 1d100 ⇒ 22
Purple mwk spear + PA v Piotr: 1d20 + 10 - 2 - 2 ⇒ (18) + 10 - 2 - 2 = 24
damage + electricity: 1d8 + 5 + 6 + 1d6 ⇒ (6) + 5 + 6 + (2) = 19
Garduk takes up a defensive stance, as Poitr lands a massive shot with its hoof, the clang is immense, but it can't damage the circuitry within.
Kulga's shield misses; but her axe is true, begin the process of dismantling the robot once more.
The gearsman makes a funny sound as if gears slipping, it suddenly stops moving, but then it swings at Piotr, taking down the summoned pony.
Round 6 Effects Active: Inspire Courage
map
Gearsman, Purple STUCK - 8 dmg
Veres
Brayne 27 dmg
Round 7
Garduk
Kulga 22 dmg
Pathfinders are up

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Brayne comes around the back to give Kulga some well needed support. "Keep hitting it hard! I'll give you some healing." Brayne shouts from the back.
Double move.

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Kulga hammers her shield into the strange visor of her foe before taking a careful step out of reach, ...Now!
Shield Bash: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (14) + 8 - 2 + 2 + 2 + 1 = 25
Magic Piercing: 1d6 + 3 + 2 + 1d6 + 2 + 1 ⇒ (4) + 3 + 2 + (6) + 2 + 1 = 18
Waraxe: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (1) + 8 - 2 + 2 + 2 + 1 = 12
Magic Slashing: 1d10 + 5 + 4 + 1d6 + 2 + 1 ⇒ (4) + 5 + 4 + (1) + 2 + 1 = 17
Thanks Brayne!

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Seeing Kulga as the next likely target for the robot, Veres also elects to heal the brave warrior.
"We won't let you down Kulga!" she calls out as she activates her wand and then moves in to heal the dwarven hero.
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3 Grr... better than a 1 but still, Grr.

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Did you account for Piotr's electricity resistance 5? If not, I think Piotr is at 0, not that it matters. I don't know if summoned creatures can be disabled, but even if they can, Garduk would hold and let the pony attack first, which would (a) do no damage regardless of whether it hit, and (b) cost him one more hit point of damage, sending him back to the happy grazing grounds anyway.
As the ravaged celestial pony disappears with a loud pop, Garduk takes a step back himself. Once again, he pulls a piece of paper smeared with butter out of his pouch; this time, he covers the robot's spear with grease, hoping it will lose its grip.
DC 16 Reflex save - with penalties for being entangled? - or the robot drops its weapon.

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@Garduk - yeah I did forget that, but summon creatures go away when they reach 0...so Piotr is gone...sorry
DC16 Reflex: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15
purple, low: 1d100 ⇒ 76
DC17 Strength check: 1d20 + 5 ⇒ (3) + 5 = 8
Veres song lingers and she heals Kulga. Brayne also shifts into a support position. Garduk tries grease again, this time it loses it's grip on the weapon.
Kulga hits with her shield but this time misses with her axe, before stepping away to safety.
The gearsman fights to break free of the tanglefoot bag, but can't free itself.
Round 7 Effects Active: Inspire Courage
map
Gearsman, Purple , Disarmed, STUCK - 16 dmg
Veres
Brayne 27 dmg
Round 8
Garduk
Kulga 19 dmg
Pathfinders are up

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Veres uses the magic of her wand on Kulga again, shoring up the warriors health for the next time she steps to the gearsman.
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9 Booyah!
"You can finish this thing Kulga!" Veres exclaims as the healing magic flows into the dwarven warrior.

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Brayne mimics Veres, and continues flowing life into Kulga.
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
5 ft, and activate wand. Sorry Kulga, Brayne is in no way fit to be a flanking buddy this time round!

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After giving the magic healing, Veres draws her rapier as she moves to offer a flank position to Kulga.
I only used a standard action in my previous post so she can still use the move action to get in place. As part of her move she can draw a weapon, though she has a cestus on already.

