| Browman |
I am looking for 4-6 players interested in playing the pre-alpha for the five moons RPG. People must be willing to post several times a day and provide useful feedback. Specific feedback the developer is looking for is on page two of the document.
The focus of this will be on testing the available elements of the system in combat, so once one combat is done things will get reset, people have some time to provide feedback and then another combat unconnected to the first would be set up.
As new playtest documents are made available, I would be looking to transition to them. Once there is a relatively stable document, I will gauge interest in moving into an actual campaign.
Atlas2112
|
This sounds FANTASTIC!
I'm sticking my flag in an Human Wizard right now! (Figuratively. Not literally. =)
I'll get going on the rest of the crunch. Should be ready w/in 24 hrs.
P.S. You want feedback, yeah? Okay, here's your first one: In your link, you have "Choose Skills" listed as #5, when it actually should be #4.
2nd one: Words to use instead of "Cronk": Coup, Effort, Honor, Deed, Glory, Fame, Distinction, Smack (I like this one myself. "W00t! I leveled! Now I can choose a new Smack!"), or Bang (this one might win just on comedy potential alone).
3) *chuckle* Go ahead and talk to us about Armor. We're all smart people here. =-) (I've played Shadowrun. -1ST- edition. That thing had some weird armor.)
So Resolve is like mental HP, like Sanity? Your Glossary could expound on this new and strange concept. New words make me feel cold and frightened. =)
owenstreetpress
|
Okay, here's what I've got for Lucretia Mercy, bandit, brigand, and lady rapscallion.
Lucretia Mercy
Elf Warrior (swashbuckler)
STR +1 DEX +2 CON -1 INT 0 PSY 0
Fort +2 Ref +2 Will +0
AC 17
Initiative +2
Health: 9
Resolve: 3
Martial Bonus +1 (+6)
Elf Traits: Low-light vision; +2 resist enchantment; +2 vs. spell resistance, +2 Spellcraft to identify items; +2 on Perception checks
Languages: Common and Elven
Skills:
Acrobatics 1 (+8), Bluff 1 (+6), Climb 1 (+7), Diplomacy 1 (+6),
Intimidate 1 (+6), Perception 0 (+2), Sense Motive 1 (+6),
Sleight of Hand 1 (+8), Stealth 1 (+8)
Feats: Weapon Finesse, Sneak Attack, Bravado
Warrior Aura: boost to reroll a failed weapon attack, or boost to reroll a fear resist.
Warrior Mastery
Gear: Rapier, Dagger, Chain Shirt, Light Steel Shield, 44gp
| Browman |
Okay, here's what I've got for Lucretia Mercy, bandit, brigand, and lady rapscallion.
Lucretia Mercy
Elf Warrior (swashbuckler)
STR +1 DEX +2 CON -1 INT 0 PSY 0
Fort +2 Ref +2 Will +0
AC 17
Initiative +2
Health: 9
Resolve: 3
Martial Bonus +1 (+6)
Elf Traits: Low-light vision; +2 resist enchantment; +2 vs. spell resistance, +2 Spellcraft to identify items; +2 on Perception checks
Languages: Common and ElvenSkills:
Acrobatics 1 (+8), Bluff 1 (+6), Climb 1 (+7), Diplomacy 1 (+6),
Intimidate 1 (+6), Perception 0 (+2), Sense Motive 1 (+6),
Sleight of Hand 1 (+8), Stealth 1 (+8)Feats: Weapon Finesse, Sneak Attack, Bravado
Warrior Aura: boost to reroll a failed weapon attack, or boost to reroll a fear resist.
Warrior MasteryGear: Rapier, Dagger, Chain Shirt, Light Steel Shield, 44gp
Nice
Once we have 3 characters we will get started. If more people express interest they can be added at the start of the next encounter.
Also for the purposes of boosts or other daily use abilities, assume 3 fights in one day.
Atlas2112
|
Um, how's this?
Isagoras the Light
Human Wizard
S:0, D:0, C:1, I:2, Psy:0
AC: 10(Cloth Armor?)
Martial:+0
Spell:+1(+6)
F:+0, Ref:+5, Will: +3
Health: 13
Resolve: 3
Trained Wizardry (+Int)
Spec: Healer--spell: Minor Healing
Aura: Re-roll Healing
Spell: Frost Bolt
Spell Mastery, Wizard Aura
Heroic Feats: Amazing Reflexes, Diehard
Class Skills:
Bluff: 6, Diplomacy: 6, Knowledge-arcana: 8, Perception: 8, Sense Motive: 6, Spellcraft: 8, UMD: 6, Lingustics: 8
Gear: Cloth Armor(or not?), crossbow (20 quarrels), staff, 35gp
owenstreetpress
|
Boosts are things you can use to modify your spells, feats, and so forth. You get 5 boosts you can spend in a day, though if you take a 1 hour rest you can get one back (only once a day, presumably). You can only spend 1 boost per round.
So for example, when you cast Minor Healing, you can cast it boosted to have it heal six creatures at once. Unless otherwise stated in the boost ability, boosts do not change the type of action (standard, move, etc.) used.