(6B) MDT's Revivified Kingmaker (Inactive)

Game Master mdt

Group A

Group B

Kingdom Map

Wanted Posters:

WOOD DRAKE SIGHTED!
Rumors of a dragon haunting the southern Narlmarches are probably (hopefully) overstated. The evidence indicates that the source of the rumors is merely a forest drake. In any event, it’s killing folks and needs to be put down. One lone eye witness who lived long enough to return with the tale described it as a lumbering beast with wood and leaves for hide. A reward has been offered by House Kalnath.

IN SEARCH OF TROLL BLOOD!
Upon belief and intent, Myrania the Alchemist seeks Troll's Blood for testing as a catalyst in creation of healing potions. A reward, in potions of the choice of the bringer of this rare substance, will be given by Myrania within 30 days of delivery of the blood. At least one wineskin full of troll's blood required for reward.

ANIMAL ATTACKS! HOWLS OF MADNESS?
Rumor of a wolf like creature have long been heard of in the Kamelands. Stories vary as to whether it is a worg, a dire wolf, or something worse. Bandits and hunters have, for years, told of it's madness inducing howls and blood lust. With the increase of citizens into the Greenbelt, it is necessary to root out this beast to make the citizens safe. A reward for the creature's head is offered by House Malvanna.

SHAMBLING SAP NEEDED!
Myrania the Alchemist requires one small cask of shambling mound sap. This will require a fully grown shambling mound to supply. While the shambling mounds are common in Hecktongue Slough, they are rarer in the Greenbelt. A reward of gold and curative potions is offered for the first group to return with a cask of sap.

MAPS

Current Combat


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Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

The tree. Sorry, I meant to more clear about that.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Miss Chance, 50%, total concealment due to dim light, 1-50 miss: 1d100 ⇒ 10

The bolt flies past the tree, missing it by a foot or so. The downed log and tree are illuminated for an instant as it sails past, and then the rest of the hollow as well as the light moves. Then it hits the swampy water 100 ft away and sinks underwater, taking the light with it.

However, it appears the scythe tree didn't like being targeted, as it suddenly shudders into motion.

Perception rolls everyone. Those who already rolled don't need to again. DC is 28. Thus far, Ikit is the only one who made the DC.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Surprise Round

Init Anastacia: 1d20 + 2 ⇒ (2) + 2 = 4
Init Corwen: 1d20 + 9 ⇒ (11) + 9 = 20
Init Dante: 1d20 + 1 ⇒ (1) + 1 = 2
Init Felix: 1d20 + 0 ⇒ (13) + 0 = 13
Init Fharn: 1d20 + 2 ⇒ (16) + 2 = 18
Init Gorruum: 1d20 + 2 ⇒ (4) + 2 = 6
Init Ikit: 1d20 + 3 ⇒ (4) + 3 = 7
Init Natalie: 1d20 + 4 ⇒ (15) + 4 = 19
Init Wilhelm: 1d20 + 1 ⇒ (1) + 1 = 2

Scythe Trees: 1d20 - 1 ⇒ (13) - 1 = 12

Ignore the corwen entry, for now

Natalie, Fharn, Felix(Shimmer), Scythe Trees, Everyone Else


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Doesn't matter this time, but I am an extra +2 on intiative in swamps. Not enough to catch the trees. I assume for simplicity you'd rather keep Gorruum and Ubagub together (which is quite ok with me)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Only when you're mounted, which you aren't, which means I need to roll, thanks for reminding me.

Init Ubagub: 1d20 + 5 ⇒ (2) + 5 = 7


Male Human Oracle 3 (Seer)

Seeing as Shimmer can not make that roll ever I am guessing she does not get to react in this surprise round. I'll wait for the next round to start.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Perception: 1d20 + 8 ⇒ (20) + 8 = 28 Couldn't save that for a useful roll could you game. :P

Whenever I'm up.

