(3) [Traveller] Voyages of the R.e.d. Dusk

Game Master mdt

North Border, Imperial Space | Ansari, Ansari Subsector, Vland Sector (Trade Goods)

Red Dusk (Specs) | Red Dusk (Deckplan)


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Bestbot/Darrian 8G5D76/8G5975

I also have nothing.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Realizing that Dev is their best bet of getting the nuclear pile fixed, the group ends up having to mostly sit around until he recovers from the injuries he sustained.

It will take 4 weeks for Dev to recover enough to move around on his own. Dev will suffer a -2 END until he can receive advanced medical care. He's still injured after 4 weeks, but he can move around without injury or penalty after that time. During that 4 weeks, it will require at least 2 people gathering food for the processors to ensure you have food. The other people can work on repairs if they have skills. Eave can both help with gathering and make repair checks, as it doesn't need to sleep or rest. Everyone can give me Mechanic or Power System or Electronics repair rolls to work on the Phoenix. No rolls required on the gathering food. If there are extra people, who have no skills to help, they can train in skills that can help by helping others. So if everyone will make their rolls as they post, we can skip ahead to when Dev is back on his feet.
Go ahead and post Dev.


Dev Vorn - 9769B5 - Captain - Alell (Regina Subsector, Spinward Marches 1706)- Character Pic

4 weeks is a long time to be bedridden, and by the time he was ready to rejoin the land of the living, Dev was happy to help in any capacity he could. He still tired quickly, but most of the work was refreshing and he looked forward to working with the power systems.

Engineering (Power): 2d6 + 2 ⇒ (4, 2) + 2 = 8
Engineering (Power): 2d6 + 2 ⇒ (4, 4) + 2 = 10


Bestbot/Darrian 8G5D76/8G5975

If Scandalous trains in flight, EAVE will join with her, so that she can act as 'extra arms' in the battleship on the other ship if we go back for it! Otherwise, EAVE will focus on finding food and otherwise focus on aiding the others in mechanics checks when they need it. If Scandalous doesn't train in flight, EAVE will study the remote operations program on the computer, and then play with the bots during other people's downtimes to learn how to manage them better, so that she can aid that check once Dev is up and running again.


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6
EAVE wrote:
If Scandalous trains in flight, EAVE will join with her, so that she can act as 'extra arms' in the battleship on the other ship if we go back for it! Otherwise, EAVE will focus on finding food and otherwise focus on aiding the others in mechanics checks when they need it. If Scandalous doesn't train in flight, EAVE will study the remote operations program on the computer, and then play with the bots during other people's downtimes to learn how to manage them better, so that she can aid that check once Dev is up and running again.

I will finish flight (1 week). I would also Like to train in recon (1 week) looking for meat (Using the Pinnace, we should bring down some big game). and I can help with mechanic (1 week) and I'll help with EDIT:medic Helping with Electronics (1 week)

I should end up with 2 3 new skills: Electronics, Pilot & Recon. And training added to mechanic

Mechanic: 2d6 + 1 ⇒ (2, 6) + 1 = 9


Male Human

Warren spends four weeks checking in on Dev and helping in the maintenance of the Phoenix. "I haven't spent this much time being a doctor in a long time. I'm used to doing more of the research end of things. I hope you'll forgive my rustiness and lack of equipment Dev."

Electronics: 2d6 + 1 + 2 ⇒ (3, 1) + 1 + 2 = 7
Electronics: 2d6 + 1 + 2 ⇒ (4, 1) + 1 + 2 = 8
Electronics: 2d6 + 1 + 2 ⇒ (2, 4) + 1 + 2 = 9
Electronics: 2d6 + 1 + 2 ⇒ (4, 1) + 1 + 2 = 8


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, I have an engineering check, I need a remote operations check from someone


Darrian 7C7BE5

I think Warren's computer is our best bet to get this done.

Tam focuses on gathering food while those with more skill work on fixing the ship.


Male Human

I thought Dev was doing that. That's why we waited.


