Heroes' Rewards (Table 2)

Game Master NielsenE


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Please dot in


Male Half-elf HP: 74 AC:23T: 22 FF: 16/Fort +10/ Ref+11/ Will+13(15 vs enchantments/mind affecting effects)/ judgement 1/day CMB: 5 CMD:22 /init.+9

Sir! Dotting in. Ready to whoop some Viking arose sir!


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Let me know if you have any questions about integrating your character. Generally speaking yours looks fine to me. Given that you're from the Daelsend, I'll send you some info on a few of the known locations and key NPCs.


Male Half-elf HP: 74 AC:23T: 22 FF: 16/Fort +10/ Ref+11/ Will+13(15 vs enchantments/mind affecting effects)/ judgement 1/day CMB: 5 CMD:22 /init.+9

Right-O


Male Elf Wizard/1

I'm here. I still need to stat up, but I will be ready by the Wednesday start.


Female Aasimir (Garuda Blooded) Inquisitor/1

I'm here just need to post up the backstory where would you like it here or back in the original thread?


Male Halfling Barbarian (War Dog) 1, HP:14 AC:16 /Fort +5/ Ref+3/ Will+0 Init:+4

Jibjib and Bloodgorger here. Ready to rock n roll


Male Half-orc Ranger/Skirmisher 1
Stats:
HP: 11/11 | AC:17 T:13, F:14 | CMD:18, CMB:+5 | Save (F+4, R+5, W+2) | Init:+3 | Perc: +9
skills:
Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +9, Stealth +5 (+7), Survival +7, Swim +6 (+8)

Dot


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So the first "scene" will be set in the antechamber to the audience room with the king. You all will have been summoned; there will be a few other NPCs present as well.

Timing is roughly 2 weeks after the decisive end of the war (I'll get the exact date/real world equivalent soon).

If you want to start RPing in the gameplay thread, for your time in the capital before the summons to the king, feel free. You can safely assume/create just about any standard medieval city type things -- inns, taverns, shops (no magic shops, charlatans/folk remedies ok) Noble houses that are at least not the royal family nor related to Duke Marcus (the second most powerful family) are fair game for creation from whole cloth (as long as you don't have an exploitable connection). You can assume that you already know about the kings summons. In particular is probably useful if you build in your character's rising fame/notoriety.

I'll post the first scene sometime tomorrow, (or later if RP takes off and I think it has more interestingness to run)


Male Half-elf HP: 74 AC:23T: 22 FF: 16/Fort +10/ Ref+11/ Will+13(15 vs enchantments/mind affecting effects)/ judgement 1/day CMB: 5 CMD:22 /init.+9

will we be splitting gameplay threads between table 1 and 2? If so is the table 2 thread up?


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The table 2 thread is up.
here

Table one has been asking some more questions about Daelsend and areas in the Voylrr plains:

Reposting here:

The daelsend I envisioned had an exterior wooden palisade wall. Inside most of the structures would have been wooden. The blacksmith's was stone as was a temple. Prince Henrick's house was likewise stone. Not really a keep, but the locals might have called it such. People from more populated areas would probably laugh at it being called a keep. Daelsend was more of a walled hamlet that also had a sizable trading concern attached --warehouses and docks along with lake/river.

The assaults/rampages over Daelsend are not particular siege like. By the time the final few battles occurred most of the walls had been burned down during smaller raids. More classic army v army in open field battles, where there just happened to be a small village in the middle, with neither side often intelligent enough or able to use the village defensively. People tended to get heroic ideas in defense of the village -- leading counter charges, which often successful generated high losses on both sides.

There are some border towers along the river -- more like forester stations than true forts. First story would be stone, stories 2 and 3 are wooden, often with a small tower/spire even higher. Design to watch for troop movements or forest fires. More defensible, but only against small squads, rather than armies. All of them have been destroyed, some early, some late in the battles.

At the north end of Voyllr plains where the main pass over the mountains to Lochlannach opens up there is the only real fort of the area, Shapedstone Fort. It also changed hands multiple times. its been ransacked, but has not been completely destroyed


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Here's the campaign's obsidian portal site planning to put most shared world details here. I don't think you'll need to create accounts in order to read. Please let me know if I'm wrong on that.


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Kick off post is up. I'll look into the missing players tomorrow if they don't materialize.


