Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


8,051 to 8,100 of 15,789 << first < prev | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | next > last >>

Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo floats over the stairs and down......


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile flies beside Camlo Stealth: 5 + 20 = 25, Perception: 2 + 14 = 16


The two leaders up ahead can see very little - there are no light sources down the stairs as they disappear into darkness. Howevr, the steady drip of water can be made out, echoing up the stairwell.


Male Human (Varisian) Wizard (Evoker) 9

With a wave of his hand, a quartet of glowing spheres encircles Vethran and he sends them to follow the scouts with a thought.

Using my Varisian Tattoo spell-like ability to cast dancing lights and will position them about 20 feet behind the scouts, trusting their low-light vision to help them out.


male Human Shoanti Fighter 10 xp 80962

I follow my airborne cohorts, and pretty disco lights downward.


The stairs head down into the dam, turning several times as they descend. The skull motif continues here too, with their blank eyes staring out from the stonework. Eventually the stairs end at a large chamber, deep within the dam.

This cold, damp room features a large pool in the floor, the edges of which are caked with pale yellow slime and fungus. The surface of the pool bears a similar film. Additional carvings of skulls decorate the walls here. To the south, an impressive mound of skulls—mostly from humanoids—lies heaped against the wall, where they partially block a large stone double door. To the east and west passages lead into darkness, beyond the range of the meagre light cast by Vethran's spell.

Perception, DC 20 (add +5 if you have low-light vision):

Spoiler:
Something moves under the surface of the pool.

You are not surprised by what happens next.


Male Human (Varisian) Wizard (Evoker) 9

Perception: 1d20 + 1 ⇒ (6) + 1 = 7


Male Halfling Rogue/11 AC:26 HP: 92{92}

Perception: 1d20 + 13 ⇒ (4) + 13 = 17The roller hates me.


male Human Shoanti Fighter 10 xp 80962

Pcptn dice
1d20 ⇒ 4


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Perception: 1d20 + 14 + 5 ⇒ (3) + 14 + 5 = 22

Elisile puts up a hand, palm out, indicating for the others to halt, and nods towards the pool. “There’s something ...” she begins in a soft whisper.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Perception 1d20 + 9 ⇒ (14) + 9 = 23


Male Human (Shoanti) Cleric 11

Perception 11+11=22.

"Something is moving in the water..."


male Human Shoanti Fighter 10 xp 80962

"I killed Black Magga. I ain't askeert."


As Hudak speaks, something bursts up out of the pool, spraying foul water everywhere. In the flickering light it appears as a giant figure standing waist-deep, but still towering above the adventurers. Water streams over its scaly flesh and gill-slits pulse in its neck and torso. Fins sprout from its back and along its arms, and it clutches a massive polearm life a two-pronged fork. It roars furiously, the tusks in its mouth glinting.

Knowledge (Dungeoneering) or (Nature), DC 16:

Spoiler:
This is a scrag or aquatic troll - a really, really big one.

Roll initiative. If you made the Perception check, you are not surprised and can act (to remind Vatters, a single action) in the surprise round. You need to roll a perception check for Dravite.

Link to map

The pool described in the text above is the one in the middle. You guys have pretty much just come down the stairs so you are just north of the pool or maybe 10' up the stairs. Please place yourselves on the map.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Know: Dungeoneering: 1d20 + 14 ⇒ (2) + 14 = 16
Init: 1d20 + 5 ⇒ (18) + 5 = 23

"Urgh! That looks like another toll, but a water one, and far too big!"


Position?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

V6


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Know, dungeoneering: 1d20 + 11 ⇒ (10) + 11 = 21

Perception for Dravite: 1d20 + 11 ⇒ (3) + 11 = 14


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

“Far too big,” murmurs Elisile in agreement.

I guess as Elisile was scouting ahead with Cam, I can’t not be in the front rank. T6.
Init: 1d20 + 4 ⇒ (17) + 4 = 21.
Dravite in T4. Init: 1d20 + 3 ⇒ (10) + 3 = 13


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

How are we going for spell durations? Elisile had two castings of fly (CL 6 on herself and CL 5 on Camlo) at the beginning of the Ettin fight, lasting for 6 minutes and 5 minutes respectively. Just prior to that she cast flame arrow, lasting 60 minutes. Before smashing down the door into the troll den above, she cast alter self, lasting 6 minutes.