Wilhelm yells, startled, as he spots the tree begin to move, "The tree is there! To arms!" With is blade in hand, Wilhelm only takes a moment to chant a brief prayer to Iomedae. "Keep your servant, and shield him from the hand of evil, Lightbringer!"

Standard action to cast Protection from evil on myself. Sword is in hand once he smelled the rot and saw the bones.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

preception: 1d20 + 11 ⇒ (4) + 11 = 15
Am I able to act in the surpise round? if so I'll do the following, otherwise i do it when it is my first real turn:

Natalie doesn't like the looks of these trees, and since she doesn't know much about them she will try to hide from them. " I guess we have to get closer to these trees? Natalie lowers herself closer to the ground and starts splashing around in the mud.

bluff, Diversion to hide: 1d20 + 14 ⇒ (3) + 14 = 17
Stealth: 1d20 + 13 ⇒ (20) + 13 = 33


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

@Horses - Hestor is combat-trained, so he shouldn't be too skitterish. I'll leave him watched by Munin a bit back : )

Surprise Round

Fhârn didn't see as much as feel the lumbering tree and its hostile intent. With a solemn nod he conjured his spell and his image split into seven.

Spell Failure, 1-10 bad: 1d100 ⇒ 69

Mirror Images: 1d4 + 2 ⇒ (4) + 2 = 6


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Fharn can't act in the surprise round, due to the DC of the perception check, will keep for his 1st round actions. Natalie fails her perception check, and also can't act.

The two giant trees lumber forward, apparently not at all bothered by the swampy terrain. This may have something to do with the fact they are moving on dozens of roots that act like spikey stilts.

The second one rumbles forward and the entire trunk bends and sways, causing the limbs to rocket forward awkwardly. One of the limbs whistles toward Natalie, a section of it snapping open like a scythe as it slices at her.

Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11

Ikit is up, I believe everyone else failed the perception check


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

Ikit will gulp down his bomb mixture, making the magical energies he puts into it much more deadly to the ones he throws it at!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 1
Dante also can't make the DC, so heading into Round 2

The trees shock almost all with their sudden motion, when they looked like every other tree a moment before. One charges forward and slices into Natalie before the surprised half-elf can react.

Init Anastacia: 1d20 + 2 ⇒ (19) + 2 = 21
Init Corwen: 1d20 + 9 ⇒ (10) + 9 = 19
Init Dante: 1d20 + 1 ⇒ (2) + 1 = 3
Init Fharn: 1d20 + 2 ⇒ (3) + 2 = 5
Init Gorruum: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Init Ikit: 1d20 + 3 ⇒ (5) + 3 = 8
Init Natalie: 1d20 + 4 ⇒ (18) + 4 = 22
Init Shimmer: 1d20 + 0 ⇒ (17) + 0 = 17
Init Ubagub: 1d20 + 5 ⇒ (7) + 5 = 12
Init Wilhelm: 1d20 + 1 ⇒ (16) + 1 = 17

Scythe Trees: 1d20 - 1 ⇒ (11) - 1 = 10

Ignore the corwen entry, for now

Natalie, Anastacia, Shimmer/Wilhelm, Ubagub, Scythe Trees, Everyone Else

Natalie continuing with her previous action, or changing it?


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7
mdt wrote:
Fharn can't act in the surprise round, due to the DC of the perception check, will keep for his 1st round actions. Natalie fails her perception check, and also can't act.
Forewarned (Su) wrote:

You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.

The power of class abilities compel you! Shoo ye rulebook! :P


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ah. :) Well, in that case, you have mirror images up. Lucky you. :)


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Since they were clearly faster then she anticipated Natalie rethinks but decide its probably best to avoid unnessesary harm.
I like to keep my action from before, and if I can more i try to get a little out of trouble
acrobatics, to avoid aoo: 1d20 + 12 ⇒ (1) + 12 = 13


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7
mdt wrote:
Ah. :) Well, in that case, you have mirror images up. Lucky you. :)

Some might call it luck, others - foresight : )

Am I correct in interpreting things such as we are currently in round one - and I act after the trees this round =)? (it says something something round two - but the trees have only used their surprise round :)


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

I rolled a 28 on my perception, I assume that means I have my spell up? Which are the trees on the combat map. Can't really tell. :(


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, Wilhelm, yours went off. I didn't bother confirming since you just cast and weren't in combat range. Sorry about the trees, but they are sneaky things that try to blend in, are you saying you don't like the fact they do so well? :) I've make them more obvious for our blind leader. :) Hope that helps.

