Shalafi's Rise of the Rune Lords Group II

Game Master nightdeath

This game is GMed by Shalafi. I'm just his hireling.

Map
The Loot List

GM Marcros:
Amren Slyblade [dice]1d20+5[/dice]
Garridan Teskarova [dice]1d20+3[/dice]
Elrawien Lantherion [dice]1d20+2[/dice]
Calin Moonbreeze [dice]1d20+2[/dice]
Lokien Forge[dice]1d20+0[/dice]
Kast Phaer [dice] 1d20-1 [/dice]
Jarkralzak [dice]1d20+2[/dice]


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Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast is going to keep kicking face too.

And, don't forget, now that we're in combat, charm saves are at +5.

Let's rock this bird.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Such a mean Kast you are, kicking your friends in the face.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

3 things that would make this combat infinitely less confusing:

1) Everyone puts round markers for their round's actions.

Example: Round 1, Init 14

2) The GM posting who is up and who is yet to act when they respond.

Example: Lokien, Kast, and Calin (asleep) to go, then the bird.

3) Round Recap: The GM types up a quick note about what happened in the last round.

DM_Euan wrote:

Briar manages to miss all his shots, but one of his hidden allies manages a successful swing - though it does only a little damage after reduction. Charlie moves up into position and summons a water elemental to flank with Nikolay. Barael flails about with his bow a moment before settling into a rhythm and hitting once. His precision damage seems to have worked which is good as less damage is done than he feels there should be. Fondo digs down and finds Barael’s blade resting in a puddle in the rock. He then pulls out a potion. Nikolay continues to dig deeply into the creature though the pain shooting through his limbs is hindering him visibly as he connects once, but does not confirm the critical. All the fire damage seems to go through and the smell of burning flesh fills the air, mingling with the bile of the breath weapon and the sweat and fear of combat. Dandilion moves up behind some rocks and rips a new hand out of the ether for her use.

Kleestad continues to press his advantage on the most troubling opponent in the room so far - Nikolay!
KL Claw: 1d20 + 21 ⇒ (18) + 21 = 39 to hit; 3d6 + 24 ⇒ (6, 5, 3) + 24 = 38 damage;
KL Claw: 1d20 + 21 ⇒ (1) + 21 = 22 to hit; 3d6 + 24 ⇒ (6, 4, 4) + 24 = 38 damage;
KL Bite: 1d20 + 18 ⇒ (18) + 18 = 36 to hit; 3d6 + 24 ⇒ (3, 1, 5) + 24 = 33 damage;

-Round 4-
Briar - 20 (10’ up)
IS1 - 20 (10’ up)
IS2 - 20 (10’ up)
Charlie - 18
Air Elemental - 18 (5’ up)(-36hp)(-1str)(in pain)
Water Elemental - 18
Barael - 16 (-13hp)(greater invisibility)
Fondo - 14 (invisible)
Nikolay - 12 (15’ up)
...


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20
Shalafi2412 wrote:
Such a mean Kast you are, kicking your friends in the face.

Uh...Kast has yet to be introduced to Lokien yet. We are acquaintances at best. I'm sure we'll get there...probably quicker if there is less face-stomping.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

How long is standard before a DM can NPC a PC?


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20
Shalafi2412 wrote:
How long is standard before a DM can NPC a PC?

Depends on how quickly you want the games to go, GM. It's pretty much your call. However, most games settle into a posting speed and things go from there.

A game like this? I'd say 12 hours.
In other games it could quicker...or shorter.

Pretty much, it's considered rude to not post/check in at least once a day: players should be leaving notes if they are going to be missing more time.

Of course, all of that is my humble opinion based on my many successful PbPs.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Kast, thank you. I like your idea of the summary, could I task you with doing those?


