
Celestial GM |

"I didn't sign up for nothing with soul-eating demons," he responds plaintively. "Please don't hurt me," he says to Trina in a panic.

Alastríona Eichmann |

She then turns her gaze to the other bandit. "You'd be wise to do the same. Or we can shed some blood, which I'm certain you've factored into your plans for today, haven't you?" She turns, pointing the pistol in her direction now, while her glaive is still gripped in her tail. "There are three of us and one of you. We have both guns and blades, plus healing magic, which I would wager you lack save perhaps a potion or two. Let's be practical here."

Caladrel Inthesial |

sense motive to understand the dog's answer: 1d20 + 4 ⇒ (7) + 4 = 11

Celestial GM |

"Alright, that's enough," Elise says. "Time for you to go outside." She moves to the dog and tries to grab him, but he nips at her hand. Enraged, she kicks the dog solidly in the ribs.
Gregory continues to stand, a passive, glazed expression on his face.

Sylvia Pari |

Sylvia snorts. "Frankly, if nobody is hurt - and dead counts as hurt, mind you, though I know that's technically not the case - and my mule is fine and nothing is taken, I find it hard to give the hind end of a dire rat what you do. If the way you came in is open, why don't you use it so we don't take our annoyance at this inconvenient delay out of your hides?" Keeping her eyes on the woman and her rapier and small clay pot in hand, she says to Trina and Smitty, "Alright with you?"

Caladrel Inthesial |


Jeremiah "Winterbloom" Roberts |

However as Caladel communicates with the dog and the subsequent fracas, he gets to his feet quickly. "Here let me look at that!" the tones is compassionate, but careful to get closer to the pretty young lady - even to grab her like the druids request.

Celestial GM |

Smitty will go along with the group. Also, please make Perception checks.
This would be a good time to roll initiative.

Sylvia Pari |

Perception/llv: 1d20 + 8 ⇒ (8) + 8 = 16
An alarming thought occurs and the elf's voice grows suddenly fierce. "You didn't hurt the mule in the livestock baggage car, did you?"

Jeremiah "Winterbloom" Roberts |

"My lady, I know afternoon tea is serious but it's not something one should go to pot over." He instructs Elise, whilst his dark eyes grow wide as she transforms. Hesitatingly he takes a half step back, before his resolve starts to coalesce into action.

Celestial GM |

"Mule?" the woman asks with a look of utter confusion. "We didn't come here to rustle livestock."
The western door is to the outside. A doorway to the next room is in the southeastern corner. Gregory is standing there, but does not seem to move to attack or defend himself in any way.
Elise Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
The hag shrieks with insane fury.
Caladrel
Elise
Jerry

Luce the Beast |


Caladrel Inthesial |

fire damage: 3d6 ⇒ (4, 1, 3) = 8, DC16 reflex to negate, 5 foot step to D4

Celestial GM |

The hag screeches and draws back away from the ball of fire. She bounds to the side and then lunges at the elf, swinging with both gnarled, clawed hands.
1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
1d20 + 8 ⇒ (4) + 8 = 12
Caladrel must make a DC 15 Fortitude save. On a failed save, take 1 point of Strength damage. The hag seems to feed on your very strength and vigor.
Jerry
Caladrel (Must make a Fort save)
Hag

Caladrel Inthesial |

The first claw catches Caladrel but he is able to avoid second claw. He resists the hag's attempt to sap his strength. He moves the flaming sphere toward the hag. fire damage: 3d6 ⇒ (5, 4, 1) = 10, DC 16 reflex save He takes a swing at her with his quartstaff. attack: 1d20 + 1 ⇒ (19) + 1 = 20, damage: 1d6 - 2 ⇒ (5) - 2 = 3 Add +2 to the attack if Jerry moves into the flank.

Jeremiah "Winterbloom" Roberts |

Effectively move to E6 for the flank
Standard Action: Grapple CMB: 1d20 + 8 ⇒ (20) + 8 = 28 Giving away an AoO, since Jerry has no respective feats.

Alastríona Eichmann |

Move to F2 and trip attempt.
CMD: 1d20 + 6 ⇒ (7) + 6 = 13

Sylvia Pari |

With full confidence in Trina's abilities to handle the woman, Sylvia holds her rapier at the man's throat. "Let's not get riled up, huh? I'd hate to have to burn you to bones. Smitty, watch the front door in case there are more coming, mkay?"
Ready an attack if he makes any hostile action.

