Agents of the Darklands: A Campaign for Monsters and Madmen

Game Master thunderbeard

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Male Alacritous Bralani Stalker 5/Umbral Blade 4

Seeing the brain eater pass through unharmed, Dris follows, but makes sure to beckon forth Shim as well "If our undead companions can not make it past this barrier, we might want to split our team. I believe Del would be best served on this side, as she has a small army under her control already and can likely charm anything that comes to cause trouble."


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

The drow sergeant passes through.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Illia passes through along with the sergeant.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Religion 1d2 + 11 ⇒ (2) + 11 = 13

Auto-succeed the perception


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Meredian steps through the barrier as well and takes a long hard look around the room.

Perception 1d20 + 17 ⇒ (10) + 17 = 27

GM:

Just a reminder. The ring has 120 foot blind sense as well as 120 foot regular sight. If theres anything it can see with blind sense, but not regular it would let me know.

Blindsense

Blindsense lets a creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Perception checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent that cannot be seen has total concealment (50% miss chance) against a creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Is the ressurection spell tied only to the archway?

Detect Magic, Spellcraft: 1d20 + 21 ⇒ (5) + 21 = 26


Rocks fall, everyone dies

Sorry, was distracted. It's been kind of hard to motivate myself to do anything this week.

The resurrection spell appears not tied to the archway—it extends out into the walls as well, with a slight curve. With Da tusha's knowledge of both magic and geometry, it appears likely that the spell is part of some large sphere several hundred feet wide meant to enclose something, forming an invisible barrier through the rock as well.

Illia-, Da tusha, Meredian, Drisquar, and Shimsil pass through the curtain, through a short hallway and into a larger room. There is nothing remarkable about the hallway, and the door at the other end is not trapped, though it quickly slams shut with a clang once the party passes through.

The new room is rather large. In the corner, a small, naked Drow man sobs silently, as a somewhat indistinct Drow woman tries to comfort him. This, after a moment or two, appears to be the Summoner's Ghost's eidolon, and the naked man might very well be the summoner himself, although he looks in no condition to fight right now.

The room itself has a tiled floor, with dark and light squares of stone each approximately five feet across. The room itself appears somewhat scuffed up, with strange stains on the walls and floor. The ceiling is rough and stony, although the walls are smooth. At the south end of the room stand three granite statues, each depicting a six-armed demon and carrying real metal swords.

Perception (DC 15):

There are dried bloodstains scattered across the floor. Creatures have died in this room, and something has dragged the corpses away.

Perception (DC 20):

There are dried bloodstains scattered across the floor. Creatures have died in this room, and something has dragged the corpses away. Two of the statues also appear to have blood encrusted on their weapons, and you suspect that they may be some sort of dormant guardian constructs.

The room itself appears to be trapped; you're able to make out what appear to be several hanging blades hidden in the ceiling, although you're not able to tell the full extent of the trap or what might trigger it.

Perception (DC 25):

There are dried bloodstains scattered across the floor. Creatures have died in this room, and something has dragged the corpses away. Two of the statues also appear to have blood encrusted on their weapons, and you suspect that they may be some sort of dormant guardian constructs.

The room itself appears to be trapped; you're able to make out what appear to be several hanging blades hidden in the ceiling, and you can safely identify half a dozen specific floor tiles as triggers for a massive trap that appears to target the entire room.

Knowledge (Religion) or (Engineering) DC 18:

The statues at the South end of the room appear to be Graven Guardians, living statues keyed to a specific deity that may attack intruders who get too close, if they are still active.

Graven Guardians cannot attack the bearer of their patron deity's holy symbol unless attacked first.

Knowledge (Religion) or (Planes) DC 24:

Andirifkhu, the demon lord of traps, is generally recognized as the patron of Mariliths, as well as the former patron demon lord of Lavosha. Her unholy symbol, though relatively obscure, is a stylized skull pierced through with several swords, and you think you could accurately reproduce one from memory.


Rocks fall, everyone dies

And now, for party splitting, in which events may not perfectly line up, time-wise.

