(6B) MDT's Revivified Kingmaker (Inactive)

Game Master mdt

Group A

Group B

Kingdom Map

Wanted Posters:

WOOD DRAKE SIGHTED!
Rumors of a dragon haunting the southern Narlmarches are probably (hopefully) overstated. The evidence indicates that the source of the rumors is merely a forest drake. In any event, it’s killing folks and needs to be put down. One lone eye witness who lived long enough to return with the tale described it as a lumbering beast with wood and leaves for hide. A reward has been offered by House Kalnath.

IN SEARCH OF TROLL BLOOD!
Upon belief and intent, Myrania the Alchemist seeks Troll's Blood for testing as a catalyst in creation of healing potions. A reward, in potions of the choice of the bringer of this rare substance, will be given by Myrania within 30 days of delivery of the blood. At least one wineskin full of troll's blood required for reward.

ANIMAL ATTACKS! HOWLS OF MADNESS?
Rumor of a wolf like creature have long been heard of in the Kamelands. Stories vary as to whether it is a worg, a dire wolf, or something worse. Bandits and hunters have, for years, told of it's madness inducing howls and blood lust. With the increase of citizens into the Greenbelt, it is necessary to root out this beast to make the citizens safe. A reward for the creature's head is offered by House Malvanna.

SHAMBLING SAP NEEDED!
Myrania the Alchemist requires one small cask of shambling mound sap. This will require a fully grown shambling mound to supply. While the shambling mounds are common in Hecktongue Slough, they are rarer in the Greenbelt. A reward of gold and curative potions is offered for the first group to return with a cask of sap.

MAPS

Current Combat


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Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Anastacia leaves the trackers to their work and sets out to find Anitov (the acolyte). She want's to know the status on finding the dead watchman's next of kin.
After hearing Anitov's report, Anastacia enters the city, there are still some folks who require healing. As she makes her rounds, Anastacia asks about anyone acting strangely, perhaps uncharacteristically nervous or morose.

Diplomacy(gather information): 1d20 + 10 ⇒ (13) + 10 = 23


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

"Sorry madam, he was an immigrant. We think he has family in Sandpoint, but none locally."

The people are on edge, the diseases, combined with the general unrest, and now the death of the watchman has the populace upset and ready to pop.

+1 DC to stability check next round, bringing total to +3 DC


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

With the trackers on thier way, Natalie wants to ask around the area for any infomation about the murder.

Diplomacy (gather infomation): 1d20 + 7 ⇒ (18) + 7 = 25


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The plus 10 helps the dog pick the trail back up for a bit. It leads to the inn & merchant area, before it is lost again.

There's too much traffic even for the potion at that point, but, it's a half hour walk from the murder place to the inn area. The gate is nearby, so if the attacker isn't in this area, then they've gone out the northern gate and have several hours

@Natalie

"The Kobolds did it! I saw them! There was a whole squad of them! Faded into the shadows when they was done!"

"It were the damn lizard things, I saw one, big bully frog thing wanderin' around yesterday with a nasty lizard, lickin' it's lips and lookin at kids like they was snacks!"

"I think it was the centaurs! They could pass for horses at night, wouldn't know you was dealin with one until it took it's disguise off!"

"It were probably a werewolf! The Lord has one for a pet! I heard the guards talkin' about it! I bet he took him out for a hunt last night!"

"There were a wolf pack in town last night, I saw one! He got 'et by wolves! Big black ones!"


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Anastacia works among the people, lending what aid she can. She is distracted by the brutal werewolf attack. It is a major problem after all. Too much of a problem. Anastacia knows enough to realize that the cause must be dealt with, not the symptoms. The cleric heads for the stables, where she has Avalanche saddled. A ride in the country would help to clear her mind.

Anastacia rides out, away from town, toward the high ground. As she rides, a nagging thought finally rises to the top of her mind. There was only one person it could really be, this werewolf. And it is a werewolf. That elf fellow. Corbin, no it was Corwin. He had faced the werewolf, the night it was captured. Clearly he had been bitten by the beast in the scuffle.

