Eidolon - What happens to the non-magical items it carries when it gets unsummoned?


Rules Questions

Lantern Lodge

27 people marked this as FAQ candidate.

If I got an Eidolon, what happens to the non-magical items it carries when it gets unsummoned?
Do they disappear with it/her/him? Or do they just drop to the ground.


That seems to be the eternal question. I have yet to see a consensus. I would just let the stuff go with the eidolon. Everything is easier that way.


A summoner steals something dearly important to you. He gives it to his eidolon and dismisses it.

Enraged, and not thinking too clearly, you kill the summoner.

How do you get the item back?

Lantern Lodge

Umbral Reaver wrote:

A summoner steals something dearly important to you. He gives it to his eidolon and dismisses it.

Enraged, and not thinking too clearly, you kill the summoner.

How do you get the item back?

Wow, I wasn't even thinking that far.

I am making a master summoner, and is thinking of making my eidolon a mount/dog/tracker. Since its going to be a mount and I got only 8 str, I was thinking of using it to carry my items.

Just wanted to know what will happen to the items it carries, if I dismiss it before a battle.


The Eidolon does not exist when not currently in use by its summoner. The Eidolon is not a creature; it is explicitly an aspect of a creature. That means that, when it is unsummoned, it ceases to exist as a separate entity.

This is a good thing for Summoners, as otherwise their Eidolons could be forcibly called (through planar binding or similar spells) and then permanently slain.


Umbral Reaver wrote:

A summoner steals something dearly important to you. He gives it to his eidolon and dismisses it.

Enraged, and not thinking too clearly, you kill the summoner.

How do you get the item back?

That may be an unintended consequence of the rules, but rearming everytime the eidolon comes back would be a pain.

The planar ally spells can also be used to steal stuff though, and unless you know the name of the specific outsider that was dismissed you won't get your stuff back from them either, and that is only a spell.


I simply have the eidolon follow the same rules as other summoned monsters in my game. i.e. What is transported between the planar boundaries is the eidolon/summoned creature and ONLY that creature. All its blood, flesh, etc. vanishes with it when it disappears, and anything that wasn't part of it when it arrived is left behind.

The reason I do this is as much to protect the players as anything. Summoners would be the best thieves around if they could simply summon their eidolons thru the window of someone's estate, link senses with it, grab valuables (or a hostage) and then dismiss it. While that might be an interesting concept for a plotline, it's not something I want to contend with.

Sadly, my Search Fu is not turning up anything in the Magic chapter, the Summon Monster spells, or the FAQs that shed any official light on this. Whether it's been left vague for individual GMs to determine or not is anyone's guess.


Per Laithoron...

Only the summoned creature goes. Anything it is holding (ie not native to it) stays behind.

Also stops a lot of exploits.

Scarab Sages

It was explicitly stated in the Alpha test, that the eidolon left a pile of gear behind, when it disappeared.
That text is absent from the Final version.
Whether it's absent by design, or accident, we'll not know unless we FAQ this thread.

I err on the side of caution, and assume he leaves his gear, so my Summoner carries a second pack of gear for him, and hands it over when he arrives. It also helps to have a Mage Hand ready, for if the eidolon gets dismissed during battle, so you can retrieve his stuff.

Grand Lodge

I've assumed the same for my summoner - that the eidolon leaves its gear behind when dismissed, so the summoner has to carry the stuff with him and take an extra couple of rounds outfitting the eidolon when he performs his one-minute summoning ritual.

Grand Lodge

As a house rule to explain the "shared slots" our DM says that when you summon your eidolon, you pick stuff the summoner is wearing and transfer those bonuses to the eidolon instead of actually giving it the equipment. If the eidolon gets dismissed or banished, those bonuses revert back to the summoner and you don't need to go recover that equipment. Everything the eidolon is carrying gets dropped in the square when it gets dismissed or banished.


Pathfinder Starfinder Society Subscriber

Here is an idea for a house rule to deal with this subject. It avoids the inconvenience of the summoner having to pick up all of the eidolon's gear when it disappears while preventing the abuses described in this thread.