Male Half-elf HP: 74 AC:23T: 22 FF: 16/Fort +10/ Ref+11/ Will+13(15 vs enchantments/mind affecting effects)/ judgement 1/day CMB: 5 CMD:22 /init.+9

mkay,


Male Half-orc Ranger/Skirmisher 1
Stats:
HP: 11/11 | AC:17 T:13, F:14 | CMD:18, CMB:+5 | Save (F+4, R+5, W+2) | Init:+3 | Perc: +9
skills:
Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +9, Stealth +5 (+7), Survival +7, Swim +6 (+8)

Ok- I finally posted Drawg's backstory. It is a pretty long read (I apologize) but it should give you a good idea as to the character's motivations and his connection to the war. I tried to leave some room for your interpretation. Let me know if I need to change anything.

Also- if we still need another player, let me know. I can probably get a friend of mine on this evening.

I also finally read all of the Obsidian Portal information and created an account there. If you want help fleshing things out, let me know. I haven't created an NPC ally yet, but my backstory creates a lot of opportunities for that. Do you have a preference or need to help the party? If not I will create one and PM it to you.


The NPC ally thing was from a different formulation of the campaign. I haven't decided if i want to incorporate that here.


Male Half-orc Ranger/Skirmisher 1
Stats:
HP: 11/11 | AC:17 T:13, F:14 | CMD:18, CMB:+5 | Save (F+4, R+5, W+2) | Init:+3 | Perc: +9
skills:
Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +9, Stealth +5 (+7), Survival +7, Swim +6 (+8)

Ahh ok, roger that. If you do, I have two ideas.


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So some of the officials you might want to meet with, once Oskar arrives:

Duke Marcus: the second most powerful man in the kingdom, after the king. His family has always been strong supporters of the king, and is explicitly barred from the succession. He is apparently the man responsible for your opportunity here.

Duke Killian and Duke Stefan: the other two dukes of the kingdom. Neither currently have a secondary title (like Marcus's Lord High Steward's)

Count Patrick: Theodor's father

Count Reginald, the Lord High Treasurer: the other noble in the audience chamber when your grant was announced.

Magister Franc, the robed man in the room with the King.

General Alfonz: the commander of the armies of Wodmarch

You probably won't have time to meet with everyone before you'll be expected to get going.

I'm going to give y'all some time for this preliminary planning before Oskar arrives with more information.


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Just a head's up its been a hectic day for me (out of town visiting my sister and my new nephew). I'll try to post the followup gameplay post in the morning while I wait at the airport)


Male Halfling Barbarian (War Dog) 1, HP:14 AC:16 /Fort +5/ Ref+3/ Will+0 Init:+4

So were following the kingdom building rules right? I had a question: can we modify the marshal position to add your strength bonus instead of dex? Unfortunately jibjibs dex isn't so hot, but I think that it is the most fitting role for him


Male Half-orc Ranger/Skirmisher 1
Stats:
HP: 11/11 | AC:17 T:13, F:14 | CMD:18, CMB:+5 | Save (F+4, R+5, W+2) | Init:+3 | Perc: +9
skills:
Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +9, Stealth +5 (+7), Survival +7, Swim +6 (+8)

Drawg would probably fill the Enforcer or Warden role when it comes time to fill those spots.


Male Half-elf HP: 74 AC:23T: 22 FF: 16/Fort +10/ Ref+11/ Will+13(15 vs enchantments/mind affecting effects)/ judgement 1/day CMB: 5 CMD:22 /init.+9

I think I would fit the Marshal well, and versys the spy master or high priest
Jib could be a good marshal.
Drawg perhaps a treasurer or enforcer


Male Half-elf HP: 74 AC:23T: 22 FF: 16/Fort +10/ Ref+11/ Will+13(15 vs enchantments/mind affecting effects)/ judgement 1/day CMB: 5 CMD:22 /init.+9

Edit: jib could make a good warden.


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Yes, we'll be using Kingdom Builder rules (from ultimate campaign, not the earlier version from Kingmaker or the 3PP expansion). I probably won't enforce the "vacancy" penalties for some of the positions (so leaving them open jsut means you don't get their bonus)

If we need to swap some ability modifies, I might be open to that, however I'm a little hesitant -- people shouldn't have to min-max to make things work....