Dev Vorn - 9769B5 - Captain - Alell (Regina Subsector, Spinward Marches 1706)- Character Pic

Dev does not have Remote Operation but has mechanic, engineer, and electronics. I can default my comms to Remote op-0, which I guess I will do, but for some reason, I thought someone else had remote op better than that.

Remote Op: 2d6 + 1 ⇒ (2, 5) + 1 = 8
Remote Op: 2d6 + 1 ⇒ (6, 3) + 1 = 10


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Dev's first attempt to cut the pile down results in a lumpen shape that's close but not what he needs.

The second attempt, however, is much better, with lessons learned from the first attempt resulting in a fission pile that is shaped correctly and sized correctly. Leaving the spent container from the power system far enough away to avoid radiation, the small bots trundle it over and push the much smaller pile into it.

The 300 kg container is then slowly moved on grav plates away from the radiation drenched clearing.

The casing will need to be flushed repeatedly with water for a day or so to wash away the worst of the radiation it was exposed to, but that's routine and after 2 days, the crew has a new fission pile ready to plug into the ship's power system.


Dev Vorn - 9769B5 - Captain - Alell (Regina Subsector, Spinward Marches 1706)- Character Pic

Breathing a sigh, and winching as it pulls on his still tender arm, Dev tells the others of the success.

"Well it took more time than we ever thought, it is done. We finally have a power core. Now we just need to plug it in and pray nothing else happens in the meantime!"


Imperial Human F32 (32) I 4A8AD4 (Current: 4A8AD4)

Well, not being useful for much else, Jenni spends two weeks in study and two weeks on hunter/gatherer duty. What rolls does she need to make for hunting?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

None really, the remains of the plantation provide enough food for the food processor to turn it into safe food for everyone to eat. Not great tasting, but nourishing.

Geting the pile into the Phoenix requires an Average Power Systems roll


Dev Vorn - 9769B5 - Captain - Alell (Regina Subsector, Spinward Marches 1706)- Character Pic

Engineering-0: 2d6 + 2 ⇒ (3, 3) + 2 = 8

Dev looks at the connectors for the new power system and starts to attach the leads to the new power core and hopes to provide power to the entire ship.

Anyone with Engineering can help out, I think.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Working a bit slow with his injuries, and some help from the others, Dev manages to get the new pile installed in the Phoenix's reactor core, and the control rods (fortunately still in good shape) engaged.

The fission core slowly comes on line, and then the ship begins to power up...

...resulting in dozens of interior explosions as relays detonate, wires short out, panels explode sending glass and fragments everywhere, and smoke filling the ship.

Eventually things settle down, and after letting the ship air out, you have some power to the ship.

Nothing is working what with the computer core being garbage, but the power systems are up and running.

You'll still need to repair the ship's wiring, the computer core, the maneuver drive, and the jump drive, to leave the planet


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

I know I can't 'learn' and 'hunt' food at the same time, but I'm going to take a few liberties to make an interesting scene.

Scandalous gently moves the controls of the Pinnace as the ship exaggerates even the slightest adjustments. She gets more and more comfortable with the controls, and eventually finds herself able to hug the ground with a modicum of skill. She races across the plains, and spots a herd of large herbivores moving like a school of fish.

She banks the craft and the whine of the thrusters gets lower as she slows to set up and approach. [insert PC here] mans the laser turret, and Scandalous calls out to him/her. Moving into a low glide path. Get ready to target one of those beasts. She sincerely hoped that the shot would be true, and the animal would die instantly without suffering.

As she approaches, the sound of the Pinnace engines spook the herd and they flow like a fast-moving amoeba away from the menacing ship. She increases the thrust a little to keep up with the moving herd. It was only moments before the first blast falls short of the herd, ripping into the ground. Dirt and grass spit up into the air, and the sound of the shower can be heard splashing against the Pinnace hull. The herd splits into two from the unexpected blast. Scandalous stays on point with the largest flow of animals.

The gunner fires again, blowing a giant hole in the lower neck of an unfortunate beast. One front leg separates and flies like a thrown log through the air. It's enormous head unnaturally falls laterally as the massive beast's momentum causes it to hit the ground and skid like a downed aircraft.

