Buried Secrets (Inactive)

Game Master overfiend_87

Magnimar, a city filled with crime and oppitunity. The players each have an issue, most of them being plagued with nightmares of the city in flames and others having more personal problems. The one man with all the answer, the notorious Irthir.


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HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Round 3

Black reaches out to Ostog yet again and despite the horrific nature of the situation says in a clear attempt at levity, "Maybe this time, eh?"

Actions: Standard - Cast Guidance on Ostog, Move - None

Status as above in Round 1


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Round 3
Jerry looks in surprised horror at the damage from the hideous creature and barely holds onto consciousness.
1/10hp

The aasimar retreats a step and casts with grace. Healing energy flows through his body.
5' step and CLW
1d8 + 1 ⇒ (6) + 1 = 7
8/10hp (the zombie attacked me--but on the map he is still far away)

"Get those monsters!"


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Round 3
Jaidoh steps back 5 feet and casts at the ghoul if it is still up. If it is down, then at the nearest Zombie.

Cast Disrupt Undead

Attack-ray-ranged touch: 1d20 + 1 ⇒ (17) + 1 = 18 <-- -4 if in combat
Damage: 1d6 ⇒ 2


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

The bite did hit me, I am raging so my AC drops by 2.

Fort 1d20 + 4 ⇒ (16) + 4 = 20

I manage to again fight off the creatures paralyzing effect and attack it viciously.

Attack 1d20 + 7 ⇒ (15) + 7 = 22

Damage 2d6 + 7 ⇒ (2, 2) + 7 = 11


Master of Gaming and Grognardia Current map
Jerry Brightstone wrote:

Round 3

Jerry looks in surprised horror at the damage from the hideous creature and barely holds onto consciousness.
1/10hp

The aasimar retreats a step and casts with grace. Healing energy flows through his body.
5' step and CLW
1d8+1
8/10hp (the zombie attacked me--but on the map he is still far away)

"Get those monsters!"

forgive me, typo. Not Jerry but Rabe.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Ok, let me change.

Jerry rushes to Rabe's aid, edging in front of Blackhands as he heals the barbarian. 7hp of healing on Rabe.
Hopefully our oracle can add a five foot step back so Jerry can jump in and heal.


Hp: 48, AC: 17, Touch: 12, Flat-footed: 15, F +6, Ref +7, W +2, Perception +8, Initiative+3

Round 3

Fighting these undead takes it's toll on Ostog and once again his axe misses.

Attack on O,13: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Round 3, continued

Unaware that Rabe had taken a serious injury, Black steps back a pace when Jerry elbows him out of the way.


Master of Gaming and Grognardia Current map

DM Notes:

Roll Fort for Rabe next day due to Ghoul fever from bite.

zombies1d4 ⇒ 2


Blackhands casts his spell on Ostog

Rabe's blade comes down and slices the Ghoul's chest cavity open and it falls to the ground, letting out a final hiss as it does.

Jerry applying his healing energy to Rabe, having his wounds knit back together and making him look much better.

Both of the zombies, having nothing better to do than continue attacking just keep on attacking the barbarian by trying to slam him with their arms in a awkward manner which misses. The Ghoul's orbs continue pulsating and you see two new undead emerge out of the alcoved. Fresh dead being added to the horde.

zombie 1: 1d20 + 4 ⇒ (8) + 4 = 12

zombie 2: 1d20 + 4 ⇒ (5) + 4 = 9

Jaidoh, Jerry and Blackhands:

The current zombies and the two new ones that were raised appear to be attached to the same shady trendrils even before they emerged from the ground.

Round 3 update


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Jaidoh looks at the strange orb: Anyone ever seen anything like these orbs?

I will cast Disrupt Undead, but this time I will direct it at one of the orbs.

Attack-orb-ranged touch: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17 -->should be vs AC7 (10+4(diminutive)-5(dex)-2(object penalty)

Crit confirm: 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11

Damage: 2d6 ⇒ (5, 5) = 10


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Round 4

Seeing yet more zombies rise, Black takes another step back should now be in (12,S) and begins calling upon his Celestial heritage to aid him.

Action: Begin casting Summon Monster I

Status: See Round 1


Master of Gaming and Grognardia Current map
Jaidoh Palumbra wrote:

Jaidoh looks at the strange orb: Anyone ever seen anything like these orbs?

I will cast Disrupt Undead, but this time I will direct it at one of the orbs.

