|
|
|
GameMastery Module J1: Entombed with the Pharaohs (OGL) Print Edition
Paizo Publishing, LLC
A journey adventure for 6th-level characters.
Now that the ruined pyramid tombs of the ancient emperor-gods of Osirion are finally open to exploration, the race is on to plumb their depths and rescue their priceless treasures.
Entombed with the Pharaohs is a desert adventure written by Michael Kortes that pits players against rival adventurers bent on getting to the treasure first as well as the vicious monsters and lethal traps set to stop them from their plunder. Ancient secrets and wealth beyond imagination await you in the pharaohs' tombs—will you be the first to find them?
The adventure includes information on the city of Sothis and the ancient tomb that lies nearby, as well as details on rival adventurers bent on getting to the treasure first.
GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
Usually ships from our warehouse
in
3 to 6 business days
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
(4.8)
based on
17
reviews
Sign in
to create or edit a product
review.
A lot is jammed into only 32 pages.
The game starts in a surprising and original way. I won't go into spoilers, but I will I don't recall any other adventure starting this way... ever. And it works very well.
There is more than just the Pyramid to explore, and in the process make some fun enemies. This adventure is really nicely balanced between social, traps and puzzles, and combat.
The occupants are more than just "mummies."
Lots of surprises, leads, adventure seeds, area development.
If you own Sandstorm, you can really develop this adventure even more and make this a 10 Star adventure. I expect that if this product had had 62 pages available it would have been the finest of all Egyptian-style adventures ever.
Really.
This was the first GameMastery/Pathfinder adventure I bought (some time back now) and I was nothing short of impressed by the content and depth of the adventure. Having a particular soft spot for Rival Adventuring Parties, this was a great pick for me.
What I wasn't prepared for was how well the module would run, far better than I had anticipated, and I had anticipated a great deal.
a truly great adventure. ran it to my players and they loved it. mostly, the story was good becuse they enjoeyd the interaction with the rival team. during the advanture they have sabbotaged and tackled each other's plans again and again, and they even kiddnept members of the PC's team (and the PC's captured one of them and tried to trade back). the greats parts where when the two teams had to cooperate in order to survive extreme situations and tough encounters. Without Julistar and his hierlings though, the advanture isn't that good. I think it is important to make sure PC's don't just confront them at the very begining, by letting them know that Julistar works for a powerfull evil mistress, and that killing him won't be wise. that should be enogh, really.
The adventure is well-balanced between dungeon crawl and "other encounters". Good "Mummy" feeling overall. The maps of the pyramid could have been better, it's not "symetrical" and therefore not really (SPOILERS) in the like the Pharaoh of Numbers would have wanted. Yet
I give **** based on:
-the fact that I don't like the Egyptian feel itself, it's too close to real world; however, the tropical / ancient empire / numerical puzzles / exploration-somewhere-else-than-underground-or-in-the-jungle themes are great
-the maps which I personally don't like
-the fact that the rival team subplot would not work for most groups: clever PCs will deal with them quickly, and/or most groups will clash before the Pyramid itself
-the encounter in the Exhibitory could have been more detailed
-the ankh "reliquary" with the spectral scorpions could have benefited from some more twists, it felt empty playing it
That said, it's the best Gamemastery Module so far, and by far. I'll give 5* to the Module which will rock my world. Emtombed with the Pharaohs does not do the job. Yet it provided us with one hell of a game afternoon. Congrats to M. Kortes.
This is one of the best crafted adventure modules I have read. I purchased this on the basis of it having 12 reviewers and an over rating approaching five out of five stars. I am not disappointed.
The quality of the module is evident in each discipline: artwork, cartography, writing, production value. The story is compelling and worthy of the time of a group of people to come together and have a really good time playing through this adventure.
I find the work gives a great deal of choice to the players on how best to meet the challenges of this work. The outcome can vary along several lines depending on how they interact with the world. The compelling Egyptian theme is often difficult to pull off. I find the way it is done in this work makes sense and allows it to be integrated with ease into my own existing world.
The quality and production value choices are obvious in this work and it should be considered a benchmark to strive for.
In only a few pages, the author creates a
wonderful immersive world with a rich history. The NPCs are rich, and
the story is an outstanding balance of roleplay and dungeon crawl.
