CARRION CROWN CAMPAIGN (CLOSED) - GAMEPLAY
(Inactive)
Game Master
Daniel Penfold 351
A run through of the Carrion Crown campaign.
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AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
At this point the vargouilles fly down from the rafters and shriek.
Fort save 12 from everyone please
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Fort Save: 1d20 + 8 ⇒ (13) + 8 = 21
Female Half-ork (Black orc) Occultist/11
1d20 + 6 ⇒ (15) + 6 = 21Fort Save
Knowing what would happen if she succumbed to any of the vile creature's shriek, Ortensia resisted through sheer force of fortitude.
Gooseflesh prickled along her skin and her hair bristled at the horrific noise the winged heads emitted.
...Urgh!she cringed, wringing the handle upon her heavy flail.
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
Zephra braced herself, hearing Ortensia's shouted warning and trying to cover her ears in response.
Fort save: 1d20 + 8 ⇒ (4) + 8 = 12
Hoo! Just barely!
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Fort: 1d20 + 4 ⇒ (5) + 4 = 9
Eleric you are paralysed for 6 rounds
Eleric initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Zephra initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Ortensia initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Creeden initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Vargouille initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Ok so initiative order is;
Block 1: Creeden and Eleric
Block 2: Vargouille
Block 3: Ortensia and Zephra
So Block 1 over to you
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Creeden will ready an action to defensively attack the first enemy that comes within range.
Unarmed Strike (defensive): 1d20 + 11 ⇒ (6) + 11 = 17 for Bludgeoniong/Magic: 1d6 + 5 ⇒ (6) + 5 = 11
AC 27 after I attack
The vargouilles fly down and attack Creeden and Zephra, Creeden you punch the vargouille coming near you, damaging it significantly
bite on Creeden: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d4 ⇒ 4
bite on Zephra: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d4 ⇒ 2
If they hit you, you need to make a Fort 12 save
Confirmation on Creeden: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d4 ⇒ 4
On to Block 3
Female Half-ork (Black orc) Occultist/11
1d20 + 6 ⇒ (8) + 6 = 14
1d10 + 2 ⇒ (2) + 2 = 4
Ortensia swiped at the large apeish heads diving and gnashing at them. She was confident her Defensive Shock spell would deter them in taking a bite out of her face.
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Fortitude Save: 1d20 + 8 ⇒ (4) + 8 = 12
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
Fort save: 1d20 + 8 ⇒ (19) + 8 = 27
Dang, my DR 5/bludgeoning has still never once prevented any damage!
Zephra quick-draws her sacred daggers with a short prayer and slices with them at the vargouille that attacked her. (Sacred weapon as a swift action.)
Dagger attack (primary): 1d20 + 10 ⇒ (14) + 10 = 24
Dagger damage (primary): 1d8 + 4 ⇒ (5) + 4 = 9
Dagger attack (secondary): 1d20 + 9 ⇒ (15) + 9 = 24
Dagger damage (secondary): 1d8 + 3 ⇒ (3) + 3 = 6
Dagger attack (secondary): 1d20 + 4 ⇒ (1) + 4 = 5
Dagger damage (secondary): 1d8 + 3 ⇒ (3) + 3 = 6
Ortensia just misses the creature.
With two swipes from Zephra's dagger one of the vargouilles is dead.
Back to Block 1
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Creeden will strike out at the one in front of him.
Flurry 1 (defensive): 1d20 + 9 ⇒ (3) + 9 = 12 for Bludgeoning/Magic: 1d6 + 5 ⇒ (1) + 5 = 6
Flurry 2 (defensive): 1d20 + 9 ⇒ (9) + 9 = 18 for Bludgeoning/Magic: 1d6 + 5 ⇒ (5) + 5 = 10
AC 27
Creeden deals a mighty blow to the second Vargouille
One of the Vargouilles continues to attack Creeden, the other flies down and attacks Zephra.
Bite on Creeden: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d4 ⇒ 1
Bite on Zephra: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d4 ⇒ 1
Female Half-ork (Black orc) Occultist/11
1d20 + 6 ⇒ (6) + 6 = 12Heavy flail
1d10 + 2 ⇒ (5) + 2 = 7Dmg
Ortensia found the flapping heads too swift to smash out of the air.
Zephra, what are you doing?
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
Sorry for the delay!
Zephra slices at the vargouille attacking her.
Dagger attack (primary): 1d20 + 9 ⇒ (4) + 9 = 13
Dagger damage (primary): 1d8 + 3 ⇒ (2) + 3 = 5
Dagger attack (secondary): 1d20 + 8 ⇒ (11) + 8 = 19
Dagger damage (secondary): 1d8 + 2 ⇒ (3) + 2 = 5
Dagger attack (secondary): 1d20 + 3 ⇒ (2) + 3 = 5
Dagger damage (secondary): 1d8 + 2 ⇒ (7) + 2 = 9
One of Zephra's attacks hits, doing some damage.
Back to Block 1- Eleric I think you have 1 more round of paralysis and then you can act normally
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"mrgragrl"
Planes : 1d20 + 15 ⇒ (3) + 15 = 18
Planes Jaboa : 1d20 + 5 ⇒ (9) + 5 = 14
For when he can speak.
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Creeden will strike out at the one in front of him.