The general idea is that any item carried by the eidolon for a certain period of time (at least an hour, but perhaps as many as eight hours could be required) is "attuned" to the eidolon and stays with him at all times. Any item not so "attuned" is dropped when the eidolon is banished.

The other part of this rule to be worked out is how long after the eidolon drops, gives away, or otherwise loses an "attuned" item that the item loses its connection to the eidolon. I would be inclined to go with the idea that the object remains "attuned" as long as it is within the eidolon's reach and no other creature has physical possession of it.

Scarab Sages

Gjorbjond wrote:
As a house rule to explain the "shared slots" our DM says that when you summon your eidolon, you pick stuff the summoner is wearing and transfer those bonuses to the eidolon instead of actually giving it the equipment. If the eidolon gets dismissed or banished, those bonuses revert back to the summoner and you don't need to go recover that equipment. Everything the eidolon is carrying gets dropped in the square when it gets dismissed or banished.

That's an interesting idea; how do you adjudicate the magical auras on those items?

Does the summoner's ring turn dull, while the eidolon's hand radiates a magical glow?


1 person marked this as FAQ candidate.

I know it's easier if the stuff goes with the eidolon. But think of the abuses. The party finds a huge pile of phat lewt. The DM has figuered that the party can't take it all as they'd be overloaded. So, they load up the critter until he can barely move, dismiss him, then once back to town summon him.

Same with a secured treasure room, shop, library. The Summon comes in summons the critter, loads him up, dismisses him, then walks out, whistling, past security.

Besides, in reality the eidolon should only have a weapon, and a magic item or two.


David wrote:
The general idea is that any item carried by the eidolon for a certain period of time (at least an hour, but perhaps as many as eight hours could be required) is "attuned" to the eidolon and stays with him at all times. Any item not so "attuned" is dropped when the eidolon is banished.

this is pretty much the best idea. I mean, it stops things from getting too complicated and works very similar to the idea that certain benefits like a band of charisma become 'permanent' after being worn for an hour. the idea being that when the edilon has worn it for a sufficient amount of time the item becomes a part of its "self image" or rather the casters unconscious image of the edilon.

with that explanation hax of the rule can be circumvented by the GM saying that just because your edilon has been carrying a valuable gem for a few hours does not mean that you truly believe the gem to be a PART of the edilon on a subconscious level.

Scarab Sages

Umbral Reaver wrote:

A summoner steals something dearly important to you. He gives it to his eidolon and dismisses it.

Enraged, and not thinking too clearly, you kill the summoner.

How do you get the item back?

Sucks to be you.

Maybe you should not run around killing people just because they piss you off.


Didn't they make a ruling for PFS that items drop to the ground?

Shadow Lodge

Artanthos wrote:
Umbral Reaver wrote:

A summoner steals something dearly important to you. He gives it to his eidolon and dismisses it.

Enraged, and not thinking too clearly, you kill the summoner.

How do you get the item back?

Sucks to be you.

Maybe you should not run around killing people just because they piss you off.

Sweet mother of Thread Necromancy, Batman! This thread was two years dead. What the hell is your caster level for Raise Thread?

On topic though, I love the idea that the Eidolon attunes itself to items if worn for several hours. It has to hold it for eight hours for it to keep it when it's dismissed.

Obviously a house rule but a very good one.


I so want the official answer to this one to be 'there is no official answer to this one... There's drawbacks and exploits to going either way with it... sort it out amongst yourselves.'

If they ruled the way we do at my table I'd nod and move on.
If they ruled against the way we do it at my table we'd houserule it the other way anyway.
If they like the attunement thing we'd probaby houserule that away as well...

Some people think no reply required means 'there's a right way written down somewhere you haven't found yet...
But sometimes no reply required means 'it's not ruled one way or the other. do it however you like'

If nothing else I'd like a way to tell with abject clarity between one version of that answer and the other. I'm totally ok if the official answer is 'do what you like' or 'sort it out with your table'

At least then the question wouldn't keep coming up like it has.

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