And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


2,401 to 2,450 of 8,041 << first < prev | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | next > last >>

Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Ranged weapons do half damage to objects before hardness


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'm aware. Otherwise, it would be destroyed right now. =)


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Mkaay I assume its mostly the fire doing its job regardless, because she isnt close enough to get PBS that round.. this coming up the door is boned anyway.

Darius will look to the rest and nod, " She is likely going to destroy this door and maybe follow us in, the spell likely doesnt have long. Just retreat to the next door once this one falls it should be relatively easy. "

Darius begins healing from the wounds.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge steps to one side of the door, ready to beat the Erinyes as soon as she comes through the door.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones continues to run like a coward.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sinc enobody wants to do anything:

Everybody follows Darius' lead except Sledge, who stands by the door.

1d20 ⇒ 8

1d8 + 8 ⇒ (2) + 8 = 10

The tip of a swrd pokes through the door, but it still holds (barely).


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius readies an action at the Next door to fire and arrow once she comes through the first door. His healing continued but stopped once his holy aura resumed.

Readied Smiting Bow Shot: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 7 ⇒ (6) + 7 = 13


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge readies a pummeling slam for when the creature enters the room.

1d20 + 8 ⇒ (11) + 8 = 19
1d8 + 18 ⇒ (4) + 18 = 22

Someone flank with me, please. Just get on the other side of the door. This thing's summon will probably have a really high caster level, so we may be better off just getting it stuck indoors and pummeling it - we can only run so far.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Even with a high caster level it takes her several rounds to get through one door. Also there is no where to flank her. Just do hit and run tactics and she loses because she cant use that bow.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Fair enough.

Sledge heads through the door and sticks a table behind it, closing it once everyone is through.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Too bad it's a summon. If it knew the layout of the house it could just teleport around.

1d20 ⇒ 11

1d8 + 8 ⇒ (2) + 8 = 10

The sound of splintering wood comes from far away, followed by a shriek of rage as the Fury realizes you've moved on behind another door.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

She gets shot and the door is closed Jah?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

rekterino cappuccino frappucino


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes.

I'm just gonna call it here. Much as I'd like to play out a Scooby-Doo-esque running through halls being chased by the monster scene, I don't want to spend a weeek on it.

After another 30 seconds or so, the Erinyes pops out of existence.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Cool I'll just assume 3 of those rounds were healing as every other round it'd basically be Heal and Shoot


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Mark on the map which doors you went through if you don't mind, in case it's relevant. Also from combat start to end you spent 11 rounds on your buffs.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Roger roger

Darius went back to the bridge slightly upset as the rope that Bulldozer had held dangled.. another one lost. " I'm hating this place already, but lets not let his sacrifice be in vain now "


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Everybody else okay with moving on across the bridge?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Don't see why not.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

On the other side of the bridge is a broken abutment. A statue of a beautiful nymph stands next to a pair of double doors. Above the doors is a stained glass window depicting a unicorn.

Opening the doors reveals a lobby, full of all manner of strange, alchemically preserved creatures, including a pair of ice
mephit wings, several large spiders, parts of a dissected giant slug, and the digestive tracts and proboscises of three stirges.

4d20 ⇒ (18, 5, 4, 13) = 40

Darius finds three vials that have fallen off a table and rolled under a cabinet. Each are labeled as "Violet venom".

There are 3 doors, one on each wall of the room.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Let's each drink one vial. Sound good?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

How about.. nooooo

Darius looks over the vials and notes them for use. " Normally I would say to go straight to the source but there are many things that could be useful so lets try the bottom door and go clockwise shall we? " The Wolfin man seems jittery his nose sniffing at the air.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The skeleton of a sea cow dominates this room, hungfrom the ceiling on a set of iron rungs and held together by a steel frames. Numerous jars sit on shelves within the room, containing alchemically preserved octopuses, tubeworms, the head of a skum, a curiously repellenteel-like creature with fangs, and a strange, mermaidlike creature with the upper body of a monkey and the tail of a fish.

Kn. Nature to identify that last.

Everyone present can easily find a secret door which reveals a staircase leading up.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Know Nature (Monster Lore): 1d20 + 10 ⇒ (1) + 10 = 11


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

N. Knature: 1d20 + 14 + 1d6 + 1 ⇒ (5) + 14 + (3) + 1 = 23


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jones recognizes it as a Ningyo. While it appears dead, Ningyo have an interesting physiology. Once killed, all Ningyo arise as undead creatures at night, then become dead again during the day.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

.... Dammit Japan..


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Burnerino corpserino?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Its in a jar basically I'll just let it stay in the jar

" I guess we should take this secret door up though he clearly likes them for no particular reason " Darius checks for traps and moves up

Perception: 1d20 + 14 ⇒ (5) + 14 = 19


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Three dissected, preserved harpies sit in huge bell jars in this
room, along with jars containing four stuffed bats, the skeletal front legs and head of a griffon, and the preserved wing of a roc which is slowly losing its feathers. A ladder leads up to a trapdoor in the ceiling

No traps.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius checks this Trap door as well (Standard Detect Evil, Magic yadda Yadda) before going up as there seems to be nothing of value.

