Agents of the Darklands: A Campaign for Monsters and Madmen

Game Master thunderbeard

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M Half-drow ghost summoner 7

"Iranaset, beware. For the drow, the surface elves are terrors of nightmares and enemies beyond redemption. Were Drisquar to fall into their clutches, he would be dead within a month under tortures he can barely imagine. Were you,... you would live out your natural life under those same tortures."

"We must find you a disguise, or a pair of shackles."


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1

"I would travel with the dragon if possible. We have complimentary skill sets. I can summon a very fast horse that will ride tirelessly. Though teleport is obviously faster. "


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

"I really don't know if I should feel flattered by the ghost description... anyway..."
She turns to Anaxian and Malefeasance.
"I guess I could try to carry you with me while I teleport. I'm not sure that I will manage that, there is a limit on how much I can bring with me, and it usually fails with individuals, but maybe someone in your conditions...
Unless you prefer to travel with the Diabolist, although I feel riding a horse in the darklands is usually less than practical.
You should probably not be part of the 'vanguard'. If for not other reason that you will arrive pretty late compared to most of us."

she turns her look at the whole party.
"So, is anyone willing to come with me or I'm too much chaos and strife for you to handle?" Says the succubus mildly amused.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Anaxian weighs about 4 pounds. I think it will work. :)

I am lighter than I look. Body weight is primarily liquid and organs. They were superfluous, so I removed them.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

"I like my organs."


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1
Illia- wrote:
"I like my organs."

"Overrated"


Lady Adrexa, the Red Queen of Escarra

"The patron of Lavosha's ruling house is Andirifkhu, the demon lord of traps and torture—or was, once upon a time. I believe the demon has long since chosen a new, more impressive house to favor in a far-off city, but a lack of many other nobles in the settlement of Lavosha has so far allowed Lady Mencara to hold power, despite the general paranoid murders of most of her relatives."

"I care little whether Lavosha stands or falls—it is a backwater place, prone to introspection and stagnation of the least useful kind. By the time you leave the palace, I suspect there may be little of value left in the entire place."

"Try not to leave with a drow army at your back, though; they can be persistent trackers and hold grudges for millennia."


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21
Anaxian wrote:
I am lighter than I look. Body weight is primarily liquid and organs. They were superfluous, so I removed them.

"You just don't have the ability to realize it anymore but trust me.

Now that you are traveling with a succubus you would have never renounced to organs and liquids"
Replies the succubus giggling.
She offers to Anaxian her forearm to perch upon.
"So, I think I will repeat the same plan. I'll go ahead and establish a place we can use as headquarters. By the time you all reach Lavosha we will have a place to stay and some more information."

Delyliath waits for any reply or question. then we teleport on near the farms.


M Half-drow ghost summoner 7

"I am happy to assist. If vengeance is indeed a dish best served cold, I have been preparing and chilling this dish for a millennium."


Female Half-Dragon Elf

"I suppose shackles will work. I'm already uncomfortable enough as it is in my own skin. I'm not too privy to putting on another." the elf cracks her knuckles, though it sounds like bones are snapping. She then holds out her arms to be bound. "While you're at it, I suppose I should say Delyliath has the right idea. I enjoyed a comfortable bed at that last town we visited."


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

With a graceful flap of his wings Anaxian accepts the offered perch and waits for teleportation.


M Half-drow ghost summoner 7

"I'm sure the succubus can bind you. She no doubt will enjoy it to a rather disturbing degree."


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Chuckling at the Ghost's comments, the Bralani replies "My incorporeal friend, clearly you have never bedded a Calistrian priestess, have you? Their mastery over pleasure is legendary, and I daresay the best of them could teach the succubi a thing or three. Especially since I have been with both" He says with a bit of a wicked grin flashed Delyl's way.


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

Delyliath Glares at Drisquar.
"And I bet the succubus you have been with would be able to prove you wrong. But if she did, you would be no more lively than your incorporeal friend by now.
But you are right, you should play with a Calistrian priestess instead.
We all can tell you are not man enough to sustain a real succubus for more than a minute anyway..."

