(5e) Hoard of the Dragon Queen (Inactive)

Game Master DaWay

Greenest
Raider Camp
Dragon Hatchery


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Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

With supreme effort, Darius resists the urge to reach for his dagger. Instead he nods meekly and heads toward the food prep tent.

When no one is looking, he blends in with the crowd and goes off in another direction.

Dexterity (stealth): 1d20 + 7 ⇒ (7) + 7 = 14

Probably best to head back to the cave, where we'd meet the party again.

Lantern Lodge

Male

Safely out of harms way.


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3
DaWay wrote:

Yeah, you. You're new around here right? Right. Well Cookie needs help prepping the meals so you've been promoted to potato peeler. Now you, he turns to Rhen, You could with a bow? It doesn't matter just get up to the watch tower and take your turn on duty. Do try to look menacing up there.

Rhen extends his hand with 5 fingers, "Yessir! Praise Tiamat!" and heads off to the watch tower.

On the way, he thinks this may work out to some advantage because, if his companions make their move to free any prisoners tonight, his watchtower will be a weak link in the security chain.

Lantern Lodge

Male

Rhen will get up to the watchtower and see two men, one is shuffling a deck of cards, the other is pissing off the side.

I'm okay with advancing to when you want to extract the prisoners if you wish.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Sitting comfortably in the confines of a crevice in the cliffside, Ragar looks around, wondering how they will get the prisoners out.

Did the prisoners appear in any condition to climb the cliff? How can we herd them out to safety?


Male Moon Elf Wizard 2; AC: 13; HP: 10/12; HD: 1/2; Init: +3; Passive Perception: 13; Foretelling dice: 14, 1; Arrows: 18

I'll assume I caught up with Rhen and Darius before they split up, told them the plan, and then rejoined Zat and Ragar in the cliffside while they continued gathering information.

Gilandiril looks up from his spellbook at Ragar's question, rubs his eyes to banish his fatigue, and replies, "Unfortunately, I did not get a close look at the prisoners. I am not certain whether they are in any shape to climb."

He turns to the gnome and asks, "Zatqualmie, do you think the prisoners can manage the ascent out of the camp or would we be better off trying to slip past whatever guards are posted at the canyon entrance?"


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

I don't think they can climb it... Zat responds, slowly and calmly.

Lantern Lodge

Male

Watching the thread, and waiting for my time to come in and advance the scene.


Male Moon Elf Wizard 2; AC: 13; HP: 10/12; HD: 1/2; Init: +3; Passive Perception: 13; Foretelling dice: 14, 1; Arrows: 18

Gilandiril nods gravely at Zatqualmie's response and says, "In that case, we should probably try to sneak them away as quietly as we can, using the tents and trees to conceal our escape."

He peers out from their hiding place, watching and listening to determine whether activity in the camp has died down enough for them to attempt to rescue the prisoners.

Wisdom (Perception): 1d20 + 3 ⇒ (17) + 3 = 20 to determine if the cultists have turned in for the night.

"With any luck, Darius and Rhen will return soon. Let us hope they haven't been discovered."

I'm assuming Darius hasn't gotten back yet and we're unaware that Rhen has gotten roped into watchtower duty... When Darius gets back, the plan is to wait until most of the camp is asleep, make our way over to the prisoners, free them, and then try to sneak away without raising an alarm. Does that sound right to you guys?


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Darius approached the cave cautiously. He hoped everyone was alright.

"Psst! Fellows, it's me."

***

Once he'd been brought up to speed, he told everyone about Rhen.

"I think he'll be okay. I couldn't give him a message, but the fact that he didn't beat me back here must mean he's probably sticking around to keep up appearances. He might even be trying to open up a way in for us."

The scholar then drew a rough map on the cavern floor.

"Rhen will be posted here. I think this should be our point of entry."


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

That sounds great. Let's wait until activity draws to a crawl, and we can make our move.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Once everyone is ready, Zat sneaks forward to free the prisoners, starting with the Monk Leosin. okimgonnagofreetheprisonersjustbereadytorunreallyfastbecauseifigetcaughtimg onnamakeasceneandthenillberunningreallyfastfortheexitthisoughtaberealawesom elikethemostawesomethingiveeverdoneexceptmaybethattimeigotanogretochasemear oundtown *deep breath*

Ok, I'll go free the prisoners...