Perception: 1d20 + 14 ⇒ (2) + 14 = 16


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

This is an attic, full of various boxes and crates, as well as a large chest in the southern portion of the room.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius checks the room with the previous precautions before shouting down to Jones, " Its seems we have a chest.. thats your specialty correct? "

Perception: 1d20 + 14 ⇒ (17) + 14 = 31


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The chest appears to be unlocked. No traps or anything else of particular value can be seen.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius opens the chest.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Inside the chest are two heads of women with snakelike hair.

The eyes snap open as the chest is opened.

One screams at Darius with an ear piercing, bone chilling sound.

Will: 1d20 + 8 ⇒ (7) + 8 = 15

You are now Shaken. If you have anything that adds to saves against Fear, you instead pass. You only missed it by 1.

The second floats a little bit and snaps at Darius' fingers.

1d20 ⇒ 2

But they taste nothing but air.

4d20 ⇒ (9, 14, 18, 2) = 43

2d20 ⇒ (9, 7) = 16

Initiative:

Samuel (22)
Jones (20)
Darius (16)
Medusa Head
Medusa Head
Zin (6)

Kn. Religion to identify. Sam, Jones, and Darius are up.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Know Religion(Monster Lore): 1d20 + 13 ⇒ (14) + 13 = 27

Darius's fur stands up on end as he whips at one and bites at the other in his feared state.

Shaken Mutagen Grimore Whipping: 1d20 + 10 ⇒ (11) + 10 = 211d3 + 7 ⇒ (3) + 7 = 10
Shaken Mutagen Bite: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 3 ⇒ (7) + 3 = 10


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Kn. Religion: 1d20 + 14 + 1d6 + 1 ⇒ (5) + 14 + (5) + 1 = 25

Jones Studies the head that screamed, then moves to flank it with Darius while drawing his rapier.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They are undead flying Medusa Heads. They can unleash a sonic scream that scares their victims...

Which reminds me, it's a 30 foot radius.

3d20 ⇒ (7, 3, 6) = 16

Everyyoe else is Shaken too. Unless you, Jones, have something that adds at least +1 to Fear, Mind affecting, or Sonic effects.

4d4 ⇒ (3, 1, 3, 2) = 9

...And their bite can Petrify their victims (though only temporarily.

Darius grievously injures one of them.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge breaks into a lightning-fast short-distance sprint (pummeling charge) and slams one of the medusa heads into the ground.

Not gonna bother power-attacking, these things are probably pretty lightweight but with decent AC due to smallness.

1d20 + 10 ⇒ (7) + 10 = 17
1d8 + 12 ⇒ (2) + 12 = 14

1d20 + 10 ⇒ (10) + 10 = 20
1d8 + 8 ⇒ (6) + 8 = 14


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Samuel misses the first swipe, but his backhand catches the injured Medusa Head and crushes its skull.

The remaining Medusa Head tries to get revenge on its fallen comrade.

1d20 ⇒ 13

But it misses.

Zin, and everyone else again.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

I assume I can manage to angle a burning hands without torching someone.

Burning Hands DC18: 5d4 ⇒ (2, 1, 3, 3, 1) = 10

Duration: 1d4 ⇒ 4

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You sure you want to spend a spell slot on an AoE to burn a single target?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

There is no kill.. like OVERKILL

Darius switches his focus to the other head

Shaken Mutagen Grimoire Whipping: 1d20 + 10 ⇒ (1) + 10 = 111d3 + 7 ⇒ (2) + 7 = 9
Shaken Mutagen Bite: 1d20 + 3 ⇒ (20) + 3 = 231d8 + 3 ⇒ (5) + 3 = 8

Confirm Shaken Mutagen Bite: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 3 ⇒ (5) + 3 = 8


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ref: 1d20 + 4 ⇒ (1) + 4 = 5

If you change your mind on the spell, tell me. Assuming you go ahead with it for now.

The Medusa seems quite the worse for wear.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

I burn it!

-Posted with Wayfinder


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Samuel misses the first swipe, but his backhand catches the injured Medusa Head and crushes its skull."

The downside/upside of pummeling style is that it's one attack - so when one of my attacks is a miss and the other is a hit, there's no missed attack. The only attack that hits is a weaker one, or an indirect hit, or whatever. Just making sure you remembered that, because it's important vs opponents with DR (all damage is pooled into one strike) and vs small enemies, as you can't change targets mid-full-attack.

As a big upside, if I crit at all, the final damage is what crits.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I know. I'm still going to fluff it as multiple hits in rapid succession on the same place, unless you'd rather me fluff it as a KUGI PAWNCHUUUU, in which case most of the descriptions will be pretty same-y (you punch, your fist moving as a blur. It ded.).


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Ok. Just making sure you weren't accidentally altering crunch via fluff in a way that would pretty majorly change the feat.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Note though, it would be helpful if you label your attacks as Pummeling attacks when you're using Pummeling. It can be important in regards to abilities that deflect a single attack, for instance.

2,401 to 2,450 of 8,041 << first < prev | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / And Then A Skeleton Popped Out: subSPUF Carrion Crown All Messageboards

Want to post a reply? Sign in.