Fafhrd is a huge man of Ulfen decent with flowing blonde hair and sparkling blue eyes. Throughout the year he keeps a braided beard which he maintains with care.
BAB +4
Melee +9 (+4 BAB, +5 Str) or +7 (+2 BAB, +5 Dex) Ranged +5 (+4 BAB, +1 Dex)
Melee Weapon/s
Bite +10 1d8+5 (20/x2)
Claw x 2 +10 1d6+5 (20/x2)
Avari Maul, Juggernaut Bone +9 3d6+7 (19-20/x2)
Dagger +9 1d4+5 (19-20/x2)
War Razor +9 1d4+5 (19-20/x2)
Ranged Weapon/s
Dagger
+5 1d4+5 (19-20/x2)[/list]
Character Details:
Goal I personally would like to see Fafhrd grow into a well-respected warrior once more and perhaps gain his rightful spot as part of the Lion Calvary. Until that day, I would like to watch as he enhances his fighting capabilities as he unlocks more secrets of how to control his fury and body through rage and alchemy alike.
Description
Height 6'10"
Weight 235 lbs.
Eye Color Bronze
Hair Black
Skin Tone Tan
Fafhrd is a tall burly man whose body is covered in tattoos, marking himself as an Avari warrior.
Background With pride he served Virtus's army till the day he was discharged for his sometimes less than lawful actions. None the less, he serves his deity Gurzil as best he can.
Now-a-days, he fills his time making a living as a tattoo artist, gambling, and attempting to drink away his dishonor.
Despite his falling out with the military, he is still a respected warrior. His mix of untamed fury and alchemical concoctions has sealed the doom of many enemies.
Personality Fafhrd is a rather straightforward man. If he thinks something is wrong, he will tell you so. If one chooses to not take his advice, they might wish they had been he helps show them the error of their ways.
However, his gambling addiction has helped show him that sometimes a bit of a bluffing can go a long way and he is rather eager to show that he will do what it takes to reclaim his honor and protect his country.
Besides these traits, he can come off as a rather arrogant and rude man, but once some has gained his trust, he will put his life on the line for them.
Nationality Virtus
Ethnicity Avarian
Traits
Accelerated Drinker
You know how to drink a potion efficiently, such as by not using your hands, tossing it in the air and catching it in your mouth, or opening it with your teeth.
Benefit: You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand.
Combat Trait - Pathfinder Companion: Cheliax, Empire of Devils
Optimistic Gambler
You’ve always seemed to have trouble keeping money. Worse, you always seem to have debts looming over your head. When you heard about the “Cheat the Devil and Take His Gold” gambling tournament, you felt in your gut that your luck was about to change. You’ve always been optimistic, in fact, and even though right now is one of those rare times where you don’t owe anyone any money (you just paid off a recent loan from local moneylender Lymas Smeed), you know that’ll change soon enough. Better to start amassing money now when you’re at one of those rare windfall times! You’ve set aside a gold coin for the entrance fee, and look forward to making it big—you can feel it in your bones! This time’s gonna be the big one! Your boundless optimism, even in the face of crushing situations, has always bolstered your spirit.
Benefit: Effects that grant you morale bonuses persist 1d4 rounds longer than they normally would as a result.
Campaign Trait - Second Darkness
Skills:
Max Ranks 4 (+24 Alchemist)
Craft (Alchemy) +9 (+4 Rank, +3 Class Skill, +2 Int)
Craft (Tattoo) +9 (+4 Rank, +3 Class Skill, +2 Int)
Harsh conditions or long exertions do not easily tire you.
Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.
Core Rulebook
Diehard
You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.
Benefit: When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.
Normal: A character without this feat who is reduced to negative hit points is unconscious and dying.
Core Rulebook
Improved Initiative (Quick Reactions)
Your quick reflexes allow you to react rapidly to danger.
Currency Left breast pocket with his flint and stee
Avari Maul, Juggernaut Bone
Hide Shirt, Druk Hide
Ring of Sustenance
Bag of Holding Type III
Potion Belt, Masterwork
Backpack, Masterwork
Bedroll
2 x Spring Loaded Wrist Sheath
Alchemist's Lab
Artisan's Tools, Masterwork (Tattoos)
Thieves' Tools, Masterwork
2 x Dagger
War Razor
Whetstone
Silk Rope (100 ft.)
Alchemist's Kit
Shaving Kit
Grappling Hook
Flint and Steel
Climber's Kit
2 x Shield
4 x Cure Light Wounds
4 x Enlarge Person
Alchemical Supplies for Potions (1200 gp)