Once the main party has proceeded into the depths of the tomb, a clicking noise echoes across the cavern, and Mal points out to Anaxian and Delyliath that the door at the other end of the bridge has just been opened. (It's the door to the room marked "Heavily-Fortified Guard Room" on the map). After a few seconds, the door closes again.

Perception (DC 15):

You see a shadow slip out of the door and onto the bridge, then disappear as the door closes.

Perception (DC 22):

You see a shadow slip out of the door and onto the bridge, then attempt to disappear as the door closes, but with a slight turn of your head you realize that you're seeing a humanoid figure camouflaged using its own shadow. As far as you can tell, this appears to be the shadow dancer Tian Elyia, Lady Mencara's favorite Captain of the Guard, and she seems to be simply content with watching you from afar.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

1d20 + 22 ⇒ (13) + 22 = 35 Perception

1d20 + 6 ⇒ (18) + 6 = 24 Religion

"Well, this is a decidedly unpleasant room. There's several blades hidden in the ceiling waiting to cut us down should we step wrong. Thankfully, I know where not to do just that. Also, those statues are some form of construct keyed to a specific deity. In this case, Andirifkhu, the demon lord of traps, and will attack any who do not present his unholy symbol. I am pretty sure I could recreate one, if need be"


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Perception: 1d20 + 22 ⇒ (1) + 22 = 23
Knowledge Religion: 1d20 + 21 ⇒ (20) + 21 = 41

She is more than just a demon lord of traps, she is a ruthless sadist. If we are to reach the end of her labrynth, it would be her will to cripple us and force it upon us again.


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

perception: 1d20 + 15 ⇒ (11) + 15 = 26

Shimsil queries the drow sergeant mentally to see if she knows of this room.


Rocks fall, everyone dies

The Drow Sergeant has never crossed the bridge, and has no idea what's in this part of the dungeon.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Meridian steps across the portal threshold.


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

Perception: 1d20 + 21 ⇒ (10) + 21 = 31
Knowledge Arcana: 1d20 + 10 ⇒ (7) + 10 = 17
Knowledge Engeneering: 1d20 + 6 ⇒ (13) + 6 = 19
Knowledge Planes: 1d20 + 17 ⇒ (8) + 17 = 25
nowledge Religion: 1d20 + 10 ⇒ (1) + 10 = 11

Delyliath follows the rest of the party.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

@Drisquar They will indeed allow us to pass if we bare this symbol, but I have no way to fashion one.


Rocks fall, everyone dies

So, to review:

-The party has successfully detected trapped tiles in the floor.
-There are statues that may come to life and attack unless the party has a way to present the appropriate holy symbols.
-Exits are to the south-east and south-west.

-Meanwhile, Anaxian may or may not have noticed a strange shadow.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Can disguise self create a tabard with a holy symbol? Also, Zhu just showed us the correct one, right?


Rocks fall, everyone dies
Meredian Adriatnaic wrote:

Can disguise self create a tabard with a holy symbol? Also, Zhu just showed us the correct one, right?

Yep, it can change your clothing pretty much at will; and I think Drisquar can also describe the proper symbol.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:
Meredian Adriatnaic wrote:

Can disguise self create a tabard with a holy symbol? Also, Zhu just showed us the correct one, right?

Yep, it can change your clothing pretty much at will; and I think Drisquar can also describe the proper symbol.

Meredian casts a quick spell and her form melts into that of a cleric wearing a tabard of the symbol Zhu described. Avoiding the trapped tiles she continues to examine the room.

"Do any of you have a preference on which path to take?" Pointing at the doors south-east and South-west.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Sorry, birthday weekend, not much time for posting.

Btw, love that I got all the info first, but Zhu gets all the credit :P

Dris turns into mist, and slides under the door to the south east.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

May or may not? Pssh.

Perception: 1d20 + 21 ⇒ (14) + 21 = 35

Anaxian notices the shadowed figure and is content, for the moment, to let her think she hasn't been noticed.

