How high can my Charisma score go?


Advice


Tiefling (Rakshasha) Paladin. 18 Base Charisma with +2 because Racial. At level 20, without any tricks to get "infinite" Charisma, how high can I boost my Charisma score, and how broken will it be?

Silver Crusade

Well the ways I know to increase charisma:

5 from Level ups
6 enchantment bonus from a headband
5 inherit bonus from the wishes/tome
+4 sacred for minutes per day if you get the capstone Evangelist power

High charisma is pretty powerful, especially if you combine it with other feats and abilities that. a level dip in oracle of lore can have your knowledge checks based off charisma or charisma to AC instead of dex. Noble Scion Feat if taken at first level, has an option to have your initiative based off AC. Abilities like your smite allow you to use charisma as a deflection bonus against the smited target. Osyluth Guile allows something similar but applies charisma to dodge AC (which stacks with other forms of dodge bonus'). Lastly that im aware of worshipping Arshea grants the ability to add Charisma to your AC as an armor bonus if not wearing any armor. Not to mention you will basically be able to charm or scare off just about anyone with intimidate/diplomacy skills with very little effort. Of course there is also charisma to saves, a paladin speciality.

There are lots of ways to make charisma incredibly powerful, albeit it shouldn't be needed with a 20th level paladin.


Skyler Malik wrote:

Well the ways I know to increase charisma:

5 from Level ups
6 enchantment bonus from a headband
5 inherit bonus from the wishes/tome
+4 sacred for minutes per day if you get the capstone Evangelist power

High charisma is pretty powerful, especially if you combine it with other feats and abilities that. a level dip in oracle of lore can have your knowledge checks based off charisma or charisma to AC instead of dex. Noble Scion Feat if taken at first level, has an option to have your initiative based off AC. Abilities like your smite allow you to use charisma as a deflection bonus against the smited target. Osyluth Guile allows something similar but applies charisma to dodge AC (which stacks with other forms of dodge bonus'). Lastly that im aware of worshipping Arshea grants the ability to add Charisma to your AC as an armor bonus if not wearing any armor. Not to mention you will basically be able to charm or scare off just about anyone with intimidate/diplomacy skills with very little effort. Of course there is also charisma to saves, a paladin speciality.

There are lots of ways to make charisma incredibly powerful, albeit it shouldn't be needed with a 20th level paladin.

...This is brilliant. The Arshea paladin bonus actually plays nicely into what I was going to do with this paladin.


Skyler Malik wrote:

Well the ways I know to increase charisma:

5 from Level ups
6 enchantment bonus from a headband
5 inherit bonus from the wishes/tome
+4 sacred for minutes per day if you get the capstone Evangelist power

+6 is a 3.5 cap. There is no cap in PF.

You got the coin, you can get +8, +10, or more.

Also, there are some things that help charisma checks without affecting charisma:
Tap Inner Beauty -- +2 insight bonus to cha checks
Circlet of Persuasion -- +3 competence on cha checks

Leadership also uses charisma, and has some stuff that helps it.

What is your goal?

/cevah


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

You can also use a grand cognotagen from alchemist for a +8 alchemical bonus
Also, the demoniac prestige class can get +6 profane, at the low, low price of your soul


Cevah wrote:
Skyler Malik wrote:

Well the ways I know to increase charisma:

5 from Level ups
6 enchantment bonus from a headband
5 inherit bonus from the wishes/tome
+4 sacred for minutes per day if you get the capstone Evangelist power

+6 is a 3.5 cap. There is no cap in PF.

You got the coin, you can get +8, +10, or more.

Also, there are some things that help charisma checks without affecting charisma:
Tap Inner Beauty -- +2 insight bonus to cha checks
Circlet of Persuasion -- +3 competence on cha checks

Leadership also uses charisma, and has some stuff that helps it.

What is your goal?

/cevah

I Like the idea of having headbands/belt +8 or higher. I'd need to know the souce for that rule though.


Christopk-K wrote:
Cevah wrote:
Skyler Malik wrote:

Well the ways I know to increase charisma:

5 from Level ups
6 enchantment bonus from a headband
5 inherit bonus from the wishes/tome
+4 sacred for minutes per day if you get the capstone Evangelist power

+6 is a 3.5 cap. There is no cap in PF.

You got the coin, you can get +8, +10, or more.

Also, there are some things that help charisma checks without affecting charisma:
Tap Inner Beauty -- +2 insight bonus to cha checks
Circlet of Persuasion -- +3 competence on cha checks

Leadership also uses charisma, and has some stuff that helps it.

What is your goal?

/cevah

I Like the idea of having headbands/belt +8 or higher. I'd need to know the souce for that rule though.

I second this motion.


The rule is the "custom magic item creation guide"
Which says the cost of a +enhancement item is bonus squared X 1000
that is why belt +2 = 4000
belt +4 = 16000
belt +6 = 36000

So while the options for items only go up to +6, if you're GM grants permission to create a custom item over this amount you don't have any limits other than gold available.


3.0 Epic Magic Rules:
Epic Magic Items

While not truly an artifact, the epic magic item is a creation of such power that it surpasses other magic items. Epic magic items are objects of great power and value. The following are typical characteristics of an epic magic item. In general, an item with even one of these characteristics is an epic magic item.

Grants a bonus on attacks or damage greater than +5.
Grants an enhancement bonus to armor higher than +5.
Has a special ability with a market price modifier greater than +5.
Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus).
Grants a natural armor, deflection, or resistance bonus greater than +5.
Grants an enhancement bonus to an ability score greater than +6.
Grants an enhancement bonus on a skill check greater than +30.
Mimics a spell of an effective level higher than 9th.
Has a caster level above 20th.
Has a market price above 200,000 gp, not including material costs for armor or weapons, material component- or experience point-based costs, or additional value for intelligent items.

An epic magic item that grants a bonus beyond those allowed for normal magic items has a higher market price than indicated by the formulas for non-epic items.

Epic magic items are not artifacts. They are not unique, though they are certainly very rare, and anyone with the proper item creation feats can build them. Even an epic magic item can never grant a dodge bonus, and the maximum inherent bonus that can be applied to an ability score is +5. An epic magic item cannot be created that uses or mimics an epic spell. A major artifact might be able to mimic such a spell, however.


... Grants an enhancement bonus to an ability score greater than +6. ...

This epic rule was in play in 3.5.
When PF made its debut, it did not have this limitation for epic items, because it did not have epic anything.

/cevah

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