I'm currently planning to avoid hexploration -- when you get the map (probably tomorrow night) it'll have I think about 10 hexes exposed (only one claimed), and you'll be able to have explorers add more, without doing it all yourself. However you would be faster than the explorers, so if you want more choice over the hexes you add, you'll still want to do some hexploration.


Female Aasimir (Garuda Blooded) Inquisitor/1

I must admit I am unfamiliar with the ultimate campaign rules so I will head over to the pfsrd and try and read them over the next few days from first glance I think spymaster would suit Versys quite well character wise.


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Positions that will need to be filled (ie leaving them empty triggers the vacancy penalty)
Ruler, Councillor, Marshall, Warden, Treasurer

The other positions won't trigger vacancy penalties until the kingdom is size 25 or greater. So you have time to groom NPCs for those roles, etc.


Male Halfling Barbarian (War Dog) 1, HP:14 AC:16 /Fort +5/ Ref+3/ Will+0 Init:+4

Ok, so looking at our stats, I'm the only one with a positive charisma (heh, that 12!) so maybe I should be the ruler. I think Theodor should be the Councillor, and then you 3 could pick among the marshall, warden, and treasurer.


Male Half-elf HP: 74 AC:23T: 22 FF: 16/Fort +10/ Ref+11/ Will+13(15 vs enchantments/mind affecting effects)/ judgement 1/day CMB: 5 CMD:22 /init.+9

theodor could run as heir, that could cover the ruler, I am sure he has a higher CHA than any of us lol. That aside, we could even make him ruler, I mean... you think he is gonna tell us no? >:3.


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If you hadn't already seen this:
Overland map
Voyllr plains comprise the area between the northern road and the east-west river. Daelsend is on the western end of the lake. The east/west extends of the plains are the little mountain river in the east to an ill defined point near the coastal city.

I'm trying to also get a hex map, zoomed in of the plains.


Male Half-orc Ranger/Skirmisher 1
Stats:
HP: 11/11 | AC:17 T:13, F:14 | CMD:18, CMB:+5 | Save (F+4, R+5, W+2) | Init:+3 | Perc: +9
skills:
Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +9, Stealth +5 (+7), Survival +7, Swim +6 (+8)

As mentioned before, Drawg fits the Enforcer, Marshal or Warden positions.

FYI I have drill this weekend from Thursday morning through Sunday evening. I will have my phone however I do not know the quality of reception I will have. If I am able to post, I will and it will probably be sporadic.

I will return to my normal posting Sunday evening.


Male Half-orc Ranger/Skirmisher 1
Stats:
HP: 11/11 | AC:17 T:13, F:14 | CMD:18, CMB:+5 | Save (F+4, R+5, W+2) | Init:+3 | Perc: +9
skills:
Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +9, Stealth +5 (+7), Survival +7, Swim +6 (+8)

I have spoken with my friend and he would be more than happy to fill our "arcane gap" if we would like. He can be on as soon as this evening. If you would like.


Male Halfling Barbarian (War Dog) 1, HP:14 AC:16 /Fort +5/ Ref+3/ Will+0 Init:+4

Do you know what kind of arcane he will be playing? ...something, cha based maybe? :P

Not saying that we aren't all pretty faces, but.... we aren't all pretty faces


Male Half-orc Ranger/Skirmisher 1
Stats:
HP: 11/11 | AC:17 T:13, F:14 | CMD:18, CMB:+5 | Save (F+4, R+5, W+2) | Init:+3 | Perc: +9
skills:
Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +9, Stealth +5 (+7), Survival +7, Swim +6 (+8)

Yeah I can talk to him about that. He will be pretty open to whatever. He may be open to playing a Bard which would probably be a good fit or a sorcerer with a good charisma.


Male Half-orc Ranger/Skirmisher 1
Stats:
HP: 11/11 | AC:17 T:13, F:14 | CMD:18, CMB:+5 | Save (F+4, R+5, W+2) | Init:+3 | Perc: +9
skills:
Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +9, Stealth +5 (+7), Survival +7, Swim +6 (+8)

My friend has created a halfling sorcerer and is putting the finishing touches on her as we speak. He is a long time role player of many systems but just learned pathfinder about a year a half ago, although he is intimately familiar with 3.5.

He is picking traits and gear and working on an abbreviated backstory to ease him into play quickly. I have given him the basic gist of what is going on with the party and our next steps.

So all I am doing is waiting for the GM to say he still would like to add him in.


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lets add him in!