Stealth: 1d20 + 5 ⇒ (11) + 5 = 16
Lockpicking: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18

Lantern Lodge

Male

Sneaking into the camp is no issue waiting until the wee hours of the night when everyone is in a drunken stupor.

Freeing the prisoners is a breeze, but the malnourished monk speaks weakly, "No, not yet, I haven't learned everything I need to yet. He continues to feebly protest as you unlock his chains, and still continues as he falls to the ground, unable to bare his own weight.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

cmoncmoncmoncmoncmoncmonwegottago!wecantwaitthemeankoboldsaregonnacomebacks oon! Zatqualmie implores the monk


Male Moon Elf Wizard 2; AC: 13; HP: 10/12; HD: 1/2; Init: +3; Passive Perception: 13; Foretelling dice: 14, 1; Arrows: 18

Gilandiril moves to join Zatqualmie as quietly as he can.

Dexterity (Stealth): 1d20 + 3 ⇒ (2) + 3 = 5

When he reaches the prisoners, Gilandiril kneels beside the collapsed half-elf and whispers, "Leosin, your servant, Nesim Waladra, bade us find you and bring you back. You and these others will not survive imprisonment here much longer. We must leave now, while we have a chance of escape."

He tries to help Leosin to his feet, leaning on his staff for support.

Not sure if a Persuasion check is in order, but just in case...

Charisma (Persuasion): 1d20 + 0 ⇒ (14) + 0 = 14


Male Moon Elf Wizard 2; AC: 13; HP: 10/12; HD: 1/2; Init: +3; Passive Perception: 13; Foretelling dice: 14, 1; Arrows: 18

And to counter that terrible Stealth roll, I'd like to use my remaining Foretelling die (i.e., the 1) as the Perception check for whoever might be on watch, if that's possible...


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

Darius separates from the others to retrieve Rhen first. He calls out to the ranger and the two leave to help with the prisoners.

If you need another stealth check, GM, feel free to roll it.

Leosin wrote:
"No, not yet, I haven't learned everything I need to yet." He continues to feebly protest as you unlock his chains, and still continues as he falls to the ground, unable to bare his own weight.

"The pursuit of knowledge is a noble goal, grandfather. But if you die here, your knowledge dies with you. We must go."

Charisma: 1d20 - 1 ⇒ (4) - 1 = 3

Man, he'd better listen to reason. I'd hate to knock him out and drag him.


Male Moon Elf Wizard 2; AC: 13; HP: 10/12; HD: 1/2; Init: +3; Passive Perception: 13; Foretelling dice: 14, 1; Arrows: 18

So, any response from Leosin? Did I manage to get him to his feet?

Lantern Lodge

Male

Leosin will not leave but he will also not fight being dragged away. You escort him and the other prisoners safely out of the camp.

What about Rhen?

Lantern Lodge

Male

Rhen how are you escaping?


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

As the camp activity dies down, Rhen makes an excuse to climb down from the watch tower to take a leak. He will then slip away as best he can to rejoin the crew.
Stealth: 1d20 + 5 ⇒ (18) + 5 = 23

Lantern Lodge

Male

Rhen makes his way safely out of camp under the cover of night he meets with the others and the prisoners. Leosin confirms all information gathered.

The monks waiting for him in Greenest are delighted to see Leosin alive, as well as several families of other prisoners.

Governor Nighthill pays their promised 250 gp each and publicly praises their courage and daring.

Everyone take a long rest, level up your characters, and would you like me to try and recruit more players?


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Ragar is leveled - took Champion as Martial Archetype. I wouldD like you to recruit another player, preferably Divine or Arcane.

Lantern Lodge

Male

As soon as I get majority, I will do so.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Darius leaves a note saying that he would like to speak with everyone at the local tavern.

Once everyone has gathered, the elf who they had seen coldly take down enemies was ringing hs hands in nervousness.

"I'm glad you're all here. I have, well, a, er, a bit of a confession to make. My father, you see, he recently passed. But before he did he confided in me that he had gotten mixed up with a very dangerous group -- which is, to be frank, not surprising. He was always a bit restless and unreliable. The term 'scoundrel' would not be remiss in describing him. But he had his limits generally. Lines he wouldn't cross."

Darius sighed and took a hearty swig of water.

