| Brillhart716 |
Our adventure began with Robert, the Octolord Paladin, wandering through the DeepWood Forest. He heard a rustling in the bushes and hid. A Human Cleric named Clyde and an AwareWolf named Tundra came running out of the brush, leading a young girl named Serena away from a pack of angry kobolds. A battle broke out amongst all parties, with the kobolds taking the most of the hurt (although Clyde did end up wacking the hiding Octolord). Mid-battle another rustling could be heard as a WarForged Druid named B.E.N. came running out of the woods to help attack the kobolds. The pack of lizards was defeated handily.
With the kobolds dead introductions were made amongst those still standing. Tensions were high and trust was low, but ultimately everyone agreed to band together to get out of the forest. Clyde and Tundra wished to escort Serena north, as the Almighty Brillhart commanded. Robert wished to travel to find the ancestral homeland of his species. B.E.N. just wanted to be helpful and have a bit of an adventure.
Along the way the party found themselves at a bridge with their path blocked by an angry suit of animated armor. They tried to use some nearby logs to float across which almost resulted in a watery end for Serena. In the end they successfully made it to the other side of the river.
While making camp for the night the party was ambushed by an angry Dryad. Through its trickery it seemed like the party might not be able to find the creature, let alone fight it. It was due to some creative spellcasting that reveled the dryad that the party didn't meet its end then and there. The party was shaken, but ended up continuing their camp for the night...
| Brillhart716 |
The sun rises above the DeepWood casting a calming glow on the treetops. In a clearing rests our party, who are all beginning to wake up from their rough night of sleep.
When I post a spoiler tab with a skill check like the one below, make the skill check and only open the tab if you pass.
At the bottom of where you make posts there is a "How to format your text" dropdown that shows you how to do all the cool D&D stuff that this forum allows. If you are making a skill check, type in your dice roll the way you are suppose to and hit the "preview" button. This will show you what you rolled so you can continue writing your post accordingly.
| Clyde the Cleric |
"Errr, yes. Good morning birds and trees and damp grass and whatnot..." Clyde stands and streches then begins cleaning up camp. "I don't wish to wake the others after the night we had, but I would really like to get moving. Those mountains look still a day or two away so I would like to not waste any time."
| Robert The Paladin |
Robert's tentacles twitch, causing him to wake up.
Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Not only does Robert hear the birds chirping, he can somehow tell exactly what kind of species they are as well. He grumbles to himself about nightmares.
"Goodmorning folks", Robert says as he rubs his eyes with his tentacles.
| Clyde the Cleric |
"Scavenging? You call rescuing a kidnapped girl scavenging? There was something evil in those ruins Ben, and I bet whatever was creating that darkness you feel was going to do something unsavory to our young friend."
Clyde stands up straight, staring at the Warforged. He notices Robert and Tundra were waking up and nods in their direction. He took a seat on a nearby rock, sighs, twitches his mustach, and then almost reluctantly says...
"Almighty Brillhart did not tell me what dwells there, only to save the girl and bring her north to safety. She doesn't even remember herself what might be so important about her to make her get kidnapped in the first place. I bet you though, that our run-in with those kobolds and that armor that tried to prevent us passage are linked. Brillhart has not given me those answers, but I can nearly guarentee it."
| Brillhart716 |
The party packs up camp and resumes their travels northeast towards the mountain pass. All-in-all their walk is uneventful. Slowly they begin to rise in elevation and the forest begins to become less dense than it had been. It was clear that the party was in the edge of the forest by now.
Seeing as few pass this way the party was surprised to hear the sound of what seemed to be hurried footsteps heading in their direction. They were all on their guard as a man came into view further up the path, waving his arms and yelling something...
| Grimly the Traveler |
"Travelers! Stop! You must help me! The man approaches and stops to catch his breath as he nears the party. He was a shorter, dirty looking man, and he was currently covered in sweat with a look of fear across his face. "My brother and I were traveling this road when we were attacked by a horrid monster! I managed to escape unharmed, and I thought he was behind me, but when I turned back to look he was nowhere to be seen! I fear the worst, but I am not brave enough to fight the beast on my own. You all look capable, will you please help me?"
Reminder: Only open and look at these tabs if you meet or exceed the skill check. Roll a d20 and add your insight modifier.
| Clyde the Cleric |
Insight: 1d20 + 5 ⇒ (16) + 5 = 21
"Hmmm..." Clyde feels very uneasy about this man's story. There is essentially nothing to the east of the mountains, so he wonders why this man and his supposed brother would be here in the first place. He turns to BEN and the rest of the party and whispers... "I'm suspicious. Why would he even be traveling east of the mountains in the first place? Call it paranoia but I wouldn't be so quick to jump to his aid. I won't be the one to make the decision though."
| Brillhart716 |
The party decides to believe Grimly's cry for help and they take off running up the path. True to the words of the traveler when they round the corner they come upon the sight of a small, red, winged creature looming over the form of a man lying on the ground. The man on the ground let out a yell as the creature raises its claws as if about to strike. The party rushes forward to help, only to be taken off guard when suddenly both figures stop and turn towards them with sinister grins on their faces. Laughter can be heard in the mountains as the red creature and the man quit with their act and begin advancing on the party, laughing.