Avalanche wheels in a tight turn as Anastacia heads back toward town at a brisk canter. Was the elf staying at Oleg's? It was a place to start.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Catching up with Rowan and Gorruum Natalie shares what she has heard. "Rowan, eyewitnesses are not very consistent, I hope you maybe have something to help shed som light. The most likely stories I've heard is that a band of kobolds, a centaur or a pack of wolfs have attacked the guardsman. I also heard stories of a werewolf attacking, but unless we have a second in town, I've ruled that out since he has been in the cell all night."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

When Anastacia returns to town and asks about Corwin, Svetlanya nods. "Oh, the elf. Yes, I've met him. He was staying at the Inn the last time I checked, the new one, not the trading post. Nobody stays at the trading post anymore. We got rid of the stables and turned them into storage. And we're remodeling the old rooms into a bigger shop."


Male Max HP 38
Stats:
AC/Touch/Flat: 19/13/17 | Fort/Ref/Will +5/+4/+9 | Init +2 | CMD 17
Druid of Erastil 7
Skills:
Bluff 2, Climb 3/5, Perception 22, Sense Motive 4, Stealth 15, Swim 3/5, Kn(Geo/Nature) 8, Profession (Cartographer) 8, Survival 14

Rowan stops to consider the possibilities. "The trail has been fairly consistent so I doubt that it's a band of kobolds. A pack of wolves wouldn't do this either. A centaur... possibly but I think another werewolf is the most likely suspect." Looking around at his surroundings, he takes an educated guess as to where the suspect may have went. "Let's head to the north gate and see if we can pick up the trail from there. If the murderer left the city that's the closest exit. Thanks for the assistance, Lady Saratov."


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

"Well you are most welcome Rowan, but I'm only doing my job." Natalie pauses for a moment and then asks "If you suspect another werewolf, might I ask if anyone from your party was bitten by our prisoner when you captured him?


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

"Go outside? Yes? Look for trail?" Even though more investigation might be a wise course, Gorruum seems very eager to go look for the werewolf.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Instead of going straight to the new inn, Anastacia decides to find the other investigators. Perhaps they were able to follow the tracks. At any rate, it would be good to have some backup, if Corwin did turn out to be the werewolf.

Anastacia heads back toward she had seen Ikit, Gorruum, Rowan, and Natalie last, asking the townsfolk if they have seen the bogard, as she goes. He is not someone that would be easily forgotten.

Diplomacy,Gather info(Where's Gorruum?): 1d20 + 10 ⇒ (19) + 10 = 29


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Fhârn wasn't much for tracking - so instead he remained behind at the scene. Pacing back and forth he considered his, and by extension the kingdoms, options to gain clarity in this gruesome case.

Spellcraft: 1d20 + 12 ⇒ (3) + 12 = 15

Know(Arcana): 1d20 + 6 ⇒ (18) + 6 = 24

Hmm. That might help a little bit! Retrieving a vial from his component pouch he scrapes some of the dried blood into it. Then he heads out to the church/shrine of Pharasma to wait for Anastacia's return.

I'm thinking of roping her into casting Blood Biography on the blood. Should determine *some* facts about what happened at the scene at least!


Male Max HP 38
Stats:
AC/Touch/Flat: 19/13/17 | Fort/Ref/Will +5/+4/+9 | Init +2 | CMD 17
Druid of Erastil 7
Skills:
Bluff 2, Climb 3/5, Perception 22, Sense Motive 4, Stealth 15, Swim 3/5, Kn(Geo/Nature) 8, Profession (Cartographer) 8, Survival 14

"Now that you mention it... I believe Corwin may have been bitten during the battle. I was casting lightning bolts from the inn's window so I can't be certain." Rowan frowns as he recalls the night in question. "Is that how the lycanthropy spreads? I must admit that I don't know much about the creatures."

"It's a small chance but yes, we'll explore outside the city. Maybe if we're lucky we may rediscover the trail."


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Sorry for the extended absence. I had some issues at work that have kept me busy. I will be posting regularly from here out.

Wilhelm's apartment with Natalie:

Frowning as he learns the man's fate, "I would imagine she is held in the jail, given the man is dead, but I don't know with any certainty. There's likely little to be done except allow the court to go about its business. As to the attic, I don't believe it is currently in use. Perhaps it was in use for storage for a time? Domitian will know, but if you would like to make use of it you are welcome to it."