His mental speech reaches out and informs Mal and the rest of the party of their new visitor.

The shadow dancer has made an entrance.

Can we get her on the map?

Anaxian wanders near the Gug, putting the big creatures between the shadow dancer and himself, and ducks out of sight.

Stealth: 1d20 + 33 ⇒ (7) + 33 = 40


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Drisquar, what do you see?


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22
Drisquar wrote:
Btw, love that I got all the info first, but Zhu gets all the credit :P

Well, I did roll a 41. Dris had it, but apparently ZDt's an expert lol


Rocks fall, everyone dies

I'll update the map when I have time; at the moment I can only type-and-paste.

What Drisquar Sees:

The room is a curving hall, about thirty feet long, its floor coated in strange white stone that quickly melts into about six inches of chalky white mud a few seconds after Dris's gaseous form enters.

What Drisquar Sees (Perception 20 or Detect Magic):

Two shimmering, invisible magic barriers sit in the room, just strong enough to set your hair on edge, one near the door in and the other near the door out. They appear to trigger something.

What Drisquar Sees (Detect Magic + Arcana or Spellcraft DC 21):

There appear to be two spell effects in this room, activated with proximity triggers. One is Stone to Mud, the other Mud to Stone.

What Drisquar Sees (Knowledge Engineering or Dungeoneering 22):

Something mechanical has been worked into the walls of this room. It's not a trap, as far as you can tell, but there are strange ridges in the wall that appear to be concealed tubes of some sort.

Anaxian:
I'll get her on the map when I can. Meanwhile, there is no possible way she can beat that perception roll. She remains on the bridge, idly assessing the charmed Gugs (which have not spotted her, as though waiting for something.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Anaxian took a better look at her from his hiding place behind the Gugs. He vanished from sight.

Invisibility. Now the DC to notice him is 60.

He padded to the corner, not taking his eyes off the shadow dancer and reached out to touch the door and one of the rune-carved scales on his chest. The scale crumbled to dust. A new one immediately re-grew in it's place with a small purple glow that matched his eyes. He wasn't concerned about the brief, low light. He couldn't be seen right now anyway.

Scroll of Arcane Lock. Because it is on a Scroll, there is no verbal component, so it shouldn't run the risk of getting her attention (not that Anaxian really ever talks out loud anyway. Not sure how verbal components work for telepaths...). The healing effect is a "flavor" description (that no one can currently see) regarding how Anaxian carves his scrolls on scales, and how he regenerates by using his negative energy touch on himself.

Ready yourselves. I am about to get her attention.

True Strike, again from a scroll, just to keep quiet.

Then he collected himself, focused and exhaled another line of emerald energy.

Touch Attack: 1d20 + 10 + 20 ⇒ (12) + 10 + 20 = 42

Dimensional Anchor.

So now the door is locked behind her and she can't shadow jump. Lets see how she likes being locked in here with us.

I think this is probably time for some Initiative rolls. :)


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Casts Detect Magic. 1d20 + 6 ⇒ (15) + 6 = 21 Arcana

Dris spots the barriers with ease, then notes the pair of spell effects. He does gaze around the room, seeing if he can spot anything of else of import 1d20 + 22 ⇒ (10) + 22 = 32 Perception

::"There's some sort of weird mud floor here, along with a pair of nearly invisible barriers. I also found a pair Mud to Stone and Stone to Mud effects, triggered by being near them"::


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Kaaay. Illia will use her surprise round to move close to the target.


Rocks fall, everyone dies

Err... who is passing into the tomb, and who is staying behind? I was under the impression that only Anaxian and the Gugs were waiting by the bridge while everyone else headed south through the resurrection barrier.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

The party is split. I don't think Illia is intended to be a part of the fight. I suppose she could come out and join Team Undead in the cliff room, but I don't think she stayed behind.

Hopefully this will be a short fight. If I can beat her in initiative there's a good chance it will be over before it starts.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Did A door close or something shut us in that none of us decided to smartly prop open? I'm only like 40 feet away or so.