The succubus disappears from sight, bringing Anaxian with her.

I want to teleport near the farms. distant enough to look at them without fear of being seen first.
I'll wait for Gm description
Also, Drisquar. You like living dangerously don't you? :P


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Delyliath finds Illia there, toweling off her hair, which is now vaguely back to its black color, still with tons of silver in it.

"Oh.. Uh.. Huh.. Weird that we'd both choose the same spot.. Eh?" Illia gives her best concealed terror smile.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Apparently Delyl forgot she was the Succubus who helped cause me to fall. Hence, we have likely been together.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I'm pretty sure she was taking it easy on you, if you're still living, which was her point.


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

Yeah it was actually my point.
If Delyliath was fully committed you would be dead by now.
And considering that she drains 1 level per turn and a turn is 6 seconds, you wouldn't last 1 minute before you die.


Rocks fall, everyone dies

Who, exactly, is teleporting to the city? I can either assume that everyone is going there at once, then splitting up (half the party searches the city for a base of operations, the other half investigates drow intrigues or palace security or goes shopping) or that some of the party is going at a slower pace, but let's respond with who's planning to do what.

A note on speed:
It is approximately 600 miles to Lavosha.
-At normal walking speeds, this is approximately one month of travel.
-Without sleeping, this is about 10 days.
-At the fast fly speed that the party's non-teleporters have, without sleeping, this is about a 5 days' journey.
-At Mal's Phantom Speed's running pace, it's about 3 days, but there's a river and forest to be crossed that might have some hostile encounters along the way. (This is the party's maximum speed without using bags of holding)
-At Drisquar's wind form speed (which is the actual maximum speed, if the party puts its undead in bags of holding), it's approximately 12 hours to the town.
-Assuming teleporters travel in increments of their maximum sight range, they can probably get there in several hours.


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1

Unless someone offers an alternative Mal will be riding his steed. Also, it's teleport without error they're casting. Effectively so long as they have at least vague description as to where they're going they can teleport there in one shot. It's a powerful ability.


M Half-drow ghost summoner 7
The Dapper GM wrote:
Who, exactly, is teleporting to the city? I can either assume that everyone is going there at once, then splitting up (half the party searches the city for a base of operations, the other half investigates drow intrigues or palace security or goes shopping) or that some of the party is going at a slower pace, but let's respond with who's planning to do what.

I figured I was in someone's bag of holding. For that matter, since I weigh literally nothing, I may be able to fit in one of the teleporters' laps. Whatever.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Yup, I was presuming Crimson had given us a description.

Also, anyone who asks Illia for a ride gets it, presuming they aren't too heavy.


Rocks fall, everyone dies

So, we have

-Illia-, Delyliath, Anaxian, TSG and possibly Shimsil teleporting straight to the city.

-Mal potentially riding over-land to the city.

-Not sure what Iranaset or Drisquar are doing.

Using bags of holding and Drisquar's wind walk ability, it's totally possible to get the whole party there at once. If one or two other characters also prefer to travel over land, I'll split the party and do travel encounters and city scouting separately.

I'd just like to know whether anyone else also wants to do traditional traveling, or else we'll skip that.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Eh, we're teleporting to the outskirts, just to get a look before going all in.


Female Half-Dragon Elf

Iranaset is hitching a ride with Mal


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

Shimsil goes where he is carried.


Rocks fall, everyone dies

Ah. Perhaps Drisquar and Shimsil are going with Mal and Iranaset too, then?


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1

My horse can carry two.


Rocks fall, everyone dies

Right, but Drisquar can fly as a cloud (and much of the rest of the party has some other form of movement about as fast as Mal's steed.

Anyway, I'll post city descriptions and travel encounters tomorrow, if I have the time.


Rocks fall, everyone dies

Been too busy to post anything lengthy for a bit! (sorry). Let's move the scene forward. I'll be split-posting in this thread; if that becomes a problem, I'll change it.

I'm assuming Drisquar and Shimsil travel with Mal and Iranaset, using wind form to scout ahead of the phantom horse or something like that. This would also balance the party split. If this is incorrect, we can change it retroactively.