Right, forgot about Corwin... assuming it is him. We didn't construct a special cell, as far as I'm aware, but something sturdy should be ok-ish. We'll need to address that ASAP too. At this rate, I might need to make a to-do list in Gdocs. :)

Riding up to the site of the murder, fully armed and armored, Wilhelm apologizes to Fhârn, "I am sorry I could not be here sooner. There was a representative from that confounded Pornos trade family.See below. They are pressing us to deal with bandits on the Brevoy side of the border and don't want to hear that we can do nothing about it. I assume the others are seeing to other matters?"

Dismounting, the baron kneels in the dirt, looking at the site. Sighing, he shakes his head, "Damn but it seems we will not see a moment's peace. I don't suppose you know what those tracks are?"

This is who I am speaking about. They were the ones who helped pay for our kingdom startup. I didn't pick the name, blame Kertuffle for that. :)


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Wilhelm's apartment:
"Thank you Wilhelm, I will only use it as long as you allow it. Once I get place myself I will move most of my activities there. Would you mind if I go through incoming messages, learning what happens in the Kingdom, and handle those which don't need your immediate responds?"

"I think I head local stories about that was how the victims turned. If we don't find the trail again. Do you think we should go and check on Corwin just in case?" Natalie says while following close behind Rowan and Gorruum.


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Gorruum is eager to get outside the town for a little while and joins Rowan and Natalie outside while Fharn remains behind. The boggard seems to drink in the fresh air and eagerly helps Rowan to try to find a trail.
Survival (to assist Rowan): 1d20 + 5 ⇒ (7) + 5 = 12 I'm assuming it is plains or something like that outside the town instead of forest or swamp.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Rowan, Gorruum, and anyone else with them, find the gate and move out into the wilderness to the north of town. A now more heavily traveled dirt road leads north through mixed grasslands and forest copse. They spend a few hours looking, but find no tracks or smells.

Anastacia heads over to the inn, and finds that Corwyn was here, but left about an hour ago, looking pale.

Wilhelm and Fharn are at the intersection, when a guardsman trots up. "Sir, I was told you were here." He approaches Wilhelm. "We have an issue sir. We have an Elf at the guard house, insisting we lock him up. He says he was the wild animal that attacked Guardsman Wallacher. But he can't answer any questions about it, has no apparent knowledge of how it happened. We can't lock up someone without proof of a crime, except on your authority..."


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Natalie smiles at Gorruum's enthusiasm. "It's good to be outside of the town again right Gorruum!"

After some time Natalie seems to be a little down that they are stuck here. "Seems we've struck luck out here... Ah my feets are hurting... Are you two ready to head back? Otherwise I just go back and report we couldn't follow or find any tracks once we left the town.


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Gorruum looks crestfallen at not finding any tracks. At last he nods to Natalie, "No tracks today. Back to town. Maybe Wilhelm, Fharn find more."


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

sorry guys. Router was busted. Had to replace it... uhg

-Posted with Wayfinder


Male Max HP 38
Stats:
AC/Touch/Flat: 19/13/17 | Fort/Ref/Will +5/+4/+9 | Init +2 | CMD 17
Druid of Erastil 7
Skills:
Bluff 2, Climb 3/5, Perception 22, Sense Motive 4, Stealth 15, Swim 3/5, Kn(Geo/Nature) 8, Profession (Cartographer) 8, Survival 14

"Yes, let's head back. It's possible that he hasn't left town yet." Smiling at Gorruum, he adds "Cheer up friend, we'll find the werewolf and be off to new adventures soon enough. My lady, I recommend more practical boots if your feet are already aching. I can also prepare a salve for blisters if you have any bothering you."


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

"Thanks Rowan, but I just havn't really had a chance to sit down since I jumped out of bed this morning. There has been quite a few things to deal with. I apreciate the offer but I just need to get my legs up and relax a little."


