Adventurer's League 5E : Beneath the Fetid Chelimber (DDAL05-06) (Inactive)

Game Master spinningdice


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Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Round 2, Blessed, Sneak Att

Vic fires his longbow at the one Cass engaged in melee, then moves away again.

LB Att: 1d20 + 5 + 1d4 ⇒ (16) + 5 + (3) = 24
LB Dam: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (2) = 11


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Don't forget, Sky hasn't gone yet.


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

"Stick beats rock"

Skyreaver whispers to her club and tiny motes of light fly into it. She then strides forward and hits the closest one.

Attack Roll: 1d20 + 4 ⇒ (17) + 4 = 21
Damage Roll: 1d8 + 2 ⇒ (3) + 2 = 5

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Init[
Skyreaver from Round 1


Cass
Vic
Magmins
Skyreaver <<Here<<
Raina

Skyreaver pounds one of the Magmin with her club 1-A: 1d2 ⇒ 2, sending chunks of steaming magma flying.

Cass swings but misses

Vic backs up firing his longbow at the one Cass is swinging at (A), and even without the use of magical arrows he takes the head right off. It teeters for a moment before exploding in a shower of burning rock. Cass and Skyreaver, take fire: 2d6 ⇒ (1, 6) = 7 fire dmg, DC 11 Dex save for 1/2. Everyone else is keeping to ranged so should be fine.

A: 9dmg - down.

B: 7dmg

Party up, it's obvious the last one is down to it's last legs, if anyone posts up before Cass and Skyreaver and finish it off, I'll assume those two have backed off/dived for cover to avoid further explosion damage


M Mountain Dwarf / Cleric 2 / Spells 1st-3 / Spell DC12 / HP 8/15 / AC 18 / Init +1 / Saves S2, D1, C1, I0, W4, Ch3 / Pass Perc 12 / Status: Normal / Insp: No Cleric 1 / Init +1 / Spell Attack +4

Round 3 Cass

Dex Save: 1d20 + 1 ⇒ (7) + 1 = 8

Not being nimble Cass is stuck by a shower of buring rock.

Backing up a step Cass prays for Sacred Flame to strike the creature if it is still standing.

Sacred Flame: 1d8 ⇒ 6 vs Dex

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Dex Save: 1d20 + 4 ⇒ (12) + 4 = 16
The creature nimbly moves out of the way of the Sacred flame called down upon it.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Raina casts Frostbite on it.

DC 13 Con Save or take 1d6 ⇒ 3 cold damage.

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Con Save: 1d20 + 3 ⇒ (3) + 3 = 6

Raina freezes the creature and the rest of the team move out of the way as it starts to steam and finally shatters in splintered steaming rock in the area around it.

Battle over

The door you came in by still appears to be locked however

The books do not appear to have further magic upon them. The two closed books appear to be somewhat abysmal poetry, presumably left there as a lure to trigger the trap.

The spellbook now opens and does seem to be a wizards spellbook.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Vic approaches,the secret door and investigatez it to determine how it can be opened.

Investigation: 1d20 + 3 ⇒ (9) + 3 = 12

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You search around, but are unable to locate any way of opening the secret door.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Maybe it's magical?

Raina gets out her wand of detect magic and inspects the room.

(Hoping to grant Vic advantage)

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The wand detects a magical aura on the door you entered by (which swung shut upon disturbing the books and has remained closed), there is also a faint aura running through the walls of the tower, which at a guess is all that's keeping the tower from collapsing.

The secret door mechanism doesn't radiate magic, but there is a disruption in the faint magic in the wall to give you a rough area to work in.

It's a stretch but I'll allow it: anyone can get advantage on the Investigation (DC20) check now you know where to search. Alternatively a DC 20 Strength check can force the door open, you can gain advantage if you have something to get some leverage (a crowbar or similar)


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

With the magic to help, Raina looks for the hidden mechanism.

Investigate Adv: 1d20 + 1 ⇒ (6) + 1 = 71d20 + 1 ⇒ (9) + 1 = 10

Argh! Why is thing so hard to find?

She tries pushing on the door out of frustration.

Strength: 1d20 - 1 ⇒ (13) - 1 = 12

Oh! I have an idea!

She wild shapes into a riding horse (CR 1/8, STR 16) and tries to kick in the door.

Strength: 1d20 + 3 ⇒ (18) + 3 = 21

Horse-Raina whinnies.