Rocks fall, everyone dies

Yep, the door slammed close, on some sort of mechanism. It's five-foot-wide heavy stone and would take a standard action for a strong character to open.


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

yeah, I just moved my character on the map. Sorry but I checked the Pbp by phone lately. It doesn't work well with google docs

"So, is she is another one of those obstacles that could be effortlessly turned into a resource but you would rather blast into oblivion with great personal expenses?" asks telepathically the succubus at the Dracolich invitation to prepare.
"I'll let you tear her to pieces if that's what you want. but if it comes down to that I call dibs on the next pretty one. You can have the gugs and the big spider back there to do whatever you want with them."

If it comes to battle I would like to prepare an action to activate inspire courage just before the first attack is launched by our side


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I'm unsure if I'm supposed to be aware of the shadow dancer or not. 1=yes 2=no

1d2 ⇒ 1

Ok standard action telekinesis to open the door and hold it for the others. Move action to walk back through the resurrection arch.

Median plays coy

"Did I drop my earring back here?

Bluff 1d20 + 11 ⇒ (6) + 11 = 17


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
Delyliath wrote:

"So, is she is another one of those obstacles that could be effortlessly turned into a resource but you would rather blast into oblivion with great personal expenses?" asks telepathically the succubus at the Dracolich invitation to prepare.

"I'll let you tear her to pieces if that's what you want. but if it comes down to that I call dibs on the next pretty one. You can have the gugs and the big spider back there to do whatever you want with them."

I have not harmed her. I have only kept her from leaving. I had not planned on destroying her. She may have useful information. If you would like to add her to your collection, feel free.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

There some sort of magic stopping us from teleporting around, correct?

ZDt was headed into the tomb.


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

init: 1d20 + 5 ⇒ (3) + 5 = 8


Rocks fall, everyone dies

No initiative needed yet! Shadowdancer added to map, although she's still hiding in the shadowy light.

Anaxian:
The second Anaxian locks the door, Tian Eliya turns her head backwards, then snaps back to look at the Gugs.

“Well,” she says, in strangely-accented Undercommon, “I suppose the time for subtlety is over. Time to parley, then.”

And suddenly her voice is booming, with a strange buzzing timbre that you realize is her simultaneously bellowing in Abyssal as she speaks the same words telepathically.

“Agent of the Red Queen,” she calls out, “Lady Mencara may not know your true purpose here, but my master does. While he still bears you ill for slaughtering his priest in Solku, he wishes to inform you that this will be forgiven and more should you deliver him the skull of Black J'ndarr. And when the Red Woman falls, as she soon will, you will want to be on the side of the Great Eternal Dragon.”

This would be a knowledge roll, but I believe Anaxian would auto-succeed: Tian Elyia appears to be under the effect of some sort of demonic or diabolic possession.

Everyone else:

As you approach the door to head back, you hear a voice in your head.

“Agent of the Red Queen,” it calls out, “Lady Mencara may not know your true purpose here, but my master does. While he still bears you ill for slaughtering his priest in Solku, he wishes to inform you that this will be forgiven and more should you deliver him the skull of Black J'ndarr. And when the Red Woman falls, as she soon will, you will want to be on the side of the Great Eternal Dragon.”

Knowledge (Planes, Religion or Arcana) DC 40:

"Great Eternal Dragon" is not the sort of name you've ever heard anyone use, but perhaps, in the thousands of tomes you've read, you may have heard some sort of reference to it. "The Great Eternal Dragon" was rumored to be a powerful draconic lich, 3,000-4,000 years ago, who fled to some deep, dark part of the Plane of Shadow.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Planes: 1d20 + 21 ⇒ (16) + 21 = 37
Religion: 1d20 + 21 ⇒ (10) + 21 = 31
Arcana: 1d20 + 21 ⇒ (5) + 21 = 26

Can anyone aid me in any way? My planes check is pretty close, and I'm pretty sure you can aid another on a knowledge check.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Aiding another
Planes 1d20 + 11 ⇒ (9) + 11 = 20
Religion 1d20 + 11 ⇒ (1) + 11 = 12
Arcana 1d20 + 11 ⇒ (13) + 11 = 24


Male Alacritous Bralani Stalker 5/Umbral Blade 4

1d20 + 6 ⇒ (20) + 6 = 26 Aid Another Planes.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Since we're not in combat.

