A Rise With A Difference

Game Master Dabbler


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Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

Q17

"Yes lets leave then. We can deal with monsters on way out. We need to take the witch out first."


Female Human (Varisian) Wilder 6 {HP 53/53; AC 20, T 15, FF 15; F+6 R+5 W+8; Init+3 Perc+14} {Effects: Psionic Focus}

R17, please


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

Gornak will be up front with Vaclav.


Thanadros:
You think you saw a flicker of movement around W-13.


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

"Hmmm, I see something moving over there..." Thanadros points with his bow. Towards W13


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

"Keep an eye on it. We'll close and jam the doors behind us and come back after we've dealt with Nualia."

Back to M8 via K14?


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

Thanadros knocks an arrow as they back out of the room, ready to fire if something hostile jumps out.


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

"Uh, I don't see anything, but I'm with you -- let's get out of here."

Gornak retreats as well, keeping an eye out for the mystery monster.


Female Human (Varisian) Wilder 6 {HP 53/53; AC 20, T 15, FF 15; F+6 R+5 W+8; Init+3 Perc+14} {Effects: Psionic Focus}

Aylmora has no problem with retreating back to M8 via K14.


You retreat without incident. Back in the large room, you face the three doors again. The former harem now contains Gob and his small goblin proto-tribe. The centre door hangs open, revealing a passageway that turns west. The third door has not been explored.


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

"Try the door shall we?"


Male Blue; Humanoid (goblinoid, psionic) Nomad 3 (from Psionics Unleashed)/Witch 2

back as much as possible. Forgive syntax errors. Maps sometimes don't load on cell either.

Gob spent a while pacifying and encouraging the goblins, and relishing the ego stroking that one such as he has never experienced in life. Confident the goblins are friendly toward him, he recognizes the need to keep them separate from the human party and any other captives that may be about. He tells them all to bring all the food storea to the harem room and hold down there, until he gets back. He encourages them to take shifts guarding, scouting, and reveling; play is important in life he explains.

So, what did you all find? What's the plan?

i read all the posts since i was gone so you can meta catch me up if you like. Assume gob spends time talking to goblins and fellow pcs to get everyone on allied footing if possible.


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

"There's some dead bodies and something moving down one of those passages, but we left it for now."

Gornak opens the remaining door.


NP mate, we will take things as they go.

The door opens to a small room, ten feet by ten, lined with small cages. Inside each cage is a small mound of straw.

Gob:
Goblins are permanently hungry, they will likely eat a lot of the food stores, but the agree to do as commanded.

You recognise the room, though: it is a goblin nursery. Goblins raise their young by treating them cruelly from the start. Not many survive, and you would guess that Ripnugget has been busy elsewhere lately as there are no young currently here. As their new chief, it will of course be expected of you to father many young - a tradition you may wish to change toward a more monogamous existence for the remaining goblins, or not. Some of those goblin ladies are hot.


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

Gornak opens the cages one by one and scrapes through the straw with the forked end of his lucerne hammer.


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

"What is this place? A pigeon coop or rabbit hutch? Where are the animals?"


I will NPC Gob for now, as he has posting problems

"A nursery," Gob supplies. "Goblins do not believe in treating their children gently, or with love. There will be nothing of any value here."


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

"No wonder they are such little terrors...

"We should go and investigate the last door" Thanadros says and starts to make his way back to the center room.


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Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

"A nursery? Seems a more fit place for livestock than children. The family, Father, mother, children. That's the proper way to rear young. From their earliest days teach them love and respect."

The cleric shakes his head and looks at Thanadros. "To the last door then."


The door opens to a short passageway that bends to the right. Four doors open off each side of the passageway, with a fifth at the end. The first door to the right hangs open as if left in a hurry, The one-person bedroom beyond it shows many signs of having been lived in. The bed itself is rumpled and unmade, and a half-eaten meal of bread and smoked salmon sits on the nightstand. A few articles of dirty clothing sit at the foot of the bed.


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

"Looks more like a person's room than a goblin's room to me," Gornak opines.

