[PFS] GM Derek W's The Technic Siege #6-03 (Inactive)

Game Master Derek Weil


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Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica, haste, ranger's focus 1d20 + 11 + 2 + 1 ⇒ (12) + 11 + 2 + 1 = 26 if hits 1d10 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10

Second attack
Darn had I known about the haste on everyone, I would have charged and gotten my rhino attack.

1d20 + 11 + 2 + 1 ⇒ (4) + 11 + 2 + 1 = 18 if hits 1d10 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso continues to unload on the spellcaster in front of him.

"Casting Spells On Iso Is Not Polite. Iso Is Very Polite!"

attack, rage, haste PA: 1d20 + 11 + 2 + 1 - 2 ⇒ (7) + 11 + 2 + 1 - 2 = 19
hasted attack, rage, haste PA: 1d20 + 11 + 2 + 1 - 2 ⇒ (10) + 11 + 2 + 1 - 2 = 22
normal damage, rage, PA: 1d12 + 8 + 3 + 6 ⇒ (3) + 8 + 3 + 6 = 20
hasted damage, rage, PA: 1d12 + 8 + 3 + 6 ⇒ (6) + 8 + 3 + 6 = 23

Grand Lodge

Skug follows Iso's lead, beating and biting the woman into a bloody mess. "Skug hate spells! Use sword!"

Actions:
Full-Round Full-Attack
Free 5-ft. step (into an enemy square, if it goes unconscious)

Rolls:
Flail 1: 1d20 + 11 ⇒ (14) + 11 = 25 Bludgeoning, Silver: 1d8 + 8 ⇒ (2) + 8 = 10
Flail 2: 1d20 + 11 ⇒ (3) + 11 = 14 Bludgeoning, Silver: 1d8 + 8 ⇒ (1) + 8 = 9
Bite: 1d20 + 8 ⇒ (15) + 8 = 23 Bludgeoning, Piercing, Slashing, Magic: 1d4 + 6 ⇒ (1) + 6 = 7

Add +1 to all attack rolls until the woman goes down, then redirect to the man.


Technic Siege/Full Map

Belvica's first attack strikes the gearsman full on, but the hardness of its armor prevents any damage.
The second swing is a miss.

@Mavarion, I'm honestly not sure how hardness interacts with the attack that you used. Was it all electricity damage?

Iso's first strike misses the mage, but his second hits home.

Then Skug sets to work. She *nearly* falls after his first attack hits. Then he misses with his second swing. Finally, he bites her neck and she faints from loss of blood!

Her allies fight on.

The man at the back casts a spell, and suddenly a terrible sound fills the room!

Iso, Skug, and Belvica take:

Sound Burst: 1d8 ⇒ 2

points of sonic damage.

The man steps back and pulls out a mace.

DC 16 Fort Save or be stunned from each of you.

Round 2:

Mavarion
Human guard
Van Potter
Iso (-2)
Belvica (-15)
Skug (-2)
Man
Mylvwara
Gearsman (-36)

Mylvwara is up!

Grand Lodge

Smashing an Object: Hardness is subtracted from all attacks, except for adamantine (usually). Additionally, energy damage is halved (pre-hardness) if the creature actually has "object" in its type or subtype.

Rolls:
Fortitude: 1d20 + 9 ⇒ (20) + 9 = 29

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

It's all energy damage, and as such ignores all DR (but not hardness, I believe), although it is also subject to SR and resistance/vulnerability. Constructs (except maybe animated objects, I don't know), aren't "objects" as per what Skug said above, so it should deal full damage, minus hardness.

Grand Lodge

Interestingly, animated objects do not have "object" as their type, but I have seen an undead that did. Wish I could remember the scenario, I think it took place in Nex or one of those other countries in eastern Garund.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

fort: 1d20 + 11 + 3 ⇒ (5) + 11 + 3 = 19
Iso shakes off the stunning affect of the sound and turns his baleful glare upon the spell caster.


Technic Siege/Full Map

Thanks guys! I was mixing up DR and hardness in my mind. And you're right in that the robot is not an object. Unlike a certain animated chair I remember. Anyway. The robot has then taken 26 damage. Still looks pretty beat up.

-Posted with Wayfinder

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Impressed again by her companions' ferocity, Mylvwara decides against calling another brute to the fight and instead tries to bring down the guard. Calling on a minor conjuration from her novice days, she sends a dart of acid toward the man.

ranged touch attack: 1d20 + 4 ⇒ (15) + 4 = 19
acid damage: 1d6 + 2 ⇒ (5) + 2 = 7


Technic Siege/Full Map

Mylvwara's spell connect with the male guard, burning his arms with its corrosive nature.

The gearsman sizes up its opponents with its single eye, and swiftly decides to continue attacking Belvica.

Attack: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24

The attack *barely* misses the dwarf!

Round 3:

Mavarion
Human guard
Van Potter
Iso (-2)
Belvica (-15)
Skug (-2)
Man
Mylvwara
Gearsman (-26)

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

Mavarion fires off another blast of lightning to bring down the mechanized menace.

Empowered Electric Blast vs. touch: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 4d6 + 8 ⇒ (3, 3, 4, 3) + 8 = 21
27 damage total, unless I can crit it, in which case see below.