Scandalous felt an unusual mix of emotions from disgust to joy of the accomplishment. Unable to process the experience in the moment, the pop star focuses on her flying and lands next to the giant body. Opening the bay doors, a few of the repair bots head out to process the carcass and bring the meat to the processing station.

What rolls/skills do you need rolled for repairing the components of the Phoenix?


Bestbot/Darrian 8G5D76/8G5975

During downtime, EAVE first trains with Scandalous in flying the ship - Scandalous had a head start, but EAVE was really only in it for helping a pilot or copilot to function properly. Afterwards, EAVE begins work on learning to organize and quickly manipulate her pack. Being a strong Alpha was hard, but she knew she would get the hang of it, in time.

At night, during those first two weeks she mostly looks for food, but by the end of it, she's actively using a small menagerie of her friendly bots to help carry more food back during her escapades.

She prepares the two bots as any good Major would, and explains to them how their sacrifices will not be in vain, and how ARB-7 and ARB-8 will have their names etched into her memory for all of time - the greatest honor she can bestow.

By the time the fissionables are cut and ready, she's already moving her units into place to begin work on the ship. She quickly introduces each component as she recognizes it and teaches them the basics of repair on each of them. Each is given a different job in time, and a different 'whir' to make while they work. Good help was neither seen nor heard, but fun help was certainly heard. Oh, the quips she was teaching them.

Once everything begins exploding, EAVE calls out to her minions:

01000001 01110101 01110100 01101111 01010010 01100101 01110000 01100001 01101001 01110010 01000010 01101111 01110100 01110011 00100001 00100000 00100000 01010010 01101111 01101100 01101100 00100000 01001111 01110101 01110100 00100001

Mechanics (EAVE): 2d6 + 0 + 2 ⇒ (4, 6) + 0 + 2 = 12
Remote Ops (Major): 2d6 + 0 + 1 ⇒ (4, 3) + 0 + 1 = 8


Dev Vorn - 9769B5 - Captain - Alell (Regina Subsector, Spinward Marches 1706)- Character Pic
EAVE wrote:
01000001 01110101 01110100 01101111 01010010 01100101 01110000 01100001 01101001 01110010 01000010 01101111 01110100 01110011 00100001 00100000 00100000 01010010 01101111 01101100 01101100 00100000 01001111 01110101 01110100 00100001

LOL...That is too funny!!

Seeing that getting the power on was just one more step in getting off this planet, Dev set to work fixing and updating the J-drive system.

Engineer (J-Drive): 2d6 + 2 + 1 ⇒ (5, 4) + 2 + 1 = 12


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Scandalous -

General Electrical Work : Mechanic 12xRoutine
Life Support : Engineering (Life Support) 3xDifficult
Maneuver Drive : Engineering (M-Drive) 6xDifficult
Jump Drive : Engineering (J-Drive) 8xDifficult
Computer : Engineering (Electronics) 6xDifficult
Hydraulics : Mechanic 4xAverage
Sensors : Engineering (Electronics) 4xAverage

To leave the planet, you need at least half the electrical work done, the life support done, the M-drive done, the computer done, and the hydraulics done. To jump out of the system, you also need the rest of the electrical, the sensors and the jump drive done.

You can't do any of the other rolls until at least 2 mechanic rolls are done to get electrical done. The auto repair droids are going to be of limited help (basically providing +1 to one mechanic roll) until the Computer is up and running. Once it's up and running, the droids can be slaved to the computer, and will provide a blanket +1 to all other repair rolls going forward. Getting them hooked up will, however, require 2 Computer (Difficult) checks. This can be done only after the computer is up and running. Each failed Engineering check will eat into your scavanged repair parts (as you basically damage them). Missing the target by 2 or less doesn't result in any lost parts. Missing by more than 2 results in the loss of one 'unit' of repair parts. Rolling a 2 results in the loss of two 'units' of repair parts. Success results in using up 1 'unit' of parts (and a successful repair of a portion of the system). A roll of 12+ (after penalties) results in a repair without the use of parts (you found a work around). You have scavanged from the other ship the following :