Flurry 1 (defensive): 1d20 + 9 ⇒ (3) + 9 = 12 for Bludgeoning/Magic: 1d6 + 5 ⇒ (3) + 5 = 8
Flurry 2 (defensive): 1d20 + 9 ⇒ (10) + 9 = 19 for Bludgeoning/Magic: 1d6 + 5 ⇒ (5) + 5 = 10
Flurry iteratvie (defensive): 1d20 + 4 ⇒ (10) + 4 = 14 for Bludgeoning/Magic: 1d6 + 5 ⇒ (4) + 5 = 9
AC 27

Eleric you know the following abour vargouilles
Kiss (Su)
A vargouille can kiss a helpless target by making a successful melee touch attack (this provokes attacks of opportunity). A kissed opponent must succeed on a DC 16 Fortitude save or begin a terrible transformation that changes the creature into a vargouille within 24 hours (and often much sooner; roll 1d6 separately for each phase of the transformation). First, over a period of 1d6 hours, all the victim’s hair falls out. Within another 1d6 hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs. During the next 1d6 hours, the victim takes Intelligence drain and Charisma drain equal to 1 point per hour (to a minimum of 3). The transformation is complete 1d6 hours thereafter, when the victim’s head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation’s progress is paused by sunlight or any light spell of 3rd level or higher, but stopping the transformation requires remove disease or a similar effect. The transformation is a disease effect. The save DC is Constitution-based and includes a +4 racial bonus.
Shriek (Su)
Instead of biting, a vargouille can open its distended mouth to shriek. Those within 60 feet (except other vargouilles) who hear the shriek and can clearly see the creature must succeed on a DC 12 Fortitude save or be paralysed for 2d4 rounds or until the monster attacks them, goes out of range, or leaves their sight. A creature that successfully saves cannot be affected again by the same vargouille’s shriek for 24 hours. The save DC is Constitution-based.
With Creeden's blow, another of the Vargouilles falls. The remaining vargouille attacks Zephra
bite: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d4 ⇒ 4
Back to block 3 - Zephra and Ortensia
Female Half-ork (Black orc) Occultist/11
1d20 + 6 ⇒ (8) + 6 = 14
1d10 + 2 ⇒ (8) + 2 = 10
Again,Ortensia missed with her flail at the darting winged monstrosity.
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
Zephra continues to attack the creature attacking her, a look of vapid annoyance making her look almost confused by the melee.
Dagger attack (primary): 1d20 + 9 ⇒ (18) + 9 = 27
Dagger damage (primary): 1d8 + 3 ⇒ (2) + 3 = 5
Dagger attack (secondary): 1d20 + 8 ⇒ (17) + 8 = 25
Dagger damage (secondary): 1d8 + 2 ⇒ (7) + 2 = 9
Dagger attack (secondary): 1d20 + 3 ⇒ (11) + 3 = 14
Dagger damage (secondary): 1d8 + 2 ⇒ (7) + 2 = 9
With three flashes of Zephra's daggers the remaining vargouille is dead.
Eleric you are no longer paralysed
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
"Do you think these creatures were the creation of the master of the house, or of the Whispering Way?"
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Vargouilles are outsiders. They are dumb but sentient. It is more likely they were summoned here not created like the flesh golum."
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
Zephra wipes off her blades with a look of distaste. "I hope we find him soon. This mansion is awash with horrors!"
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric climbs back on his floating disk.
"You are not wrong, but it a pique a morbid fascination in me despite my near fatal performance in the last fight."
Female Half-ork (Black orc) Occultist/11
If they called those things there, I wouldn't be surprised to find more summoned hazards hidden for us to find.
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Through the doors toward 5, after Eleric checks them out.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric does his thing and checks for traps.
Perception: 10 + 21 = 31 +3 for traps.
Eleric you do not find any traps.
This room seems to be infested with various fungi that cling to every surface. The broken remains of an iron walkway juts from the water, also now infested with fungi. Two doors stand high up on the walls. Eleric in one corner you can see two fungi and a plant like creature that appear to be moving.
Female Half-ork (Black orc) Occultist/11
[Ooc]Anybody wanna engage in melee or can i blast them with fire ray?[ooc]
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Female Half-ork (Black orc) Occultist/11
1d20 + 7 ⇒ (14) + 7 = 21
5d6 ⇒ (2, 2, 4, 1, 1) = 10
Frowning, Ortensia noticed that fungi were animate. She tapped a finger to her brow, blinked, and fired a pulsating ray of heat into the cluster of plants.
Ortensia's bolt strikes the two fungi burning them.
Everyone can have a surprise round action and then we will go to initiative
Female Half-ork (Black orc) Occultist/11
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Creeden will move up, putting himself between the plants and his companions.
F N Tiefling Cleric 3 // Fighter 3 | HP 31/31 | AC 20 T 15 FF 15 | CMB +3 CMD 18 | F +5 R +5** W +7 | Init +4 Per +6 (darkvision) SM +4 | channel 4/4 stamina 5/5 TtSW 7/7 | spells 1st 3+1/3+1 2nd 2+1/2+1 | effects/conditions deathwatch 20m
"What are those things?" Zephra asks plaintively as she draws upon her spiritual reserves and casts a spell.
She casts her last divine favor.
Female Half-ork (Black orc) Occultist/11
Ortensia decided that her mace would be reserved for hulking, brutish foes. Animate plants...her flail would do just fine.
She stretched and flicked the heavy flail, limbering herself up for melee.Things that thrive on rot and decay. Perhaps we should be wary of breathing in any spores they may give off.
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