If they had similar durations to Hudak's Enlarge Person then they will be gone. The Alter Self will still be going.


Male Human (Varisian) Wizard (Evoker) 9

I will take position U1. Init: 1d20 + 3 ⇒ (15) + 3 = 18. In case it matters, we'll put the dancing lights in U4. They only last a minute, so they've maybe got another 6 rounds left.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Kn Nature: Will do the bardic take 10 for 20.
Start in V3
Init 1d20 + 2 ⇒ (16) + 2 = 18


Male Human (Shoanti) Cleric 11

I'm in V4. Initiative 11+1=12.


male Human Shoanti Fighter 10 xp 80962

U6.
init 1d20 + 2 ⇒ (18) + 2 = 20
can't act in surprise round.


Initiative for Grazuul: 1d20 + 3 ⇒ (11) + 3 = 14

Initiatives:
Camlo 23 (surprised)
Elisile 21
Illes 18
Vethran 18- (surprised)
Hudak 20 (surprised)
Grazuul 14
Dravite 13 (surprised)
Alwyn 12

Surprise round - single action - Elisile.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile’s hands are already moving in spell-casting gestures as the enormous scrag emerges from the pool. She holds out her hand, and an acidic arrow springs from her palm, sizzling towards the troll.

Cast acid arrow, ranged touch: 7 + 9 = 16. Damage: 7.
If possible given that it is a surprise round, she will then take a 5 foot step back to T5.

Illes.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes discretely traces a series of contorted patterns by his side with one hand as the troll emerges form the water. "Hmmph. It's certainly bigger, but it doesn't look any smarter than the others."

All allies - Good Hope: +2 (morale) saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
8 minutes.


The towering creature bellows furiously, its gigantic polearm sweeping the air.

Graazul uses his surprise action to make an intimidation attempt to demoralise you all (or at least everyone within 30'). His check is 1d20 + 21 + 4 ⇒ (17) + 21 + 4 = 42. This is compared against your personal DCs, which are: 10 + your number of HD + your WIS modifier. If he succeeds, you are shaken (-2 to attack rolls, saving throws, skill checks, and ability checks) for one round. For every 5 by which he beats the DC, you are shaken for an extra round).

Alwyn.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Check: 17...Hmmm.... Shaken for 6 rounds...Fun!


Male Human (Varisian) Wizard (Evoker) 9

While certainly frightened by the massive water troll, Vethran maintains hope and prepares his powerful spells.

Looks like I'm 35' away and thus out of the range... barely. :)


male Human Shoanti Fighter 10 xp 80962

Hudak's save: 1d20 + 8 ⇒ (19) + 8 = 27

Alwyn's save: 1d20 + 13 ⇒ (6) + 13 = 19

Hudak's shaken for 4 rounds.

Alwyn's shaken for 5 rounds.

Alwyn will cast holy smite on the bastich.

4d8 ⇒ (8, 4, 8, 1) = 21 damage (unless he's an evil outsider for some reason; then it's 8d6

and he's blinded for 1 round unless he pulls off a d.c. 19 wil save.


Need a Concentration check from Alwyn.


male Human Shoanti Fighter 10 xp 80962

1d20 + 13 ⇒ (12) + 13 = 25
modded by -2 due to shaken condition;
doubtfully modded by +4 cast defensively in melee...

so.....23.


27, I think - which is enough.

Alwyn calls upon Gorum to smite the creature and with a crackle the righteous wrath of the Lord of Battle descends upon the troll.

Will save 1d20 + 6 ⇒ (9) + 6 = 15

The creature roars and claws at its eyes - quite literally, its jagged claws shredding its face in some masochistic fury.

Back to the top - Camlo.


male Human Shoanti Fighter 10 xp 80962

sweeet.


Reminder of the map.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Grazuul's demoralize exactly counters Illes' good hope except for weapon damage.
Net effect: you can ignore the shaken condition and my good hope, but you all still get +2 weapon damage.
Still need to figure your durations for shaken though because good hope will last much longer.

