[5e] White Plume Mountain [Completed!] (Inactive)

Game Master mishima


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CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

I have found that I have to go to some national guard mandatory fun in June. From the 3rd to the 23rd I’ll have limited internet connectivity. While I’ll finally learn how to use an m249 light machine gun...it’ll limit my posting. My apologies in advance.


AvernusArt 2Grid

Ken, I just stumbled across this commercial for Beyond, pretty hilarious...

https://www.youtube.com/watch?v=A4BuL886bJA


AvernusArt 2Grid

Er, oops, just realized I did the url backwards. Probably best not to watch it anyways, stuck in head now.


Githyanki Mystic (Awakened) 7 | HP45/45 | AC 15 | Init +2 | Saves S1, D5, C1, I7, W1, Ch-1 | PassPerc 14 | Status: Normal | Insp: N | PsiPnts 13/38 | PsiFocus: Psychic Assault

No problem, I manage to see it, and it is pretty spectacular!

Also, I tried watching it slowed down so that I could catch everything that's happening, and if you watch it at 1/4 speed (apparently doesn't work in mobile apps, just on the website), the music gets really creepy and I'm pretty sure ends with their meaningless deaths in a cold and uncaring universe. :)


AvernusArt 2Grid

Since these puzzles kind of drag on and on, I was thinking doing a sort of "casual" initiative system.

This kind of situation is what this module is filled with, and if we carry on at this pace its going to be a very, very tedious process.

So, instead of characters asking each other permission to try something and attempting to come to group consensus, how about we do something like this:

Puzzle encounted
DM rolls Init
Each PC says what they want to try
Those that dont respond in 24 hours are botted/ignored (like combat)
Ideas are tested in Init order
Repeat if needed until puzzle solved

What do you think?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Works for me.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Sounds good! Keep things flowing!


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

Brilliant


AvernusArt 2Grid

Cool, will try it next time.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

cool


AvernusArt 2Grid

Mysterious quirk about these old modules, giant crayfish all over the f@%+ing place. What's the deal with that? Kind of odd. You get less crayfish with the more recent stuff. XD


AvernusArt 2Grid
Rulez wrote:
...a creature can be attuned to no more than three magic items at a time. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first.

I sort of forgot about that. I don't think anyone has more than 3 at the moment, but might come up as we progress.


Githyanki Mystic (Awakened) 7 | HP45/45 | AC 15 | Init +2 | Saves S1, D5, C1, I7, W1, Ch-1 | PassPerc 14 | Status: Normal | Insp: N | PsiPnts 13/38 | PsiFocus: Psychic Assault
GM Infinity wrote:

Since these puzzles kind of drag on and on, I was thinking doing a sort of "casual" initiative system.

This kind of situation is what this module is filled with, and if we carry on at this pace its going to be a very, very tedious process.

So, instead of characters asking each other permission to try something and attempting to come to group consensus, how about we do something like this:

Puzzle encounted
DM rolls Init
Each PC says what they want to try
Those that dont respond in 24 hours are botted/ignored (like combat)
Ideas are tested in Init order
Repeat if needed until puzzle solved

What do you think?

Oh, and for the record, I'm cool with this, too!


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Is there disadvantage to melee or ranged combat underwater?


AvernusArt 2Grid

Ah, yes you are right...

Chapter 9 PHB wrote:


When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.

A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).

Creatures and objects that are fully immersed in water have resistance to fire damage.

On the other hand, the water level is rapidly lowering anyways. Since I goofed lets ignore it this time, but if it comes up again (something tells me it will) Ill be sure to enforce.


AvernusArt 2Grid

I know Godric can do way more damage but I dont want to use his resources. ;)


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

I’m back! Catching up...


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Very good...welcome back!


AvernusArt 2Grid

Man, looking back over stuff I really botched the aquarium room. There were some other things I should have considered that mightve made that more interesting. Oh well. Hope you guys are having fun.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I am having a blast.


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

As am I. I’ll try to be more active as wel continue. :)


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

This is awesome!! Enjoying it greatly! You're doing great...keep it up!


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Having tons of fun! It would be interesting to share how the room should've worked. PM me if no one else wants to know

cheers


AvernusArt 2Grid

Aquarium:
The 3rd level aquatic creatures were not peaceful manatees. Somehow I read "sea lion" as "manatee", because drunk or stupid or both. Sea lions aren't animals they are a weird dnd CR5 monstrosity that can jump really high. The idea was they jump from ring to ring using pack tactics against you guys as you struggle to swim etc. Flying could have worked, but the manticores had ranged attacks so you would've had to deal with that somehow.


Githyanki Mystic (Awakened) 7 | HP45/45 | AC 15 | Init +2 | Saves S1, D5, C1, I7, W1, Ch-1 | PassPerc 14 | Status: Normal | Insp: N | PsiPnts 13/38 | PsiFocus: Psychic Assault

FYI - I'm on vacation for a week starting tomorrow. I should have an ok connection and can post, but just in case I disappear, the connection is likely worse than I thought and don't wait for me.

Also, I goofed on the suggestion to teleport. Ends up he can't teleport her. That was a power I thought I took but changed my mind. So he will quietly wait and hope someone else has an idea. :)


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

Burn it the sofa!