"I knew it was a trap!" Clyde exclaimed as he reached for his weapon. The others give him side glances as if they were judging him for not trying harder to convince them of the danger. Robert spins around to confront Grimly on this injustice, but the traveler is nowhere to be seen. He voices this news to the party, who just seem to become more frustrated. The red beast and the man are fast approaching the party...
Roll Initiative
| Brillhart716 |
Order of Initiative
- Imp
- Tundra
- Robert
- B.E.N.
- Clyde
- Half-Ogre
Monster AC
Imp: 13
Half-Ogre: 12
I'm including the AC so when you make attacks you know if you hit or not so you can type out what is happening accordingly. If you roll a hit go ahead and roll damage and type out how your character attacks the monster, and make it creative! This way you aren't all waiting for me to explain what happens after every attack made.
If there are any special conditions to a fight, say a monster is immune to fire but B.E.N. just successfully cast a fire spell, in my DM response to the combat I'll say something like "B.E.N. THOUGHT he torched the Spooky Mud Monster, but once the smoke of his attack cleared he realized it suffered no damage at all!", or something along those lines. So don't worry about confirmind damage rolls with me before you post them, I'll add corrections if necessary. Just be creative with your writing and have fun with it!
Starting Positions
Currently, the party is all situated together, each member within 5-10 feet of eachother. There is about 40 feet of distance between them and the enemies.
Geography
The path the party was following was walled on both sides by canyons. They just walked out into a clearing that is much wider, but still walled. There are a few small trees and boulders, but nothing too high or anything that could provide more than 50% cover.
| Brillhart716 |
Imp's Turn
The Imp was ready to attack upon seeing the party approach. Laughing, it quickly closes the gap of all 40ft and raises its scorpion like tail to attack...
Random Selection: 1d4 ⇒ 2
Sometimes in the interest of keeping things fair, random, and interesting I'll do these random selections to make decisions for me. In this case I assigned each of the party members a number which I used to determine who the Imp attacks.
...Robert!
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 vs. Robert's AC of 18: HIT
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
The Imp zooms up to Robert still on B.E.N.'s shoulder and flies around his head, dragging its stinger across his face. Robert winces in pain, but quickly notices a burning sensation that almost seems like... poison!
Constitution Saving Throw: 1d20 + 1 ⇒ (16) + 1 = 17 SUCCESS
Damage: 3d6 ⇒ (6, 5, 2) = 13 /2 due to successful saving throw =6.5 ~6.
In case anyone needs an explaination of what just happened: The Imp's stinger has an added poison effect. On a successful hit the victim must roll a constitution saving throw. For this specific check, the poison deals extra damage regardless, but a success halves the amount. This type of poison doesn't linger.
Also, notice I'm just making Robert's checks for him; this way we don't have many posts where I just have Skye roll dice for things I can easily do myself since I have character sheets of everyone. If any of you use special abilities or spells that require the enemies make checks, feel free to roll for them so you can fully flush out your post. Like I said if I need to make any corrections I will. I'm ultimately just trying to reduce the amount of back-and-forth needed and keep the game progressing.
Skye, on your turn I encourage you write Robert's reaction to being stung. I did the rolls and math here, but I'm not playing as Robert as you are him and I don't know what his reaction would be! Really, everyone should feel free and encouraged to write roleplay reactions to previous post as the combat moves on.
Robert's total damage from this attack: 10
The imp laughs from its successful attack and flutters behind the party.
| Robert The Paladin |
Robert grimaces at the sting of the Imp's attack. In one quick motion he launches himself off of B.E.N.'s shoulder and unsheathes his sword towards the enemy....
Attack: 1d20 + 5 ⇒ (6) + 5 = 11 vs. Imp's AC of 13: MISS
Despite his best efforts and the Imp being paralyzed from Tundra's attack, the attack misses and Robert's sword plunges into the Earth.
| B.E.N. the Warforged Druid |
BEN raises his hand to the half-ogre and closes his eyes.
Wisdom Saving Throw: 1d20 - 1 ⇒ (4) - 1 = 3
Wisdom Saving Throw: 1d20 - 1 ⇒ (16) - 1 = 15
The half-ogre feels a brief sense of loyalty to the druid before shking off the charm effect. BEN looks perturbed and furrows his brow.
"That was...unfortunate."
BEN moves around the group in an attempt to distance himself from the imp.
| Clyde the Cleric |
"I knew better than to trust that man... I didn't expect a gang like this though! Take this you devil!"
