Agents of the Darklands: A Campaign for Monsters and Madmen

Game Master thunderbeard

Dungeon map
Party info
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Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Which door did we just enter, north or south?


What it says on the tin; Caffiene addict 20
The Dapper GM wrote:

A few minutes after that, you hear a polite coughing sound, and three heads fall out of the air to roll on the floor of this chamber. You may recognize them as the three guards left to guard the entrance to this floor.

"A token of goodwill," an invisible voice says, politely, before there is a rattling sound and a pile of rather unique-looking magical weapons falls to the ground, "Although the next time you rob a Drow treasure vault, you might not want to forget to search the armory. This is to thank you for getting me this far in, but there's something in particular I'm looking for, and I was wondering if I could follow you until I find it."

Characters with true seeing may see something a bit different, which I'll leave it to TSG to describe.

I'll update the loot sheet.

Is this my new character?


Rocks fall, everyone dies

Ah, I should clarify: this is the door to the south, which is also the direction your skull-locating spell tells you to head.

Tiny Coffee Golem wrote:
The Dapper GM wrote:

A few minutes after that, you hear a polite coughing sound, and three heads fall out of the air to roll on the floor of this chamber. You may recognize them as the three guards left to guard the entrance to this floor.

"A token of goodwill," an invisible voice says, politely, before there is a rattling sound and a pile of rather unique-looking magical weapons falls to the ground, "Although the next time you rob a Drow treasure vault, you might not want to forget to search the armory. This is to thank you for getting me this far in, but there's something in particular I'm looking for, and I was wondering if I could follow you until I find it."

Characters with true seeing may see something a bit different, which I'll leave it to TSG to describe.

I'll update the loot sheet.

Is this my new character?

Yep. Feel free to change the entrance a bit if you want.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Intro was perfect

A veiled Drow female steps from the shadows. Per the picture. She delicately reached up and removes the veil from one side. Her lips quirk mischievously as she speaks.

"Hello, Ladies, Gentlemen, and other. I've been watching your work. It's quite good. Perhaps a bit rough around the edges, but it's hard to argue with results."


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Turning to the Ilithid,

"And you (pointing). There were a lot of things I considered may be down here, but not one of your kind. Colour me intrigued. "

Back to the group. "Anyhow. I'm sure you all have lots of questions. My name is Meredian Adriatnaic. I assure you I mean no harm. Well, none to you anyway. I'm just looking for a bauble and thought I'd take the opportunity to offer you my aid. You're competent, but lack focus. I can help with that and other things. "


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Dris chuckles at the Ghost's directness "Well, that's one way to get the job done"

He gazes around the room, noting the battle scenes 1d20 + 6 ⇒ (17) + 6 = 23 Planes "Hmm, that's interesting. I've never seen or heard about this particular demon lord depicted here. Whatever being that is, its incredibly ancient. As is this room, which I believe is several thousand years old."

Does Truespeak help me decipher the inscription?


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Anaxian eyes the Drow for a long, slow moment. A dry, slightly hollow sounding voice echoes in the Drow's mind.

When we are done here, I am going to destroy the city above us and leave it a haunted ruin. Whatever reason you have for joining us, that will be the end result. If you are comfortable with the city's destruction, feel free to join us."

Nothing like a little honesty to gauge someone's reactions. ;)


Male Alacritous Bralani Stalker 5/Umbral Blade 4

And then the Drow reveals herself "Quite an entrance. Why, exactly, should we either trust you or allow you to accompany us?"


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

"Because we're all ridiculously powerful and her turning on us alone would be paramount to suicide and people don't get as strong as us without not being suicidal?" Illia offered in her definition of helpfully.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian wrote:

Anaxian eyes the Drow for a long, slow moment. A dry, slightly hollow sounding voice echoes in the Drow's mind.

When we are done here, I am going to destroy the city above us and leave it a haunted ruin. Whatever reason you have for joining us, that will be the end result. If you are comfortable with the city's destruction, feel free to join us."

Nothing like a little honesty to gauge someone's reactions. ;)

"I got bored while I was waiting for someone to competent to clear the tomb so I arranged for some rival houses to fall. However, if you're going to destroy the city then all the better. You might say I'm not from around here. What happens to the city is immaterial. If it pleases you to wipe it from existence I'd be happy to help." She says with a wry grin.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Drisquar wrote:
And then the Drow reveals herself "Quite an entrance. Why, exactly, should we either trust you or allow you to accompany us?"

"Ahh, what's life without a good entrance, don't you think?"

After a brief pause and subject change
" Trust me? Oh, no no no. I'd not recommend you trust me just for the sake of it. Just as you're all horrible monsters and I suspect you don't fully trust one another. That would just be foolish. However, I would recommend a certain level of cooperation given that our goals align. As a bonus you are all a bit of an unusual group. I'd be curious what you do from here. You live as long as I have and you gravitate toward the unusual simply for the sake of diversion. Plus you're all immortal to boot! You're all a great diversion that theoretically may never end. How could I pass up such an opportunity? "


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Illia- wrote:
"Because we're all ridiculously powerful and her turning on us alone would be paramount to suicide and people don't get as strong as us without not being suicidal?" Illia offered in her definition of helpfully.

