
![]() |
2 people marked this as a favorite. |

Earthbind Boots
Aura moderate transmutation; CL 9th
Slot feet; Price 10,000 gp; Weight 3 lbs.
Description
Thick iron bands encircle these sturdy leather boots. With a single stomp, their wearer can rip flying enemies from the sky and pull them to the earth.
Once per day, the wearer of the boots may activate them as a standard action by stomping on the ground, causing a sound resembling rolling thunder and crashing boulders. Upon activation, the wearer targets a single creature within 180 feet that is flying, levitating, or otherwise airborne. The creature must make a DC 17 Will save or be pulled to the ground by the force of the boots’ magic. The creature lands upright and directly beneath its former location, taking no damage. It is bound by the boots and cannot fly by any means for 9 rounds, though it can still walk, run, jump, and climb normally. If the target succeeds on its saving throw, it is pulled only half the distance to the ground and is able to continue flying normally. If the creature would land on water or another non-solid surface, it instead lands on the nearest solid surface within 180 feet of where it would normally have landed.
Construction
Requirements Craft Wondrous Item, telekinesis; Cost 5,000 gp

Judy Bauer Associate Editor |

If it fails its save, it's pulled to the ground; it's pulled halfway down if it's successful. (There may be corner cases about how far the target would be pulled if e.g. over a deep canyon, but they shouldn't be hard to address.) A little repetitive at times, but clearly written and useful item.
Weak keep.

![]() |

![]() |

Kiel Howell RPG Superstar Season 9 Top 32 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka theheadkase |

![]() |

Jacob W. Michaels RPG Superstar 2014 Top 32, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 aka motteditor |

![]() |

frank gori RPG Superstar Season 9 Top 32 , Marathon Voter Season 6, Marathon Voter Season 7, Champion Voter Season 8, Marathon Voter Season 9 aka GM_Solspiral |

Neat idea, I did see some issues with it so it got a mix of votes from me. The name being similar to a magic the gathering spell and the stomping were points against. The image of a dwarf stomping some flying beastie back to earth was definitely a favorable point. Congrats on making it 3 years straight and best of luck.

Sean McGowan RPG Superstar 2010 Top 32, 2011 Top 4 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka DankeSean |

Yay, welcome back!
I'll admit, when I first saw these during voting I groaned because I assumed these were going to be more of the Dwarven Defender-style 'I cannot be moved from my position' boots that I think there were a bunch of last year. So I was REALLY pleased to see the 'earthbinding' effect was vs. flying opponents, not the user. This was another one of those items that, while it didn't make my personal top 32, I upvoted a lot during the voting phase; if I'd bothered to track a top 100, or even top 64, I suspect this would have been on that list. Congrats again!

![]() |

Pedro Coelho RPG Superstar 2013 Top 4 , Marathon Voter Season 6, Star Voter Season 7 |

In for another run, huh, Mike? Congratulations!
I didn't get to vote a lot this year, but did come across your item fairly early. It went straight to my keep file and it was one of the two items I saw that I was sure would get into the Top 32 (the other being stormcrusher gauntlets). This is a fantastic, cinematic idea. One of my favorites in the top 32.
Good luck next round! And well, you've been here before, so... you know what you have to do!

Fern Herold RPG Superstar 2013 Top 8 , Marathon Voter Season 6, Star Voter Season 7 aka Demiurge 1138 |

Welcome back to the top 32! The cinematics of this item are what sells it for me. This design space isn't unexplored (as mentioned with earthbind), but the idea of stomping and increasing gravity around the target is cool. It's also nice to see a save-for-half effect on an item, since most of them with a save are save negates.
Congratulations, and good luck with Round 2!

Oceanshieldwolf Dedicated Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 |

Love these boots, definitely like seeing the flyers stripped of flight and brought to bear.
Welcome back Mike, you've shown you have the goods twice, time to push through the next round!!!
I agree the language needs some elision, but the rules-fu is there, and the concept marriage to flavor is nice.
Congratulations (again) and let's see a cool monster!!!

![]() |

Just generally speaking - except in ideal circumstances, I'm having a lot of trouble picturing how this item works. They can't fly, but they can jump/climb/walk/run/etc normally? The no land within 180ft question is valid. The creature lands, upright and taking no damage - from stomping the ground?
The item sounds fine mechanically, but I'm suspending my disbelief quite a bit here.

Curaigh Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 |

Congratulations Mike & welcome back!
This seemed a lot of words for what it did, but otherwise it is a decent item. I can see difficulty at the table for flyers at less than 90 ft. (especially for those of who like me can't do Pythagorean's triangle in his head). Bringing them to the ground is still probably enough for the party to engage them & will provoke AoO when they try and leave. I think <90 feet will be way more common in encounters >90.
Good Luck on R2 & R3!