Attack-orb-ranged touch: 1d20+1-4 -->should be vs AC7 (10+4(diminutive)-5(dex)-2(object penalty)

Crit confirm: 1d20+1-4

Damage: 2d6

You already posted your ruond 3 round earlier.


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

No problem, then for round 4. I did not see any reference to my actions in your round 3 update and thought that I could not do what was posted.


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

HP down by 9 up by 7, been updated on my sheet.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

"Heigh, ho--I got your back Rabe. There is more where that came from."
Jerry looks unconcerned as he completes his healing of the barbarian.
"Did anyone bring a spear? I could use one right now."

Jerry assesses his chance of grabbing his whip off the ground without getting hit.


Male Oread Druid (Cave Druid) 1 HP 20/20 AC: 17/T11/FF16 F+4/R+2/W+6

Round 3

Utrath points his finger at the closets zombie and calls out, "Bring the earth's liquid to quench the undead's life." as a shot of acid streams towards the rotting dead human.

Acid Dart (1/6) ranged touch attack 1d20 + 1 - 4 ⇒ (15) + 1 - 4 = 12 includes firing into melee. Acid Damage 1d6 + 1 ⇒ (1) + 1 = 2


Master of Gaming and Grognardia Current map

Jaidoh unleashes another beam of energy that clearly seems to effect the creature, but doesn't cause much of a wound on the creature whilst Oleg swings wildly and misses.

Utrath's acid dart slams into the same zombie, the acid burning it's way through the creature's flesh, yet it appears to be unbothers, but that is probably due to it's lack of sensing pain.

Round 4

Order:

Ghouls -dead-
Blackhands of the Redeemer
Rabe The Huntsman - now
Jerry Brightstone
Zombies
Jaidoh Palumbra
Ostog Oath-Breaker
Utrath Pallan

All the ghouls are dead, but the orbs appear to continue to pulsate on the ground.

Blackhands begins to summon a creature from another world, taking the entire round concentraiting and focusing his energies.

MAP

Edit: If Jaidoh's action remains the same, she can keep the rolls.


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

I am sticking with trying to disrupt one of the orbs.


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

Seeing another enemy before me I strike again.

Attacking the zombie 1d20 + 7 ⇒ (8) + 7 = 15

Damage 2d6 + 7 ⇒ (5, 2) + 7 = 14


Master of Gaming and Grognardia Current map

Rabe destroys the zombie in a single swipe, watching as the body falls to the ground lifeless once more.

assume you aimed for the weakened one?


Hp: 48, AC: 17, Touch: 12, Flat-footed: 15, F +6, Ref +7, W +2, Perception +8, Initiative+3

Holding his ground and watching Rabe's onslaught, Ostog stirkes out with grim determination.

I am not sure if he is able to reach a zombie, while not moving, if he is not please disregard the rolls below, holding the door is more important

Attacking zombie: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Master of Gaming and Grognardia Current map

I assume Jerry picking up his whip is all he does? He has a standard action to use. Also you can still 5ft step to hit the zombie if you wish.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

As the ghouls have fallen, Jerry grabs the whip from the ground and moves to trip the standing zombie. Once again, to avoid losing his own balance, he drops the whip again.
CM to trip: 1d20 + 1 ⇒ (2) + 1 = 3

"I guess I'm a lover not a fighter." he says in a stage voice.


Male Oread Druid (Cave Druid) 1 HP 20/20 AC: 17/T11/FF16 F+4/R+2/W+6

Round 4

With most of the danger seemingly defeated, Utrath delves into his pack looking for Finders old wand finding it he touches Rabe, sending the white pulse of healing energy into his body.

CLW 1 charge from wand 1d8 + 1 ⇒ (8) + 1 = 9 HPs back to Rabe after the zombies get their goes.


Master of Gaming and Grognardia Current map

Two zombies come out of the shadows to come up close to Ostog, however from all their movement they don't have the energy to attack.

The other two just continue they're relentless assult on Rabe and appear to knock him to the ground. They look towards the group, ignoring the barbarian who is bleeding out.

Zombie 1: 1d20 + 4 ⇒ (18) + 4 = 22

damage: 1d6 + 4 ⇒ (4) + 4 = 8

Zombie 2: 1d20 + 4 ⇒ (14) + 4 = 18

damage: 1d6 + 4 ⇒ (5) + 4 = 9

if Rabe was down after the first hit, then it'd take a step and attack Ostog.

Edit:forgot about everyone else.

