And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

He said my Father

Darius was ultimately.. satisfied, justice had been served and the Beast was found innocent. At this point He simply wished the Faux Juju's well i their endeavors. The reward would come later. He looked to Z and Zeke with interest " There is something to get that I should be aware of? "


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Z shrugs back at Darius.


Male Duergar Aegis (Aberrant) 6 | HP 7/52 | AC 21, Touch 13, FF 18 | CMD 24, FCMD 21 | Fort +8, Ref +6, Will +8 (+2 against Spells/Spell-likes, +4 for Invigorating Suit checks. Immune to paralysis, phantasms, poison. ) | Init +3, DR 4/-

"To be fair, I don't even know myself, but it sure does pay well."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just realized Zeke is the only original party member left.

Daramid greets you warmly when you return to her home.

"Well, you succeeded beyond my wildest expectations...even though it appears you took heavy losses to achive it, as I don't recognize most of you."

"As promised, here is your reward. One Hundred platinum pieces each."

"But I do have one final favor to ask of you. I overheard the creature say it originated from Count Caromarc's estate. The Beast, while innocent of these crimes, is still a dangerous creature. I think it woud be best for all of us were it kept under tighter control in the future. For its own safety, and others. Through no fault of its own, it incites fury just by teh sight of it, and when pressed, as you've seen, it becomes an unstoppable fighter. There will come a day when people like you aren't around to talk sense into it, or it goes truly berserk, and the streets of some town will flow with blood unending."

"I would like to you go to Schloss Caromarc, as the Beast requested, and speak with his creator, And I would hurry as well, I hear talk of teh townsfolk organizing themselves to travel into the swamp after it, and mete out 'justice'."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

So would we get that 100plat or would in this case only be Zeke (He is a barbarian, kinda hard to die)? Sure we assisted in taking down the monster's Grine and Vorkstag but that was like.. a third of the trial. I'm okay with either but I can assume it just goes to everyone.

Darius was pleased that at least one person seemed not to e fully prescribed to the mindless acts that the populace seemed to have. She was also knowledgeable rather and made her decision based on that knowledge, the Beast was dangerous and a monster but clearly innocent from his demeanor. The reward.. was not what he expected either, but it also wasn't unwanted.

" So you request we leave.. most assuredly immediately.. follow the Beast and act as a part Vanguard part deterrent for the Mob and Beast alike? While also investigating this Caromarc? I will say it is an interesting endeavor but in one way I will note, if the trial showed you anything, it was that you should watch for the horrors hidden rather than the ones that seem present. If one becomes equally as powerful as the Beast, then it is likely you would have the same situation but not be able to stop it much like Vorkstag and Grine. Regardless this decision s less up to me.. I am a Monster Hunter and signed up for justice to be done properly, this group was originally the Teifling Ezekiel, Bulldozer and this Jones to my knowledge. "


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You all get it, mostly because this is a very big chunk of your wealth for this book. If it was a smaller reward I might handwave it so only Bulldozer and Zeke get it, but still probably not.

"Perhaps, but I know Caromarc. If you're insinuating he'd misuse the Beast when it's under his control, I have a hard time believing it. He can be a bit reckless, especially when it comes to his experiments -as you can tell by the Beast's existence in the first place- but he hasn't got a malicious bone in his body. He'd die before willingly giving up anything dangerous he possessed to others, and he'd keep them more as curiousities than anything."

"A small word of warning though, Caromarc is eccentric. Among his quirks are a curious hatred of hand rails. You'll see what I mean when you get there."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius grinned but if it was malicious or genuine it was hard to tell. " No such thing, but the warning about possible dangers are wholly appreciated, seems I may need to use a few alchemical items I did when I hunted those Ghoul Roc's a while back. Falling to your death i most un-becoming. "

Darius commented as he looked at his own inventory.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"The Beast is a marvel of flesh-golemancy. Strong, but intelligent and free-willed. It would be an honor to meet his creator."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Do you wish to sell off your goods and buy things first? The mob is organizing, but slowly. You could spend a few hours in town and still get on the road before them.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

G L O R I O U S B A R B A R I A N C A N N O T D I E


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

"Thank you."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Barbarian 420 Praise it!
On a serious note, yes I would like to get kitted up before we leave.is there a check to notice how far Schloss Caromarc is?


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

So I can afford a +1 weapon finally, but only just - I imagine, as I would need to buy a large one, I would have to wait for it to get made. Should I get one, or do we have to move out? we also have a bunch of stuff we need to sell.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Knowing this game DR magic is probably assumed also I would expect more ghosts and you aint got no person the Magic weapon your anything.


Lepidstadt is a reasonably large city, and for the most part I can't be arsed to micromanage what you can and cannot find. You can find someone who can slap a +1 on your hammer easily enough. I find it works much simpler and leaves more time for the fun stuff if I just assume you can find a crafter to make your hammer +1 than say "Yeah so you need 2 days for the hammer, 1 day for the armor, another 2 days for the ring...". Especially since this AP doesn't leave you in on eplace long enough to make that an option that is even POSSIBLE, much less viable.