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Wilhelm blinks in surprise as the guard announces that an elf has turned himself over for the murder. He gives a sidelong glance to Fhârn, eyebrow raised, before returning his attention to the soldier. "Very good. I'm glad you raised this to my attention. Lord Uðrrúna and I will go see about this business at the guardhouse. I would like you to alert the rest of the council and ask them to meet me there. They are doubtless out and about tracking down leads on this business. Find another guard or two and alert my steward and the various councilor's stewards. Start to spread the word around the guard as well, if you would, to direct them to the guardhouse. If they don't find me there, they should report to my villa where I will be discussing the matter. What is your name, guardsman? It's a terrible tragedy what happened to Guardsman Wallacher and I regret I didn't have the chance to make his acquaintance. Do you know if he has family here in the city?"

On the way to the jailhouse.

"What do you make of this, Fhârn? Do you have some idea who this elf might be and why he claims to have committed the murder? It's a rare murderer who flees to confess rather then to safety."


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

On the way to the jailhouse.

"Hmm." Fhârn mumbles back. "I *thought* this full-moon murder was related to the captured were. And since that one remained safely sealed away, I thought it would be our missing hunter Corwen. Now he is not a foolish man - so I would guess he assumed the same."

Fhârn pauses for a sigh and walks silently a few paces. "But - we must be sure that this is indeed the case. Perhaps he will have proof or at least good leads, but it didn't sound as if he arrived cowered in blood and gore."

Pardon my slowness - midterms was last week(s) and I'm just now getting stuff back on track.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

"I would think the guard would have mentioned if he was so covered. But we are agreed that we must be sure that we have the right man lest there are further deaths." Wilhelm continues to guide Triumph along the town's streets towards the jail.

Can we all just meet up at the jail? Sent the guard off to find the rest of my council. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Various people around town are summoned to the local jail (or gaol).

Upon arrival, they find Corwyn, looking haggard with dark circles under his eyes and ragged clothing that looks like he got it out of a dump on, arguing loudly with a sergeant. "BY the gods, you moron! I swear to by the gods I will find you tonight and rip you limb from limb if you don't put me in a strong cell, away from the other werewolf! I've done it once, I'll do it again you simpering idiot!"

The sergeant, looking like he's about to burst a blood vessel in his forehead, screams back. "Listen to me you homeless piece of scum! I'm not putting you in jail for a crime you can't tell me how you did! You moron, we aren't a free room and board here! I'll tell you like I tell the rest of the homeless bums! Unless His Lordship himself comes down here and says you can stay in the jail, you're not going in unless you commit a real crime! And stealing a loaf of bread ain't a real crime! It's only worth lashes you fool!"

There is a loaf of bread on the ground, it looks stomped on.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Meeting Wilhelm and the others outside the jailhouse "My lord, from the sound of your message and the fact that we stuck out finding tracks outside town, it looks like my theory on the murder is not..."
Disrupted by the yelling inside Natalie stops to listen what it's about. "Sounds like we arrived just on time, better get inside."

Inside the jailhouse.
"Dear sergeant I would calm down or that vein is gonna burst. I think the young man might be telling the truth, but we would very much like to hear his story to better understand it all. Would you please tell us what happened Corwin?"


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Gorruum joins the others at the gaol. "Elf wants to be locked up?" He finds the whole idea very amusing.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Wilhelm nods his greeting to Natalie, but it cut off by shouting before he can reply. Scowling, he joins Natalie, nodding to the sergeant, "Lady Saratov is correct and I would like to hear him out. I understand that this is unusual, sergeant, but I appreciate your attention to your duty. Having someone seek me out was the best thing that could be done and I commend you for your diligence. After Corwyn has shared his story, I would like to hear from you as well."

Wilhelm nods in an aside to Gorruum, "Yes, it would seem he does. If he's right, then he is being selfless and trying to protect others."

