advice needed on building a cn paladin


Advice


Im wanting to build a cn paladin i would like some advice from some experienced players on what god to use and what abilities would he have


A "cn paladin"? A Chaotic Neutral Paladin? = Inquisitor

I don't know any CN god. But there are several Chaotic Good, Neutral, and Chaotic Evil gods to be one step away.


Jubal Breakbottle wrote:


I don't know any CN god. But there are several Chaotic Good, Neutral, and Chaotic Evil gods to be one step away.

Gorum, Calistria, and Groetus come to.mind.

Shadow Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Experiment 626 wrote:
Jubal Breakbottle wrote:


I don't know any CN god. But there are several Chaotic Good, Neutral, and Chaotic Evil gods to be one step away.
Gorum, Calistria, and Groetus come to.mind.

Or just play an antipaladin of those gods.


I like to change gods every few months or so.


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Check out the 3.5 paladin of tyranny etc. alternate paladins, they had a CN version that would convert easily. They were also exceptionally well thought out and balanced.


Smite Law? Might not work out so hot.

Grand Lodge

You want Crusader Cleric, or Inquisitor.

Find CN Deities here.


See about converting the Paladin Of Freedom from 3.5.

It is CG.

Really all you need is Smite Law.

Shadow Lodge

I assume that you and your GM have discussed the alternate paladin alignment and your GM has approved it. If this is the case feel free to disregard suggestions that you play another class.

I'm not sure what ability help you're looking for. As a CN paladin you will probably have detect and smite Law instead of Evil - your GM might alter a few other abilities.

If you want help with feats it helps to give us an idea of what sort of character you're hoping to play. Are you a ranged or melee fighter? Mounted or on foot? How much healing do you expect to do? Each choice has its own set of recommended feats.

Experiment 626 wrote:
Jubal Breakbottle wrote:

I don't know any CN god. But there are several Chaotic Good, Neutral, and Chaotic Evil gods to be one step away.

Gorum, Calistria, and Groetus come to.mind.

Major one-steps include:

CG: Cayden Cailean, the drunken hero, and Desna, goddess of freedom and luck.
CE: Rovagug, a god of destruction, and Lamashtu, mother of monsters.
N: Pharasma, goddess of death, and Gozreh, god of nature.

I personally would go for Gorum (god of battle) or Cayden as they seem the most likely to want Paladins. Desna could also be interesting. Calistra, Pharasma, or Gozreh would probably give your character a stronger and more specific agenda than "be an adventurer." I would recommend against following a CE god as a beginner - most games assume nonevil PCs and worshipping an evil deity is pushing it. Extended information on Golarion deities can be found here.


Is there a legal way to play a non-LG and non-CE paladin/antipaladin? I was actually looking for something similar, trying to come up with a tank build that's tough to take down. Paladin seemed to fit the bill because of the high saves, high AC, high HP, swift heals, and capable of dishing out extremely high damage, but that alignment restriction is really annoying.

Sovereign Court

Nope, that's part of the whole package of paladin. You don't get all the nice stuff for free. It comes with strings attached to them be they good or bad.

Really almost any class can be built into something "tanky" that is hard to knock out of the fight. Clerics, Inquisitors and the like are a good fit to that kind of play style. Inquisitors especially since they can give themselves fast healing, or a Cavalier. Perhaps some kind of multiclass character.

Shadow Lodge

Ender730, there is currently no way within the RAW to play a non-LG paladin. However, many GMs allow paladins of alternate alignment by house rule (either "any good," or occasionally other alignments), and some provide archetypes or other variant paladins with different alignments. Several posters have already mentioned the 3.5 variants (Paladins of Freedom, Tyranny, and Destruction) which can easily be converted to PF if the GM allows.

If you really want to play a paladin of an alternate alignment, ask your GM if you could play a NG or CG paladin, and be prepared to give an altered code of conduct that suits the alignment (for example, allowed to lie but not allowed to use compulsions or take prisoners, or not allowed to deal lethal damage to a humanoid foe). Ask politely and be prepared for the possibility that he will say "no."

If you're just looking for something tanky, Clerics and Inquisitors are both good choices, and Druids are also pretty solid at tanking if you build them right (Heavy Armour Proficiency + Wild Dragonhide Full Plate or Stoneplate helps).


I'd like to know what the Code for Gorum might be.


Dorn Of Citadel Adbar wrote:
I'd like to know what the Code for Gorum might be.

1.) Never run from a fight.

2.) Actively stir up conflict wherever you go.

3.) Don't engage in diplomacy.

4.) Take what you want by force.


You would be Theon Greyjoy. You pay the Iron Price for your gear.


Remember... you heard it here last folks
"If it's not Lawful it's not a Paladin"


Zotpox wrote:

Remember... you heard it here last folks

"If it's not Lawful it's not a Paladin"

my thoughts exactly....how the hell do you play a class that clearly states "Must be Lawful Good" in the description without fulfilling that key prereq....just saying...


play a CN cavalier (order of the cockatrice would be great, but anything is fair game) who worships X and campaigns to advance X's agenda.

you are now a paladin, without needing to worry about your DM making you immolate kittens or drown puppies (sorry, no way out must choose one).

inquisitor also works well.

Shadow Lodge

Shimesen wrote:
Zotpox wrote:

Remember... you heard it here last folks

"If it's not Lawful it's not a Paladin"
my thoughts exactly....how the hell do you play a class that clearly states "Must be Lawful Good" in the description without fulfilling that key prereq....just saying...

3E had variant paladins of all alignments, published in Unearthed Arcana (see here) and Dragon Magazine. These have not yet been introduced into Pathfinder, but some GMs have converted the variants or else homebrewed their own, or else just relax the alignment restriction so that players who want to play a holy knight have the same set of class mechanics options - cavalier, inquisitor, cleric, or paladin - regardless of alignment.

This is a house-rule. Nothing else to see here. Move along.

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