Experience will be doubled for anything that happens while the party is split, to account for the fact that the party faces challenges twice as difficult as normal.

The Teleporters
-Delyliath
-Illia-
-Anaxian
-TSG

The farms of Lavosha are rather typical drow farms, albeit smaller and fewer in number. Built into the rock walls and smaller caves that line the north side of the city, they border Lavosha's caphorite mines, with many of the fungus beds built right into the walls of centuries-old depleted mineshafts.

To the east and west of the city, in part of the same large cavern that houses it, livestock can be seen herded sluggishly in droves, some pastured and some merely ambling near groups of huts.

Oh, what the heck, let's give some long-range perception checks.

Perception (DC 15):

From well out of sight range, you can still get a good look at the farm workers ambling around in the open during the day. They appear to be a fairly diverse group of elves, goblins, dwarves, gnomes, and some stranger creatures.

The city itself looks more like a mid-sized town, with relatively modest walls.

Perception (DC 20):

From well out of sight range, you can still get a good look at the farm workers ambling around in the open during the day. They appear to be a fairly diverse group of elves, goblins, dwarves, gnomes, captured surface creatures as well as some more exotic creatures, some of them furry or bat-like.

The city itself looks more like a mid-sized town, with relatively modest walls. Only the elves, and perhaps a few gnomes and dwarves, appear to head towards or come from the city proper. Some of the stranger creatures appear to be wearing chains.

Perception (DC 20) and Knowledge local or geography (DC 15):

From well out of sight range, you can still get a good look at the farm workers ambling around in the open during the day. They appear to be a fairly diverse group of elves, goblins, dwarves, gnomes, captured surface creatures as well as some more exotic creatures; you're able to spot a grimlock, several morlocks, and quite a few of what appear to be captured vegepygmies.

The city itself looks more like a mid-sized town, with relatively modest walls. Only the elves, and perhaps a few gnomes and dwarves, appear to head towards or come from the city proper. Some of the stranger creatures appear to be wearing chains.

None of these creatures would be so well-represented in a proper drow city. It seems likely that Lavosha's remoteness may have led to an increased acceptance of outsiders as well as a greater reliance on captured slaves of unusual species.

The Travelers
-Malfeasance
-Iranaset
-Drisquar
-Shimsil

The road to Lavosha is straightforward enough that a map is probably not necessary. While not all of it is proper, maintained roads (naturally), there are a number of occasionally-traveled trade routes you can follow, especially during the second half of the trip.

It is approximately 600 miles to Lavosha, and if Mal's horse hustles (which it can do indefinitely), you can travel 12 miles per hour, for 288 miles a day.

The first 300 miles pass through relatively nondescript craggy wasteland caverns, with the Stranger's suggested path taking you generally along dry river beds and canyon bottoms for smoother travel, although a fair bit of hill-scaling will also be necessary.

After passing through this wasteland, the path will come to a large river/lake nearly a mile wide; you can attempt to cross this river, or take a ~30 mile detour up the river to a small settlement with an established ford and possible ferry.

The last leg of the journey passes through about 200 miles of mushroom forest, some of it used as a hunting preserve for intrepid drow, before arriving within sight of the outskirts of Lavosha.

There will be some hostile creatures in these areas! You'll probably want to make some checks to avoid them—Survival, Perception, and Knowledge (local) will be helpful for the first area. I'll give Shimsil and Drisquar an ad hoc +5 on these checks due to the advantages of scouting ahead while invisible-ish.


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1

on an iPhone now. Will post my rolls this evening(US EST) or early tomorrow.


M Half-drow ghost summoner 7

Perception roll: 1d20 + 13 ⇒ (3) + 13 = 16 Eidolon Perception roll: 1d20 + 9 ⇒ (13) + 9 = 22
Knowledge (local): 10 + 717 = 727

"Someone should tell Iranaset about how the elves, in particular, are clothed and fettered, if she's to pass herself off as a house slave. Have we a method of long-range communication?"


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

That's an impressive Knowledge (local).