It *always* works


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

Before I do anything in combat...what are the sword’s stats?


AvernusArt 2Grid

For now you don't know, Ill apply them candidly until IDed. Blackrazor's stats are a short essay, longer than most of my PCs.

Just use your normal attack and damage bonuses for a longsword for now, I'll add stuff behind the scenes when applicable.


AvernusArt 2Grid

Sorry for delay, fell into an MMO blackhole yesterday.


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

Note to self! Don’t harm undead.

So it heals the undead when I attack them and harms myself.

What about the 4d8 radiant damage from smite? Does that still harm them? Because that could easily negate the healing I inadvertently caused


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

Irony: D&D5 says that hexblades are based on the original sword Blackrazor, and that they come from the Raven Queen

The Raven Queen hates the undead

Blackrazor heals the undead and hurts the wielded

I suppose the fluff has changed across editions?


AvernusArt 2Grid

For sure, but there's a second interesting part to the heal undead/hurt self thing you haven't yet discovered (and should hope you never do).

Also, you crit in gameplay. ;)


AvernusArt 2Grid

Was reading more on Raven Queen from Mordenkainen's, there's a distinction between sentient and non-sentient undead. Her hatred is directed at the former (ie vampires, wights, revenants, lich) not the latter (zombies, skeletons, etc). Blackrazor is itself an imprisoned atropal (pic on slides), which are failed and incomplete immortals abandoned by the gods to drift in the void. Her goal seems to be souls, the memories contained within souls are what maintain her godhood...shes gotta collect them all and can't allow one to be trapped in a vampire for 10,000 years. Zombies are soulless so not care.


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

Interesting and satisfying answer. Thank you!


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Posting will be spotty until Thursday for me. On vacation at the beach with my family. Please BOT me, if necessary.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5
GM wrote:
Urth, I just noticed this, but you can only ready 1 thing. So you could ready a move, counterspell, or shield...but not all three. Ill ignore this time since it slipped by and consider you using dodge.

He readied a move. Counterspell and Shield are both reactions. Everyone gets a reaction per round. I mentioned them in case Urth was targeted.

I think that's how it works.

cheers


AvernusArt 2Grid

Ah, I see the confusion. The Ready action, when you use it, consumes your normal action. When the ready is triggered, your reaction is also spent. You couldn't have a ready trigger and counterspell/shield.

So instead I just had you move and dodge. You amazingly didn't get hit somehow, so hopefully that accomplished what you were going for. XD


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

OK. I didn't know that. Didn't know that a ready consumed a reaction.

thanks


AvernusArt 2Grid

Indeed it puts quite a limit on what is possible with ready compared to previous systems, ie no extra attack. A lot of things happen based on specifically "taking the attack action" which never happens when you ready.

For spellcasting its also quite a change, and makes it more like 2e casting. Readying a spell takes concentration! If the concentration is broken while you are holding the charge, spell is lost. Haven't seen that ever happen in my games though, lol.

Ready:

Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.

First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away."

When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.

When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration (explained in chapter 10). If your concentration is broken, the spell dissipates without taking effect. For example, if you are concentrating on the web spell and ready magic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your concentration might be broken.


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

It’s hard to judge resource expenditure without understanding the sword. How can Godric learn it’s mechanics? Even a condensed version


AvernusArt 2Grid

Short rest, or identify of course. You chose the somewhat risky path of short rest attuning before short rest IDing...perfectly valid just saying.


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Guys sorry for pace, site down and less time for the boards lately but other game is wrapping up so this one will get my full attention. Believe it or not we are about 1/3 of the way through. Gameplay update soon.


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

Not a problem! Also I’ll certainlh ID on the next short rest


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Just found Wave, Whelm and Blackrazor in the 5e DMG. Urth is great for Wave! Complete serendipity. I brought Urth from GM Infinity's last game, because I couldn't develop a better character. Too funny.

cheers


AvernusArt 2Grid

Urth is a pretty strong character imo, and yes Wave certainly matches the theme.

To be honest all these legendary weapons are total overkill unless I intentionally throw super hard encounters into it. Not a lot of high powered encounters in this one. Then again, I was surprised how the knight fight went down so wtf do I know.


AvernusArt 2Grid

Sorry my teaching job is starting again and going crazy with 10,000 open houses and what not, lol. Will settle down in a few days and can post more in depth/longer.

I will get at least one gameplay update before I crash/black out hardcore tonight.


AvernusArt 2Grid

Man, tempted to say next time I start a game it will be on another site. Guess we'll see if I chill by then.

Everyone still here?


Githyanki Mystic (Awakened) 7 | HP45/45 | AC 15 | Init +2 | Saves S1, D5, C1, I7, W1, Ch-1 | PassPerc 14 | Status: Normal | Insp: N | PsiPnts 13/38 | PsiFocus: Psychic Assault

Yep, still here. But oldest kid is moving to Chicago for college tomorrow morning, so I’m not sure if I’ll be able to devote much cognitive cycles to this over the weekend. Bot if necessary.

And the site has been an odd sort of buggy. Seems to be very reliable and stable the majority of the time, but when there is a problem, it’s completely, utterly out for a week. Site problems are kinda rare, but always catastrophic.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Woot. We're back


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Back, baby!

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