Yes, Fharn, you go this round (round 1) after the trees. Round 2 is a typo.

Yes, Natalie, you can move. Difficult terrain, so only half-move (which means half move again for acrobatics), or 5 ft as a move action. Please move your icon on the map to show where you're moving.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

"Pharasm's will guide and bless us. Make our aim true and sharp." Says Anastacia in a clear speaking voice. The cleric holds Pharasma's symbol high, and as she speaks, a transparent wave of power radiates from the symbol. Those touched by this wave feel more clear-minded and energetic.

Puts X-bow away, casts bless. 50' burst. +1 on allies to hit, and saves vs fear effects. (Slight change in tactics, due to unfavorable battlefield conditions. ;)


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

As the trees reveal themselves, a change comes over Gorruum's toad-like mount. It wiggles its back, muscles rippling, and suddenly a jet of deep purple slime erupts, flying over Gorruum and Natalie toward the tree to the east.
Ranged Touch: 1d20 + 6 ⇒ (18) + 6 = 24
If the slime strikes, it hardens to the texture of cold tar entangling the tree. Slime can be removed as a full round action with a DC 15 Strength check.

Entangled condition:
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Moments after the slime erupts, Ubagub shudders and shakes, then quickly grows to great size. Its eyes shift to glow a crimson red.
Leaving Ubagub where he is so Gorruum can mount him, but will go ahead and biggify him. If ok, will combine turns for the pair of them after the trees go. EDIT: Actually will move him just past Gorruum. Might incur AoO depending on the reach of these things.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

AoO, Ubagub: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d4 + 6 ⇒ (2, 1) + 6 = 9

Waiting on Shimmer & Wilhelm

Tree limbs shake and jerk and one limb snaps down and opens up a slash on Ubagub's muzzle as he waddles into range.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Thanks for the clarification. I could see the trees, but I wasn't sure which were the ones that were trying to kill us. I figured it would be bad if Wilhelm went and tried to chop some firewood instead of actually fighting. ;)

Wilhelm spurs Triumph into action and rides to the nearest tree, blade ready. As he goes, he chants out a prayer, "Iomedae bless her champion's arm!" A fierce white glow appears about his hands and the nearest scythe tree as he closes the last few yards. Pivoting in his saddle, he is slightly off balance as he swnigs and his blade whistles menacingly through the air near the tree.

Guide with knees then smite evil as a swift action and attack as my standard. 80 ft base move on Triumph means I get there easily. :) AC 24 vs my smite target. AC 23 against the other.

Ride(Guide with Knees DC 5): 1d20 + 2 ⇒ (10) + 2 = 12
Falchion attack with PA/FF/SE/Bless: 1d20 + 12 + 3 + 1 ⇒ (2) + 12 + 3 + 1 = 18
Falchion damage with PA/FF/SE/Bless: 2d4 + 6 + 6 + 6 ⇒ (2, 2) + 6 + 6 + 6 = 22


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

AoO vs Wilhelm, Tree 1: 1d20 + 10 ⇒ (13) + 10 = 23
AoO vs Wilhelm's Mount, Tree 1: 1d20 + 10 ⇒ (11) + 10 = 21
Damage vs Wilhelm: 2d4 + 6 ⇒ (2, 1) + 6 = 9
Damage vs Mount: 2d4 + 6 ⇒ (2, 2) + 6 = 10
AoO vs Wilhelm, Tree 2: 1d20 + 10 ⇒ (5) + 10 = 15

Wilhelm rides forward, and barely ducks in time to avoid a scythe limb, the wooden blade sliding off his metal armor, a scratch left in the metal by the edge.

