
Victor "Vic" Lofliss |

Round 2, Blessed, Sneak Att
Vic fires his longbow at the one Cass engaged in melee, then moves away again.
LB Att: 1d20 + 5 + 1d4 ⇒ (16) + 5 + (3) = 24
LB Dam: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (2) = 11

*Skyreaver |

"Stick beats rock"
Skyreaver whispers to her club and tiny motes of light fly into it. She then strides forward and hits the closest one.
Attack Roll: 1d20 + 4 ⇒ (17) + 4 = 21
Damage Roll: 1d8 + 2 ⇒ (3) + 2 = 5

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Init[
Skyreaver from Round 1
Cass
Vic
Magmins
Skyreaver <<Here<<
Raina
Skyreaver pounds one of the Magmin with her club 1-A: 1d2 ⇒ 2, sending chunks of steaming magma flying.
Cass swings but misses
Vic backs up firing his longbow at the one Cass is swinging at (A), and even without the use of magical arrows he takes the head right off. It teeters for a moment before exploding in a shower of burning rock. Cass and Skyreaver, take fire: 2d6 ⇒ (1, 6) = 7 fire dmg, DC 11 Dex save for 1/2. Everyone else is keeping to ranged so should be fine.
A: 9dmg - down.
B: 7dmg
Party up, it's obvious the last one is down to it's last legs, if anyone posts up before Cass and Skyreaver and finish it off, I'll assume those two have backed off/dived for cover to avoid further explosion damage

Cass Darkstone |

Round 3 Cass
Dex Save: 1d20 + 1 ⇒ (7) + 1 = 8
Not being nimble Cass is stuck by a shower of buring rock.
Backing up a step Cass prays for Sacred Flame to strike the creature if it is still standing.
Sacred Flame: 1d8 ⇒ 6 vs Dex

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Dex Save: 1d20 + 4 ⇒ (12) + 4 = 16
The creature nimbly moves out of the way of the Sacred flame called down upon it.

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Con Save: 1d20 + 3 ⇒ (3) + 3 = 6
Raina freezes the creature and the rest of the team move out of the way as it starts to steam and finally shatters in splintered steaming rock in the area around it.
Battle over
The door you came in by still appears to be locked however
The books do not appear to have further magic upon them. The two closed books appear to be somewhat abysmal poetry, presumably left there as a lure to trigger the trap.
The spellbook now opens and does seem to be a wizards spellbook.

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You search around, but are unable to locate any way of opening the secret door.

Raina Kai |

Maybe it's magical?
Raina gets out her wand of detect magic and inspects the room.
(Hoping to grant Vic advantage)

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The wand detects a magical aura on the door you entered by (which swung shut upon disturbing the books and has remained closed), there is also a faint aura running through the walls of the tower, which at a guess is all that's keeping the tower from collapsing.
The secret door mechanism doesn't radiate magic, but there is a disruption in the faint magic in the wall to give you a rough area to work in.
It's a stretch but I'll allow it: anyone can get advantage on the Investigation (DC20) check now you know where to search. Alternatively a DC 20 Strength check can force the door open, you can gain advantage if you have something to get some leverage (a crowbar or similar)

Raina Kai |

With the magic to help, Raina looks for the hidden mechanism.
Investigate Adv: 1d20 + 1 ⇒ (6) + 1 = 71d20 + 1 ⇒ (9) + 1 = 10
Argh! Why is thing so hard to find?
She tries pushing on the door out of frustration.
Strength: 1d20 - 1 ⇒ (13) - 1 = 12
Oh! I have an idea!
She wild shapes into a riding horse (CR 1/8, STR 16) and tries to kick in the door.
Strength: 1d20 + 3 ⇒ (18) + 3 = 21
Horse-Raina whinnies.

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Turning into a horse and turning around a powerful kick from your back legs splinters the lock and pushes the door open.
Inside appears to be a hidden vault. Though it appears that most of it's contents have been taken, or spent while the tower was still active.
Gathering up what's there you find 200gp in various coins and gemstones. There is a large chest that looks like it is designed to hold books and scrolls, but it is empty.
There were conventional doors in the previous room as well... I'm going to assume you want to go that way once you've retrieved the gold.
Both doors from the laboratory enter into the same room. Which appears to be a library, on the right side of the room is a large desk, and on the left the remains of leather chairs. Behind the desk sits a gaunt humanoid in tattered clothing with four skeletons standing silent vigil behind it.
The gaunt humanoid looks up at you.
Since this has dragged, and if you were playing in RL you'd have some idea of how much time of the session was left, I'm not going to feel guilty about telling you this is the final room/encounter, so feel free to let loose

Raina Kai |

How close are they from each other? In other words, how many can I fit in a Thunderwave (15' cube)?