Dwarf Fighter (Unbreakable) 1 | HP: 15/15 | AC: 20/13/17 |Init: +4 | Perc: +3 | Fort: +5 | Ref: +5 | Will: +2 | CMB: +5 | CMD: 18| W.Ham: +5; 1d8+3| Longbow: +5;1d8|
Skills:
Acro:=1| App:+2|Bluff:+2|Clim:+2| Diplo:+2|Disguise:+2|E.A:-2| H.A:+2| Heal:+2| Inti:+2|K.Dun:+6|K.Reli+3|K.Eng+6|Ling:+2|Ride:-2| SM:+2| Sleight:-2|Spell:+2|Stealth:-2| Sur:+6| Swim:-2| UMD:+2|

Ok From what I know, I need to remove the following.
Purrin, Gnick Gnack Correct?


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Si.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20
Shalafi2412 wrote:
It does not help that people post infrequently

I find this funny. I checked repeatedly...but was trying to figure out order/round and whatnot.

But if the game is about posting often in combat = more actions in combat, I understand.

Shalafi2412 wrote:
Kast, thank you. I like your idea of the summary, could I task you with doing those?

I would...but it comes with some cost. We'll start having to take turns, post our rounds when act, and generally play a more technically clean game.

If you want, I'll draw up a way to clean up our combats...but it's a group effort.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

I agree.

I am not trying to say that you are not posting, you do. Others however say that they are going to catch up and do something and then they don't. It does get tiresome especially since one of the things that I asked was that people be able to post a few times a day.

I do like the sense of order that you want to bring.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Hello everyone.

I regret to say I am going to bow out of this game - I have clearly not been able to keep up with the pace you guys have set up. Truth of the fact, I am actually going to tone down some of the games in which I participate, to make sure I can handle all that is on my plate.

I want to offer my apologies to all of you for doing such a sidewinded thing, but I believe that the game will be better off without me, and perhaps finding someone that can adequately keep up with its posting rate.

Again, I am sorry I was not able to give this game the attention it merits, and good gaming everyone.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

A shame that, good travels and all that! I hope to game with you again later!


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Fare thee well, Helgarr. I hope school will go well for you.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Do we need to recruit another player or is our number sufficient?


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Best of luck, Helgarr.

I think we are fine in terms of numbers.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

I was thinking the same thing but wanted to make sure.

Kast, have you come up with the way to streamline posting for combat?

Sovereign Court

Chronicle Sheets GM Busy At Work........

Sorry to hear that Helgar.

Campaign Tab edited.

-Hireling-


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Hireling, can you take out Helgar and then arrange the party by iniative order based on modifier? Please and thank you. :)

Sovereign Court

Chronicle Sheets GM Busy At Work........

Hireling hears and has done that.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20
Shalafi2412 wrote:
Kast, have you come up with the way to streamline posting for combat?

I gather it together. It takes time and energy...and just been busy. I would hope sometime by end of day Tuesday.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Great!


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20
Shalafi2412 wrote:
Kast, is C27 above or under ground?

Looks like a pit or hole in the ground to me.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

[ooc] the descriptions says that it is a grotto with sea life in it [ooc]


Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Skills:
Acro:9 Bluff:7 Diplo:7 Dis. Device:9 Esc Art:9 Percept:9 Sleight/Hand:10 Stealth:13 Srvivl:8 UMD:9

Wow. I missed a lot. For some reason my discussion tab showed no new posts. So, I like the cleaner combat system. I try to post my actions based on round, and then wait for everyone else ( or most everyone else ) before I post for the next round. If you guys want me to post a different way, just let me know. :)


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Sorry Ive been silent the last few days, i seem to have come down with a nasty spring cold or somthing I will try to get a senseible post up sometime tonight.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Don't worry, I think I am fighting a UTI. I have a dr appt later thi afternoon.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Hi all, I was diagnosed with a UTI and the doctor recommended getting some sleep to help fight it in addition to antibiotics. I hope to post tomorrow.