So, I assume this is stuff you are for sure selling:

Spoiler:
-3 Masterwork Handaxes (450 gp)
-3 Masterwork Throwing Axes (450 gp)
-Masterwork Light Mace (150 gp)
-Dust of Tracelessness x2 (250 gp)
-Deathblade (900 gp)
-Blue Whinnis x2 (120 gp)
-Black Adder Venom x2 (120 gp)
-4 diamonds (1200 gp)
-An ebony tribal mask from the Mwangi Expanse worth 175 gp
-a silver torc from the Lands of the Linnorm Kings worth 200 gp
-A silver drinking cup inlaid with obsidian (worth 400 gp)
-1250 gp of V&G's s&&@.

This is stuff I'm not so sure about:

Spoiler:
- A scroll of Detect Undead
- 2 scrolls of Hide From Undead
- 1 scroll of Protection From Evil
- Wand of Hold Person (11 charges)
- Wand of Ghost Sound
-Wand of Shield (3 charges)
-A mammoth tusk scrimshaw from the Realm of the Mammoth Lords with several spells carved on its surface. The tusk weighs 20 pounds and functions as a magic scroll containing the spells bull’s strength, ice storm, and phantom steed.
-Wand of Acid Arrow (21 charges)
-Wand of Gentle Repose (18 charges)

-14 vials of Acid.
-12 vials of Nushadir
-5 Tanglefoot Bags
-3 Thunderstones
-1 Antitoxin
-3 packets of Fash Powder
-2 pots of Alchemical Grease

- 4 +1 Arrows
- 10 +1 Crossbow Bolts
- 5 +1 Ghost Touch arrows
- 2 +1 Undead Bane arrows

-Rope of Climbing (which I giggled about when I realized you guys still had this and had such trouble getting over that brick wall, I had completely forgotten about it)

Speak now or forever hold your peace if you want any of this.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

I'll keep the Ghost Touch and Undead Bane arrows.

Jones lends Vorkstag's formula book to Darius.

"You should copy down whatever seems useful to you."

Its 1st-level formulae are Jump, Shield, True Strike, Cure Light Wounds, and Endure Elements.

Meanwhile, Jones will use his alembic to add Fox's Cunning to his book.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Would be interested in the Alchemical stuff and is there holy water in the town? I can scribe down all of the spells too I just wouldnt be able to use them until 4th level alchemist.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes, you can get Holy Water from the Pharasmin temple.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

You could always copy them out of my book when the time comes.

And I believe we've already got a fair supply of holy water left behind by my previous character.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Im not sure how much there was or if you even have it, I needed to know for completeness


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Oh gosh, sell that stuff. We poor martial characters desperately need our gear.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Which stuff? Without that Holy water YOU would be boned against any haunts or other ghosts. Pluss they dont sell for much to matter.. the Arrows though.. And the rope of climbing is not mine so thats up to you.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

The weapons and stuff, for sure. Also, aren't the DCs on wands really low, so hold person isn't very good? Same goes for ghost sound.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

They only useful wands are Acid Arrow and shield really from that list. If you were a Magus specifically built to use wands which use your modifier it would be different, otherwise it is sell bait.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Flash powder also has a really low DC coupled with a low radius. Sell?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

How much is it? I can add effects to my attacks with alchemical items so it depends really. For example, Alchemists fire on my whip will do Whip damage and Alch Fire damage including my Int modifier. And catch them on fire.. stuff like that.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

DC 13 Fort, 50 Gold a pop, 10 ft radius, 1 round of blindness.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Hrmm, Sure. I can craft them later for 1/3 the cost anyway so Im not losing out


Yeppers. DCs on wands will be super low.

So, update:

-3 Masterwork Handaxes (450 gp)
-3 Masterwork Throwing Axes (450 gp)
-Masterwork Light Mace (150 gp)
-Dust of Tracelessness x2 (250 gp)
-Deathblade (900 gp)
-Blue Whinnis x2 (120 gp)
-Black Adder Venom x2 (120 gp)
-4 diamonds (1200 gp)
-An ebony tribal mask from the Mwangi Expanse worth 175 gp
-a silver torc from the Lands of the Linnorm Kings worth 200 gp
-A silver drinking cup inlaid with obsidian (worth 400 gp)
-1250 gp of V&G's s@&&.

-Scroll of Detect Undead (12 gp)
-Scroll of Hide from Undead x2 (25 gp)
- 1 scroll of Protection From Evil (12 gp)

- Wand of Hold Person (11 charges) (660 gp)
- Wand of Ghost Sound (375 gp)
-Wand of Shield (3 charges) (22 gp)

-A mammoth tusk scrimshaw from the Realm of the Mammoth Lords with several spells carved on its surface. The tusk weighs 20 pounds and functions as a magic scroll containing the spells bull’s strength, ice storm, and phantom steed. (725 gp)

-Wand of Acid Arrow (21 charges) (1260 gp)
-Wand of Gentle Repose (18 charges) (2430 gp)

= 11, 186 (2237 gp each)


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

With the 100 plat thats 3237.. dangerously close to that Headband I need.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

plus the 1k from the reward too eh? 3.3k gold?