Meredian comes back into the room with Anaxian and pretends to look for her earring. She's currently holding the door open telekineticly for a few rounds.
Looking back through and talking to those on the other side of the opening.
"If you're not going to come help me look I'm going to let the door close."

After a couple of rounds she'll let the door go regardless of what the others do. They can come through if they wish or re-open it themselves.

Almost as an after thought Mer looks in the direction of the Shadow dancer. She actively ignored the woman's psychic intrusion.

In a very calm and cold voice,
"Why are you still here? You've delivered your message now go back to your master, Dog, while we continue to permit you to exist."

Meredian waves dismissively in the Dancer's general direction and goes back to "looking for an earring."


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

I'm going to give Del a chance to do her thing before I turn her into a living statue.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Zhu Da tusha follows Meredian, though he makes no attempt to mask his intent. He immediately casts unearthly terror on the woman. Will DC 22 or become frightened, shaken on a successful save.


Rocks fall, everyone dies

Tian Elyia's Will Save: 1d20 + 20 ⇒ (18) + 20 = 38

The shadowdancer appears to not even notice Da tusha's fear effect. She takes the time to respond to Meredian, though.

"I'm here," she calls out, "To wait for you to deliver the skull. If you need help getting through that pitiful barrier, I can give you some, but my master has instructed me to watch you once you arrived here."


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

"Oh, Honey." Meredian says as if speaking to a child that has just thoroughly embarrassed itself

"That's really not going to work and both you and your master can just piss right off."

She's standing on the bridge, right?

Meredian waves her hand ending in a gripping motion. Waves of telekinetic force swirl around the dancer in an attempt to grab her.

Combat maneuver Grapple/Pin
CMB:1d20 + 19 ⇒ (2) + 19 = 21
Vs her CMD. No save, but SR applies.

SR roll if applicable. 1d20 + 9 ⇒ (11) + 9 = 20

Edit: OMG what is with me and s&##ty rolls at the worst possible moment.Might still succeed, but probably not. *le sigh*


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

She would still be shaken, unless she is immune to fear effects.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Zhǔ Dà túshā wrote:
She would still be shaken, unless she is immune to fear effects.

She works for a Dracolich, so she might be.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

I manifested it first because I anticipated her having a high will save, but that is so high that even when shaken she stands a phenomenal chance of passing.


Rocks fall, everyone dies

The shadowdancer rolls effortlessly out of the way of Meredian's telekinetic swipe, but it is also enough to get her attention. "Cease your trifling, figment!" she shouts, without appearing to do anything, and suddenly Meredian is magically assaulted.

I'm unsure whether her being shaken or not affects caster level rolls, but I'll treat it that way (and she is shaken).

Dice rolls:

Dispel check (DC 28): 1d20 + 15 ⇒ (12) + 15 = 27

Spellcraft DC 20 (Meredian auto-succeeds):

Meredian has just been hit with a Greater Dispel magic effect, which very barely failed to take.

Knowledge (planes) or (religion) 20:

She may have been concealing it before, but now the disguise is beginning to slip; Tian Elyia appears to be possessed by some sort of powerful devil.


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

The succubus smiles coyly while approaching the shadowdancer.
"Well sweetie... We are flattered by your master offer But this is no way to make a proposition. Before we should at least try to know each other better."

She look at her in the eyes while something ancestral, primal and voracious seems to sparkle in the succubus eyes.

"I do trust we can talk about this in a better environment."

I cast charm monster as usual, but I will also go with a diplomacy check since I think there are definite chances that she is somewhat protected. And also because Delyliath is actually interested in at least hearing the offer.

Diplomacy: 1d20 + 22 ⇒ (3) + 22 = 25

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