He pokes through the nightstand and the dirty clothes for anything of interest.


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

"Gornak, let us leave this room for later, she is maybe in the last room at the end of the hall." Thanadros says, pointing at the door at the end of the corridor.


Updated Map.

It quickly becomes clear that this section has nobody in it. The door at the end opens to reveal a large room with a silk-covered bed at one end and a large writing desk at the other. Both are finely made and neatly kept, but otherwise empty. The other doors to either side open to bedrooms - one contains an everburning torch, another is unkempt and smells of bugbear, the last has been empty for several days.


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

Dabbler, what have we missed? Stairs at M10 and J20 both go up, yes? Are we on a secret door search now?


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1
Thanadros wrote:
"Gornak, let us leave this room for later, she is maybe in the last room at the end of the hall." Thanadros says, pointing at the door at the end of the corridor.

"If you say so, but I figure by this time she could be anywhere. I doubt a couple of minutes will make the difference between finding her and not finding her." He shrugs indifferently.


The stairs all go up, yes. However there is a hint you may have missed - it's easy to do on the boards, given how long and how many posts it takes to get from A to B.

Intelligence DC12:

When Orik talked about the lower levels, he waved his hand in the direction of the North West.


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

Intelligence 1d20 ⇒ 14

"I remember Orik waved his hand to the north west. We have missed something. Lets go back and look."

I am assuming that is the room that we backed out of?


Female Human (Varisian) Wilder 6 {HP 53/53; AC 20, T 15, FF 15; F+6 R+5 W+8; Init+3 Perc+14} {Effects: Psionic Focus}

I think NW indicates the room with the slateboard covered with chalk scribblings and the map of Sandpoint and the room beyond with the worktable covered with scrolls, books, and stone tablets.

I believe the cave we backed out of was to the NE.


The top of the map is to the North, so top left is north west.


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

Oooooohhhhh, you meant the other NW. Then why didn't you say so! ;P

The group goes back the the room Aylmora mentioned and we search it thoroughly.

Perception 1d20 + 9 ⇒ (6) + 9 = 15


Thanadros searches the planning room, but can find nothing amiss. He moves into the room full of artefacts and notices how the floor has been slightly worn, as if feet have constantly paced back and forth. In moments he has isolated the wall opposite the door as the site of a cleverly disguised door, a section of the wall swings open and a stairway down is revealed...


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

I guess this means we're not declaring victory and going home.

"Orlik might have told us there was a secret door, " Vaclav mutters.

So we didn't settle it before, what's the new marching order without Albrecht? Gob's earned some trust so Vaclav doesn't need to be behind 'blue' anymore if there's a more sensible order. My suggestion is:

Gornak
Vaclav or Thanadros
Gob or Aylmora
Aylmora or Gob
Thanadros or Vaclav


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

Thanadros is primarily a bow fighter, so he is cool with either spot. Now that Albrecht is gone, I might take a good hard look at him and see if it is worth going a little bit more melee focused, but that won't be for a little while

"So this is where the witch hides herself. Come friends, and be prepared for the worst!"


The steps lead down a short flight, then turn to the left (south) and descend another ten feet. It is immediately obvious that this second flight of steps is of different construction to the first - the stonework is smoother, more cleanly finished and actually seems tilted slightly down to the west. This tilt is more obvious in the passageway that extends from the end of the steps, turning almost immediately to the east.

A stone door just around the corner from the steps hangs slightly ajar, the detailed carvings that once covered its surface defaced by chisel marks and hammer blows to the extent that only a few remnants of images (mostly of gemstones and crowns) remain.


Female Human (Varisian) Wilder 6 {HP 53/53; AC 20, T 15, FF 15; F+6 R+5 W+8; Init+3 Perc+14} {Effects: Psionic Focus}

And at this point Aylmora will expend another charge from her wand of Mage Armor to renew her protective spell.


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

Thanadros listens at the door to see if he can hear anyone inside the room.