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Invigorated by her allies' efforts Kulga unleashes a punishing flurry of strikes. Dreng gulmkul! Dreng wanaz khazdem!
Shield Bash: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (20) + 8 - 2 + 2 + 2 + 1 = 31
Magic Piercing: 1d6 + 3 + 2 + 1d6 + 2 + 1 ⇒ (2) + 3 + 2 + (6) + 2 + 1 = 16
Waraxe: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (10) + 8 - 2 + 2 + 2 + 1 = 21
Magic Slashing: 1d10 + 5 + 4 + 1d6 + 2 + 1 ⇒ (7) + 5 + 4 + (2) + 2 + 1 = 21
Confirmation: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (16) + 8 - 2 + 2 + 2 + 1 = 27
Extra Damage: 1d6 + 3 + 2 + 2 + 1 ⇒ (6) + 3 + 2 + 2 + 1 = 14
I just hope that's enough!

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Veres and Brayne heal Kulga and Veres gives her a flank partner. The mighty dwarf delivers a tremendous bash with her shield, before slash the creature wide open with her axe. The gearsman crashes to the ground!
Combat over!

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Seeing that Kulga and Veres have the robot on its heels and that Kulga is mostly healed, Garduk jogs over to Brayne to get him healing as well. He pulls out his wand of infernal healing and taps the aristocrat with it, starting the slow but sure healing process.
"I guess the imps that the devil-binders in Cheliax call are good for something, eh?"
Once we're out of combat, Garduk will also tap Brayne with the wand of mage armor.

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Kulga takes a deep breath and leans up against one of the pillars for a moment to catch her breath.
Now that was a proper fight!
That was the last boss right? :p

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"Proper is right! You all just did the Society proud." Veres says letting out a great sigh of relief.
With a sudeen shake of her head, and another exhalation, she spouts appreciatively, "Bloody gearsmen! Damn things are dangerous!"
Catching herself, she clears her throat and gathers her composure, once again the consummate diplomat. She smiles demurely and finishes healing Kulga's wounds with the magic of her wand.
"Now that we've finished that business, we should prepare for more of the same. Someone got those two operational, and facing them unprepared is not an option."

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After the threat is annihilated by Kulga's tough blows, Brayne takes some time to recover his injuries, also thanking Garduk for the much needed fortification.
CLW, 7 charges: 7d8 + 7 ⇒ (4, 1, 6, 4, 1, 1, 5) + 7 = 29
Brayne nods and contemplates on the matter further, "Yes, perhaps taking them head on is foolish. Should we approach with the element of surprise? I could offer myself to sneak ahead, I've been... practicing"He clears his throat at the very moment, then he looks towards the many doors. "Anyone have an idea of which door?"
With Guidance, I've got a stealth roll of +10, but a very poor perception modifier still.

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"Hang on." Garduk taps Brayne with the wand of mage armor, and for a moment the disheveled noble is engulfed in a soft white glow. "I suppose it's worth trying, but the chances that anyone within a league of the museum didn't hear us are slim. Before we go anywhere, though..."
The arcanist walks over the remains of the purple robot and checks the head for anything that might be considered a "little nodule," then looks around with detect magic.
He also kicks the spear over to Kulga. "Any chance you can make this thing zap like it did?"

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If nothing else and no objections, Brayne will attempt to sneak to peek within the left most door.

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Don't forget, Kulga's Sovereign Court training gives you an extra +4 to Stealth!

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After the healing, Garduk removes the nodules from the robots and looks around with detect magic, but doesn't find anything. Kulga finds the spears no longer crackle with electricity.
Brayne sneaks through the door to the left to find a large room features a wide stairway leading to the second floor and two lavatories for visitors. An even larger room opens up to the right.

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Upon Brayne's return
Lets clear the bottom floor first. No sense getting rushed by these things from behind!

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"Agreed Kulga. We will clear this level before we head up."
Veres moves near Brayne, and peaks around the corner to the larger room that opens up on the right.
perception: 1d20 + 6 ⇒ (6) + 6 = 12

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If it's alright, I suggest to keep things simple and moving, Brayne will continue scouting from the left most area, sweeping the ground floor, making stealth +14 (with guidance) and Perception +1 checks. We'll stop only should we note any thing of interest. I believe the group will be slightly behind him, out of sight from any possible dangers, but Brayne will keep within line of sight.