Hydraulics : 10 units
General Electrical : 20 units
Computer : NONE (The 2nd Imperium computer parts are not compatible)
J-Drive 2 Imp : 12 units (+2 Difficulty)
M-Drive 2 Imp : 12 units (+2 Difficulty)
Life Support 2 Imp : 4 units (+2 Difficulty)
Sensors : NONE

Scavanging :
You can try to strip down the other 3rd Imp freighter for parts. Doing so requires a Routine check and 2 days per attempt. A success results in 1 unit of scavenged parts. A 12+ results in 2 units (but only depletes the other ship's potential by 1!). A roll of 2 results in no units, and depletes the maximum units that can be gotten from the other ship by 1. The other ship can supply up to the following Units :

Hydraulics : 6 units
General Electrical : 10 units
Computer : 8 units
J-Drive 3 Imp : 6 units
M-Drive 3 Imp : 6 units
Life Support 3 Imp : 6 units
Sensors 3 Imp : 6 units

For example, if you were scavenging J-Drive components from the other ship, and had a +3 from skill and stat, and rolled a 3, you'd have a 6. This would net you one 'Unit' of J-Drive 3 Imp components, and deplete the ship you are scavenging from 6 to 5 units. On your next roll, if you roll a 2 (1, and 1), you'd get no units, and deplete it from 5 to 4 as you ruin some components. Instead, if you rolled an 11 (5 and 6), your total would be 14, and you'd get 2 units worth of material but still only deplete the other ship's potential by 1


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Dev's attempts to adapt the 2nd Imp components to the 3rd imp jump drive is successful, and he is able to get some of the jump drive on line (although we'll assume that happens after someone repairs at least half the electrical systems). Note, Dev needed the 12 to succeed at all, the target is normally 8 for average repair, +2 for difficult makes it a 10, and +2 for using 2 imp tech makes it a 12. Once the electrical is up and running, the jump drive needs an additional 7 repair rolls to be fully functional. Dev has depleted your jump drive salvage from 2nd imp tech by 1, bringing it down to 11 units


Dev Vorn - 9769B5 - Captain - Alell (Regina Subsector, Spinward Marches 1706)- Character Pic

Ok, while I can get the 2 mechanical rolls now.

Mechanical: 2d6 + 3 + 2 ⇒ (4, 2) + 3 + 2 = 11
Mechanical: 2d6 + 3 + 2 ⇒ (3, 4) + 3 + 2 = 12


Male Human

After working one day Warren sits at the tables with the others. "I think that it might be best to get the computer up an running first. That will make all the other tasks easier to accomplish I believe. We'll be able to see exactly what needs fixed and the repair bots will be able to help us some. We'll need to scrounge up some parts but I think this is the best way to go. What do you guys think?"


Imperial Human F32 (32) I 4A8AD4 (Current: 4A8AD4)

Jenni can work on the computer and can assist on Engineering and Mechanic checks.


Darrian 7C7BE5

Tam has the following skill ratings and can assist in any of the following:

Computers 0
Engineering 0
Life Sciences 0
Mechanic 0

Tam approached Warren, "Sounds good, tell me where you need me."


Dev Vorn - 9769B5 - Captain - Alell (Regina Subsector, Spinward Marches 1706)- Character Pic

"Well let's start salvaging what we need from some of these wrecks. We need lots of spare parts to make this bird fly again. If we start with the computer, then we will need to get all the electrical work done as well, which is fine, but we are going to need lots of material to work with."


Imperial Human F32 (32) I 4A8AD4 (Current: 4A8AD4)

Jenni has:
Computer 1
Engineer (electronics) 1
Mechanic 1


Bestbot/Darrian 8G5D76/8G5975

EAVE is a floating pair of +1s (or a +2 if she only helps one person who has no other help) for the following skill: Mechanics. Until the computer is up and running she only counts as one unit, as the other is busy controlling the AR-B's (which also provides a +1). Please let me know if someone is doing an engineering check during any timeframe her bonuses to mechanics aren't being put to use so I can give her some training there to help out some down the line!