Perception 1d20 + 9 ⇒ (1) + 9 = 10

Awesome


Thanadros hears nothing from the chamber beyond.


Female Human (Varisian) Wilder 6 {HP 53/53; AC 20, T 15, FF 15; F+6 R+5 W+8; Init+3 Perc+14} {Effects: Psionic Focus}

Loaded crossbow in hand, Aylmora listens at the door as well.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

Gornak gets ready to throw open the door when the others give the thumbs up.


Aylmora hears nothing either.

The door swings open easily. Two pillars support the ceiling in here. In many places the stone walls, floor, and ceiling are caked with ancient grime and soot. Alcoves in the north and south wall contain partially damaged statues of a man in robes clutching a book and a glaive. The entire room is canted down toward the west (where you stand), and whatever ancient upheaval caused the complex to tilt knocked the statues from their bases so that now they lean against the southern walls of their alcoves. Opposite the entrance is another, similar stone door.

New Map.


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

"Something is strange here... Why soot...?"

Thanadros searches the area encase there is a trap here.

Perception 1d20 + 9 ⇒ (14) + 9 = 23


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

"I dunno, some sort of disaster in the old days, I guess. This definitely wasn't built by goblins, I can tell you that much for free!"

Perception check: 1d20 + 8 ⇒ (20) + 8 = 28


Female Human (Varisian) Wilder 6 {HP 53/53; AC 20, T 15, FF 15; F+6 R+5 W+8; Init+3 Perc+14} {Effects: Psionic Focus}

Aylmora steps carefully into the room, joining Thanadros and Gornak in the search for traps.

Perception check (Aid Another): 1d20 + 9 ⇒ (15) + 9 = 24


There are no traps in this room, or on the sole door leading out of it. The soot is normal soot from normal torches, the rusted brackets for which are still on the wall. They look like a much later addition than the statuary.


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

"At least our road is clear." Vaclav points across the room to the other door with his mace.


Male Half-giant Psychic warrior 5/Aegis (trailblazer) 1

Gornak moves forward and opens the door.


Elan PW6 || hp 44 | AC 19 | T 14 | FF 15 | CMD 21 | F +7 | R +7 | W +6 | Init +6 | Per +13 | pp 16 || A 40/40 | BA 20/20 | Focused

Thanadros readys his bow encase he has to cover Gornak.


Female Human (Varisian) Wilder 6 {HP 53/53; AC 20, T 15, FF 15; F+6 R+5 W+8; Init+3 Perc+14} {Effects: Psionic Focus}

If no enemies jump out and attack us after Gornak opens the door, Aylmora will carefully inspect the next room for traps.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


Male Human of Varisian and Chelaxian descent Cleric of Erastil 6

Mace in hand, Vaclav follows close behind his hulking ally. While he walks he keeps up a low stream of prayers to Erastil.

Spam guidance. Duration is 1 minute or until discharged. Concentrate on keeping Gornak primed and the rest of the party as Dabbler allows.

School divination; Level cleric 0, druid 0

Casting Time 1 standard action

Components V, S

Range touch

Target creature touched

Duration 1 minute or until discharged

Saving Throw Will negates (harmless); Spell Resistance yes

This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.


The next chamber

This short hallway rises in a slope to the east. Five feet from the western door, the floor is polished and shiny, unlike the dusty floor elsewhere. A pair of stone statues depicting stern men wielding glaives stand in alcoves north and south of this section of the hallway. At the eastern end stand two stone doors, their faces carved with strange runes. Between the doors is a third alcove in which a partially collapsed statue sits. The top half of the statue is missing, leaving behind a ragged stump of a torso.

Aylmora examines the hallway carefully.

Aylmora:
The polished stone looks suspicious, and she quickly identifies a line of holes on either side of it. Examining more closely, metal glints below these holes, and the joints in the statues betray their true purpose.

The polished section is a pressure plate or trapdoor, perhaps both. When triggered bars will rise before and after the victim, blocking escape, after which the glaives in the statues will strike whoever is trapped in the space.

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