GM BrOp - PFS |
The 5'-wide corridor continues north for about 30' before ending in a T-intersection. To the left it continues for about 15' and there is another larger corridor that branches off to the north. The corridor continues to the west for another 30' before opening up into a large room. To the east it continues for about 60' before turning north.
GM BrOp - PFS |
You pass the corridor which branches off to the north. It is 10' wide and continues for about 70' before ending in a large, double door. You pass this corridor however, continuing west. Five feet after the corridor to the north, a 5' corridor breaks off, heading south for about 50' where it probably connects to the hallways that breaks off of the entrance hallway. Nevertheless, you continue westward for another 30 feet or so, before opening into a very large training hall. A soft, reed floor fills this large, high-ceilinged stone hall; a gaping pit centered around a series of small platforms drops into darkness in the room's middle. Target boards line the walls, and training dummies are spread around the room.
The room is about 90 feet wide and 200 feet long. The pit in the middle of the room is about 45 feet wide and 65 feet long.
GM BrOp - PFS |
Before anyone in the group can make a pithy comment, however, a flaming disk comes flying out from the pit area in the center of the room, impacting with a loud "CLANGGG!" on Takuma's forehead. (It also does 12 hp of damage) A slight woman stands on top of one of the narrow (6" wide) pillars as easily as if she were standing on solid ground. She wears dark gray wrappings and has a scarf tied over her hair. A dark-red gem glints on her forehead, and she bears numerous sharp metal rings at her belt and around her wrists.
She says a few words to you in Vudrani, her expression hidden behind of veil-like scarf.
ROUND 1
The veiled woman picks her razor-sharp bracelets from her arm and almost casually tosses them at Takuma. In flight, they grow a fiery halo. Two find small cracks between the Minkaian's armor, burning like hellfire. (Full attack: Chakram1 hits AC 29, hit! Damage 7 plus 6 fire; chakram2 misses; chakram3 hits AC 28, hit! Damage 10 plus 5 fire; chakram4 misses; total damage 17 plus 11 fire)
Remaining Initiatiave:
Ursus 22
Hermes 22
Garra 20
Montesquieu 19
Daxter 18
Farouq 18
Adjo 17
Takuma 11
Aquila 3
Daxter |
Hermes, still a bit uneasy gets the mental command to break her spirit. The little creature flies to C21 and up 10 feet above her head to let out an Aura of Despair. The woman wielding chakrams feels a sense of dread come over her. Like all the sorrows of the world are upon her shoulders.
Move action
Fly to C21
Standard Action
Activate Aura
Will Save DC 15
Ursus the Breaker |
Ursus growls at the bear-unfriendly fighting conditions.
"Farouq, can you make me fly?
Delay.
Edit: Will Save against Hermes' aura of sad - 1d20 + 5 ⇒ (15) + 5 = 20
NPC Takuma |
Takuma pulls the small flaming hoops of metal from his injuries and free his gleaming katana. With his other hand the semi-orc draws a colored potion phial and, after thumbing it open, downs the contents.
5-foot forward to C-27, draw potion of CMW, drink potion.
2d8 + 3 ⇒ (3, 5) + 3 = 11
Takuma is now at 57/87 HP.
Edit: Will Save against Hermes' aura of sad. Using a Samurai Resolve.
1d20 + 8 ⇒ (8) + 8 = 16 or 1d20 + 8 ⇒ (5) + 8 = 13
GM BrOp - PFS |
Hermes, still a bit uneasy gets the mental command to break her spirit. The little creature flies to C21 and up 10 feet above her head to let out an Aura of Despair. The woman wielding chakrams feels a sense of dread come over her. Like all the sorrows of the world are upon her shoulders.
Move action
Fly to C21Standard Action
Activate Aura
Will Save DC 15
The Vudrani woman chuckles slightly.
Not Montesquieu |
"You should not laugh at us. Your beauty will not save you from our combined might. We shall be victorious this day! You cultists shall not prevail!!"
The great Montesquieu will walk up to B28 while drawing his whip while attempting to ignore the aura of sadness as he attempts to demoralize her and take her will to fight away.
Will Save
1d20 + 3 ⇒ (6) + 3 = 9 Montesquieu is now sad. :(
Intimidate Check
1d20 + 25 ⇒ (16) + 25 = 41
GM BrOp - PFS |
"You should not laugh at us. Your beauty will not save you from our combined might. We shall be victorious this day! You cultists shall not prevail!!"
The great Montesquieu will walk up to B28 while drawing his whip while attempting to ignore the aura of sadness as he attempts to demoralize her and take her will to fight away.