Jaidoh's beam hits the glass, damaging it far more than you would assume from the ray and shattering it into a million peices. The black orb inside screams as it's exposed to the air and it shreaded and torn apart from an invisable force, destroying it's essance and all the zombie shudder as the energy dispersion seems to have torn the negative energy out of these creatures, only barely standing due to the other orb keeping them up. You all witness this, including the scream from the orb and now you all see the trendrils from far in the distance and from the remaining orb.

Ostog cuts down the zombie that moved over onto Rabe's body, planing his battleaxe in it's face and watching it fall to the groun.

Utrath's wand heals up Rabe's wounds, but he is still prone for the moment.

Round 5

Order:

Ghouls -dead-
Blackhands of the Redeemer
Rabe The Huntsman - now
Jerry Brightstone
Zombies
Jaidoh Palumbra
Ostog Oath-Breaker
Utrath Pallan

MAP


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Seeing success the first time, Jaidoh looks to the others: Destroy the second orb? Or just the Zombies.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Round 5

"The orb, if you please, Jaidoh," Black manages, just as a Celestial pony emerges from a radiant golden portal behind the zombies in (12,N) and attacks the zombie that had just gotten Rabe.

Attack (hoof): 1d20 - 3 ⇒ (4) - 3 = 1
Damage: 1d3 ⇒ 2

Attack (hoof): 1d20 - 3 ⇒ (15) - 3 = 12
Damage: 1d3 ⇒ 3

Pony stats
celestial template

Meanwhile, Black himself moves up to (12,Q) in order to tend Rabe.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Status:

HP 9
AC 16
Channels Used: 0/5
Spells Used: 3/4


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

I am not down, I choose to remain standing, I can act up to -16 HP at which point I die.

The two zombie attacks would have taken me down to -8 (was at +9 from raging) Utrath's healing would have brought me to +1 HP, however I killed one of the two zombies in front of me making it so only one could have attacked, and the other two who just walked up had no attack available. Therefore I was only taken down to 0 or +1 HP and Utrath's healing brought me to 9 or 10 HP and Black's healing brigns me to my max HP.

Int1d20 ⇒ 4

Not able to understand what Jaidoh is saying through my rage I strike out at the zombie that struck me.

1d20 + 7 ⇒ (17) + 7 = 24

2d6 + 7 ⇒ (4, 5) + 7 = 16


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Hearing Blackhands direct her to continue the assault on the orbs, Jaidoh launches another ray at the black orb.

Cast Disrupt Undead

Attack-ray: 1d20 + 1 - 4 ⇒ (12) + 1 - 4 = 9 vs AC7 I think.
Damage: 1d6 ⇒ 5


Hp: 48, AC: 17, Touch: 12, Flat-footed: 15, F +6, Ref +7, W +2, Perception +8, Initiative+3

Round 5

I'm lost now, how many zombies are alive and where are they?

Attack if possible: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

There should be 3 left that we can see, and all in front of us, unless I just killed another with my last attack, then there are only the two that just walked up.


Master of Gaming and Grognardia Current map

ahh i see my mistake. Yes I forogt you could remain standing in negative hitpoints and I forgot I posted whilst at work about that Rabe's attack kills one so there should be only 2 left. It's been 24 hours, so taking Jerry's action. Also now updated the map with celestial pony.

jerry, finding he had no other use for the moment in this battle, attempts to trip the zombies yet again, which this time works, pulling hard and knocking the zombie prone.

CMB 1d20 + 1 ⇒ (16) + 1 = 17

The prone zombie spends it's action getting up whilst the other attacks Ostog, however it's fists don't slam hard enough to make an impact on the powerful Ulfen man.

attack: 1d20 + 4 ⇒ (7) + 4 = 11

Jaidoh's beam hits the orb, cracking it, though not shattering it like the last one, however it appears to be enough for the orb to leak smoke and you can all hear this thing in pain, making some kind of gutteral growl. The zombies getting even weaker, but not as weak as before where the orb was destroyed. A eye leers out of the cracked orb right at the group. At that moment you all hear a single word echo from down the hall.
"...Jaidoh..." though the voice appears to be somewhat held back and almost more like a question than a statement.

Ostog cuts down the weakened zombie now in a single blow, taking off it's head with ease due to the weakened states of the bodies.

MAP update

The orb and shadow inside has still not been shattered, but the glass has been cracked badly.


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Jaidoh hears the voice and stops before she casts again.

She then calls out: Come out whoever you are or this orb dies just like the other one did.

Ready Action to cast Disrupt Undead if the voice does not respond.