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Turning into a horse and turning around a powerful kick from your back legs splinters the lock and pushes the door open.

Inside appears to be a hidden vault. Though it appears that most of it's contents have been taken, or spent while the tower was still active.

Gathering up what's there you find 200gp in various coins and gemstones. There is a large chest that looks like it is designed to hold books and scrolls, but it is empty.

There were conventional doors in the previous room as well... I'm going to assume you want to go that way once you've retrieved the gold.

Both doors from the laboratory enter into the same room. Which appears to be a library, on the right side of the room is a large desk, and on the left the remains of leather chairs. Behind the desk sits a gaunt humanoid in tattered clothing with four skeletons standing silent vigil behind it.

The gaunt humanoid looks up at you.

Since this has dragged, and if you were playing in RL you'd have some idea of how much time of the session was left, I'm not going to feel guilty about telling you this is the final room/encounter, so feel free to let loose


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Investigation Adv: 1d20 + 3 ⇒ (12) + 3 = 15


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

How close are they from each other? In other words, how many can I fit in a Thunderwave (15' cube)?

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Map updated..

Initiative Count:
Skyreaver: 1d20 + 3 ⇒ (9) + 3 = 12
Vic: 1d20 + 3 ⇒ (5) + 3 = 8
Raina: 1d20 + 2 ⇒ (3) + 2 = 5
Cass: 1d20 + 1 ⇒ (2) + 1 = 3

Enemies: 1d20 + 2 ⇒ (5) + 2 = 7

Round 1
Skyreaver <<HERE<<
Vic
Enemies
Raina
Cass

Skyreaver and Vic up first.


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

Skyreaver will draw and whisper to some rocks then throw one at the closest enemy.

Attack Roll: 1d20 + 4 ⇒ (8) + 4 = 12
Damage Roll: 1d6 + 2 ⇒ (6) + 2 = 8


M Mountain Dwarf / Cleric 2 / Spells 1st-3 / Spell DC12 / HP 8/15 / AC 18 / Init +1 / Saves S2, D1, C1, I0, W4, Ch3 / Pass Perc 12 / Status: Normal / Insp: No Cleric 1 / Init +1 / Spell Attack +4

Judging by the imitative roll Cass was clearly distracted by something shiny.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Raina is going to cast Thunderwave using a 2nd level spell slot, trying to capture as many enemies as she can.

DC 13 Con save. Fail: 3d8 ⇒ (1, 3, 7) = 11 thunder damage and pushed back 10 feet. Success: half damage, no push.

Based on the current map, I can target the gaunt humanoid and three skeletons.

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Since the Librarian hasn't acted yet, and is still sat at his desk, I'll let you have advantage on that roll (same for Vic, if he targets the Librarian, the Skeletons behind it are already standing).
Rolling for advantage to keep things moving...
Advantage: 1d20 + 4 ⇒ (20) + 4 = 24 Crit dmg: 1d6 ⇒ 6 Well, that was certainly better than your other roll - 14 dmg

Skyreaver's stone hits the creature square in the face before it even finishes registering your presence.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Round 1, Advantage, Sneak Att

Voc fires at the librarian at the desk, then ducks back outside the room.

LB Att: 1d20 + 5 ⇒ (2) + 5 = 7
LB Att Adv: 1d20 + 5 ⇒ (15) + 5 = 20
LB Dam: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (5) = 13

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Vic shoots neatly into the creature's shoulder joint, further wounding it, though it reacts less than you would have expected a living creature to do Resistance vs nonmagical physical attacks

The skeletons surge forwards, swords in hand, except *Red* which wields a cleaver

Attack (Skyreaver): 1d20 + 4 ⇒ (9) + 4 = 13 dmg: 1d6 + 2 ⇒ (3) + 2 = 5 (Miss)
Attack (Raina): 1d20 + 4 ⇒ (12) + 4 = 16 dmg: 1d6 + 2 ⇒ (6) + 2 = 8 (Hit - 8dmg)
Attack (Cass): 1d20 + 4 ⇒ (17) + 4 = 21 dmg: 1d6 + 2 ⇒ (2) + 2 = 4 (Hit - 4dmg)

The librarian gets to its feet and stalks around the back of Skeletons drawing its sword and examining you each in turn as if picking a suitable target.