"But this time, he found himself unknowingly working for the Cult of the Dragon. He tried to get out, but he was stabbed in the process. And something on the blade - I couldn't identify the poison. And neither could the Cleric of Lathander I hired. But whatever it was jt managed to slowly kill a perfectly healthy elf, even with the aid of magical healing."

"My father only had enough time to warn me about something big happening in Greenest. I - I had no idea it was an attack. If I had -- Gods. I wish I had known. The lives that could have been spared."

Darius looked miserable as he finished.

"Anyways, I just felt that you all ahould now. And I'm sorry."


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

AhthatsokitremindsmeofthatonetimeIaccidentallystolesomethingfortheblackmask assasinsbutIdidn'tevenknowIwasworkingforthemORthatIwasstealingI justthoughtIwastakingsomethingbackfromsomebadpersonbutitturnedoutIwasthebad personbutdon'tworryitallworkedoutintheend. *deep intake of breath*

That's okay Darius. I'm sure your dad was a great guy just like you!


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Hmmmm...I understand your concern, but you have demonstrated yourself as loyal to our fight. I for one can tell you that you cannot dwell in the faults of your father. Mine had too many to count.


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

"Maybe we should review what we know about the Cult and their camp." Rhen speaks up.
"One: They're settled in and planning to stay for a long time because they're going to hatch a clutch of dragon eggs."
"Two: Greenest is the closest large town so it'll continue to be vulnerable to further raids."
"Three: The camp is run by half-dragons - Rezmir, primarily, supported by Cyanwrath, the guy who dueled Ragar."
"Four: Rezmir is very secretive about her next plans."

He thinks for a moment, then, "We really need to debrief with Leosin and find out what they wanted him for."


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

"Thank you, Zat. And thank you, Ragar. My father was -- complicated. But for all his faults, I loved him dearly. And I would very much like a chance to strike back at the Cult."

***

Darius listened to Rhen account their findings, his head nodding with each point.

"I should point out that we don't actually know the time table on the dragon eggs. It could be anywhere from a couple days to months from now. And any reliability is suspect if they have sufficient magic. They could put the eggs in stasis or teleport them."

"As for attacking the town again -- perhaps, but I don't see why they would. If there was something specific they wanted from here, why bring an army? A few capable agents would do. My guess is that they were here for plunder. The question is 'why?' The cult is not without resources of its own, so why stoop to banditry? Something else is at work, but I'd be damned if I could tell you what."


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Is it worth it to assault the caves to destroy the eggs? Maybe we could head there with the hunters, or posing as them, that bring food? Just thinking out loud...


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

"We could keep an eye on them at least. But as long as their full force remained, I don't see us having any hope of getting in and out safely. There's just too many of them."

Lantern Lodge

Male

Darius gain an inspiration

Leosin needs several days to recover.
I am giving you guys 30 days of downtime to spend how you wish. This is not the time it takes to recover merely a reflection of that and time spent prior to your time in Greenest.

Once Leosin is healthy, he informs you of is intent to head north to Elturel to convey what he, and you, have learned to Ontharr Frume, a paladin of Torm, who shares his concern over the Cult of the Draogn's recent surge in activity. He also says, After all you've done already for me personally and for the people of Greenest, I hate to ask anything more from you. But the need is great, and I dare to hope that you can aid me one time more. I need you to return to the cultists' camp. You know your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If you have a chance to get into the camp and look around again, that would be the ideal way to spot anything that's changed.
I don't recommend letting yourselves get captured
he adds with a wry smile.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Well, their raid may give us the chance to get in that cave.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

"We would need to be very careful if their forces are still there."

But then Darius' eyes narrowed suspiciously.

"But might I ask, Master Erlanthur, exactly what is your interest with the Cult of the Dragon?"

Insight: 1d20 ⇒ 8

Lantern Lodge

Male

He will tell you that he works for an organization that seeks to subvert the actions of the cults machinations.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

"I don't suppose you could be more a bit more forthcoming. That's an extremely vague answer."

Lantern Lodge

Male

It is vague because I am not at liberty to discuss the details with you yet, know that you are doing good work, and for that they want to aid you. He tosses a coin purse at each of you containing 150 gp each.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Darius' mouth opens and closes a few times. "Er - alright then. We'll meet you in Elturel then, I suppose. But how can we find you once we're there?"

