Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Astrianna Sparacello wrote:
If vines are ropes Sorrin can check it out alone if he wants to, this is definitely his moment to shine!

This means she wants to see what that something is... From a relatively safe distance.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin tests the strength of each vine in turn, and the soundness of the wall along the way.

Otherwise, he ascends the tower's exterior with relative ease.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Totally buying flight next level


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Sorrin the Wayward wrote:
Astrianna Sparacello wrote:
If vines are ropes Sorrin can check it out alone if he wants to, this is definitely his moment to shine!
This means she wants to see what that something is... From a relatively safe distance.

Bingo! Someone knows Astri well...

Astrianna covers Sorrin with her bow, an arrow at the ready. She is impressed at how lithe he is climbing the vines, but she certainly wouldn't admit it. "If you need some light just call down, I can send up some mobile, luminous orbs." She says as the warrior ascends the spire.

We definitely need someone who can fly, just for utility sake.


Evil GM

Map of the Drowned Temple

You can see the spire that is approximately 30-50 feet away from the buidling itself. Again you can not see any doorways from your current postion. Sorrin begins his climb up the spire.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"You know, if the first floor is submerged, there might be a door right below the water level...."


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Ooh nice map!

Astrianna sighs, knowing where Bri's thoughts are going. "I really don't want to go swimming in this muck. We should be able to find a window or something to climb into."


Evil GM

Sorrin makes his way up to the top of the spire, it has a narrow opening at the top. It is barely wide enough for a medium sized person to wiggle through. Peering inside the spire is like a skeleton of a vast creature - lattice beams and boughs of ivy make it difficult to see anything inside. You do see boughs and beams crisscross making movement horizontal and vertical possible.

If you intend to crawl through the opening make a DC 10 escape artist roll. If you do crawl in then I'll give more specific about movement and sight within the structure.


Sorrin the Wayward wrote:
baldwin the merciful wrote:
Vines would be rope for his ability.
This just means there is something up there he wants to try to kill Sorrin with.

"O korse eyes wants to kilz yous...funz for me and tasti treat too."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin relays what he's seen. A monstrous aviary?

Activating a sunrod, he tosses it in... angling for the center of the structure.


Evil GM

The sunrod thunks and dings as it bounces off the beams and ivy, falling down towards the water with a loud splash some 35 feet below. There is a soft glow sinks under the murky water below. From your angle and distance you can not make out what is below the surface.

Note: vertical movment requires a climb or jump check DC 10; horizontal movement requires a balance check each round DC 10. There is no take 10. the inside of the spire is equal to heavy undergrowth and provides a partial concealment 20% miss chance.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Silence appeared to be working. Everything was moving along smoothly with little need for Chell to add anything. Maybe her prayers had been answered. She watched as Sorrin climbed the outside of the tower for only a moment to see he was quite capable. Her perceptions could be put to better use elsewhere, scanning the surroundings for threats there were obviously crocodiles in this swamp and it was doubtful they would be far. And though the tower likely had an entrance underwater, she wasn't inclined to try for it unless absolutely necessary.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I can go in, but... need someone or several ones to cover me.

Even Rope Master can't take 10? It allows Taking 10 for acrobatics (balance?) along narrow surface even when distracted. I was wondering "when the heck" an I gonna need that? Ask and ye shall receive... DM provideath. Are there vines inside to climb up?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Seeing him toss a sunrod into the structure she sighs. "I asked him if he wanted any light." She mumbles, waggling her fingers and speaking a cantrip. Four cool balls of light spring into existence and she maneuvers them up the spire and over Sorrin's head. They enter the tower and cast a bright light from the top down.

Astrianna watches the spire and Sorrin while Chell keeps watch on the swamp around them. "Is there anything living in there? Or interesting? If you're going to explore I'll climb up and cover you from the top." She calls up to Sorrin.

She attempts to climb the structure, hanging on to some vines.

Climb: 1d20 + 5 ⇒ (6) + 5 = 11

Climb: 1d20 + 5 ⇒ (8) + 5 = 13

The bard curses and makes no progress climbing the vines, almost slipping into the water. The half-elf huffs and steps back into the boat. "You're on your own, it's too slippery."


Evil GM

Sorrin you can take 10 because of the rope master talent permits it even when distracted or threatened but unless others have that ability they will not be able to take 10.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Can Astri take 10 climbing the outside? If not, no one but Sorrin is getting up the tower. So it's up to him whether he wants to explore the inside alone or we try to find a way into the main structure. I'm fine with either option.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

At least until next level when I can get Wind Walk.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

What is it like up there? Are there any other ways in? I can climb but fighting while climbing is not really good for me.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Oh dang I didn't realize Torgue had such good climbing and swimming. Nice!


Evil GM

there is heightened sense of threat/distraction in the area, so taking 10 is prohibited unless you have a feat/talent that would permit it.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

It certainly is foreboding...I wonder if that old man with the scythe is in the temple?

Options: Torgue climbs up and covers Sorrin from above, Sorrin explores by himself, or we move on to the main building. It's up to Sorrin what we do.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Chell pulls out a grappling hook and 100ft of silk rope and hands them to Astrianna. Maybe that would be better than vines.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Where is that Blade Dancer, my he rest in peace? The arcane, eldritch and divine combined... Don't break anail! Come on, Torgue.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

climb: 1d20 + 4 ⇒ (17) + 4 = 21

Was it just one climb check to get to the hole?

"I can cover Sorrin's ass. I don't need my hands to cast my hexes."

In response to his yell: "I'll break some nails down your back and see how you like it."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

For you guys, 6 or 7 checks. 3 or 4 if +5 DC.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

The tower is 40 feet tall. Moving at 1/4 of 30 feet is 7 feet per round, one climb check per movement so climbing 40 feet, 6 climb checks are needed. At DC 15 climb checks statistically speaking no one but Torgue is going to make it up.