Unfortunately, the other tree takes advantage of his distraction and a limb comes snapping sideways and opens up a bloody furrow on his side.

His mount is also hit as a scything limb slices open the horse's side, sending blood spilling out on the ground.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Triumph has AC 23, so he should be fine, right? Updated my status to reflect the damage done. :)


Male Human Oracle 3 (Seer)

Shimmer dismounts her pony and pulls a few items from her satchel. Speaking a quick prayer to Shei, shimmer flings the small glob that she has formed in her claws out towards farther of the two trees. A sphere of roiling flames bursts to life against the tree.

Reflex save dc 17 for none: 3d6 ⇒ (5, 1, 1) = 7


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

mdt, I think one of those two trees is entangled unless they have a great touch AC. Should have a -2 on attack rolls, but looks like they both have the same attack roll.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ah, thanks Gorruum, I was in a hurry. Tree 2 missed anyway, so no worries there. Wilhelm, he's still hit, the 21 didn't include the flanking bonus (since both trees threaten from opposite sides, with reach, they can attack from any space they threaten, so flanking bonus). I forgot to add that though. Not that it mattered on anything except the Triumph hit.

Reflex: 1d20 + 4 ⇒ (18) + 4 = 22

The far tree sways and somehow manages to avoid the fire.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The two scythe trees attack, limbs making 'snicker snack' noises as they swing and sway as if in a heavy wind. They seem to spread their pain out as much as possible in an attempt to mow down the group.

Tree 1, Limb 1, Wilhelm: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Tree 1, Limb 2, Triumph: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Tree 1, Limb 3, Wilhelm: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20

Tree 2, Limb 1, Wilhelm: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Tree 2, Limb 2, Triumph: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Tree 2, Limb 3, Natalie: 1d20 + 8 ⇒ (18) + 8 = 26

Damage Tree 1, Wilhelm: 2d4 + 6 ⇒ (2, 3) + 6 = 11
Damage Tree 1, Triumph: 2d4 + 6 ⇒ (4, 3) + 6 = 13
Damage Tree 1, Wilhelm: 2d4 + 6 ⇒ (1, 2) + 6 = 9

Damage Tree 2, Wilhelm: 2d4 + 6 ⇒ (2, 4) + 6 = 12
Damage Tree 2, Triumph: 2d4 + 6 ⇒ (2, 2) + 6 = 10
Damage Tree 2, Natalie: 2d4 + 6 ⇒ (3, 1) + 6 = 10

Tree 1, Limb 1, Wilhelm, Confirm: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Crit Damage Tree 1, Wilhelm Bonus: 2d4 + 6 ⇒ (3, 4) + 6 = 13

Wilhelm is slammed hard by one tree, and the blow rocks him directly into the line of another snicker snack blade that drives itself past his armor and deep into his side.

Natalie is also hit again by the same bloody limb that hit her earlier.

Everyone else up


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

"Tree tree! Ikit make you burn burn!"

The rat's small hands move quickly as a crystal looking stone appears and he hurls it at closest tree! cant see map atm. If it hits, the tree catches fire. 1d6 extra fire damage every turn

Lob! RTA: 1d20 + 10 ⇒ (4) + 10 = 14
BOOM!: 3d6 + 13 ⇒ (6, 2, 4) + 13 = 25

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ikit's 45 ft from the closest tree. That's a -6 to his attack (Making his final too hit an 8).

Miss Chance, low is bad: 1d100 ⇒ 76

Reflex Save: 1d20 + 4 ⇒ (16) + 4 = 20

The crystal still burns the tree though, hitting it just barely. The tree whips in agony.

GM Stuff:

T1 : 19
T2 : 0


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

I can still move 10ft through muck

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Ikit the White wrote:

I can still move 10ft through muck

-Posted with Wayfinder

Actually, you can dismount as a move action (you're currently on the horse behind Fharn


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Round 1

Ride check, fast dismount (DC 20): 1d20 + 5 ⇒ (5) + 5 = 10 Merp. It is a move action then!