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

I'll assume each roll is a week?

Scandalous looks around at all the work they need to do on the ship, and says Let's get the wiring knocked out first.

Taking 2 weeks of mechanic rolls for wiring. I also now have Engineering 0, with mechanic 0. After the wiring is complete, I can add a +1 to any of the difficult rolls the more educated have to make. Additionally, would this work add as training to the skill used?

Mechanic(Wiring): 2d6 + 1 ⇒ (1, 5) + 1 = 7
Mechanic(Wiring): 2d6 + 1 ⇒ (1, 4) + 1 = 6


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Each roll is 3 days of work. I'm assuming you're doing 6 days on, 1 day off. No, working only counts as Training if someone is training you while doing it. Which adds a penalty. The electrical is mostly done, but you still require computer parts to be scrounged from the other ship, which requires Engineering (Electronics) checks.


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

As far as I can tell, everyone has engineering 0 or greater. If we all assist Glitches engineering roll...it should be a problem dismantling the Rose's computer.


Darrian 7C7BE5

good idea

Tam decides that she will help Glitch tear down the Rose's computer, Many hands make light work."


Imperial Human F32 (32) I 4A8AD4 (Current: 4A8AD4)

Engineering (electronics): 2d6 + 1 + 1 + 2 ⇒ (2, 2) + 1 + 1 + 2 = 8
Engineering (electronics): 2d6 + 1 + 1 + 2 ⇒ (4, 1) + 1 + 1 + 2 = 9

After a week of work, Jenni is covered in grease and dust, and the Rose looks like it was hit by a meteor storm, but she has managed to scavenge two parts.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You'll need a minimum of 6 computer scavange units to fix the Phoenix's computer. Although now that you have parts, one person can work on fixing the computer while another works on getting more units.


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

Warren has Engineering(electronics) 1 and Glitch has Engineering(electronics) 1. Two people can assist Warren to get parts, and two people can assist Glitch to repair computer on the phoenix. So if Warren and Glitch can make their rolls with an additional +2 then maybe we can get this one thing knocked out.


Dev Vorn - 9769B5 - Captain - Alell (Regina Subsector, Spinward Marches 1706)- Character Pic

Dev can help Glitch work on the computer (Sensors 1)


Dev Vorn - 9769B5 - Captain - Alell (Regina Subsector, Spinward Marches 1706)- Character Pic

Hydraulics : 6 units
General Electrical : 10 units
Computer : 8 units
J-Drive 3 Imp : 6 units
M-Drive 3 Imp : 6 units
Life Support 3 Imp : 6 units
Sensors 3 Imp : 6 units

General Electrical Work : Mechanic 12xRoutine
Life Support : Engineering (Life Support) 3xDifficult
Maneuver Drive : Engineering (M-Drive) 6xDifficult
Jump Drive : Engineering (J-Drive) 8xDifficult
Computer : Engineering (Electronics) 6xDifficult
Hydraulics : Mechanic 4xAverage
Sensors : Engineering (Electronics) 4xAverage

Ok, starting with Computer-Scavaging:
Electronics -0:
2d6 + 0 + 2 ⇒ (2, 2) + 0 + 2 = 6 1-unit
2d6 + 0 + 2 ⇒ (5, 5) + 0 + 2 = 12 2-units
2d6 + 0 + 2 ⇒ (2, 3) + 0 + 2 = 7 1-unit
2d6 + 0 + 2 ⇒ (2, 4) + 0 + 2 = 8 1-unit
2d6 + 0 + 2 ⇒ (1, 4) + 0 + 2 = 7 1-unit
2d6 + 0 + 2 ⇒ (4, 6) + 0 + 2 = 12 2-units
2d6 + 0 + 2 ⇒ (1, 6) + 0 + 2 = 9 1-unit
2d6 + 0 + 2 ⇒ (2, 2) + 0 + 2 = 6 1-unit

So that nets us 10 units of computer parts and takes 16 days to do so.