Dwarf Fighter (Unbreakable) 1 | HP: 15/15 | AC: 20/13/17 |Init: +4 | Perc: +3 | Fort: +5 | Ref: +5 | Will: +2 | CMB: +5 | CMD: 18| W.Ham: +5; 1d8+3| Longbow: +5;1d8|
Skills:
Acro:=1| App:+2|Bluff:+2|Clim:+2| Diplo:+2|Disguise:+2|E.A:-2| H.A:+2| Heal:+2| Inti:+2|K.Dun:+6|K.Reli+3|K.Eng+6|Ling:+2|Ride:-2| SM:+2| Sleight:-2|Spell:+2|Stealth:-2| Sur:+6| Swim:-2| UMD:+2|

Rest Well GM.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Kast, do you have the new combat system ready? We might need it soon.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20
Shalafi2412 wrote:
Kast, do you have the new combat system ready? We might need it soon.

Alright, peeps. I've been deputized to do this, but I still want your feedback and ideas. If you have something that works in your other games, please share it as well. I'm open...what I'm giving you is the technique my GMs and players have used in our 10K PbPs.

The key is being clean and ordered so that others can easily see what round it is, what initiative it is, and who is coming up next. In short, it's about communication. If we all communicate, then our combats will flow clean and neat.

Let's try this:

  • GM: Rolls Initiative, posts Initiative

  • Players: Every post, every turn, put up a header. Sample: Round 1, Init 14.

  • GM: When resolving actions or commenting or running a monster, makes a note about who is up next. Sample: Amren, then the bad guys, then Garridan and Kast!

  • Players: Every few posts, include a 'Stats' spoiler block. Get a macro or get used to typing up your posts in a saved, re-usable email so that you don't have to retype it.

    Sample block:

    Kast QwikkiStats:

    AC: 14 (Dex -1, Scale +5)
    HP: 13/13
    Right hand: Longspear
    Left hand: Longspear
    Mood: Feeling the heady rush of first real combat

    Other thing you can include is conditions gained and spell rounds. Yes, PLAYERS are responsible for accurately keeping track of spells and effects, counting rounds and ability damage and all that.

  • Players: Make sure that you note your ending position on the map...whether you're moving your token or not. Pretty much, you can easily get a gmail account and you should be able to move your own token. If someone needs help with this, let me know.

    Sample: Kast moves around the goblin and into flank. He's moved on the map safely, no AoO.

  • Players: Make sure you're only taking one move and one standard action a round. If you're drawing your crossbow off your belt, moving, and firing...uh, that's four actions. Unless you're carrying the crossbow in your hands, it's not loaded.

  • Players: When you show combat actions, show all relevant modifiers...we've been missing a lot of firing into combat mods (-4) and cover penalties (also -4).

    Sample attack string:

    1d20 + 8 + 1 + 1 - 2 ⇒ (11) + 8 + 1 + 1 - 2 = 19 to hit; (PBS, Bard, Rapid Shot)
    1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 damage; (PBS, Bard)

  • Players: When you cast a spell, write out the name and give the DC clearly. Don't make the GM look it up for you.

    Sample: Kast casts Cause Fear on the goblin! DC 14 Will save!

    I put in a hyperlink to the spell for bonus points, yo.

There you go. Questions? Ideas?


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Lokien has enabled players to move their own figures.

Thank you for this Kast.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

I'll be home later tonight.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Lokien can you put 5 goblin dog pogs in the map?


Dwarf Fighter (Unbreakable) 1 | HP: 15/15 | AC: 20/13/17 |Init: +4 | Perc: +3 | Fort: +5 | Ref: +5 | Will: +2 | CMB: +5 | CMD: 18| W.Ham: +5; 1d8+3| Longbow: +5;1d8|
Skills:
Acro:=1| App:+2|Bluff:+2|Clim:+2| Diplo:+2|Disguise:+2|E.A:-2| H.A:+2| Heal:+2| Inti:+2|K.Dun:+6|K.Reli+3|K.Eng+6|Ling:+2|Ride:-2| SM:+2| Sleight:-2|Spell:+2|Stealth:-2| Sur:+6| Swim:-2| UMD:+2|

Woof Woof?
Woof.
Woof woof Woof.
Woooof.
Woof woof.
Wuff?


