ulgulanoth
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VecThan and Myron
Xallihion and Blepxeblopty
Brother Haruhito
| Blepxeblopty |
Yes - I can see it scuttling about. Lets see if those 'guides' are worth anything. Blep addresses the Hobgoblins We are being followed maggots - Is that thing your masters servant or should we stop worrying?
Blep warns minion to be on its guard and starts fingering his jagged knife. He reaches for his cigar with his other hand and starts looking for his matches - waiting to see how the guides react.
| Myron |
Myron ** spoiler omitted **
Myron decides to try something,
Speaking toward where he thinks he saw the creature earlier
"We know you're there, little one. Show yourself openly and you'll be in no danger. However, trying to follow us discretely is no longer a possibility. Show yourself or be destroyed. We just have a few questions. We can start with why you've apparently been banished and why you're following us?"
Intimidate 1d20 + 11 ⇒ (2) + 11 = 13
Wa waaaa. Less than impressive intimidate, but I hopefully their is some sort of synergy for him being alone and us being a large group.
| Blepxeblopty |
It feels good that these "people" are leading the way ... Hobgoblins! Bah! Blep turns his attention back to the skittering creature. Seeing that it appears to be fleeing, he puts away his knife and lights his cigar. Then he addresses it, putting some of his innate power behind the words:
"Aww leaving so soon ? Why don't you just stay here and have a little chat?"
If the thing is still within reach of a suggestion Blep will hit it with it ("stay and have a chat", DC 21). Else he will attempt to fascinate (DC 21) it and approach within suggestion range.
| VecThan |
If i can hear where its moving from Vecthan will try and shoot using rapidshot. The bow has seeking so I just need the square. I will roll... if you deem I can't tell the square then I'm OK with that
To hit:1d20 + 15 + 1 - 2 ⇒ (2) + 15 + 1 - 2 = 16 (base + bow -Rapid shot) (Add +1 if within point blank)
Damage:1d8 + 1 + 5 ⇒ (3) + 1 + 5 = 9 (base +bow + strength)
To hit:1d20 + 15 + 1 - 2 ⇒ (12) + 15 + 1 - 2 = 26 (base + bow -Rapid shot) (Add +1 if within point blank)
Damage:1d8 + 1 + 5 ⇒ (1) + 1 + 5 = 7 (base +bow + strength)
To hit:1d20 + 10 + 1 - 2 ⇒ (9) + 10 + 1 - 2 = 18 (base + bow -Rapid shot) (Add +1 if within point blank)
Damage:1d8 + 1 + 5 ⇒ (1) + 1 + 5 = 7 (base +bow + strength)
| Yzxcilplix |
Sorry I haven't replied myself, been a bit of a crazy week for me.
Yzy pulls his warhammer from its resting place on his back, the dark red crystal that the weapon is made from making it appear like blood. He stands silently, waiting for any possible sign of danger, ready to strike should any foe present itself.
| Blepxeblopty |
Minion steps up infront of Blep, ready to intercept any attack aimed for its master.
Meanwhile, Blep attempts to augment his allies with words of dark power.
Sorry for the bare bones description, had a long day. Anyways, Minion is using it's move action to place itself between Blep and the approaching creature and draw its whip in the process. Standard action to ready an attack when the creature comes within 15 ft. Blep uses a standard action to inspire courage (+2 bonus). Blep has discordant voice which also improves his allies weapon damage with 1d6 (sonic). The first attack aimed at Blep has a -2 hit penalty, and if it hits all its effects will apply to minion instead.
attack 1d20 + 18 ⇒ (3) + 18 = 21
dmg 1d3 + 24 + 5d6 ⇒ (3) + 24 + (5, 2, 4, 5, 5) = 48
backlash 1d6 ⇒ 6
intimidate 1d20 + 14 ⇒ (12) + 14 = 26
attack 1d20 + 18 ⇒ (8) + 18 = 26 +2 if it hit with the previous attack.
dmg 1d3 + 24 + 5d6 ⇒ (1) + 24 + (6, 6, 1, 1, 2) = 41 +2 if it hit with the previous attack.