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Map updated..
Initiative Count:
Skyreaver: 1d20 + 3 ⇒ (9) + 3 = 12
Vic: 1d20 + 3 ⇒ (5) + 3 = 8
Raina: 1d20 + 2 ⇒ (3) + 2 = 5
Cass: 1d20 + 1 ⇒ (2) + 1 = 3
Enemies: 1d20 + 2 ⇒ (5) + 2 = 7
Round 1
Skyreaver <<HERE<<
Vic
Enemies
Raina
Cass
Skyreaver and Vic up first.

*Skyreaver |

Skyreaver will draw and whisper to some rocks then throw one at the closest enemy.
Attack Roll: 1d20 + 4 ⇒ (8) + 4 = 12
Damage Roll: 1d6 + 2 ⇒ (6) + 2 = 8

Raina Kai |

Raina is going to cast Thunderwave using a 2nd level spell slot, trying to capture as many enemies as she can.
DC 13 Con save. Fail: 3d8 ⇒ (1, 3, 7) = 11 thunder damage and pushed back 10 feet. Success: half damage, no push.
Based on the current map, I can target the gaunt humanoid and three skeletons.

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Since the Librarian hasn't acted yet, and is still sat at his desk, I'll let you have advantage on that roll (same for Vic, if he targets the Librarian, the Skeletons behind it are already standing).
Rolling for advantage to keep things moving...
Advantage: 1d20 + 4 ⇒ (20) + 4 = 24 Crit dmg: 1d6 ⇒ 6 Well, that was certainly better than your other roll - 14 dmg
Skyreaver's stone hits the creature square in the face before it even finishes registering your presence.

Victor "Vic" Lofliss |

Round 1, Advantage, Sneak Att
Voc fires at the librarian at the desk, then ducks back outside the room.
LB Att: 1d20 + 5 ⇒ (2) + 5 = 7
LB Att Adv: 1d20 + 5 ⇒ (15) + 5 = 20
LB Dam: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (5) = 13

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Vic shoots neatly into the creature's shoulder joint, further wounding it, though it reacts less than you would have expected a living creature to do Resistance vs nonmagical physical attacks
The skeletons surge forwards, swords in hand, except *Red* which wields a cleaver
Attack (Skyreaver): 1d20 + 4 ⇒ (9) + 4 = 13 dmg: 1d6 + 2 ⇒ (3) + 2 = 5 (Miss)
Attack (Raina): 1d20 + 4 ⇒ (12) + 4 = 16 dmg: 1d6 + 2 ⇒ (6) + 2 = 8 (Hit - 8dmg)
Attack (Cass): 1d20 + 4 ⇒ (17) + 4 = 21 dmg: 1d6 + 2 ⇒ (2) + 2 = 4 (Hit - 4dmg)
The librarian gets to its feet and stalks around the back of Skeletons drawing its sword and examining you each in turn as if picking a suitable target.
Raina then blasts the creatures ahead of her with a Thunderwave; blasting three of the skeletons and the one with the butcher's cleaver is blown clean away into the bookshelves which promptly collapse atop it. It does not get back up.
ConSave (Pink): 1d20 + 4 ⇒ (19) + 4 = 23
ConSave (Blue): 1d20 + 4 ⇒ (16) + 4 = 20
ConSave (Red): 1d20 + 4 ⇒ (7) + 4 = 11
ConSave (Librarian): 1d20 + 5 ⇒ (10) + 5 = 15
Cass up next, Skyreaver and Vic also go before the enemies.
Initiative Track
Skyreaver *DONE*
Vic *DONE*
Enemies *DONE*
Raina *DONE*
Cass <<HERE<<
Damage Track
"Librarian" = 27dmg
Pink = 6
Blue = 6

Cass Darkstone |

Seeing the "librarian" stand Cass calls for Sacred Flame t burn his foe.
Guiding Bolt Hit: 1d8 ⇒ 6 Dex Save

Victor "Vic" Lofliss |

[ooc]Round 2, Ready an att action until ally within 5 feet of an enemy, Sneak Attack[/dice]
Vic awaits a clear opening and fires before ducking back around the corner.
LB Att: 1d20 + 5 ⇒ (6) + 5 = 11
LB Dam: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (5) = 13

Raina Kai |

Round 2
Raina moves into position to hit as many enemies as she can, blasting another 2nd level Thunderwave.
DC 13 Con Save or take 3d8 ⇒ (3, 6, 6) = 15 thunder damage and get pushed back ten feet. Half as much damage and no push on success.