Lantern Lodge

Male

Seek out Onthar Frume, a paladin of Torm, I will be with him.


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

A young Tiefling woman, with long horns curving backwards, long black hair and patrician features, dressed in an elegant purple dress and finely made heel boots emerges from among the freed prisoners and approaches the group. With her expensive jewelry and dress and the way she bears herself, it is easy to see she has to be a courtier, if not a noble.

"Excuse my intrusion, gentlemen," she courtseys. "First of all let me express my gratitude for your heroic rescue. Though I am ashamed to have fallen into such a predicament in the first place, I shouldn't have let myself fall into these cultists' hands but have been there to save them."
She stops for a moment then courtseys a second time "My name is Zethaya Mistvale, I overheard your conversation and I would ask you to allow me to accompany you."


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat spends his time scurrying around the Cultist's camp.

Stealth: 1d20 + 5 ⇒ (6) + 5 = 11 Using spells like Minor Image, Charm Person and Disguise Self when appropriate

He attempts to sabotage or otherwise make life miserable for the raiders and their dragon cultist friends.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Darius makes a note of "Onthar Frume, Paladin of Torm - in Elturel" in his log.

***

Zethaya wrote:

"Excuse my intrusion, gentlemen," she courtseys. "First of all let me express my gratitude for your heroic rescue. Though I am ashamed to have fallen into such a predicament in the first place, I shouldn't have let myself fall into these cultists' hands but have been there to save them."

She stops for a moment then courtseys a second time "My name is Zethaya Mistvale, I overheard your conversation and I would ask you to allow me to accompany you."

"Ah, yes, I remember you. Uh, don't get me wrong, I'm not above getting some additional help. But are you sure this is what you want? This could end up being very dangerous. Are chances of success are nowhere near guaranteed."


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

"I assure you I understand the danger, and though I may not look the part, I know how to handle myself in a fight should it come to that. And I bring a finesse with words... and the mind itself... that would be useful in such an endeavor"


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

Rhen joins the conversation, "Indeed, having a companion who can talk her way out of a fight may be of help. I don't believe any of us are very accomplished at swaying opinions. But I think you should consider packing away that dress and those boots. We are going to be living rough for a while and I fear your courtly clothing will suffer for it."

Lantern Lodge

Male

When you return to the camp you find it mostly abandoned. The stinking huts of the kobolds have been burned, but the other huts belonging to the hunters remain as do the guard towers.

Arriving in the morning you do not see the hunters, as they probably left early to hunt some game.

The only thing of interest remaining in the camp is the cave itself, which you can see from the camp.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Darius observed the multiple daggers and the purple jewel arcane focus on her person.

"Somehow I think she'll be fine, Master Rhen."

He then snapped his fingers, suddenly remembering.

"Tents. We should buy tents. Perhaps a donkey. Still so much to do. If you'll excuse me, I have to find an ass. It was a pleasure meeting you, Lady Mistvale. If you still wish to join us, be here tomorrow at dawn. That's when we'll be leaving."

Darius goes off in search of some last minute supplies.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

If I was able to get the supplies I asked for in the discussion tab, I would have left the donkey tied to a tree, approximately 1 mile from the camp. And we'd leave it some feed.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
DaWay wrote:

When you return to the camp you find it mostly abandoned. The stinking huts of the kobolds have been burned, but the other huts belonging to the hunters remain as do the guard towers.

Arriving in the morning you do not see the hunters, as they probably left early to hunt some game.

The only thing of interest remaining in the camp is the cave itself, which you can see from the camp.

"Let's make our way slowly down. We should assume someone is guarding the cave, so let's not approach it recklessly."

Take stealthy approach.

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Zethaya invokes a spell and black smoke gathers around her momentarily before dissipating, she then reaches a hand out to the side and pulls a large black sword from a small cloud of gathering smoke and flames.

She shoulders the weapon: "I agree, we don't want to raise any alarms."

DEX (Stealth): 1d20 + 2 ⇒ (19) + 2 = 21

Casting Armor of Shadows invocation (AC 15) and summoning my pact weapon


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat trots off ahead of everyone, headless of the danger

Stealth: 1d20 + 5 ⇒ (2) + 5 = 7 and is now probably in a world of hurt

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