Ok now to fix the computer..and please someone assist because I only have my stat bonus for this!!
2d6 + 0 + 2 ⇒ (4, 1) + 0 + 2 = 7
2d6 + 0 + 2 ⇒ (2, 1) + 0 + 2 = 5
2d6 + 0 + 2 ⇒ (4, 4) + 0 + 2 = 10 Success
2d6 + 0 + 2 ⇒ (5, 1) + 0 + 2 = 8
2d6 + 0 + 2 ⇒ (3, 1) + 0 + 2 = 6
2d6 + 0 + 2 ⇒ (1, 6) + 0 + 2 = 9
2d6 + 0 + 2 ⇒ (6, 6) + 0 + 2 = 14 Success
2d6 + 0 + 2 ⇒ (2, 2) + 0 + 2 = 6

Ok, if given even basic help (a +1) that would give us 1 more success, for a total of 3 - halfway there. We also lost 4 parts due to bad rolls and used 2 to due to success, leaving only 4 parts remaining (3 if we count the 9 as a success).
Therefore we still need 3 successes on the computer and have only 4 parts to work with...so if there is another failure, we need to scavenge more parts!

I think the above is correct.....


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Looks correct, also note, that you can do some work simultaneously if there's more than one person making rolls. You should probably let Warren do the computer rebuild. He has a +3, which combined with assistance from two people, would net a +5 total, to each roll. Meaning he could get the DC 10 on a 5+. Also, he could be rebuilding in tandem with Dev scavenging, which would get you the whole shebang done in 16-18 days


Dev Vorn - 9769B5 - Captain - Alell (Regina Subsector, Spinward Marches 1706)- Character Pic

Sounds good...I just wanted to get the ball rolling...


Imperial Human F32 (32) I 4A8AD4 (Current: 4A8AD4)

Jenni can kick in on the computer rebuild to assist.


Darrian 7C7BE5
mdt wrote:


General Electrical Work : Mechanic 12xRoutine7 rolls made, 2 Scandalous, 5 Tam
Life Support : Engineering (Life Support) 3xDifficult
Maneuver Drive : Engineering (M-Drive) 6xDifficult
Jump Drive : Engineering (J-Drive) 8xDifficult
Computer : Engineering (Electronics) 6xDifficult
Hydraulics : Mechanic 4xAverage
Sensors : Engineering (Electronics) 4xAverage

Tam gets to work on some of the easier tasks that she can handle.

Mechanic General electrical work(routine): 2d6 + 1 ⇒ (1, 4) + 1 = 6
Mechanic General electrical work(routine): 2d6 + 1 ⇒ (1, 5) + 1 = 7
Mechanic General electrical work(routine): 2d6 + 1 ⇒ (1, 1) + 1 = 3
Mechanic General electrical work(routine): 2d6 + 1 ⇒ (5, 2) + 1 = 8
Mechanic General electrical work(routine): 2d6 + 1 ⇒ (5, 1) + 1 = 7
Mechanic General electrical work(routine): 2d6 + 1 ⇒ (5, 4) + 1 = 10


Male Human

Warren gets to work on the computer rebuilt with help.

Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (6, 4) + 1 + 2 - 2 = 11
Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (5, 5) + 1 + 2 - 2 = 11
Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (6, 1) + 1 + 2 - 2 = 8
Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (2, 4) + 1 + 2 - 2 = 7
Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (2, 2) + 1 + 2 - 2 = 5
Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (4, 4) + 1 + 2 - 2 = 9
Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (3, 5) + 1 + 2 - 2 = 9
Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (2, 1) + 1 + 2 - 2 = 4

Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (5, 3) + 1 + 2 - 2 = 9
Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (6, 2) + 1 + 2 - 2 = 9
Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (4, 3) + 1 + 2 - 2 = 8
Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (4, 4) + 1 + 2 - 2 = 9
Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (6, 5) + 1 + 2 - 2 = 12
Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (2, 5) + 1 + 2 - 2 = 8
Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (1, 4) + 1 + 2 - 2 = 6
Eng (Elec): 2d6 + 1 + 2 - 2 ⇒ (6, 2) + 1 + 2 - 2 = 9