Diplomacy: 1d20 + 14 ⇒ (20) + 14 = 34 Sooth the guard.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Corwyn growls, figuratively, at the guard, but then turns to Wilhelm. "Sorry, milord. But this..." He says something highly inappropriate in elf. "Anyway, as I tried to tell this... guardsman. I had a headache last night, and drank it away at the inn. I had rather gruesome dreams, blood, body parts... I was back in that village we found. When I woke up, I was naked, in the fountain they built in the central square, hugging a mermaid.. or a platypus, I'm not sure what sculptor you hired for that fountain, but I'd have him horsewhipped if I were you and then break his hands repeatedly until he took up something useful, like being a village idiot." Corwyn pauses, and looks at the guardsman, as if to imply there may be an abundance of people Wilhelm should do that to. "I had to take charity clothes from a tent-city person to get back to the inn, but I never arrived. I heard stories of the attack, and remembered our prisoner had similar tales, and that he'd bitten me."


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Huh. I've always though it was supposed to be a selkie ... Fhârn makes a mental note to dig up the paperwork about the fountain once he has a little bit more time. But for now, that mystery wasn't the most pressing. Hmm. His description does fit our suspiciouns. But it *could* also be the product of heavy drinking... *Could*.

"Your worry aligns with ours, I fear. We must of course determine if that is truly the case or not, but now our search for a cure grows even more urgent. Do you remember anything of your dreams? Especially if there were any other persons in it?"


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Corwyn waves his hand angrily. "If I did I would have told you. Just nightmares of blood."

"He got it, fools. I tell you kill me. On your heads, others die." The were-wolf prisoner calls out from his cell.

"Oy! You shut your face, wolf man!" The guardsman calls out angrily.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

"If we could have slain you before you bitten him, we would. Sadly time travel is a few steps above our current ability." Fhârn shoots back at the man in the cell. A crueller man might have suggested to defang him... he thinks softly to himself. Turning back to the most recent were he ponders the case a bit more.

"Hmm. Completely nude? No strings of cloth stuck in your teeth or under your nails or anything? Or any telltale wounds... ?"


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

"No, nothing. But the water was tainted. It could have been blood, or mud, or just tainted from people peeing in it. It wasn't clear."


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

"Hmm. A shame - it could have helped us determine if there was other victims. And indeed if you truly are the were - or if this is some bizarre mischief of the gods..."

Fhârn trails off and sighs.

"Anastacia might be able to shred some light on a few details when she arrive - and a good bit more if she can ask her Godess."

Clerics have some juicy Divinations if we want to try those. And Remove Curse - worth a shot : )


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Natalie listens while Fharn and Corwyn talks, thinking about the stuff which is said before she adds "I really don't like to say this, but I think we have no other choice right now then to lock our friend here up for the rest of the full moon cycle."
She turns to Fharn "Your concerns is certainly needs investigating. As soon as we are done here I will have a look around town to see if I we have any other victims, mangled or bitten. Hopefully not!"


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

still here. But not here where the conversation is happening

-Posted with Wayfinder


M Human HP 64/64 AC 21, T 11, FF 20/ Fort+8 Ref +2 Will+2 +2 vs fear.

Arriving at the scene on a tip from one of the guards, Dante dismounts and enters the prison.

"My lord. Anything I can help with?"


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

@Ikit: you were at the site of the murder, so presumably you followed Anastacia/Rowan/etc and are now with us at the jail.

Wilhelm listens to the back and forth, mulling over how he wished to proceed. As Dante rides up, joining the group, Wilhelm nods to the general, saying, "At the moment we're trying to determine how to proceed with Master Corwyn here. He believes he turned into a werewolf and attacked Guardsman Wallacher last night. I'd like to investigate further, to ensure that there were no others attacked. If he attacked anyone but didn't kill them, then we have more troubles on our hands and we need to act quickly. Perhaps a squad or two can search through the areas between Corwyn's room at the inn and where he ended up? If they go door to door, asking if anyone was attacked recently, we can head off a very ugly problem. It will also hopefully confirm our suspicions."

To Corwyn, Wilhelm says, "I do think it prudent to see you held safely tonight, in case there is a problem. I commend you for being so selfless as to come forward with this. What was the last thing you recall? You were drinking at the inn, did you make it to your room? It would be best if you would guide us there and we can ask a few questions and do some searching. We'll be sure to have you back before sundown."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes Natalie, gather information diplomacy check could track down if anyone was attacked. Answered before, but the post got eaten.

"The last I remember is going to my room, I think. I had a splitting headache all afternoon, and couldn't eat, so I drank. It seemed to help." Corwyn responds, rubbing his temples. "I have another now..."