Astrianna sighs as Sorrin mentions Adriel. She waves off the grappling hook from Chell. "Thanks, but I've got my own grappling hook. Let's you and I stay down here, someone has to watch the raft."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Climbing rolls

1d20 + 4 ⇒ (19) + 4 = 23

1d20 + 4 ⇒ (7) + 4 = 11

1d20 + 4 ⇒ (13) + 4 = 17

1d20 + 4 ⇒ (13) + 4 = 17

1d20 + 4 ⇒ (6) + 4 = 10

1d20 + 4 ⇒ (19) + 4 = 23

Did Sorrin not have a rope to throw down?

1d20 + 4 ⇒ (2) + 4 = 6

1d20 + 4 ⇒ (17) + 4 = 21

1d20 + 4 ⇒ (7) + 4 = 11

1d20 + 4 ⇒ (10) + 4 = 14


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin does have a rope, but Chell also had 100ft.. Sorry, wasn't holding back. DC 5 rope w/wall. Not sure if Baldwin wanted to make it harder.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Blade Dancer? Chell ponders. Who is he referring to? She turns to ask Astrianna, "Is he referring to...oh, um, nevermind." She finishes the comment weakly and turns away embarrassed. She remembered the night she caught a moment of weakness in the emotionally strong bard. Bringing up his name again was probably a bad idea right now. Or ever.

She was surprised, though, that she had gone most of the day without putting her foot in her mouth. But apparently it was going to take more practice.


Evil GM

Bri you need one more attempt to make it all the way up. You didn't get anywhere with your 11's.

Torgue make six successful climb checks if you are following up the wall.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Climb: 1d20 + 11 ⇒ (16) + 11 = 27
Climb: 1d20 + 11 ⇒ (11) + 11 = 22
Climb: 1d20 + 11 ⇒ (2) + 11 = 13
Climb: 1d20 + 11 ⇒ (20) + 11 = 31
Climb: 1d20 + 11 ⇒ (16) + 11 = 27
Climb: 1d20 + 11 ⇒ (18) + 11 = 29


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Torque2 wrote:

[dice=Climb]1d20+11

[dice=Climb]1d20+11
[dice=Climb]1d20+11
[dice=Climb]1d20+11
[dice=Climb]1d20+11
[dice=Climb]1d20+11

+12!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue has MWK Studded Leather so -1 on climb


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Torque2 wrote:
Torgue has MWK Studded Leather so -1 on climb

Masterwork reduces/helps ACP by 1.


Evil GM

torgue one more DC 15 roll. Your 13 simply has you remaining in place that round. What I gather from the description is the 15 climb DC was using the vines, or rope, to assist, there is an unstable aspect to the buildings. At least that is how I read it.


Evil GM

Sorrin you have two comrades scurrying up to provide you some cover. The hole is small to wiggle inside. (DC 10 escape artist)

What are you and the others going to do?

-----
Chell and Astri you notice two sets of eyes floating just above the water line they are currently keeping their distance but they are watching. (red halos on the map)

Updated Map


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Climb: 1d20 + 11 ⇒ (13) + 11 = 24

I could belly-flop on the gators if they cause trouble.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I wouldn't be surprised if that giant skeleton came to life... A thousand and one nights, indeed.

They coming up?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Giant skeleton? I thought Baldwin was making an analogy about the rafters?

Astrianna carefully watches the sets of eyes floating in the distance, bow ready. The bard gracefully casts a Message, and points in the direction of Sorrin.

Sorrin:
We are not coming up, we'll wait for you here. There are two gators watching us. If you have a question about anything you find inside, you can describe it to me.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"They are watching the raft for the moment. something may yet come crashing out of the hole and try to eat us."

"So who is going in first?"


Evil GM

I was making an analogy.

I'm assuming Sorrin is going in first. Make escape artist checks when entering.

Excluding Sorrin, everyone crawling in has to make their rolls.

Note: vertical movement requires a climb or jump check DC 10; horizontal movement requires a balance check each round DC 10. There is no take 10. the inside of the spire is equal to heavy undergrowth and provides a partial concealment 20% miss chance.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"Don't look directly at them Astri," Chell says, averting her eyes a little to the side. "You said something about gator men causing people to walk into the water and drowning. Might be a spell or compulsion through the eyes"


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna glances over at Chell. "I think those are just regular alligators. If they were gator-men in disguise I think they would have attacked by now."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Astrianna says two gators approaching...

Astrianna:
Why die apart, when we can die together?

I don't like the idea of splitting up. For the record.

escape artist: 1d20 + 9 ⇒ (12) + 9 = 21


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"That would make them stupider than a gator with the others close by. And I highly doubt they are. Maybe we should go up too?"


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"I really hope that none of this stuff is like poison ivy or sumac."

EA: 1d20 + 2 ⇒ (18) + 2 = 20


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

She sends a message back to Sorrin.

Sorrin:
Just explore the damn spire, I can't climb the vines.

Astrianna shakes her head. "I nearly fell into the water twice when I tried to climb up. If you go into the water, those gators will come after you."


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

EA: 1d20 ⇒ 18


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Astrianna:
I love you, too, dear. In case we do die, when I'd entered the Broken Skull and heard your missive. I thought I'd almost missed your voice. Strange what goes through the mind... If you'll excuse, me. We're entering the deathtrap, now.


Evil GM

Sorrin wiggles through followed by the witch, who has Torgue's meaty paw on her arse pushing and copping a feel as she slithers through the opening. Torgue muscles his way into the spire.

The three in the spire can make a perception check. Bri and torgue can make acro checks for balance.

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