"I've been watching you. I may not know all of your secrets, but I know exactly what you are, Fallen. I'm not suicidal. I am merely unafraid. Consider this. Why would someone who knows of your group ever approach it alone and show as much candor as I have shown? "


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Zhu Da tusha eyes the drow, displeased that he may be outnumbered by those who wish to let her walk beside them.

EDITED* There, now I don't think you'r a ghost lol


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Zhǔ Dà túshā wrote:
Zhu Da tusha eyes the drow, displeased with 2 things. The first being that he may be outnumbered by those who favor allowing the drow spirit to walk alongside them, the second being that it will offer no nutritional value when it turns on them.

By all measurements you have Meredian is flesh and blood.

Sorry if that was unclear. She used telekinesis, but otherwise is just a really well dressed Drow Female.

Edit: also she responded to Anaxian's telepathy verbally, so at least that works.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

He may have gotten confused with The Summoner's Ghost, who actually is a Drow spirit.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian wrote:
He may have gotten confused with The Summoner's Ghost, who actually is a Drow spirit.

Ahh, I didn't realize TSG was Drow. lol. Well, regardless Meredian is alive.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Ah, my bad. I thought she was a ghost for some reason. I auto succeed on a knowledge check to identify her though. Would you pm me what she is if it's anything other than drow?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Zhǔ Dà túshā wrote:
Ah, my bad. I thought she was a ghost for some reason. I auto succeed on a knowledge check to identify her though. Would you pm me what she is if it's anything other than drow?

She is Drow flesh and blood as far as you can tell. There is something unusual going on and your character specifically may have special insight into it. However, It's not come into play yet and as such i'm not sure there are any noticeable differences yet. Also, even if there are I'm not sure what the DC for such a thing would be to recognize. Sorry to be cryptic. Out of character I'll tell everyone eventually. However, in character it's not something she'd divulge.

I'll tell you this though. Any divinations you try on her fail. Including, but not limited to detect magic.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

DM Only:

Maidens Knight (the intelligent ring) readies an action to launch the swords I just dropped at anyone who attacks me.

;-)


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

The DC to know creature types is 10 + CR, which I succeed on automatically. If your referring to something other than creature type or subtype then it would be a different DC, but wouldn't really concern me at the moment anyway. But, if it is a type or subtype issue, then I am privileged to the information. I spent a lot of skill points on those skills.

I guess you could get around this with a disguise, but then I get a perception check. Anyway, I'm assuming there is no issue with any of these things. I edited beliefs of ghosts out of my post. If there is a check I should get then I would appreciate being informed though.


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

Shimsil says nothing on the matter, as was usually the case in meeting new people.


Rocks fall, everyone dies

Unfortunately, Truespeak doesn't help much with writing.

Da tusha: In this case, noticing the specific oddity about Meredian would be a DC 29 Knowledge (arcana) check.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Knowledge Arcana: 1d20 + 21 ⇒ (20) + 21 = 41

Nailed it, lol


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Zhǔ Dà túshā wrote:

[dice=Knowledge Arcana]1d20+21

Nailed it, lol

Like I said. Special insight. :-). Dapper, Do you want to tell him or should I?


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Whoever it is can pm it to me if you like. ZDt may not immediately share the info.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

"Eh.. That's getting by on a technicality. While Devils are sometimes fallen celestial, being a fallen celestial doesn't necessarily imply devil, see exhibit A!" Illia seemed more interested in the lore and wordplay, and at mention of Exhibit A gave dramatic point at Drisquar.

All in all, Illia seemed unconcerned about Meredian joining up. They were already a ragtag group with little to no bonds between members.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Illia- wrote:

"Eh.. That's getting by on a technicality. While Devils are sometimes fallen celestial, being a fallen celestial doesn't necessarily imply devil, see exhibit A!" Illia seemed more interested in the lore and wordplay, and at mention of Exhibit A gave dramatic point at Drisquar.

All in all, Illia seemed unconcerned about Meredian joining up. They were already a ragtag group with little to no bonds between members.

"'Fallen' is another name for what you are, which doesn't imply devil. Also, he's something else entirely. "


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

"Oh, that's news to me." Illia blinked, she was pretty sure the terminology didn't mean what the drow thought it meant but as always was too unsure to state it.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Semantic minutiae leads nowhere. Anaxian said, turning back to his project of removing the symbol from the door.

If the chisel won't work I'll have the diggers bore it out and use the chisel to remove excess material.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Wait, you are an Erinyes, which is a Devil, right? The first paragraph in the ecology gives some nicknames. Erinyes


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian wrote:

Semantic minutiae gets is nowhere. Anaxian said, turning back to his project of removing the symbol from the door.

If the chisel won't work I'll have the diggers bore it out and use the chisel to remove excess material.

"Agreed. However, the bottom line is that I'm here to help. All I ask is a fair share and one other thing I seek. The value is minimal to all but me. "

FYI: I don't know what "it" is yet, so if you ask don't expect a fast response. I'm still working that out with the DM.