The man in the cell huffs. "Be glad, when headaches go away, dreams get worse..."

"SHUT UP!" The guard master yells, banging on the cell door.

No need to stretch this out

It's a 15 minute walk to the inn, and inside Corwyn's room, is found his items, including the shirt and pants he was wearing last night. The door has to be knocked open, as it's locked from the inside. The window is open.

A thorough search locates what looks like claw marks on the sill...


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Gorruum joins everyone at the inn and looks at the window.
Knowledge (nature) is Gorruum's only Knowledge.
Knowledge (nature): 1d20 + 3 ⇒ (19) + 3 = 22


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

On the way to the Inn, Natalie listens around for anyone who might have been injured by Corwyn. Gather Infomation: 1d20 + 9 ⇒ (14) + 9 = 23
Natalie of course shares what ever she finds with Wilhelm.

@ the Inn.
"I think we might have discovered why Corwyn was naked in the fountain." she says grinning.
Turning serious again she continues "It would seem judging from these, claw like marks that he would have turned here before heading out. I don't know how clever werewolfs generally are, but best case it might have taken him a short while to get out of here, reducing the time he had to attack others.
What do you think my lord?


M Human HP 64/64 AC 21, T 11, FF 20/ Fort+8 Ref +2 Will+2 +2 vs fear.

With a lowered voice, tailored for Wilhelm's ears Dante says. "We could be looking at another pandemic here. We must stem the source, one way or another."


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Anastacia finally catches up with the rest of the council. Working separately from Natalie, the cleric around among the townsfolk, trying to determine if anyone got bitten, by Corwyn.

"Heard of any strange bite wounds or animal attacks last night? Know of anyone who has?"

Diplomacy-gather information: 1d20 + 10 ⇒ (8) + 10 = 18


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

"Ikit no no like friends get sick sick. What Ikit do to help help?" he pipes up finally. All this talk of more people getting hurt was finally getting to him

-Posted with Wayfinder


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Wilhelm studies the scratched window sill with a frown, glancing at Corwyn as he listens to his companions. He shrugs to Natalie, "I'm no expert, but we'll need to quarantine anyone who we even suspect to have been bitten. I think we'll need a military squad to sift through residents of the area sooner rather then later. A curfew might also be required if we have reason to believe that others are bitten."

To Dante's whisper, Wilhelm remains silent a moment and his face pales. He looks the general in the eye, whispering his reply.

Dante:
"We must stop the pandemic, agreed, but we must also remember that any bitten are also victims here. Corwyn must be locked away until a cure can be secured. It would probably be best if we patrol the streets tonight."

To Ikit, Wilhelm replies, "If you think can stop the spread of this vile curse, then that would be helpful, Ikit. If not, perhaps you can help us by looking over any wounds to differentiate between those caused by Corwyn in his... monstrous... state and those of other beasts."

"General, if you'd send for a detachment to help us in our search, let's see about finding any bitten. Also, we should see Corwyn back to a cell until we can determine how best to cure him. Do you have any thoughts on this, Anastacia? Fhârn?"

Did we turn anything up between the soldiers asking around and Anastacia's search?


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Natalie replies to Wilhelm "I think that would be the best course of action. Locking Corwyn in a cell for the rest of the full moon cycle and check on the town. One problem how do we handle this to avoid spreading to much panic?
I've already heard the townsfolk talk about you having a pet werewolf , that you took out for a hunting on the poor guardsman.
That would also be needed to address at some point."
The last sentence Natalie says in slightly a lower voice.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nothing came to light from the searches. No one reported seeing a werewolf, nor any wounds.


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Looking for something to do, but oblivious to the fact that he would probably make matters worse, Gorruum enthusiastically volunteers to help round people up for inspection.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Fhârn surveys the scene as best as he could, but left most of the actual searching to Munin's keener eyes. With a small chuckle he commented on the mess and the rumours surrounding it - "Well, at the very least it's not summoning demons this time. I'd mark that up as a slight improvement!"

Hmm. Maybe that Mephit ritual wasn't all that well timed ... Fhârn noted mentally with another small chuckle.

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