Blood of Heroes.
(Inactive)
Game Master
Mrdarknlight
Just for the record, I'm not good about checking the ooc thread. PM me if I am delaying the action, because I don't check over here very much....
Okay, Caine and alright Drankich. Also if you guys know anyone that would want in tell me, want to have a sixth so when people get busy can keep up the posts.
M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
We can put the word out.
If we can't find someone, one of us could make a second character. I know I wouldn't mind. I could even play someone who's a bit less of a jerk than Caine. :)
Picture the stirge over the dead body of the Cerberi.
Sorry for not being around. Had emergency medial treatment.
That is okay DarkOne.
To Caine they are not always gone, also have fun with the city guard.
Got to roll bluff if trying to mislead him at all.
M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
I didn't lie to him. I didn't even really mislead him. I'm just acting a little simpler than I actually am.
You said your name was Kay.
LOL, I'm holding off posting anything to see how this gets resolved...
M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
Fine. Seems a silly thing to need to make a bluff check over. Assume I said Grey. That actually is my name, just not one he can probably use.
M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
Honestly, i don't care if he thinks I'm lying or not. The stories of the others, and the people on the streets, will all corroborate what I told him.
Guy is watching you guys for lies, is why.
M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
Sure, but giving him a pseudonym isn't really something he can check up on. He's trying to catch conflicting stories, not run a background check.
If you want to think that okay.
Alright this is going to be the point in the game where I will be more involved. First thing I need to know though is what do you guys want to do first and than after that? If you need me to recap what you guys know so far will do.
First: Odd Tree.
Second: Ghost thing in city.
Third: Dog creature/outside city.
Fourth: Bad guys.
M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
I want to deal with the a@*&++%s who killed Asriel. Other than that, Caine's willing to go along with whatever everyone else decides.
Male Avari Magus(Bladebound)/Sorcereror (Wildblooded)
Yeah, pretty much the same with Viktor. That's his priority at the moment, in any case.
Chuluun is definitely curious about the strange tree, and would like to get a chance to go outside the city, though he will go along with the group.
Seeing or what ever into the future, considering Jael is an seer oracle.
I do not have reliable internet connection at the moment. Hoping telcom will fix the connection by 2 weeks time. Here the telcom is super slow in fixing problems.
I see it is understandable.
Male
I'm sorry, but I get the feeling I should back out of this campaign. I've only been a hindrance to you all for the most part in my lack of stability. I'll give it another go if you want, but that's up to all of you.
Up to everyone else. Though I understand when real life get in the way of things.
Fine by me for another attempt. Really don't want this interesting home brew adventure to die.
M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
Honestly, I hadn't noticed you were gone this time. I thought the whole game was moving slow, not just you.
Male Avari Magus(Bladebound)/Sorcereror (Wildblooded)
The game is, unfortunately. I've been finding less and less time to post, myself. My family and friends have been taking up most of my time lately, and I've been sick as well.
M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
What are all the things that need to be done before we open for business? Are there specific things, or is it gust generalized "stuff" that will take a variable amount of time depending on how hard/long we work?
Can we get a list of NPCs and Cohorts in the Campaign Info tab?
Just make me a list of stuff you guys want to have done for the next week, that is when the bar will be open. I will set that up tomorrow Caine.
M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
Well, the basic stuff is all pretty intuitive. Put up the sign, stock the larders, hang the decorations, etc. Where this gets different is in the additional stuff we need to accommodate our real mission.
Off the top of my head:
High quality locks added to all the doors and windows.
Metal latices added to windows.
Secure/private access between the forge/storage warehouse and the bar proper.
Vault-style "Headquarters room" and secure storage set up in a secure area (upstairs or basement). One way in and out, lead lined (to negate divinations), and serious steel and stone reinforcement.
M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
I had an idea for how to have a fight-club style fighting pit in the bar (as a cover for training people to fight). I'm still working out the kinks, but I think it will work nicely.
I need to know if the bar has a basement, and what the laws regarding things like boxing are.
Bar does have a basement, where you guys stay, there is however a large area down there that could be used for something like that. The laws depend, you all could get a permit through the guard and not have to worry or you could do illegal things but bribe the guard. The last way is if you say you want to start up a defense school, for that all you have to do is pass a test that is set up by officials normally this is a fight against a champion.
M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
Interesting. How many levels is this tavern building. Basement is where the characters and assigned assistants live in their separate rooms, plus very secure meeting room right at the back. Of course the sleeping rooms and meeting room would all be behind a very secure door too. I guessing that storage area and ladder is on the ground level, with the kitchen.
Does Drankich have an assistant, or is this fellow coming in looking for work, going to be his assistant?
I like the idea of a fight club bar! That is very cool...
Yup to Gerald if he wants Drankich to have an assistant, was going to have some npcs come ask to work at the bar so he could pick from one of them.

M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
My idea is to cut a 12x12 octagon in the floor and replace the flooring there with a series of 6' metal latticework triangles. These lay flat most of the time. (The lattice is narrow enough that patrons can walk on them).
When we want a match, the triangles raise up on edge forming a fence around the perimeter of the now open pit. Patrons can gather around it to watch the match below.
At the center of the octagon, where all the triangles meet when they are laying down, is a circular platform suspended on four support struts that criss-cross the octagon (these struts are what the triangles lay on when they are down). From this platform the MC/Ref officiates the fights.
A heavy chain from the celing to the center platform helps support the entire structure. Chains and metal lattice become a theme in the bar, filling patrons with subconscious images of oppression and capture, and fighting to escape.
We call the arena below "The Cage".
Male Avari Magus(Bladebound)/Sorcereror (Wildblooded)
From Friday to Monday I will be away from internet.
M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
What kind of rolls did you want DM?
Depends but if you want to find out about the Gang and the leader.
Diplomacy
Knowledge: Local
Knowledge: History
Knowledge: Religion
M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
I guess I can take 20 on a Diplomacy role over the course of a few days.
That gives me a 25
Male Avari Magus(Bladebound)/Sorcereror (Wildblooded)
Of course, some of the few Knowledges I have absolutely no points in. Oh well. I'll aid another on the diplomacy, asking around for information, taking 20 as well on it if I can, giving me a 19.
Can give Chuluun a 19 for Diplomacy, and Knowledge (local) gets 27.
Well I just realized Chuluun can also use his weapon craft skill to make some weapons. If needed, just roll for me.
Will have post up later, sorry a lot of stuff came up.
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