Celestial GM |

The red-haired woman is fast on her feet, and avoids the sweep of Trina's glaive. Outraged, she raises her weapon and fires.
Touch attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 ⇒ 3
The bullet pierces Trina's shoulder and bloodies her traveling clothes. The woman drops her pistol and draws a short sword, crouching and ready to meet Trina's attack.
The other bandit does not move, his eyes fixed upon Sylvia's blade.
Sylvia (can continue with readied action or do something else)
Trina
Smitty
Bandits
Feel free, either of you, to take Smitty's turn for him.
Reflex save: 1d20 + 5 ⇒ (16) + 5 = 21
Jerry manages to get a grip on the hag and tries to admonish her for her poor manners. Elise shrieks and thrashes in response. As if to reinforce Jerry's point, Caladrel manages to smack her with a staff.
The hag struggles to free herself from Jerry's grasp.
1d20 + 10 ⇒ (11) + 10 = 21
She possesses what seems to be supernatural strength, and forces Jerry's arms apart.
Jerry
Caladrel
Elise

Alastríona Eichmann |

The tiefling snarls at the pain of the bullet wound but doesn't relent her assault; rather, if blood is going to be shed then attempts to handle the situation nonlethally have come to an end. She takes another swing, this time lunging with the blade of the glaive rather than sweeping with the blunt end.
Activating Justice Judgement - +2 attack
Attack: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Damage: 1d10 + 4 ⇒ (9) + 4 = 13

Sylvia Pari |

Sylvia says something in Elven that sounds absolutely beautiful, though the tone of her voice adds ugliness. "So much for peaceful endings," she snarls, "Don't move." Her rapier remains ready to pierce the other bandit's throat and she holds his gaze with determination.
Smitty takes a step back toward Sylvia and aims Bessie at the train door, ready to shoot if another bandit enters and attacks. "Need help, lass?" he calls to Trina.

Celestial GM |

Smitty takes aim with Bessie at the wounded bandit. "Yer messin' with the wrong dwarf!"
1d20 + 9 ⇒ (12) + 9 = 21
1d8 + 1 ⇒ (2) + 1 = 3
The bullet strikes her in the throat. She sputters and collapses to the ground. The other bandit drops his pistol on the floor and spreads his hands wide, his eyes constantly returning to Sylvia's blade.

Jeremiah "Winterbloom" Roberts |

Trip: 1d20 + 8 ⇒ (19) + 8 = 27 This gives up an AoO, if he fails by 10 then he slips over

Celestial GM |

AoO: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d4 + 3 ⇒ (1) + 3 = 4 DC 15 Fort save vs weakness
Jerry trips the hag as she slices at his flesh with her foul claws. She falls to the floor ungracefully as the flaming sphere sears her flesh. She reacts in anger to Jerry's question. "You will be mine!" She shrieks. "You will serve me or die. You will not undo what I have created here."
She stands up and claws at Jerry again.
1d20 + 8 ⇒ (11) + 8 = 19
1d4 + 3 ⇒ (1) + 3 = 4 DC 15 Fort save vs weakness
Jerry Make an AoO as she stands up. Roll 2 fort saves.
Caladrel
Elise

Caladrel Inthesial |

attack: 1d20 + 1 ⇒ (10) + 1 = 11, damage: 1d6 - 2 ⇒ (4) - 2 = 2
As Caladrel moves forward, the flaming sphere winks out.Move to D5

Jeremiah "Winterbloom" Roberts |

The chill seeps into his bones from her blows, he staggers back and places a hand upon the tablecloth to steady himself. Strong fingers touch the edge of a crockery plate; "And another thing, you're muffins aren't that fluffy."
Grasping the plate he swings it at the hags head, but stumbles before her as his knees give out & his natural reluctance to hit a lady.
Unfortunately Jerry isn't armed, so no AoO.
Fort Save 1: 1d20 + 6 ⇒ (2) + 6 = 8
Fort Save 2: 1d20 + 6 ⇒ (6) + 6 = 12
Move: Pick up plate
Standard: Attack (Imp Weapon: Plate): 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4

Sylvia Pari |

Sylvia gives the surrendered bandit a little push towards the end of the car opposite the voices and away from his dropped weapons. Get to the end of the car, she hisses, gingerly kicking the dropped gun to Smitty while keeping her blade at the man's throat. "Trina, are you OK?"
Move to the back of the car with the prisoner, kicking the gun to Smitty.

Celestial GM |

The shaken bandit says, "There are two, up robbing the other passengers." Then he adds, "You said you would let me go..."
The hag simply laughs at your attacks as she continues to claw at Caladrel
1d20 + 8 ⇒ (19) + 8 = 27
1d4 + 3 ⇒ (3) + 3 = 6
1d20 + 8 ⇒ (16) + 8 = 24
1d4 + 3 ⇒ (2) + 3 = 5
Two DC 15 fort saves please.
Wow, this is pretty brutal. You guys should probably figure out what you are going to do about her.