Raina then blasts the creatures ahead of her with a Thunderwave; blasting three of the skeletons and the one with the butcher's cleaver is blown clean away into the bookshelves which promptly collapse atop it. It does not get back up.

ConSave (Pink): 1d20 + 4 ⇒ (19) + 4 = 23
ConSave (Blue): 1d20 + 4 ⇒ (16) + 4 = 20
ConSave (Red): 1d20 + 4 ⇒ (7) + 4 = 11
ConSave (Librarian): 1d20 + 5 ⇒ (10) + 5 = 15

Cass up next, Skyreaver and Vic also go before the enemies.

Initiative Track
Skyreaver *DONE*
Vic *DONE*
Enemies *DONE*
Raina *DONE*
Cass <<HERE<<

Damage Track

"Librarian" = 27dmg
Pink = 6
Blue = 6


M Mountain Dwarf / Cleric 2 / Spells 1st-3 / Spell DC12 / HP 8/15 / AC 18 / Init +1 / Saves S2, D1, C1, I0, W4, Ch3 / Pass Perc 12 / Status: Normal / Insp: No Cleric 1 / Init +1 / Spell Attack +4

Seeing the "librarian" stand Cass calls for Sacred Flame t burn his foe.

Guiding Bolt Hit: 1d8 ⇒ 6 Dex Save


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

[ooc]Round 2, Ready an att action until ally within 5 feet of an enemy, Sneak Attack[/dice]

Vic awaits a clear opening and fires before ducking back around the corner.

LB Att: 1d20 + 5 ⇒ (6) + 5 = 11
LB Dam: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (5) = 13


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Round 2

Raina moves into position to hit as many enemies as she can, blasting another 2nd level Thunderwave.

DC 13 Con Save or take 3d8 ⇒ (3, 6, 6) = 15 thunder damage and get pushed back ten feet. Half as much damage and no push on success.


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

Skyreaver will again throw a stone at the enemy.

Attack Roll: 1d20 + 4 ⇒ (17) + 4 = 21
Damage Roll: 1d6 + 2 ⇒ (1) + 2 = 3

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Cass calls down divine light Save: 1d20 + 4 ⇒ (10) + 4 = 14 but the creature ducks aside I'm assuming that's Sacred Flame, not Guiding Bolt as you've written both, but Guiding Bolt needs an attack roll not a save

Skyreaver falls back and hurls another stone dropping one the Skeletons
Skyreaver's currently engaged by an enemy, need to either back up down the corridor or take a disadvantage on that roll - assuming she's stepping back for now... Opprtunity Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Miss

Vic fires at the Skeleton engaged with Cass, but his arrow goes wide.

The remaining skeletons martial their efforts against their targets
Attack(Raina): 1d20 + 4 ⇒ (14) + 4 = 18 dmg: 1d6 + 2 ⇒ (5) + 2 = 7 Hit for 7
Attack(Cass): 1d20 + 4 ⇒ (2) + 4 = 6 dmg: 1d6 + 2 ⇒ (1) + 2 = 3
One of them finding a weak spot in Raina's defences

The librarian stalks towards Cass, it's hand swirling with dark energy as it tries to strike from two directions, though with little effect
touch: 1d20 + 4 ⇒ (13) + 4 = 17 dmg: 1d6 + 2 ⇒ (1) + 2 = 3 Miss
Sword: 1d20 + 4 ⇒ (11) + 4 = 15 dmg: 1d8 + 2 ⇒ (3) + 2 = 5 Miss

Raina lets loose another thunderous clap;
SaveBlue: 1d20 + 4 ⇒ (20) + 4 = 24
SaveGreen: 1d20 + 4 ⇒ (6) + 4 = 10
Librarian: 1d20 + 5 ⇒ (13) + 5 = 18
Pounding what's left of the two skeletons to bones and eliciting an angry hiss from the Librarian as in addition to the damage caused from the spell, the shelves beside him throw their contents around.

Only the Librarian left now, and he looks badly beaten - Cass Skyreaver and Vic remaining.

Initiative Track Round 2
Skyreaver *DONE*
Vic *DONE*
Enemies *DONE*
Raina *DONE*
Cass <<HERE<<

Round 3
Skyreaver
Vic

Damage Track

"Librarian" = 35dmg


M Mountain Dwarf / Cleric 2 / Spells 1st-3 / Spell DC12 / HP 8/15 / AC 18 / Init +1 / Saves S2, D1, C1, I0, W4, Ch3 / Pass Perc 12 / Status: Normal / Insp: No Cleric 1 / Init +1 / Spell Attack +4

Round 2

Frustrated by the constant failure of Sacrad Flame Cass steps back and summons his most powerful spell, Guiding Bolt.

