About Pikrak Ancrym
Unnamed Hero
Male Human Cavalier (Luring Cavalier, Musketeer) 5
NG Medium Humanoid (human)
Init +3; Senses Perception +0
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
hp 33 (5d10+5)
Fort +5, Ref +4, Will +1; +2 vs. the spells and spell-like abilities of the subject of your challenge
--------------------
Offense
--------------------
Speed 20 ft.
Melee Axe musket +9 (1d8+4/x3)
Ranged Axe musket +8 (1d8/x4)
Special Attacks Careful Aim, Far Challenge +5 (4/day), Tome's Challenge +5
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 12, Int 13, Wis 10, Cha 12
Base Atk +5; CMB +9; CMD 22
Feats Deadly Aim -2/+4, Gunsmithing, Point Blank Shot, Precise Shot, Rapid Reload (Musket), Rapid Reload (Musket), Shake It Off
Skills Acrobatics +0 (-4 jump), Bluff +9, Climb +8, Craft (alchemy) +6, Diplomacy +9, Escape Artist +0, Fly +0, Intimidate +9, Knowledge (arcana) +9, Linguistics +7, Ride +0, Sense Motive +8, Stealth +0, Swim +8
Languages Common, Dwarven
SQ Banner +2/+1, Champion, Order of the Tome, Specialized Knowledge (Knowledge [arcana]), Tactician (Shake It Off) 5 rds (2/day)
Combat Gear +1 Champion Breastplate, Axe musket, Cold Iron Firearm bullet (50), Masterwork Firearm bullet (50), Masterwork Firearm bullet (50), Silver Firearm bullet (50); Other Gear Backpack, masterwork (4 @ 59 lbs), Cloak of resistance +1, Dungeoneering kit, deluxe, Gunsmith's kit, Oil of bless weapon (5), Oil of silence (2), Pathfinder's kit, Portable alchemist's lab, Powder horn (empty) (9), Powder horn (empty)
--------------------
Special Abilities
--------------------
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Careful Aim (Ex) Ignore penalties for firing up to three range increments; firearms target touch AC up to two range increments.
Champion +2 sacred bonus to AC against challenged or smited opponent.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Far Challenge +5 (4/day) (Ex) +5 to damage target, target gains +4 to attack rolls vs cavalier
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Order of the Tome Knowledge is the stepping stone of both truth and power.
The members of this order devote themselves to the preservation of knowledge. Most would protect written knowledge at all costs, but there are members that believe there is such thing as kno
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Reload (Musket) You can reload fast with one type of Crossbow.
Rapid Reload (Musket) You can reload fast with one type of Crossbow.
Shake It Off Gain +1 to all saving throws per adjacent ally
Specialized Knowledge (Knowledge [arcana]) (Ex) +2 on Know (Arcana) checks involving books, tomes, scrolls, or any other form of written knowledge.
Tactician (Shake It Off) 5 rds (2/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
Tome's Challenge +5 (Ex) +5 to damage target, -2 AC vs. others when used, +2 bonus on all saving throws against spells or spell-like abilities cast by the subject of his challenge and a +2 bonus on all Bluff and Sense motive checks involving the subject of his challenge.