Male Oread Druid (Cave Druid) 1 HP 20/20 AC: 17/T11/FF16 F+4/R+2/W+6

Hearing the voice call Jaidoh's name, Utrath looks at the woman, leaving the fighters to finish off the undead. "Why, whats down here that knows you?"


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry understands what the fetching fetchling is planning.
"I too, may want to see what will happen if I cast strong healing magic into the remaining orb."

He looks to Rabe:"You doing Ok big man?"


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Jaidoh looks over her shoulder at the celestial blooded newcomer.
As you will. But I can blast these small rays all day long. I imagine that your healing is more limited.

Glancing at the stony man without truly looking away from the orb upon which her concentration is focused:
I know not why my name was called. I intend to find out.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry considers Jaidoh's words.
"My sleep magic won't work on these abominations. Let me heal the big man."

Jerry casts another healing spell on Rabe.

Cure light wounds on RabeRabe +ve energy: 1d8 + 1 ⇒ (5) + 1 = 6


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

Didn't actually require the healing, just haven't had a chance to update recently.

Int 1d20 ⇒ 15

Will 1d20 + 4 ⇒ (7) + 4 = 11

Hearing the voice from the orb my eyes snap to it, I realize through the haze of my rage that something is going on here and my friends are around me. Unable to shake off my rage, however, I charge straight down the hall with a shout, looking for more undead to kill.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Rather than heal, Jerry trots off behind Rabe.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Watching Rabe and then Jerry take off down the corridor, Black looks at Jaidoh, Utrath, and Ostog.

"I imagine it would be better to stick together, no? After them, then," he gestures with his hand and picks up the damaged orb for later inspection.


Master of Gaming and Grognardia Current map

There's still the one undead standing if you look at the map. Waiting for a reply to deal with it also, sorry for not replying sooner. Had a great weekend where I forgot about the world.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

crack

CMtrip: 1d20 + 1 ⇒ (14) + 1 = 15

A well placed whip strike hits the legs.


Male Oread Druid (Cave Druid) 1 HP 20/20 AC: 17/T11/FF16 F+4/R+2/W+6

Utrath points his finger at the last remaining undead, speaking his praise to mother earth as it shoots a glob of acid at the creature. Then he retrieves his scimitar ready in case he needs it.

Acid dart (2/6) ranged touch attack 1d20 + 1 ⇒ (8) + 1 = 9 damage 1d6 + 1 ⇒ (4) + 1 = 5 please apply any modifiers for this attack, e.g. into melee, etc.


Hp: 48, AC: 17, Touch: 12, Flat-footed: 15, F +6, Ref +7, W +2, Perception +8, Initiative+3

Uh my kill

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Or not

Ostog swing his axe at the last of the walking dead, but it hits the stonewall and misses entirely.


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Seeing the others take off, Jaidoh fires another disruptive ray at the remaining zombie before returning her focus to the orb.

Attack-ray-touch: 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1
Damage: 1d6 ⇒ 1

The ray misses the zombie badly.


Master of Gaming and Grognardia Current map

After a series of misses, you swear that if the zombie wasn't stupid, it was rolling it's eyes at you.

Round 6

Ghouls -dead-
Blackhands of the Redeemer
Rabe The Huntsman
Jerry Brightstone
Zombies
Jaidoh Palumbra
Ostog Oath-Breaker
Utrath Pallan

MAP


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Round 6

With only one zombie left and his summoned Celestial Pony vanishing back to the Celestial plane, Black resumes his place directly behind Rabe - calling on divine assistance to cast Guidance on the mildly irritated barbarian.

Status as above, move to (12,Q)


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

Noticing the one remaining zombie just prior to sprinting down the hall I step to 0-13 and hack at it.

Attack 1d20 + 7 ⇒ (18) + 7 = 25

Damage 2d6 + 7 ⇒ (3, 5) + 7 = 15

Int 1d20 ⇒ 1
Will 1d20 + 4 ⇒ (15) + 4 = 19

Still not realizing what is going on with the glass orb I manage to pull myself out of my rage as the last visible enemy falls.
Raged 3 rounds, exhausted for 6


Male Oread Druid (Cave Druid) 1 HP 20/20 AC: 17/T11/FF16 F+4/R+2/W+6

Utrath watches as the barbarian uses his strength to hack into the zombies body, waiting to decide if he need assist or not.


Master of Gaming and Grognardia Current map

The zombie is smashed apart and you see that the aura from the orb appears to try to revitalise it, but instead the orb becomes extinguished, the sadow having used up all it's juice and dissapates the same way as te last. The many trendrils from deep inside continue their reach into the coffins of undisturbed dead.

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