Lol my thoughts too Pete, close to that Dex belt.

-Posted with Wayfinder


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Sounds good. Shelling out 2k to upgrade my hammer.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18
Darius Ral'algul wrote:
Im not sure how much there was or if you even have it, I needed to know for completeness

Blur (2), Fire Breath (2), Jump (1), Shield (1), Invisibility (2), True Strike (1), Cure Light Wounds (1), Darkvision (2), Bull's Strength (2), and Endure Elements (2).


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

I have a little over 2500 gold left - any other key magic items I should buy?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

I have just a bit over 4000 gold. I know exactly what I'm getting.

Jones buys a Headband of Vast Intelligence +2.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Armor? A cloak of Resistance to not fail saves? A RANGED WEAPON??


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Darius Ral'algul wrote:
Armor? A cloak of Resistance to not fail saves? A RANGED WEAPON??

No please, you can leave off of these not at all necessary things.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

I've already got all of those. B)


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

I AM the ranged weapon! *Making finger pistols* These are the scorching rays that will Pierce the heavens!

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I also COULD make my Bow +1 and adaptive.. or Mt Buckler +1.. but you never know how much loot you might get. THEN AGAIN.. Rynjin DOES have that sellback rule.. hrmmmm/ Outside of magic hunny. martial ranged attacks are always good to have ones that can actually do damage.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Screw ranged weapons. I think I'll do the cloak of resistance +1 and some +1 chain.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Okay, it is documented that this was said when Zeke dies. Defense is good, do you mean Chailmail or Chainshirt?


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

The light armor one. I need dat 40 foot move speed tho. Also obligatory G L O R I O U S B A R B A R I A N N E V E R D I E S


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

It's true. He's outlived the rest of the original party by a fair margin.

Though I don't think Steef actually died. His player just faded away.


Okay, so, Zeke brought it to my attention that he is at about half WBL and I realized I made a grave mistake.

I tallied up a bunch of items for sale and posted from the Treasure Monster, but never actually told everybody how much money they got. So, I'll split this between Zeke and Bulldozer now, since Darius, Zin, and Jones were at full WBL already, and are now 2k above it.

-A piece of turquoise (worth 100 gp) on a leather thong.
-14 gp in cash.
-A small silver pocket knife worth 25 gp.
-A set of Masterwork Thieves' Tools.

EAPONS:

- A masterwork Punching Dagger (151 gp)
- A pouch, containing a dozen masterwork Shuriken (36 gp)
- 6 suits of Masterwork Chainmail (900 gp)
- 4 suits of Masterwork Studded Leather (350 gp)
- 5 Masterwork Longswords (787 gp)
- 3 Masterwork Heavy Crossbows (one broken, 481 gp)
- 4 Masterwork Heavy Maces (624 gp)
- +1 Heavy Mace (1006 gp) --> (to Azrin)
- A +1 Keen Longsword (4007 gp)
- A +1 MITHRAL Dagger (1251 gp) ---> (To Azrin)
- Masterwork Shortsword (155 gp)

MAGIC STUFF:

Flesh Golem Manual (2000 gp, is only useful to people who use Spellbooks)

MISCELLANEOUS JUNK:

- A bronze War Medallion from the Shining Crusade (worth 40 gp)
- An unframed (rolled up in a tube) painting of Stavian the First (worth 100 gp)
- A set of silver hair clips (worth 35 gp)
- Darkwood Palatine Eye case (worth 50 gp)

-A magnifying glass with a gold handle, worth 100 gp
-A small wooden box containing a set of brass weights. Has a false bottom, which contains 3 silver ingots worth 100 sp (10 gp) apiece.
-A walnut traveling case, containing 3 Superior locks and their keys. (worth 228 gp total)
-A jar of pickled garlic cloves (worth 1 sp)
-Silver Hip Flask (30 gp)

The Warden's Badge is a Rod of Ectoplasmic Spell Metamagic (worth 1500 gp if you sell it).

The rock is a Stone of Alarm (worth 1350 gp if you sell it).

There's also a Ring of Protection +1 (1000 gp)

Total: 14, 143.1 gp (7071.55 gp apiece to Zeke and Bulldozer).

That puts Zeke at around 13k gp, which is in the ballpark of where you guys with full WBL are at (10.5k + 2.2k = 12.7k). I imagine Bulldozer is in the same area.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

That's Legit, I think Darius will just get a +1 on his buckler and a Blood Reservoir


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Wait, I just remembered something of dire importance!

What happened to Moose?! D:


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Steef took him with him when he evaporated into nothingness, unless you want him to pop back into existence. Like a familiar, really.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Argh I think i will actually switch to that bow... i don't have the Best ranged weapon right now.. and it will help. One or the other.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Upgraded to a mithril breastplate, 3k gp remaining, thinking of grabbing the wayfinder and a dusty prism or whatever for the protection from charms/compulsion because by 6th I'll be able to one-round most of ya'll.

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