Guiding Bolt: 1d20 + 4 ⇒ (2) + 4 = 6
Guiding Bold Damage: 4d6 ⇒ (2, 2, 6, 1) = 11

Balls.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Round 3 (if possible)

Raina will bonus action cast Shillelagh, and attack with her oar:

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

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With nothing left to distract them from the final creature, the party easily bring it down.

A thorough search of the room finds many books, some are too badly damaged to transport, but there are many salvageable books on history, religious tracts and magical theory. Many of which are in unrecognisable languages.

There is also a relatively easy to find secret door leading back to the stairwell (so you don't have to worry about the wizard locked door).

Retrieving the storage chest from the secret 'treasure' room you can load it up and haul it back across the swamp.

Returning back to Parnast Hsing rewards you with the promised 150gp

Reward Summary

Experience:
Party: 1100 / 4 = 275
Individual: 325

Total Each: 600

Treasure:
410 in gold/gems etc (this includes the diamond paperweight and jet, not sure if you were excluding those and letting Vic have them?)

Consumables:
Spell Scroll of Tongues
Spell Scroll of Lesser Restoration

Permanent Magic Item:
Wand of Webs
7 charges use an action to expend a charge to cast Web spell (save DC 15). Wand regains 1d6+1 charges daily at dawn, if last charge is expended the wand crumbles of a roll of a 1 on a d20.

Downtime
5 Days


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Raina already has one permanent magic item, so anyone with fewer has a higher claim to it than she does.

As for the scrolls, she'll take either one or both if no one else wants them. I'm OK with getting no magic items if you all want to keep them. :)

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As a note the wand of web requires attunement by a spellcaster, which only really rules out Vic (who can still request it - he may want to trade it later, or loan it out during sessions).

Spell Scrolls can only be used by a character with the spell on their spell list. So Cass is the only one who can use Tongues (since it's not on the Druid list), while any of you Clerics/Druids can use Lesser Restoration

There's no provision for selling magic items (unless I've missed it), though you can trade them with other players (this always requires an exchange of one item for another and 15 days of downtime unless you trade while in the same session).


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

I'll pass on the wand cause it's not on my list. I would like to take the scroll of lesser restoration, because I believe that it is on my list.

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As noted above the wand is usable by any spellcaster. Only the scrolls are tied to your spell list.


M Mountain Dwarf / Cleric 2 / Spells 1st-3 / Spell DC12 / HP 8/15 / AC 18 / Init +1 / Saves S2, D1, C1, I0, W4, Ch3 / Pass Perc 12 / Status: Normal / Insp: No Cleric 1 / Init +1 / Spell Attack +4

I am happy with the gold and the XP no need for the loot.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

I'll take the wand only if no one else wants it.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Just thd gold and loot for me!


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

OK. I guess I got the scroll of tongues and the wand - unless Sky wants them.


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

Nah, I'm good.

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Sent out to Cass and Vic, did I send to Raina and Skyreaver last time or did you fill out yourselves? Don't seem to have a copy of prior sheets for you two (but I might have done those ones on my laptop for some reason...)

Also forgot to mention you each gain 1 Rep.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Thanks, got it!


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

I didn't get a sheet for last time. I'll get a running total put up on my character tonight.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

I didn't get a sheet last time, but I've been keeping track of it myself on my Character sheet.

I would like to have a copy, though.

Here's my current: link


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

I've posted my first game's log sheet entries in my alt.

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Sorry was RL game night last night. Will get Raina and Skyreaver sorted tonight.

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Sent to Skyreaver, updated Raina's copy (hopefully, if that worked).


M Mountain Dwarf / Cleric 2 / Spells 1st-3 / Spell DC12 / HP 8/15 / AC 18 / Init +1 / Saves S2, D1, C1, I0, W4, Ch3 / Pass Perc 12 / Status: Normal / Insp: No Cleric 1 / Init +1 / Spell Attack +4

I received mine, thank you very much.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Worked on my end! Thank you!

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Deactivated campaign, feel free to PM me if there's any further issues with sheets etc.

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