Failing to make a graceful dismount, Fhârn grunts and manages to tangle himself in the stirrups. Getting out of the mess takes a precious few seconds, but when he finally manages he somehow lands a few feet above the ground.

Move Action to dismount then, standard to activate fly from my armour

Damn this mucky-muck and its half movement!


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

I had hoped i managed to hide from them :-p
Just want to mention I'm not at home today so when it gets my turn I can't maneuver on the map.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I believe that's everyone but Dante done then. If he doesn't move by tomorrow, I'll bot him.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Botting Dante

Dante draws his sword and spurs his horse forward, guiding it with his knees. He urges the horse to move forward, toward the tree, and calls out an Attack. The horse snorts and breaths hard as it struggles forward through the mud, and then into the muck to close with the tree.

The tree attacks both rider and horse.

AoO Dante: 1d20 + 8 ⇒ (11) + 8 = 19
AoO Dante's Horse: 1d20 + 8 ⇒ (16) + 8 = 24
Damage, Dante's Horse: 2d4 + 6 ⇒ (3, 2) + 6 = 11

The scythe bounces off Dante's armor with an ear splitting clang. However, the horse is not so lucky, as the scythe opens up it's side from shoulder to flank, making the horse scream in agony.

Dante does finally get close enough to bring his great sword around in a sweeping slash.

Dante Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 2d6 + 16 ⇒ (2, 5) + 16 = 23

The sword crashes into the side of the tree and sends splinters of bark and wood exploding out.

Waiting on Gorruum, just realized he hasn't gone

GM Stuff:

T1 : 19
T2 : 23


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Ubagub now seems to be a in some sort of frenzy, you see a quick look as if the huge slurk is considering plowing right through the tree in front of it, but it appears to recognize that there isn't enough room with the sticky mire of the swamp. Instead, its giant maw opens and teeth and tusks rip toward the tree, together with a pair of nasty claws.
Free Action: Continue Raging. Standard Action: Full Attack with Power Attack
Attack (Bite): 1d20 + 11 ⇒ (10) + 11 = 21
Damage (Bite): 3d6 + 12 ⇒ (4, 5, 3) + 12 = 24 Magic slashing, piercing, bludgeoning
Attack (Claw 1): 1d20 + 11 ⇒ (6) + 11 = 17
Damage (Claw 1): 1d8 + 12 ⇒ (3) + 12 = 15
Attack (Claw 2): 1d20 + 11 ⇒ (19) + 11 = 30
Damage (Claw 2): 1d8 + 12 ⇒ (2) + 12 = 14

Half a second later, Goruum disppears into the swamp, seeming to vanish under Ubagub's assault. Then, the boggard explodes out of the swamp right under Ubagub's feet moving faster than seems possible in the muck of the swamp. Attempting to dodge through the tree's lashing limbs, he skirts the edge of its trunk moving just past Wilhelm.
Acrobatics (+10 to DC): 1d20 + 7 ⇒ (4) + 7 = 11
Attack (halberd): 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d10 + 16 ⇒ (10) + 16 = 26 Magical, slashing
Intimidate (Cornugon Smash): 1d20 + 17 ⇒ (7) + 17 = 24 DC is 10+Tree's HD+Tree's Wis Mod/ Shaken for 1 round + 1 round for every 5 by which it beats the DC.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ubagub has already gone this round, Gorruuum, you didn't. So, he can't attack this round. He has to wait until next round. You and ubagub are on separate inits until you get mounted on him.


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Apologies, you are absolutely correct. Battlefield changes make mounting Ubagub not a good plan. Just ignore Ubagub's actions and stick with Gorruum's.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Gorruum moves with apparent ease through the muck, as if it were solid ground, and while he looks as graceful as a beached whale, it appears to have gotten him to the tree without mishap.