Confirmation Roll: 1d20 + 13 ⇒ (13) + 13 = 26
Extra Damage: 4d6 + 8 ⇒ (3, 1, 6, 3) + 8 = 21
55 damage total on a crit.

Liberty's Edge

With only 16 HP left, it becomes a moot point.

Mavario'ns blast strikes the robot, and the resulting jolt sends gears and bits of metal flying as the construct collapses in a ruined heap.

The guard steps back and tries to hit Skug with his flail.

Attack: 1d20 + 8 ⇒ (6) + 8 = 14

The attack misses badly.

Round 3:

Mavarion
Human guard (-7)
Van Potter
Iso (-2)
Belvica (-15)
Skug (-2)
Man
Mylvwara

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Van avoids commanding the armor again to prevent it from getting in the way of the others, but he does cast a Grease spell under the remaining enemies, using his arcane reservoir to strengthen the spell.

Spent 1 arcane reservoir to increase the spell DC with the Potent Magic exploit.

It's a DC 17 Reflex save for the Grease spell. I placed a yellow box to indicate its position.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica moves to attack, haste, ranger's focus 1d20 + 11 + 2 + 1 ⇒ (4) + 11 + 2 + 1 = 18 if hits 1d10 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Seeing the doorway crowded, Iso ducks around the book shelves and comes at the man from the side.

If he is downed already, Iso will move further forward and attack the last figure

power attack, haste,rage: 1d20 + 11 - 2 + 1 + 2 ⇒ (19) + 11 - 2 + 1 + 2 = 31
damage: 1d12 + 8 + 3 + 6 ⇒ (10) + 8 + 3 + 6 = 27


Technic Siege/Full Map

Guard reflex: 1d20 + 4 ⇒ (3) + 4 = 7
Man reflex: 1d20 + 6 ⇒ (16) + 6 = 22

The guard falls flat on his face, but the other man remains standing for now!

Belvica and Iso move in to slay the fallen warrior!

It does take both attacks.

Round 3:

Mavarion
Van Potter
Iso (-2)
Belvica (-15)
Skug (-2)
Man
Mylvwara

Skug is up!

Grand Lodge

Delay


Technic Siege/Full Map

The man, seeing his allies all fallen, looks the party over nervously.

"Any chance you'd be willing to offer me amnesty? I could exchange secrets in return for your Society's protection."

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"ARRRGHHHHHHHHHHHHHHH"

"Iso will offer Man his head if he Doesn't drop weapon Right Now."

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

"Yeah, drop your weapon and surrender unconditionally and we'll hear you out." Van says a little too quickly.


Technic Siege/Full Map

Again, the figth-to-the death tactics seem absolutely ridiculous. I could play the guy up as some kind of fanatic, but I'm using a little GM license again.

The man considers for half a moment, then drops his mace and holds up his empty hands.

"Alright, alright! Lock me in a cell, hells even kill me now if it's clean, but don't send me back to the Technic League!"

He is *very* obviously scared of how they punish failure.

You may question him, turn him over, whatever. Congratulations on your success!


Technic Siege/Full Map

Aya returns to the Lodge about an hour after the battle ends. She looks very releived, even excited at your success. She offers her wholehearted congratulations.

By preventing the Technic League from destroying the invaluable copy of A Thread of Silver, you have ensured that the Pathfinder Society can study its contents and gain valuable insight into Numerian technology.

Assuming you question the last guy here.
By interrogating the surviving Technic League agent you learn of the extent to which the League has targeted the Pathfinder Society, as well as of the existence of other technological relics somewhere in the Mwangi Expanse.

Aya offers to let you stay in the Nantambu lodge and recover. During this time, you may not only study A Thread in Silver but make a copy of it. Any PC who uses ranks in Profession (scribe) when making Day Job checks receives a +4 bonus on the check for this scenario, as a result of the value of such a replica on the open market and to the Society itself. All copies of the book should be closely guarded or disguised as other books, however, as owning a copy (much less several) brings with it severe risk of reprisal from the Technic League (as this scenario demonstrates).

Aya arranges passage back to Absalom aboard a trading partner’s cargo vessel headed there anyway. She sends word with you of all she knows of the lodge’s true venture-captain’s whereabouts, and swears to act as his proxy until he returns. She thanks the Pathfinders for all they did to protect her place of business, but also urges them to take all copies of A Thread of Silver with them and
depart as quickly as possible, lest the Technic League attack again.

Each PC earns the Reading the Threads boon on her Chronicle sheet. You also met both success conditions, first by saving the book and second by preventing any Technic League agents from escaping. I'll report the game and get Chronicles uploaded by the end of the weekend. Thank you all for playing, and for patiently sticking with the game!

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Thanks for the game. It's nice to face someone other than the Aspis!

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

good stuff
profession scribe day job check with bonus: 1d20 + 12 ⇒ (4) + 12 = 16

Any checks required to study and/or copy A Thread In Silver?

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso is slow advancement, and his day job involves running his keep which restores one PP to him.

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

Indeed, I had fun, I hope everyone else did too!

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

GM Derek, great job as per usual!


Technic Siege/Full Map

Chronicle Sheets are here!

Please let me know if you have any trouble downloading a copy or if I made an error. Thanks!

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

That looks good, many thanks for the game.

Grand Lodge

Everything looks good. Thank you for running, Derek :-)

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

I received my corrected sheet, thank you again for running!

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Spot on, cheers!

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