"I think I'll go Kolyarut again. Cloaked metal warrior fits in everywhere."


Rocks fall, everyone dies

I believe one of the teams probably has the mirror of sending, which would work as a communication device.


M Half-drow ghost summoner 7

Does the Mirror of Sending need a mate? I figured it was like a walkie-talkie....


Rocks fall, everyone dies

True, it's effectively a walkie-talkie. But with one, you can send a one-way message to one of the teleporters.


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1
Malefeasance Efescent wrote:
on an iPhone now. Will post my rolls this evening(US EST) or early tomorrow.

The rolls seem to be covered, so neverming.


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

perception: 1d20 + 15 + 5 ⇒ (5) + 15 + 5 = 25
survival: 1d20 + 15 + 5 ⇒ (20) + 15 + 5 = 40


Rocks fall, everyone dies

Good god, Shimsil, that survival roll is going to go pretty far.

The Travelers
Shimsil's street-rat instincts kick in, and as Drisquar scouts ahead, he's clearly able to find every location on the path that would be a good site for an ambush. Sure enough, he also spots signs of tracks and smothered campfires that suggest a large band of Morlock raiders waiting to ambush passersby, and is able to lead the rest of the group out of their sight.

This should be enough to get the travelers to the river. It's about a mile wide, with the cavern ceiling high overhead, and there should be plenty of ways you can cross it—pick one as a group, I suppose, and I'll let you know what happens.

The Teleporters
Anything you guys want to do while you're in town? You've got about a day to investigate, scheme, etc. if we're keeping the timelines matched up.


Rocks fall, everyone dies

(and if any of the travelers want to roll things ahead of time, once you cross the river it will be Perception, Survival, and Knowledge (nature) to scout the forest for threats).


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

yeah, it's always nice when the GM calls for skills i actually maxed. especially on a nat 20


Male Alacritous Bralani Stalker 5/Umbral Blade 4

I'm out at the moment, but do you need all three skills to search for threats?


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Perception: 1d20 + 21 ⇒ (7) + 21 = 28

Anaxian is just keeping quiet and paying attention for now. He's letting the ladies take point on this. Once we have a base he'll get started.


Rocks fall, everyone dies

Any one should be fine, whichever is highest I suppose.


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1
The Dapper GM wrote:
(and if any of the travelers want to roll things ahead of time, once you cross the river it will be Perception, Survival, and Knowledge (nature) to scout the forest for threats).

Percep

Mal 1d20 + 18 ⇒ (17) + 18 = 35
Kodo 1d20 + 9 ⇒ (11) + 9 = 20
Podo 1d20 + 10 ⇒ (16) + 10 = 26

Survival

Kodo 1d20 + 9 ⇒ (2) + 9 = 11


Female Half-Dragon Elf

Perception: 1d20 + 11 ⇒ (16) + 11 = 27
Survival: 1d20 - 2 ⇒ (20) - 2 = 18

"I can just fly across." says the half-dragon, stretching her wings and popping long unused joints. "I could probably carry you Mal, you don't look that heavy."


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

perception: 1d20 + 20 ⇒ (17) + 20 = 37
"Well.. time to see what we are getting ourselves into.
I'm going to gather some intelligence"

Delilyath slowly approaches the farms looking for an Isolated individual, probably a slave, who she could charm and ask questions, possibly with the help of detect thoughts.
She want to ask about who is worshiped here in Lavosha, how many drow and how many slaves there are, and any latest event.


M Half-drow ghost summoner 7

The ghost drifts along imperceptibly behind Delyliath. Taking 10 yields a 24 Stealth check


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Anaxian remains quietly perched on the succubus' shoulder, his scale pattern slowly rippling to take on a more classically fiendish appearance. By the time he was finished he looked like a tiny hellfire wyrm.


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1
Iranaset Maior wrote:

[dice=Perception]1d20 + 11

[dice=Survival]1d20 - 2

"I can just fly across." says the half-dragon, stretching her wings and popping long unused joints. "I could probably carry you Mal, you don't look that heavy."

"That's acceptable if you think you can do it. "

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