backlash 1d6 ⇒ 2
intimidate 1d20 + 14 ⇒ (3) + 14 = 17
| VecThan |
Vecthan will shoot again using rapid shot
Adding Extra +2 for courage on hit/dam rolls +Sonic
Attack 1:1d20 + 15 + 1 - 2 + 2 ⇒ (10) + 15 + 1 - 2 + 2 = 26
Damage:1d8 + 1 + 5 + 2 + 1d6 ⇒ (2) + 1 + 5 + 2 + (5) = 15
Attack 2:1d20 + 15 + 1 - 2 + 2 ⇒ (16) + 15 + 1 - 2 + 2 = 32
Damage:1d8 + 1 + 5 + 2 + 1d6 ⇒ (3) + 1 + 5 + 2 + (6) = 17
Attack 3:1d20 + 10 + 1 - 2 + 2 ⇒ (9) + 10 + 1 - 2 + 2 = 20
Damage:1d8 + 1 + 5 + 2 + 1d6 ⇒ (6) + 1 + 5 + 2 + (5) = 19
Also a reminder I threaten all squares within 15 ft of me with my bow so if it passes that close use below numbers
AOO:1d20 + 15 + 1 - 2 + 2 ⇒ (17) + 15 + 1 - 2 + 2 = 33
Damage:1d8 + 1 + 5 + 2 + 1d6 ⇒ (7) + 1 + 5 + 2 + (6) = 21
| Myron |
Haruhito waits for the beast to reveal itself once again...
Delaying, with the intention of moving up to it, and casting Plane Shift on it.
Just curious. Why plane shift? ALso I never realized you could use planeshift offensively, but based on "Target: Creature Touched..." I guess you can. lol.
School conjuration (teleportation); Level cleric 5, sorcerer/wizard 7
Casting Time 1 standard action
Components V, S, F (a forked metal rod attuned to the plane of travel)
Range touch
Target creature touched, or up to eight willing creatures joining hands
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes
You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting plane shift again).
| Myron |
On his turn Myron Casts Glitterdust on the 10' burst where it was doing his best to calculate it's movement and the direction it was traveling (presumably directly away from us)
Knowledge Dungeoneering to guage how fast it is 1d20 + 18 ⇒ (9) + 18 = 27
School conjuration (creation); Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (ground mica)
Range medium (100 ft. + 10 ft./level)
Area creatures and objects within 10-ft.-radius spread
Duration 1 round/level
Save Will negates (blinding only); SR no
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.
Any creature covered by the dust takes a –40 penalty on Stealth checks.
| VecThan |
If Vecthan can see it with Glitterdust, he will target it, if he cant see it he will target the square 30 ft closer(since the bow seeks) and shoot that square. He will be using rapid shot again
Adding Extra +2 for courage on hit/dam rolls +Sonic
Attack 1:1d20 + 15 + 1 - 2 + 2 ⇒ (4) + 15 + 1 - 2 + 2 = 20
Damage:1d8 + 1 + 5 + 2 + 1d6 ⇒ (4) + 1 + 5 + 2 + (4) = 16
Attack 2:1d20 + 15 + 1 - 2 + 2 ⇒ (9) + 15 + 1 - 2 + 2 = 25
Damage:1d8 + 1 + 5 + 2 + 1d6 ⇒ (8) + 1 + 5 + 2 + (5) = 21
Attack 3:1d20 + 10 + 1 - 2 + 2 ⇒ (5) + 10 + 1 - 2 + 2 = 16
Damage:1d8 + 1 + 5 + 2 + 1d6 ⇒ (3) + 1 + 5 + 2 + (6) = 17
If i see it with in 15' of me I'll take my AOO
AOO:1d20 + 15 + 1 - 2 + 2 ⇒ (4) + 15 + 1 - 2 + 2 = 20
Damage:1d8 + 1 + 5 + 2 + 1d6 ⇒ (2) + 1 + 5 + 2 + (6) = 16