He gives the tree a mighty wallop with his halberd, which just seems to catch and then bite deep. Only hit because of the slime Ubagub hit it with. The tree opens it's mouth silently in a primal scream as the heavy halberd bites deep into it's body, sending out slivers of wood.

The tree seems mildly shaken by the blow.

GM Stuff:

T1 : 19
T2 : 49


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 2

Init Anastacia: 1d20 + 2 ⇒ (15) + 2 = 17
Init Corwen: 1d20 + 9 ⇒ (15) + 9 = 24
Init Dante: 1d20 + 1 ⇒ (3) + 1 = 4
Init Fharn: 1d20 + 2 ⇒ (18) + 2 = 20
Init Gorruum: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Init Ikit: 1d20 + 3 ⇒ (10) + 3 = 13
Init Natalie: 1d20 + 4 ⇒ (18) + 4 = 22
Init Shimmer: 1d20 + 0 ⇒ (12) + 0 = 12
Init Ubagub: 1d20 + 5 ⇒ (8) + 5 = 13
Init Wilhelm: 1d20 + 1 ⇒ (5) + 1 = 6

Scythe Trees: 1d20 - 1 ⇒ (16) - 1 = 15

Ignore the corwen entry, for now

Natalie, Fharn, Anastacia, Scythe Trees, Everyone Else


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

The small squadron of Fhârns swoop past the southen tree, almost daring it to strike at them with its branches. With a playful chuckle he taunts the tree and swings his axe at it. Finally, something in this damn forest that could be solved the easy way!

Sylvan:
"Come on tinder, let's dance!"

To Hit: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31

Confirmation: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Damage: 1d10 + 12 ⇒ (7) + 12 = 19

Damage, If confirmed: 1d10 + 12 ⇒ (3) + 12 = 15

Swift action to trigger Arcane Strike. Move action to fly south of the south three (40' Fly), provoking (so the tree should be out of AoOs until it gets to act again!). Standard Action to strike it with my poleaxe, flanking with Gorruum


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

I am on the phone and can't move on the map.

Natalie is getting annoy that the tree keeps smacking her, she moves in to strike.
Attack: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male Human Oracle 3 (Seer)

With one hand shimmer continues to direct her flaming sphere to attack her leafy foe, with the other she gestures towards the other side of the great tree and brings another sphere in to being.
Reflex save dc 17 for none: 3d6 ⇒ (5, 1, 6) = 12
Reflex save dc 17 for none: 3d6 ⇒ (1, 1, 5) = 7

I love fighting big creatures :)


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Anastacia doubts the swampy muck can support the summoning of a fire elemental. Instead she begins summoning a lantern archon.
"Oh Great Pharasma. Lady of Graves. I call on you now. Lend me you aid, let me borrow one of your holy servants to aid in this, our battle." Etc, etc, etc.

She will have it appear above her head, when it finally arrives.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Fharn flies up to the tree and slams the blade of his bardiche into the trunk, making more wood splinter and rain down. Natalia pushes forward, and drives the point of her rapier into the tree's trunk, but the blade bends awkwardly despite the solid hit, and the point barely penetrates the bark of the tree, doing no apparent damage.

Then the tree's get their attacks in.

Tree 1, Wilhelm: 1d10 + 10 + 2 - 2 ⇒ (2) + 10 + 2 - 2 = 12
Tree 1, Triumph: 1d10 + 10 + 2 - 2 ⇒ (10) + 10 + 2 - 2 = 20
Tree 1, Wilhelm: 1d10 + 10 + 2 - 2 ⇒ (7) + 10 + 2 - 2 = 17
Tree 2, Wilhelm: 1d20 + 8 + 2 - 2 ⇒ (15) + 8 + 2 - 2 = 23
Tree 2, Fharn: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18
Tree 2, Gorruum: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
Damage, Wilhelm: 2d6 + 10 ⇒ (3, 6) + 10 = 19
Damage, Triumph: 2d6 + 10 ⇒ (5, 2) + 10 = 17
Damage, Wilhelm: 2d6 + 10 ⇒ (2, 2) + 10 = 14
Damage, Wilhelm: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Damage, Fharn: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Damage, Gorruum: 2d6 + 6 ⇒ (1, 6) + 6 = 13

Despite being in a blizzard of striking limbs, Wilhelm manages to avoid taking most of the damage thrown his way.

