Beneficial curse?


Rules Questions

Scarab Sages

Can you a cast bestow curse to curse your 2-hand fighter with muscleboundness ( +6 Str)? Your wizard with photographic memory(+6 Int)? These effects are "no worse than" the -6 effects listed so is it legal?

Grand Lodge

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No.

Scarab Sages

:(
Shortest shutdown ever.


But how true that shutdown is.
Reversing a penalty into a bonus doesn't it make them the same.

"No worse than" is meant when you make your own curse of Slippery Hands, the cursed character has 50% to drop something in his hand. (No worse than not acting 50% of the time.)

Shadow Lodge

however, by that musselboundness you could make it, -12 to dex (to a minimum of 1) +6 to strength, something like that

Designer, RPG Superstar Judge

A bestow curse should never give you a bonus.


You're looking for the (insert animal) (insert stat of choice) line of spells.

Scarab Sages

I actually came up with a topic that prompted a responce from Sean K Reynolds. I'm not sure if I should be embarrassed that I thought of it or proud.

In any case, thanks for shutting me down, everyone.


I don't think the idea is crazy, when you consider that disadvantages sometimes come with their own benefits. For instance, a blind PC is immune to gaze attacks and a deaf PC is immune to language-dependent effects. So it doesn't strike me as completely crazy to think that someone who is cursed to be completely numb (for instance) might be immune to pain attacks.

The initial example of being "cursed" with +6 Int is pretty silly, though. :-)


It could be interesting from a roleplaying perspective though. For example, a character with only 5 Int (start at 7 and racial penalty) suddenly has +6 int and realize how dumb they've been. That in turn throws them into an existential crisis because they're not sure if or when this intellectual boon will disappear and they'll return to their idiotic ways. Of course, once that happens, they won't really care because they're really dumb at that point.


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tiehunterog wrote:
It could be interesting from a roleplaying perspective though. For example, a character with only 5 Int (start at 7 and racial penalty) suddenly has +6 int and realize how dumb they've been. That in turn throws them into an existential crisis because they're not sure if or when this intellectual boon will disappear and they'll return to their idiotic ways. Of course, once that happens, they won't really care because they're really dumb at that point.

Sounds like the book Flowers for Algernon.


My Warblade had a Cursed headband of Int that gave him Int +6 but lost any ability to cast spells. It actually was quite handy.

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