Attack: 1d20 + 2 ⇒ (13) + 2 = 15 HIT
Damage: 1d6 ⇒ 1
Clyde swings his mace around at the shaken Imp. Despite the creature's condition Clyde's aim was slightly askew and he only barely makes contact with the creature. It lets out a small yelp of pain, but it still draws breath.
| Brillhart716 |
The half-ogre shakes his head as if confused. It glances around and realized that B.E.N. was the only one staring at it, with the rest being preoccupied with the Imp, which he can see has taken a serious beating. He yells out in a rade and lifts his axe up high with both hands and begins to charge full speed straight at B.E.N.
The half-ogre will not quite make it to the party during its turn.
| Brillhart716 |
The Imp, still quivering in pain, realizes that it can't win the fight going on around it. With a cough of gross imp blood it concentrates for a moment and then suddenly turns invisible.
NOTE: If anyone decides to attack the area they think the imp is located they will take a disadvantage on their attack roll (roll twice and go with the lowest one).
It is Tundra's turn again!
| Robert The Paladin |
Robert's rage heightens as the Imp disappears just to the side of him. He makes a taunting shout and rushes the half-ogre before them, "Divine Smite!"
Attack: 1d20 + 5 ⇒ (17) + 5 = 22 vs Half-Ogre's AC 12: HIT
Silvered Long Sword Damage: 1d8 + 2 ⇒ (3) + 2 = 5
The +2 is the Dueling ability I chose I believe, correct this if I'm wrong
Divine Smite: 2d8 ⇒ (1, 2) = 3
Robert's sword slashes at the half-ogre, a small pulse of holy light emerging from the wound.
| Clyde the Cleric |
Clyde momentarily blinked in shock at the sudden disappearance of the Imp. This shock turned quickly to a paniced anger. He swung his weapon once more at the last place the creature had been before vanishing.
Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
With a loud THUD Clyde's mace hits the dirt.
| Brillhart716 |
The half-ogre feels the pain caused by Robert's blade as it slashes its skin, but is simply yells and keeps on its coarse towards B.E.N., enraged that spells keep being case at him. Within striking distance, he raises his battleaxe and swings it down hard at the warforged.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 HIT
Damage: 2d10 + 3 ⇒ (2, 10) + 3 = 15
The axe, swung with the force of an angry bull, comes crashing down on B.E.N. The axe blade makes a clean cut all the way down the warforged's body, creating sparks and smoke from the friction of the axe's metal making contact with his wood and metal frame.
| Tundra the Sorceress |
Tundra finishes shifting and quickly looks around for the Imp.
Perception: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13
She can't detect where it might been so she focuses her attention on the half-ogre.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22: HIT!
Claws: 2d4 + 2 + 1 ⇒ (2, 3) + 2 + 1 = 8
Tundra slashes at the half-ogre with her front claws, digging deep into it's flesh. The monster cries out in pain.
| B.E.N. the Warforged Druid |
perception: 1d20 + 4 ⇒ (1) + 4 = 5
BEN quickly scans around for the imp who is nowhere to be seen before pulling out his old pal Slashy the Scimitar.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
As slashy sweeps across the half-ogre it clashes across the armor but doesn't impact past that. BEN steps back 10 feet.
| Clyde the Cleric |
Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Clyde thinks he saw something odd but was too distracted by the battle to really determine what.
Annoyed that the imp seems to have escaped, Clyde turns his attention and his mace upon the half-ogre.
Attack: 1d20 + 2 ⇒ (19) + 2 = 21 HIT
Damage: 1d6 ⇒ 1
The mace knicks the arm of the beast. It grunts in pain.
| Brillhart716 |
The half-ogre is bleading a lot and breathing heavily, obviously injured but no less furious. In a rage it turns its attention on the one that attacked him last, Clyde.
Attack: 1d20 + 5 ⇒ (7) + 5 = 12 MISS
Clyde's eyes widen as the half-ogre's weapon comes speeding towards him, but he manages to step out of the way just in time.
| B.E.N. the Warforged Druid |
AMENDMENT:
BEN swings Slashy at the half-ogre. Seeing the large construct's arm rear back to make a strike, the half-ogre tucks his shoulder down and charges forward -- flipping BEN over his shoulder and onto the ground behind him. BEN stares at the sky feeling quite defeated.
"This is why I never leave the forest..."
| Tundra the Sorceress |
Perception: 1d20 + 3 + 4 ⇒ (2) + 3 + 4 = 9
Tundra quickly scans the area again but fails to pinpoint where the Imp has gone. Her fury grows and lashes out again at the Half-Ogre.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22: HIT!
Claws: 2d4 + 2 + 1 ⇒ (4, 3) + 2 + 1 = 10
The claws dig deep into the monsters flesh, tearing it apart, as Tundra's eyes glow red.