Reflex 1: 1d20 + 4 ⇒ (18) + 4 = 22
Reflex 1: 1d20 + 4 ⇒ (1) + 4 = 5

GM Stuff:

T1 : 30
T2 : 71

Shimmer's ball of fire seems to be having trouble hitting the trees, although the second one does manage a glancing blow that makes several limbs go up in a puff of smoke that causes the tree to scream in silent agony.

Everyone else up


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Since Gorruum is on initiative count 15 and Ubagub on count 13, I'll go in that order. They'll be acting separately still for this round.
The tree's branch manages to punch through a gap in Gorruum's armor and red blood spill down the front of his leather armor. The boggard croaks loudly and angrily and his tongue flies out to stick against the tree before he slashes his halberd twice into the tree.
If tree was only shaken for 1 round, the effect wears off at the start of Gorruum's turn.
Attack (Sticky Tongue, Touch): 1d20 + 8 ⇒ (11) + 8 = 19 If that hits, the tree takes a -2 penalty to AC
Attack (Halberd 1): 1d20 + 12 ⇒ (14) + 12 = 26
Damage (Halberd 1): 1d10 + 16 + 1d6 ⇒ (1) + 16 + (2) = 19 Extra d6 is due to stealth attack from flanking and swamp
Intimidate (Cornugon Smash): 1d20 + 17 ⇒ (10) + 17 = 27 DC is 10+Tree's HD+Tree's Wis Mod/ Shaken for 1 round + 1 round for every 5 by which it beats the DC.
Attack (Halberd 2): 1d20 + 7 ⇒ (6) + 7 = 13 If that hits and tree was shaken from Halberd 1, tree is now sickened for 1 round (stacks with shaken).
Damage (Halberd 2): 1d10 + 16 + 1d6 ⇒ (7) + 16 + (2) = 25
If tongue is attached and tree is alive, Gorruum's tongue gains 5 temporary hp (to 7 hp) and tree takes -1 penalty to strength.
If tree is unconscious or dead, Gorruum gains 5 temporary hp.
Gorruum hp 54/67
Will post separately for Ubagub in case we got lucky and that finished the tree.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The boggard wraps a tongue around the tree's limb, and then slams his halberd into the tree twice in rapid succession, although the second hit is only with the shaft of the weapon, not the blade, as the hit isn't solid.

However, it appears it didn't need to be, as the tree starts topples over...

Random, 1 = up, clockwise, 7&9 toward Gorruum: 1d9 ⇒ 2

...but fortunately falls away from everyone, crashing into the swamp.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Yikes, it really hurts not being able to actually heal with the shifting initiative. My mistake as I didn't move my horse where I wanted it on the map (not in between the trees). I'm at -5/52 and Triumph is at 41/51.

Gasping in pain as a tree branch slices into his side, Wilhelm starts to pray for Iomedae's relief when a final blow knocks him unconscious. Battered and torn from his unfortunate charge between the two trees, he slumps forward in his saddle with blood pouring from his open wounds. His blade drops from limp fingers, landing with a squelch in the mud.

Stay in Saddle (75% chance, low is bad): 1d100 ⇒ 97
Constitution check: 1d20 + 2 ⇒ (11) + 2 = 13 I stabilize at -5.

If Triumph moves away, is Wilhelm going to get attack of opportunity'd to death?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Well, it was the only place he could move and get your attack in that round. One tree is down, and the other could still hit the horse and Wilhelm however. On the other hand, Triumph is smart enough to hold his action until he feels safe to move Wilhelm (IE: After someone else soaks up some AoO's

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