Rocks fall, everyone dies

Err, Anaxian, it got lost in the above posts: you got the symbol. The chisel just wasn't enough to get through the door itself, which TSG took care of instead, after you got the symbol.

Zhu Da tusha:

You recognize Meredian as the product of an Astral Projection spell: she can interact with this plane, but not be harmed by it, and her true self is likely far away.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

^Epic fail, lol


Rocks fall, everyone dies
Zhǔ Dà túshā wrote:
^Epic fail, lol

Shhh clearly no one saw that.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Once the symbol was cut away, Anaxian shrunk it down to the size of a small stone and made it vanish into wherever he kept everything.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

"Shall we proceed then?" She asks quizzically.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Lead the way drow.


Rocks fall, everyone dies

Recall that there is a certain large ominous archway which Mal was very unable to pass through.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Zhǔ Dà túshā wrote:
Lead the way drow.

"Oh, I just got here and know as much about this place as you do. However, I believe you were headed that way." Points at ominous archway.

Detect magic and spell craft to identify what's happening with the archway.

Spellcraft 1d20 + 18 ⇒ (13) + 18 = 31


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21
The Dapper GM wrote:
"A token of goodwill," an invisible voice says, politely, before there is a rattling sound and a pile of rather unique-looking magical weapons falls to the ground, "Although the next time you rob a Drow treasure vault, you might not want to forget to search the armory. This is to thank you for getting me this far in, but there's something in particular I'm looking for, and I was wondering if I could follow you until I find it."
Meredian Adriatnaic wrote:
A veiled Drow female steps from the shadows. Per the picture. She delicately reached up and removes the veil from one side. Her lips quirk mischievously as she speaks.

The succubus looked at the newcomer. Finally someone she would enjoy consuming.

She smiles amused saying.
"Well, we were not aware this was a race."

Meredian Adriatnaic wrote:
"Hello, Ladies, Gentlemen, and other. I've been watching your work. It's quite good. Perhaps a bit rough around the edges, but it's hard to argue with results."
Anaxian wrote:
When we are done here, I am going to destroy the city above us and leave it a haunted ruin. Whatever reason you have for joining us, that will be the end result. If you are comfortable with the city's destruction, feel free to join us."

Delyliath Giggles looking at the tiny dracolich.

"Thank you dear, for underlining the Roughness around our edges"

Meredian Adriatnaic wrote:


" Trust me? Oh, no no no. I'd not recommend you trust me just for the sake of it. Just as you're all horrible monsters and I suspect you don't fully trust one another."

"HEY!!??!!

Sure I cannot speak for this merry band but I don't think I'm a monster. And I know for a fact there is not one single inch of me that can be labelled as horrible."
Says the succubus pretending to be offended.
then she simply adds "Anyway, you can call me Delyliath. Now tell us about this trinket of yours"


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

"Not a race, but there's no reason to dawdle."

Meredian shrugs at the succubus's apparent offense.

"Well met, Delyliath. The trinket is a small thing of no monetary value I assure you. I'll know it when I see it. Nothing to concern yourself with. "


Male Alacritous Bralani Stalker 5/Umbral Blade 4

"Well Mal seemed unable to pass through that archway. Do we know why? Does it preclude the rest of us from doing the same?"


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Drisquar wrote:
"Well Mal seemed unable to pass through that archway. Do we know why? Does it preclude the rest of us from doing the same?"

Waiting on the spell craft result from Dapper.


Rocks fall, everyone dies

Oh, whoops. The result was buried in a spoiler tag on the last page.

Meredian:

There are two spells present on the archway leading out of this room—a minor preservation spell on the curtains, and a very strong conjuration (healing) spell that appears to form a barrier over the archway.

The healing spell appears to be some sort of unusual resurrection effect, forming a barrier that extends over the archway and into the stone itself. This barrier has a slight curve to it.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Going up to and examining the barrier.

"Hummm...."

"There are two spells present on the archway. One is a minor preservation spell on the curtains the other is a very strong healing that appears to form a barrier over the archway."

"The latter appears to be some sort of unusual resurrection effect, forming a barrier with a slight curve that extends over the archway and into the stone itself."


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Anaxian brought his wings around himself for a moment, then folded them again. As he did one of his badger like amalgam creatures sat before him. He sent it carefully toward the barrier to see if it effected it similarly.


Rocks fall, everyone dies

A hideous, fleshy badger-like creature emerges on the other side of the barrier, begins squealing in pain and scuttles off into the next room.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

The illithid grows impatient, not understanding the hesitation, and walks through the archway.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Anaxian sits down.

That creature was made out of a dozen rodents and a small dog. It should not be able to exist as a living thing. That spell is far more than a simple resurrection. Until it is no longer an issue, I shall remain here.


Rocks fall, everyone dies

Zhu Da tusha passes through, unharmed. I'll update the map when I get a chance (or more people have passed through).

Knowledge (Religion or Arcana) DC 15:

There's a good chance that the skull you're trying to retrieve may be somehow affected by the strange resurrection spell. You may need to find a way around it, or somehow test its limits, on the way back out.

Perception (DC 15):

The Summoner's Ghost is nowhere to be seen, although you did see him enter this room right before the rest of the party.

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