Illes is demoralized 6 rounds
1+([42-17=25]/5) = 6


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo looks visibly scared by the huge troll, and moves to get away from it as quickly as possible! Move to Z6 via tumble if necessary, and then pulls his necklace of fireballs, ready to throw one next round.

Acrobatics: 1d20 + 19 ⇒ (20) + 19 = 39


That's still well within reach as he has a polearm.

Elisile.

Map updated.


Male Halfling Rogue/11 AC:26 HP: 92{92}
Aubrey the Demented/Malformed wrote:
That's still well within reach as he has a polearm.

Hopefully Hudak will be drawing it's attention ;)


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile is shaken for 5 rounds.
Her acid arrow deals the troll another 5 points of damage this round.

As the troll rears up, roars and sweeps its mighty weapon about, Elisile is suddenly reminded of her vulnerable position … and what trolls do to their defeated enemies. Only Illes’ encouragement keeps her from losing all confidence. Instead, she steps back, behind Hudak 5 foot step to U5 and, moving carefully and keeping one eye on the monstrous giant, begins weaving a protective illusion. Defensively casting mirror image. Concentration: 18 + 6 + 5 + 4 = 33. 6 images.

As her spell finishes, six identical Elisile’s seem to appear around her.

Aubrey, what is ‘DL’ (in U4 on the map)?


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Vethran's dancing lights


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Illes Elandru wrote:
Vethran's dancing lights

Ah, got it. BTW, I think Illes is up.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Using two fingers Illes traces an arcane rune through the air while humming to himself. At the last second grasps the rod at his belt to enhance the spell.

Haste: extended by rod for 16 rounds.
Targets: All allies except Vethran and Dravite.
Dravite might have been able to make better use of it, but he's an npc right now vs Cam's PC and they are 35 ft apart so it's one or the other.
Extra attack as part of full attack
+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
+30 move to a max of double your normal.

Vethran


Male Human (Varisian) Wizard (Evoker) 9

Vethran's voice rings clearly in the narrow corridor as he intones the arcane phrases to complete his spell. As he does so, his outstretched finger spawns a trio of intense white-hot rays that stab forth into the gloom, leaving glowing afterimages in the eyes of his companions.

No movement. Empowered scorching ray at the mega-troll. #1: 1d20 + 9 ⇒ (16) + 9 = 25 vs. touch AC, dealing 6d6 + 4 ⇒ (6, 2, 1, 3, 6, 2) + 4 = 24 fire damage. #2: 1d20 + 9 ⇒ (17) + 9 = 26 vs. touch AC, dealing 6d6 ⇒ (1, 3, 5, 4, 1, 5) = 19 fire damage. #3: 1d20 + 9 ⇒ (9) + 9 = 18 vs. touch AC, dealing 6d6 ⇒ (2, 2, 5, 1, 4, 4) = 18 fire damage.


The creature's howls are ear-splitting as its silvered scaly flesh is cooked by Vethran's rays. It churns the pool into froth as it thrashes.

Hudak.


male Human Shoanti Fighter 10 xp 80962

5 foot step to U7,

attacking 2 handed,

attack 1
1d20 + 16 - 2 + 3 ⇒ (8) + 16 - 2 + 3 = 25

damage
1d10 + 14 + 2 ⇒ (5) + 14 + 2 = 21

attack 2
1d20 + 11 - 2 + 3 ⇒ (5) + 11 - 2 + 3 = 17

damage
1d10 + 14 + 2 ⇒ (3) + 14 + 2 = 19

attack 3(haste)
1d20 + 16 - 2 + 3 ⇒ (10) + 16 - 2 + 3 = 27

damage
1d10 + 14 + 2 ⇒ (7) + 14 + 2 = 23

shaken for 3 more rounds.

Suck rolls huzzah!!!


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

I can't exactly figure out Hudak's numbers, but I think he's missing some bonuses.
attack: +2 good hope, -2 demoralized, +1 haste
So he should hit 25 and 17 with those attacks.

He also has another attack at full bonus from the haste.


male Human Shoanti Fighter 10 xp 80962

thanks, man; I don't know what my problem is today.

8,051 to 8,100 of 15,789 << first < prev | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Aubrey's Rise of the Runelords campaign All Messageboards

Want to post a reply? Sign in.