Will Save
1d20 + 3 Montesquieu is now sad. :(Intimidate Check
1d20 + 25
The veiled woman recoils in horror from the sight of Montesquieu, "What an ugly creature you are! Get away from me, get out of my sight!" (Deepti will be demoralized for her next 4 rounds)
Remaining initiative:
Ursus delay
Garra delay
Farouq 18
Adjo 17
Takuma 11
Aquila 3
Ursus the Breaker |
This is all assuming Farouq grants Ursus's wish for that Airwalk.
The big Ulfen nods in thanks as Farouq casts his spell.
Ursus barrels towards the exotic beauty in great loping strides, each step an inch or two off of the ground. Midway to her, his transformation is underway.
He growls a threat to her as he reaches out with his clawed mitts.
Move to C23, Rage, Grapple
7 Strength
2 Imp Grapple
2 Greater Grapple
1 WF Grapple
2 Ioun Stone
3 Enhancement
1d20 + 25 ⇒ (20) + 25 = 45
Aquila Audax |
Aquila tries and use the wand of protection from evil. UMD 1d20 + 15 ⇒ (9) + 15 = 24 Succes he then moves into the room (D28) and touches Ursus.
Aquila commands Garra to fly to C20 and to attack
Garra
1d20 + 10 ⇒ (15) + 10 = 25
1d4 + 8 + 1d6 ⇒ (4) + 8 + (4) = 16
GM BrOp - PFS |
This is all assuming Farouq grants Ursus's wish for that Airwalk.
The big Ulfen nods in thanks as Farouq casts his spell.
Ursus barrels towards the exotic beauty in great loping strides, each step an inch or two off of the ground. Midway to her, his transformation is underway.
** spoiler omitted **
He growls a threat to her as he reaches out with his clawed mitts.
Move to C23, Rage, Grapple
** spoiler omitted **
1d20+25
The Ulfen's hands reach out to grasp at the diminutive Vudrani woman, but just when he thinks he has her, his hands come into contact with an incredibly slippery substance that has been smeared all over her body. Redoubling his efforts, Ursus tries to get some purchase, any purchase on her. He finally is able to snag her left arm, producing a terrifying shriek from her.
EDIT: (You are now grappling)
GM BrOp - PFS |
Aquila tries and use the wand of protection from evil. UMD 1d20+15 Succes he then moves into the room (D28) and touches Ursus.
Aquila commands Garra to fly to C20 and to attack
Garra
1d20+10
1d4+8+1d6
Auke, Ursus is flying now and goes before you in initiative. Would you like to cast it on someone else or do something different?
Aquila Audax |
Auke, Ursus is flying now and goes before you in initiative. Would you like to cast it on someone else or do something different?
Ok, the Prot evil will go on Garra. And she'll have to move to D22, didn't notice Hermes was behind her already
Daxter |
Hermes seeing Ursus wrestling with the woman, is not sure if he should interfere. As far as he knows, this could be some human mating ritual.
However the mental command from Daxter tells him otherwise and he rushes to aid the Ulfen's defense.
Move Action - Fly into flank at C21
Standard Action - Aid Another for AC(with flank)
1d20 + 5 ⇒ (7) + 5 = 12
GM BrOp - PFS |
Auke, just to move things forward, I am having Aquila cast his spell on Takuma instead. Also, Garra was not able to fly around her completely with his 80' of movement (it requried 85'), so I placed him as near as I could.
ROUND 1 CONTINUED
(Adjo delays)
(Garra moves and attacks: (15) + 10 = 25, miss)
ROUND 2
The veiled woman's expression goes a bit blank, as if she is trying to figure out what to do next, but just can't quite muster the energy. (Do nothing)
Remaining Initiatiave:
Adjo delaying
Hermes
Montesquieu
Daxter
Farouq
Ursus
Takuma
Aquila
Garra
GM BrOp - PFS |
GM BrOp - PFS wrote:Auke, Ursus is flying now and goes before you in initiative. Would you like to cast it on someone else or do something different?Ok, the Prot evil will go on Garra. And she'll have to move to D22, didn't notice Hermes was behind her already
Garra is at D21 for now; Hermes is flying 10' over her.
Ursus the Breaker |
Never one to disappoint, Ursus wraps one arm around the suddenly immobile woman's throat while bringing his ursine maw down on her shoulder.
Animal Fury Bite
1d20 + 17 ⇒ (12) + 17 = 29
1d4 + 18 ⇒ (1) + 18 = 19
Grapple to Pin
1d20 + 32 ⇒ (16) + 32 = 48 +2 more if the bite hit
Edit: Since the first grapple succeeded. Move Action - Greater Grapple.
Content that he has the hold locked in the bestial Ulfen walks backwards dragging his conquest back to the main area C26. Who said Ursus never shared?