I didn't include the assists. If I have two assists then I only failed on two rolls and if so they both failed by 2 or less and there were 3 12 or over.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Tam works on general wiring issues, while Dev and Warren, and their assistants, work on rebuilding the computer. Finally, after two weeks, they manage to cobble together a working computer. The computer is *not* fully functional, but, it will work. Currently the computer is acting as if it was about 2/3rds what it actually is. Short of returning to known space for a new one, it's not goign to get any better. The jump drives will be limited to 2 parsecs per jump. Once they work

After the two weeks, the ship hums quietly with power, and the computer, while sluggish, is working at reduced capacity. Finally, the small droid can hand off the drones to the central drone controller and the small odd machines make odd noises throughout the ship as they begin to work on easy repairs, and assist with more complex repairs.


Dev Vorn - 9769B5 - Captain - Alell (Regina Subsector, Spinward Marches 1706)- Character Pic

Well that is something! Now I think I can turn my sights to the sensors. It seems pretty straightforward if a little finicky."

Sensors 3 Imp: 6 units
Sensors: Engineering (Electronics) 4xAverage

Sensors: 2d6 + 1 + 2 ⇒ (5, 1) + 1 + 2 = 9
Sensors: 2d6 + 1 + 2 ⇒ (4, 3) + 1 + 2 = 10
Sensors: 2d6 + 1 + 2 ⇒ (3, 5) + 1 + 2 = 11
Sensors: 2d6 + 1 + 2 ⇒ (5, 1) + 1 + 2 = 9


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Dev scavenges 4 of the 6 units of sensors from the other ship.

This leaves the following rolls :

Life Support : Engineering (Life Support) 3xDifficult
Maneuver Drive : Engineering (M-Drive) 6xDifficult
Jump Drive : Engineering (J-Drive) 8xDifficult
Sensors : Engineering (Electronics) 4xAverage

These rolls can be worked on simultaneously. Remember, 2nd imp equipment requires a +2 difficulty increase, turning a target number 10 (difficult) to a 12 (very difficult). Scavenging as many units from the 3rd imp ship's Life Support, Maneuver, and Jump drive is a good idea. You're almost done repairing the ship...


Dev Vorn - 9769B5 - Captain - Alell (Regina Subsector, Spinward Marches 1706)- Character Pic

With the parts taken from the other ship, Dev gets to work repairing the sensors on their vessel.

Sensors : Engineering (Electronics) 4xAverage

Sensors: 2d6 + 1 + 2 ⇒ (2, 4) + 1 + 2 = 9
Sensors: 2d6 + 1 + 2 ⇒ (1, 5) + 1 + 2 = 9
Sensors: 2d6 + 1 + 2 ⇒ (2, 4) + 1 + 2 = 9
Sensors: 2d6 + 1 + 2 ⇒ (6, 5) + 1 + 2 = 14

"Ok, well that was not too bad. Sensors are up and running. Now, what's next?"


Dev Vorn - 9769B5 - Captain - Alell (Regina Subsector, Spinward Marches 1706)- Character Pic

Life Support: 6 Units
Life Support: Engineering (Life Support) 3xDifficult

Dev begins to tinker with the life support systems next.

Life Support: 2d6 + 1 + 2 ⇒ (6, 6) + 1 + 2 = 15
Life Support: 2d6 + 1 + 2 ⇒ (5, 5) + 1 + 2 = 13
Life Support: 2d6 + 1 + 2 ⇒ (2, 6) + 1 + 2 = 11

"Ok, we can all breath a little easier, the Life Supports are back in business!"


Darrian 7C7BE5

Tam tries to help Dev as she can, "Looks like all we have is the jump and maneuver drives left. Unfortunately I'll be of no help in this."


Bestbot/Darrian 8G5D76/8G5975

"Perhaps we take time learning about them first? Give crash course, then RIP THEM OUT gently?" EAVE asks.


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Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Dev gets the sensors and life support online. It's not perfect, but it's working.

The ship is held together now by spit, bailing wire, and good wishes, but it's held together. The only thing it is missing is engines.

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