
Chimera Squadron GM |
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Ok Chimera's, this is our discussion page...
Also for your convenience, here is a link back to the main discussion page

Monkeygod |

Ok, so I'm in a bit of a conundrum and could use a nudge in the right direction.
According to the character creation rules, if I play a Tiefling, I *must* take the Infernal Bastard trait. Doing so means I loose the Darkness spell-like ability. While that's not a huge deal, I was planning on building my character somewhat around that, and now I'm not sure what race to play.
I might stick to tiefling, but I'm not as sure any more.

Chimera Squadron GM |

Ok, so I'm in a bit of a conundrum and could use a nudge in the right direction.
According to the character creation rules, if I play a Tiefling, I *must* take the Infernal Bastard trait. Doing so means I loose the Darkness spell-like ability. While that's not a huge deal, I was planning on building my character somewhat around that, and now I'm not sure what race to play.
I might stick to tiefling, but I'm not as sure any more.
So why must you take it? Please send me a link or quote so I can actually help...

Chimera Squadron GM |

"Chimera Battalion, I need to lay down some rules for the way you post. When talking, bold, like this"
When thinking aloud, italic, like this
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If there is anything you need help with, or have questions, ask on this thread, and include a link or quote if your asking about rules.
I know this was advertised as low rping, but good rping will be rewarded
Follow these guidelines, to make it easier to understand you, and also use correct grammar (except in maybe speech and thoughts), and we will begin shortly...

Vayden |

Trying to help him out.
Looking at the wording of the post, it's not clear if the GM is requiring the trait, or believes it's required for a player to play a tiefling. I believe it's the latter based on the wording.
As far as other ways to go, there is a siege mage and a sorcerer in the group, either one who may be able to take Darkness to help you out. How do you plan to use it? Maybe there's another workaround.

flykiller RPG Superstar Season 9 Top 32 |
I would like to have a chance at changing my submission. Sorry for the late notice, the recruitment has closed faster than I expected. I've applied to another S&S game with the Siege Mage character, which should be a priority for him. The decision there is going to be announced by 20th. If you want to start faster, I can make a replacement char right now.
There is a curious lean towards ranged and arcane in the Chimera group. If it's intended, I have a summoner I can adapt. If we need a tank, I'm happy to play a paladin or ranger.

Dixulri |
**appears in a puff of smoke** **Stabs random passerby**
You rang?
GM,
How do you feel about allowing me a little creative leeway with my equipment? Nothing magical of course, but something a little beyond normal.
The historical ninja did not actually use a Katana, but rather a Ninja-To, a straight blade with a razor sharp edge. The blade was made in such a way as to be able to bear the weight of the ninja, who could use it to balance on.
Stat wise, I would say it would be a Short Sword, but maybe a crit range of 18-20, but even identical stats would be fine, as long as I could stand on it.
Also,
The scabbard of the ninja-to were often said to have been used for various purposes such as a respiration pipe (snorkel) in underwater activities or for secretly overhearing conversations and as a club. The scabbard is also said to have been longer than the blade of the ninja-to in order to hide various objects such as chemicals used to blind pursuers.
I'd like to be able to use it as a blow gun, which is common, and to have a few secret compartments, including one where I hide my thieves tools.
Finally, I'd like the Pickpocket's Outfit from Adventurer's Armory. It adds +2 to hide objects in my clothes.

Chimera Squadron GM |

As long as you can pay for pickpocket armor, take it, but the sword can have secret compartments, same stats a shortsword, and a +2 to 2 stats that you beleive could reasonably fit, if you want to use it as a club, or blowgun, it will be considered an improvised melee weapon though
Well everyones here, standby until the master informa me more, althou we will begin soon, and I will include a link, probably on the gameplay thread...

Master of the Society |

Just want to make sure everything's clear on the choices allowed here. You are allowing her to purchase the Pickpocket's Outfit from the Adventurer's Armory and allowing her a Ninja-To. This weapon is to have the exact same stats as a short sword and have secret compartments in the scabbard. However, this scabbard already exists here. Simply add the price of a normal blowgun to it and I'd say it's fair. In the end though, this decision lies with your GM.
As well, what's with the +2 to 2 stats?

Chimera Squadron GM |

For example, he could use it as a breathing rod a +2 to a swim check made to breathe, or he could make it, or a +2 to a perception check to overhear a noise, I think we'll just do these two, unless you object...
Everyone else, this is our gameplay thread

Vayden |

A question of my own (and this actually might be better for the combined discussion thread, but I'll start here). Does the army we're in have rankings or any kind of chain of command? Does our little squad for example have a commander? Mostly an immersion thing, but figured I'd throw it out there (would be kind of neat to climb the ranks so to speak).

Dixulri |
Chimera,
Would you be willing to let me combine a False Bottomed Scabbard with a Combat Sharpened Scabbard?? The total would be 55g, which I would not mind spending.
Also,
I would like to buy a pair of Spring Loaded Wrist Sheaths.

Monkeygod |

I know, I know. I'm sorry. Were I playing pretty much any other class, I wouldn't bother. Playing a Ninja though, I like to play one close to their historical portrayal, at least gear wise.
What rules, exactly, are you talking about? Just to make sure I'm not missing something.

Chimera Squadron GM |