Caladrel Inthesial |

Ranged touch attack: 1d20 + 5 ⇒ (1) + 5 = 6
Caladrel takes a five foot step back to D4 and grabs a small sack hanging from his belt. He throws the tanglefoot bag at the hag but in his haste he misses and the tar and resin splashes harmlessly against the wall. Caladrel lets out a loud howl of pain at the door hoping to get the attention of Luce in the barn.

Jeremiah "Winterbloom" Roberts |

Seeing that the plate is ill-suited for the task of stopping her, the cavalier grabs the back of one of the dining room chairs in both hands and swings it at her. "I saw this in a disagreement in a bar once."
Attack (Chair): 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10

Alastríona Eichmann |

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Celestial GM |

Through the door, amid the commotion, Trina hears heavy footsteps approaching.
Elise claws at Jerry.
1d20 + 8 ⇒ (18) + 8 = 26
1d4 + 3 ⇒ (4) + 3 = 7
1d20 + 8 ⇒ (1) + 8 = 9
One DC 15 Fort save please.
"Give in. No man can resist me!" the hag calls out shrilly.
I'm just going to give a hint. I strongly recommend you either make a break for your gear and mount, or find some non-combat way to resolve this. You are not going to subdue her with found objects.

Sylvia Pari |

Sylvia swiftly swaps the the bomb in her hand for another in her belt pouch, quaffling the arcane formula, then faces the door, rapier in hand. There were far too many guns in this place.
Drink formula of shield; +4 to AC between the door and Sylvia.

Jeremiah "Winterbloom" Roberts |

"Do you hear that Gregory. Be a man, stand up for yourself - this lady is no Lady." He says stoutly trying to distract Elise from Caladrels actions and break the spell that afflicts her 'brother'.
Flexing his remaining sinews he swings the chair once more.
Fort Save: 1d20 + 6 ⇒ (8) + 6 = 14
Attack (Chair): 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11

Alastríona Eichmann |

Readied action.

Celestial GM |

He reacts in surprise as one of his comrades lies dead on the floor and unfamiliar faces stand before him with weapons drawn.
Trina has a readied action.
Bandits initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Order:
Trina (readied action)
Sylvia
Smitty
Bandits
It will take a total of four move actions: One to get there, two to get Jerry's weapons and release Luce, and one to return. By the end of your second round of this, you will be back in the cottage.
Gregory seems pained at having been addressed directly. He looks back and forth at the hag and at Jerry, but does not act.
Elise swats away the chair and strikes at Jerry again.
1d20 + 8 ⇒ (13) + 8 = 21
1d4 + 3 ⇒ (1) + 3 = 4
Another DC 15 Fort save for Jerry
The dog jumps into the fray and bites at his erstwhile mistress.
1d20 + 2 ⇒ (20) + 2 = 22
Crit Confirm: 1d20 + 2 ⇒ (2) + 2 = 4 No crit
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Caladrel (second round of gathering gear)
Jerry
Elise
The dog

Alastríona Eichmann |

Damage: 1d10 + 4 + 6 ⇒ (6) + 4 + 6 = 16
The blurred tiefling gives a bestial snarl as she drives the glaive forward in a violent sweep, cutting upwards diagonally across the bandit's torso as the long blade whirls through the air.

Jeremiah "Winterbloom" Roberts |

Fort Save: 1d20 + 6 ⇒ (1) + 6 = 7
Thus he swings the chair once more hoping to buy some time and safety against the upset harridan.
Attack (Swing): 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18

Celestial GM |

The eyes of the bandit behind him open wide. Speechless, he drops his pistol on the floor and raises his hands in surrender.
1d8 + 4 ⇒ (8) + 4 = 12 Wow.
Jerry smashes the chair over Elise in a blow that is more effective than he was probably expecting.
She shrieks and claws back at him.
1d20 + 8 ⇒ (19) + 8 = 27
1d4 + 3 ⇒ (4) + 3 = 7
Another save.
This round, Caladrel can return and you can rearm.

Jeremiah "Winterbloom" Roberts |

"Milady, repent and this doesn't have to go badly for you." Jerry says offering clemency; "I'd take it as a sign of repentance if you gave up your thrall over young Gregory."
Save: 1d20 + 6 ⇒ (16) + 6 = 22

Jeremiah "Winterbloom" Roberts |

The sword describes a glittering arc as it swings towards the hag, the noble puts in his remaining strength to keep it's course true.
Attack (2 hd Sword): 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11