Creative gems are throughout particular with regard to the central
danger of disturbing the rest of the four pharoahs (left vague to
avoid a spoiler). I intend to incorporate this adventure into my next
campaign.
Basically the module is first rate. Giving 4 stars instead of five is for these reasons:
a) To me Egyptian mythos is not relevant to Golarion. It seems "out of sorts"
b) There were some important map omissions, which you can barely get by without. Sothis town is an example.
I finally got around to giving this a thorough read-through, and wow I'm sorry I let it sit on the shelf as long as I did. I'm hip deep in DMing ROTRL, but I'd love to run this right now. I dont' know of any higher praise than that...
With the exception of Seven Swords of Sin and Into the Haunted Forest, I've been extremely impressed with the Gamemastery line, and this adventure is a prime example of the best the line has to offer. Unqualified "Buy on sight."
Mike Kortes may just be one of the most intelligent RPG designers in the biz. The man is a genius! Nuff said. Get this module and run it today!!!
I ran this module as a one off for a large group of players (8). What I liked best about this module is that at every stage of the adventure every PC had something they could contribute. In the beginning characters with social and knowledge skills get to really shine at the antiquities auction. They remain useful throughout the module, lots of chances for knowledge checks in the pyramid itself, and chances to talk to the rival gang of adventurers and the pharaohs.
Martial and stealthy characters get to have fun in Sothis as well, tracking down the mask, guarding anything they bought at the auction, and squaring off against their rivals, the Expeditionary. Out in the desert and the pyramid they are of course crucial.
The quality of the writing and the setting material were top notch as well. I hope paizo puts out a sequel.
Product Discussion
42
posts.
See all discussion for this product.
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
When will this be available as a PDF?
|
|
|
|
|
|
|
|
|
Eremite wrote:
When will this be available as a PDF?
After the retail release date, which is next Wednesday.
|
|
|
|
|
|
|
|
|
How're the scaling notes on this one? This sounds like it would slot in nicely with my current campaign, but the players will be like 8th-9th level by the time the adventure docket is open.
|
|
|
|
|
|
|
|
|
Psion wrote:
How're the scaling notes on this one? This sounds like it would slot in nicely with my current campaign, but the players will be like 8th-9th level by the time the adventure docket is open.
We don't include level scaling notes on the GameMastery Modules line.
|
|
|
|
|
|
|
|
|
|
Stupid question time: What's the "J" for?
Patrick
|
|
|
|
|
 |
 |
 |
PZO9505
|
|
|
|
|
Zombies!,
21 seconds ago
by
80rg \/n17 #314
WotC have got to be kidding me...,
39 seconds ago
by
Blazej
Stabbing Dudes Magically - or What is a gish? A miserable pile of secrets!,
55 seconds ago
by
insaneogeddon
Gryphon Gold's Falcon's Hollow Campaign,
1 minute ago
by
Darkmoon Valer
The Thread Celestial,
1 minute ago
by
Lloth's Microwave of Mega-Doom
Rules Clarification: Bardic Versatile Performance,
1 minute ago
by
Sigurd
What's your personal theme song?,
2 minutes ago
by
Lyingbastard
Warforged Gardener's Savage Tide (PFRPG),
3 minutes ago
by
Dgrim Urnidukr
The "gish" name must go,
3 minutes ago
by
Celestial Healer
A messed up dream...,
3 minutes ago
by
Ambrosia Slaad
|
|
|
|
|
|
|
|
Open Up a Six-Pack!,
Friday, 07:00 PM
It's Savagely Delicious!,
Thursday, 07:30 PM
Livin' Lodge!,
Nov 18, 2009
Look, Sir—Droids!,
Nov 17, 2009
Finders Reapers!,
Nov 16, 2009
Sign up for our weekly store newsletter
|
|
|
|
|
|
|
|
Paizo Launches Pathfinder Advanced Player's Guide Open Playtest,
Nov 17, 2009
Paizo Publishing Hires Rob McCreary as New Assistant Editor,
Oct 29, 2009
Paizo Publishing and King of the Castle Games to Produce Campaign Coins,
Oct 20, 2009
Paizo Publishing Moves Offices,
Aug 27, 2009
Paizo Partners with Reaper to Produce Pathfinder Miniatures,
Aug 12, 2009
|
|
|
|
|
|