Kalervo Oikarinen RPG Superstar 2014 Top 32, RPG Superstar 2013 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8 |

![]() |

![]() |

I wanted to stop by and say thank you to everyone who left feedback and comments on my item. I am glad so many of you liked the earthbind boots, and to those of you who didn't like it or who had questions/concerns about the mechanics: your feedback is valuable and has helped me to see some changes I should make! I'm busy working on future rounds at the moment, but I think once the contest is over I'll come back and post a revised version. I'd like to eliminate some of the repetitive wording and clarify the mechanics a bit. That's what feedback is for!
I'm kicking myself for only Googling the phrase "earthbind boots" instead of just "earthbind" before submitting my item. The former search didn't reveal to me that the word "earthbind" had been used in other popular games before, while it seems the latter search would have. And here I thought I was being careful! Thanks for pointing that out.
I'll be in "radio silence" mode while round 2 voting is open, but for now I'll simply say "thank you" in advance for your continued feedback and support.

Anthony Adam Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |

Template Fu Review 2014 - Mike Kimmel - Earthbind Boots
Template Fu boilerplate: I have yet to make Top 32, therefore much of what follows is from someone learning from your item and may include suggestions you might agree with or not. Please consider anything suggested with your critical designer mind and know that nothing here is personal, it is about your item not you. I try to be thorough every year, taking an hour or more per item, so I hope you find something of value in the review that follows.
Name: The name is quite intriguing and pulled me in, that is so good, but my initial impression was that they might be some sort of anti quicksand/bog type of boots, based on binding earth. On discovery that it was to bind flyers to the ground, I found the word choice both apt and at the same time jarring. This is a difficult one, I can't think of a better alternative.
Template Fu scores you 8/10 on this.
Template Usage: Although you executed the template perfectly, you used a lot of older and clunky phrasing.
For example, "Once per day, the wearer of the boots may activate them as a standard action by stomping on the ground..." - 20 words - just to deal with activation. So how much do we need and did you fall into common traps?
Yes, first one is the dreaded passive voice, "could, may, should, can,... etc" - "may activate", shudder, "activates" - much better, dynamic and stronger.
Other things in that sentence that jar are "wearer of the boots" and "as a standard action".
So how could yo have written that first sentence? This is my stab, it's one possibility, but I hope it is useful to you.
"Once per day, stomping hard on the ground causes waves of thunderous force to roll out to 180 feet, ensnaring airborne creatures in its grip and forcing them to the ground."
I didn't mention standard action, because that is the normal action for activating an item, and I didn't use wearer of the boots as that can safely be assumed. I also replaced the list of how creatures are "flying" with the term airborne as that term covers all.
Your first two sentences - 47 words - my version, I think is cleaner, clearer and only 31 words. One thing I have noticed in the round 1 public voting is that the voting public vote for short easy to read items. I guess this may be due to voting tiredness as one factor, but easy reading is a big score too.
I know removing clunky over wordiness is hard (look at my reviews >.<), so this is something we can both work on :)
The only other feedback, and probably due to the wordiness of the description, is "wall of text" - look for feature breaks - you could have para broken between the landing text and the save resolutions. This would break the description into base effect of pulling a creature down and then special cases.
Template Fu scores you 8/10 on this.
Game Balance: My first gut reaction was the 180 foot range. That felt huge. I did a quick check against dragon flying speeds, (100ft - 250ft). So a dragon with a 250 foot movement, the great wyrm, if doing a strafing run needs to start more than 180 feet away, but ends only 70 feet past the party - hmmm, this makes the most dangerous of creature vulnerable to the boots range. On reflection I think dropping this to 120 foot would be a better choice - the same strafing run by the great wyrm can now start at just over 120 feet away and will finish with the dragon just out of range again. This is a personal gut feel though. 180 isn't unreasonable in the main, I just felt it was a bit too much is all.
The will save was spot on, but I did wonder if size should be a modifier on this save - pulling a sparrow to the ground should be relatively easy, but a great ancient wyrm - hmmm, maybe not so. Or the type of flying maneuverability - a clumsy flyer would be easier to pull down than a good flyer for example.
I found the 9 rounds slightly odd for keeping the creature on the ground, I would have allowed a Will save every round during this time for the creature to shake of the effects and be able to fly again. Most combats against a single creature do not last 9 rounds, five-six is around the average. I would probably drop the 9 to 6.
Template Fu scores you 7/10 on this.
Cinematics:
Sight - check, wonderful imagery marred by clunky wording.
Sound - check, nice thunderous complement to the effect
Smell - my first reaction was doesn't apply, but thunderstorms and the like do sometimes have an ozone/metallic smell to them, so you possibly could have played off this
Taste - doesn't apply
Touch - missed opportunity - are they comfortable to wear, cushioned against stomping on hard ground etc?
Cinematic Summary The visual and sound aspects combine to a satisfying imagery - very well done.
Template Fu scores you 18/20 on this.
Musings, Meme, and One Step Further:
The only thing I wondered was if the stomp could also radiate out through the ground, creating a momentary shock wave that could render those already on the ground to save or become prone. I think this might overpower the item on reflection even though it would make the effect seem more cohesive and complete. Something to think about perhaps.
I think all the tweaks mentioned in Game Balance should be examined, as this item is very close to perfect and just needs some small tweaking and a bit of de-cluttering on the wording.
Template Fu scores you 16/20 on this.
Your final score for this item is 57/70, or 81% - A very visual and fun item marred only by over wordiness.