Theldrat

Clyde the Cleric's page

10 posts. Alias of Brillhart716.


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Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Clyde thinks he saw something odd but was too distracted by the battle to really determine what.

Annoyed that the imp seems to have escaped, Clyde turns his attention and his mace upon the half-ogre.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21 HIT

Damage: 1d6 ⇒ 1

The mace knicks the arm of the beast. It grunts in pain.


Clyde momentarily blinked in shock at the sudden disappearance of the Imp. This shock turned quickly to a paniced anger. He swung his weapon once more at the last place the creature had been before vanishing.

Attack: 1d20 + 2 ⇒ (10) + 2 = 12

Attack: 1d20 + 2 ⇒ (12) + 2 = 14

With a loud THUD Clyde's mace hits the dirt.


"I knew better than to trust that man... I didn't expect a gang like this though! Take this you devil!"

Attack: 1d20 + 2 ⇒ (13) + 2 = 15 HIT

Damage: 1d6 ⇒ 1

Clyde swings his mace around at the shaken Imp. Despite the creature's condition Clyde's aim was slightly askew and he only barely makes contact with the creature. It lets out a small yelp of pain, but it still draws breath.


Initiative: 1d20 ⇒ 6


Insight: 1d20 + 5 ⇒ (16) + 5 = 21

"Hmmm..." Clyde feels very uneasy about this man's story. There is essentially nothing to the east of the mountains, so he wonders why this man and his supposed brother would be here in the first place. He turns to BEN and the rest of the party and whispers... "I'm suspicious. Why would he even be traveling east of the mountains in the first place? Call it paranoia but I wouldn't be so quick to jump to his aid. I won't be the one to make the decision though."


"Uhh no... no worries" Clyde awkwardly looks away from Ben, not really knowing how to respond to his apology. "Well anyways, now that we are up, shall we get walking?"


"Scavenging? You call rescuing a kidnapped girl scavenging? There was something evil in those ruins Ben, and I bet whatever was creating that darkness you feel was going to do something unsavory to our young friend."

Clyde stands up straight, staring at the Warforged. He notices Robert and Tundra were waking up and nods in their direction. He took a seat on a nearby rock, sighs, twitches his mustach, and then almost reluctantly says...
"Almighty Brillhart did not tell me what dwells there, only to save the girl and bring her north to safety. She doesn't even remember herself what might be so important about her to make her get kidnapped in the first place. I bet you though, that our run-in with those kobolds and that armor that tried to prevent us passage are linked. Brillhart has not given me those answers, but I can nearly guarentee it."


"Errr, yes. Good morning birds and trees and damp grass and whatnot..." Clyde stands and streches then begins cleaning up camp. "I don't wish to wake the others after the night we had, but I would really like to get moving. Those mountains look still a day or two away so I would like to not waste any time."


"Cursed birds disturbing the morning peace..." muttered Clyde through his still half asleep scowl. He yawns and then turns to B.E.N. "Were you awake all night? I can't say I blame you. I'm amazed I was able to sleep after the wounds I got from that dryad attack."


Clyde streches his arms as he wakes from sleep. He glances around and sees the rest of the party still slumbering, except for B.E.N. who is staring dutifully off into the distance.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

He heards birds chirping.