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Cass calls down divine light Save: 1d20 + 4 ⇒ (10) + 4 = 14 but the creature ducks aside I'm assuming that's Sacred Flame, not Guiding Bolt as you've written both, but Guiding Bolt needs an attack roll not a save
Skyreaver falls back and hurls another stone dropping one the Skeletons
Skyreaver's currently engaged by an enemy, need to either back up down the corridor or take a disadvantage on that roll - assuming she's stepping back for now... Opprtunity Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Miss
Vic fires at the Skeleton engaged with Cass, but his arrow goes wide.
The remaining skeletons martial their efforts against their targets
Attack(Raina): 1d20 + 4 ⇒ (14) + 4 = 18 dmg: 1d6 + 2 ⇒ (5) + 2 = 7 Hit for 7
Attack(Cass): 1d20 + 4 ⇒ (2) + 4 = 6 dmg: 1d6 + 2 ⇒ (1) + 2 = 3
One of them finding a weak spot in Raina's defences
The librarian stalks towards Cass, it's hand swirling with dark energy as it tries to strike from two directions, though with little effect
touch: 1d20 + 4 ⇒ (13) + 4 = 17 dmg: 1d6 + 2 ⇒ (1) + 2 = 3 Miss
Sword: 1d20 + 4 ⇒ (11) + 4 = 15 dmg: 1d8 + 2 ⇒ (3) + 2 = 5 Miss
Raina lets loose another thunderous clap;
SaveBlue: 1d20 + 4 ⇒ (20) + 4 = 24
SaveGreen: 1d20 + 4 ⇒ (6) + 4 = 10
Librarian: 1d20 + 5 ⇒ (13) + 5 = 18
Pounding what's left of the two skeletons to bones and eliciting an angry hiss from the Librarian as in addition to the damage caused from the spell, the shelves beside him throw their contents around.
Only the Librarian left now, and he looks badly beaten - Cass Skyreaver and Vic remaining.
Initiative Track Round 2
Skyreaver *DONE*
Vic *DONE*
Enemies *DONE*
Raina *DONE*
Cass <<HERE<<
Round 3
Skyreaver
Vic
Damage Track
"Librarian" = 35dmg

Cass Darkstone |

Round 2
Frustrated by the constant failure of Sacrad Flame Cass steps back and summons his most powerful spell, Guiding Bolt.
Guiding Bolt: 1d20 + 4 ⇒ (2) + 4 = 6
Guiding Bold Damage: 4d6 ⇒ (2, 2, 6, 1) = 11
Balls.

Raina Kai |

Round 3 (if possible)
Raina will bonus action cast Shillelagh, and attack with her oar:
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

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With nothing left to distract them from the final creature, the party easily bring it down.
A thorough search of the room finds many books, some are too badly damaged to transport, but there are many salvageable books on history, religious tracts and magical theory. Many of which are in unrecognisable languages.
There is also a relatively easy to find secret door leading back to the stairwell (so you don't have to worry about the wizard locked door).
Retrieving the storage chest from the secret 'treasure' room you can load it up and haul it back across the swamp.
Returning back to Parnast Hsing rewards you with the promised 150gp
Reward Summary
Experience:
Party: 1100 / 4 = 275
Individual: 325
Total Each: 600
Treasure:
410 in gold/gems etc (this includes the diamond paperweight and jet, not sure if you were excluding those and letting Vic have them?)
Consumables:
Spell Scroll of Tongues
Spell Scroll of Lesser Restoration
Permanent Magic Item:
Wand of Webs
7 charges use an action to expend a charge to cast Web spell (save DC 15). Wand regains 1d6+1 charges daily at dawn, if last charge is expended the wand crumbles of a roll of a 1 on a d20.
Downtime
5 Days

Raina Kai |

Raina already has one permanent magic item, so anyone with fewer has a higher claim to it than she does.
As for the scrolls, she'll take either one or both if no one else wants them. I'm OK with getting no magic items if you all want to keep them. :)

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As a note the wand of web requires attunement by a spellcaster, which only really rules out Vic (who can still request it - he may want to trade it later, or loan it out during sessions).
Spell Scrolls can only be used by a character with the spell on their spell list. So Cass is the only one who can use Tongues (since it's not on the Druid list), while any of you Clerics/Druids can use Lesser Restoration
There's no provision for selling magic items (unless I've missed it), though you can trade them with other players (this always requires an exchange of one item for another and 15 days of downtime unless you trade while in the same session).

*Skyreaver |

I'll pass on the wand cause it's not on my list. I would like to take the scroll of lesser restoration, because I believe that it is on my list.

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As noted above the wand is usable by any spellcaster. Only the scrolls are tied to your spell list.

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Sent out to Cass and Vic, did I send to Raina and Skyreaver last time or did you fill out yourselves? Don't seem to have a copy of prior sheets for you two (but I might have done those ones on my laptop for some reason...)
Also forgot to mention you each gain 1 Rep.

Raina Kai |

I didn't get a sheet last time, but I've been keeping track of it myself on my Character sheet.
I would like to have a copy, though.
Here's my current: link

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Sorry was RL game night last night. Will get Raina and Skyreaver sorted tonight.

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Deactivated campaign, feel free to PM me if there's any further issues with sheets etc.