1d20 + 32 ⇒ (10) + 32 = 42
GM BrOp - PFS |
ROUND 2 CONTINUED
Daxter will throw a volley of magical force missiles at the warrior woman. They impact with loud smacking noises on her abdomen, causing her to almost lose her balance while standing on the column. She cries out in pain, but still does nothing. Magic Missile
4d4 + 4 ⇒ (4, 3, 1, 2) + 4 = 14
Remaining Initiative:
Adjo delaying
Farouq
Ursus
Takuma
Aquila
Garra
Daxter |
Hermes flies into a flank against the pinned cult leader. He attempts to slam his small frame into her.
1d20 + 7 ⇒ (2) + 7 = 9 Sad turn for the familiar
1d3 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5
Daxter moves towards her and attempts to stab her in her pretty little throat.
1d20 + 6 ⇒ (9) + 6 = 15
1d4 + 2 ⇒ (1) + 2 = 3
Not Montesquieu |
The mighty Montesquieu gives her a lashing that she will not soon forget!
Full attack.
Primary
1d20 + 13 ⇒ (20) + 13 = 33
1d4 + 6 ⇒ (3) + 6 = 9
Confirming Critical Hit!
1d20 + 13 ⇒ (20) + 13 = 33
1d4 + 6 ⇒ (3) + 6 = 9
Secondary
1d20 + 8 ⇒ (4) + 8 = 12
1d4 + 6 ⇒ (3) + 6 = 9
Total of 18 whipping damage.
I meant it!
GM BrOp - PFS |
ROUND 2 CONTINUED
Never one to disappoint, Ursus wraps one arm around the suddenly immobile woman's throat while bringing his ursine maw down on her shoulder. The bite is deep, causing a large upswelling of blood. (Animal Fury Bite: (12) + 17 = 29, hit! Damage (1) + 18 = 19; Grapple to Pin (16) + 34 = 50, success! Deepti is now pinned)
Content that he has the hold locked in the bestial Ulfen walks backwards dragging his conquest back to the main area (Grapple: (10) + 32 = 42, success!)
Takuma strides forward sparking katana in hand. He levels it at the pinned woman and utters a strange tian poem before bringing it down on her. The blade cuts a nasty swath across her left shoulder, nicking Ursus in the process.
My Sword is Judgement
Servants of Darkness are Sin
There is No Escape
(Katana attack: (5) + 15 = 20 vs Flatfooted AC, success! Damage: (2) + 9 + (1) = 12
Farouq moves into flank, rages and attacks. (move, attack: (9) + 17 = 26, hit! Damage (4, 2) + 12 = 18)
Adjo double moves and joins the combat as well.
(Aquila delays)
Garra moves into flank and attacks. (Bite (10) + 14 = 24, hit! Damage (4) + 10 + (1) = 15)
ROUND 3
Deepti's eyes seem to snap back into focus and she looks around her in horror and disgust. (Made the Will save) Her slippery body struggles against the Ulfen's tough grip, but she somehow managers to squirm her way out. (Succeeds on Escape Artist check vs. Ursus' CMD) One second she is there, the next second she suddenly disappears from your view. (Before resolving her second action, everyone needs to make a DC 28 Perception check. Remember to count -1 for ever 10' you are away from her.)
Remaining Initiative:
Aquila delays
Hermes
Montesquieu
Daxter
Ursus
Takuma
Farouq
Adjo
Garra
Ursus the Breaker |
I do not want her to get away. How fast is she moving? If she's moving over half speed she takes a -5. Did you include that penalty?
Perception 1d20 + 12 ⇒ (13) + 12 = 25 Can this include my +8 from Bloodhound?
If you missed the penalty or my Bloodhound somehow helps here is my OA.
1d20 + 17 ⇒ (14) + 17 = 31
1d4 + 18 ⇒ (4) + 18 = 22
Ursus the Breaker |
Bummer. Well assuming she didn't instantly get away Ursus/Adjo can sniff her out and then we can try to finish her. Try to stay on gmail chat so we can resume when Branding reappears.
GM BrOp - PFS |
Big mistake on Deepti action just now. Ursus pointed it out to me, so her "hiding" is retconned to her just escaping from being pinned to being grappled. She made the first save, so she is no longer under the effects of Daxter's spell.
Remaining Initiative:
Aquila delays
Hermes
Montesquieu
Daxter
Ursus
Takuma
Farouq
Adjo
Garra
Daxter |
Hermes flie over to Deepti and attempts to pummel her with his small frame.
Move Action - Fly over to D24
Standard Action - Slam
1d20 + 7 ⇒ (8) + 7 = 15
1d3 + 1 + 1d6 ⇒ (2) + 1 + (4) = 7
Unfortunately the pain is too great for him and he cannot connect with the slam. Everyone is has not made a save verus his aura should make it now, Will save DC 15
Daxter delays until after Ursus.
Will save versus sadness when it comes up
1d20 + 7 ⇒ (7) + 7 = 14 :(