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

just a little preheads up April 2nd-5th my WoW guild gets together for a big ol party that well, yours truly is the cook for. Since its held in a state park in tennessee with very spotty intenet (and even phone) connection my posting during the 3 to 5th will be spotty at best. It literally snuck up on me this year or I would have mentioned something sooner. Sorry for any inconvienances. feel free to dm pc me. Super sorry for mentioning it so late.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

This year is really flying. Easter is almost upon us.

What are you cooking?


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Maybe when you are gone you will have over more moolah to your blushing bride, lol.


Male Varisian 2nd level Monk | HP 20/20 | AC 16 | T 16 | FF 12 | CMD 20 | Fort +5 | Ref +7 | Will +2 | Init +4 | Perc +7 | Sense Motive +6

Hey all, probably won't be able to post for a day or two. My wife pulled a muscle in her neck this afternoon and is currently on muscle relaxers for a few days. I'll be on primary little man watch until she's better, not sure how it will affect my posting rate.

Feel free to DMPC if need be.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

you mean owe more moolah? *lawls*

as to what is on the menu, day one is the easy day, mostly grilled chicken and burgers and braughts.
Day 2 is the awesome baked potato bar, with 3 different kinds of cheesys and 3 different kinds of chili
Day 3 will be hoagies and picnicable items, like pasta salad (2 kinds) and potatoe salad.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

And you don't even share lol


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

I do... with 32 others this year I think *lawls*


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Lokein, is there a way to blow up the section of the map we are in so that we can see what is taking place a little clearer?


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20
Shalafi2412 wrote:
Lokein, is there a way to blow up the section of the map we are in so that we can see what is taking place a little clearer?

Click on the 'Zoom'/magnifying glass on the menu.


Dwarf Fighter (Unbreakable) 1 | HP: 15/15 | AC: 20/13/17 |Init: +4 | Perc: +3 | Fort: +5 | Ref: +5 | Will: +2 | CMB: +5 | CMD: 18| W.Ham: +5; 1d8+3| Longbow: +5;1d8|
Skills:
Acro:=1| App:+2|Bluff:+2|Clim:+2| Diplo:+2|Disguise:+2|E.A:-2| H.A:+2| Heal:+2| Inti:+2|K.Dun:+6|K.Reli+3|K.Eng+6|Ling:+2|Ride:-2| SM:+2| Sleight:-2|Spell:+2|Stealth:-2| Sur:+6| Swim:-2| UMD:+2|

Beaten by Kast.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Do warpriests not get channel?


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20
Shalafi2412 wrote:
Kast misses but still needs to make the Fort save and take the damage. -4 to AC as well.

Kast is with Heavy Shield at present, AC 16. See the QuickStats.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

So your AC is 12 with the penalty?


Dwarf Fighter (Unbreakable) 1 | HP: 15/15 | AC: 20/13/17 |Init: +4 | Perc: +3 | Fort: +5 | Ref: +5 | Will: +2 | CMB: +5 | CMD: 18| W.Ham: +5; 1d8+3| Longbow: +5;1d8|
Skills:
Acro:=1| App:+2|Bluff:+2|Clim:+2| Diplo:+2|Disguise:+2|E.A:-2| H.A:+2| Heal:+2| Inti:+2|K.Dun:+6|K.Reli+3|K.Eng+6|Ling:+2|Ride:-2| SM:+2| Sleight:-2|Spell:+2|Stealth:-2| Sur:+6| Swim:-2| UMD:+2|

Warpriests do However everyone else is in range of my channel as well. Not a good option.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Ah, you don't have selective channel yet?

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