Male Half-orc Ranger/Skirmisher 1
Stats:
HP: 11/11 | AC:17 T:13, F:14 | CMD:18, CMB:+5 | Save (F+4, R+5, W+2) | Init:+3 | Perc: +9
skills:
Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +9, Stealth +5 (+7), Survival +7, Swim +6 (+8)

I will have him PM you. He said he will send you a PM tomorrow, I think he is finishing up filling out the sheet and then going to bed.
The character is
Kensa Cloudhopper Halfling Sorcerer 1 Stormborn Bloodline


Female Halfling Sorcerer / 1

Dot in, as instructed


Male Half-orc Ranger/Skirmisher 1
Stats:
HP: 11/11 | AC:17 T:13, F:14 | CMD:18, CMB:+5 | Save (F+4, R+5, W+2) | Init:+3 | Perc: +9
skills:
Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +9, Stealth +5 (+7), Survival +7, Swim +6 (+8)
Kenza wrote:
Dot in, as instructed

Sweet! I will try to call you tomorrow to go over the basics of posting your profile and adding an avatar picture. Not sure when I will have free time though.


Male Half-elf HP: 74 AC:23T: 22 FF: 16/Fort +10/ Ref+11/ Will+13(15 vs enchantments/mind affecting effects)/ judgement 1/day CMB: 5 CMD:22 /init.+9

HELLO FRIEND!


Male Halfling Barbarian (War Dog) 1, HP:14 AC:16 /Fort +5/ Ref+3/ Will+0 Init:+4

Pretty halfling female? JIBJIB WON'T KNOW WHAT TO DO!

(kidding)


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Anyone else have questions for the general? I'm intending for his "time" to be limited and to try to bustle y'all out after he answers, but wanted to give more than one person a chance to ask questions.


Male Half-elf HP: 74 AC:23T: 22 FF: 16/Fort +10/ Ref+11/ Will+13(15 vs enchantments/mind affecting effects)/ judgement 1/day CMB: 5 CMD:22 /init.+9

Kyras Lorach image, This is a pretty good idea of what I picture my character looking like, except with longer hair. (he doesnt have the armor yet :( )

why don't others see if they can find a picture that represents there character well? I do enjoy images :3.


Female Halfling Sorcerer / 1

Kenza's avatar was the best I could do, but it is accurate except the armor and sword...
I am with Kyras, I like the visuals, but found the avatar stock....limited.


Male Half-elf HP: 74 AC:23T: 22 FF: 16/Fort +10/ Ref+11/ Will+13(15 vs enchantments/mind affecting effects)/ judgement 1/day CMB: 5 CMD:22 /init.+9

just so you know, kyras will always be calling you little bird now.. for good or ill. lol. its what he does.


Male Half-orc Ranger/Skirmisher 1
Stats:
HP: 11/11 | AC:17 T:13, F:14 | CMD:18, CMB:+5 | Save (F+4, R+5, W+2) | Init:+3 | Perc: +9
skills:
Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +9, Stealth +5 (+7), Survival +7, Swim +6 (+8)

I was really happy with this avatar for Drawg- it is pretty spot on for what I wanted, a very feral bestial looking half-orc. Of course I don't have the bird yet but at 4th level I will get an animal companion.


Male Half-elf HP: 74 AC:23T: 22 FF: 16/Fort +10/ Ref+11/ Will+13(15 vs enchantments/mind affecting effects)/ judgement 1/day CMB: 5 CMD:22 /init.+9

April 6-16th I will have extremely limited posting availability as I will be going on vacation in Europe, going to be at madric, paris, and london! sorry, will try to post when I can.


Female Halfling Sorcerer / 1

Kyras - you may annoy Kenza the character to no end calling her little bird, but Joe, the player will love it!
Enjoy your trip to Europe - very cool!
Drawg... isn't that image a bugbear?


Male Half-orc Ranger/Skirmisher 1
Stats:
HP: 11/11 | AC:17 T:13, F:14 | CMD:18, CMB:+5 | Save (F+4, R+5, W+2) | Init:+3 | Perc: +9
skills:
Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +9, Stealth +5 (+7), Survival +7, Swim +6 (+8)

Yes I believe it is a bugbear, however it is what i imagined the character appears. And yes Drawg will probably continue to call Kenza Little Bird.


Female Aasimir (Garuda Blooded) Inquisitor/1

I was thinking that Versys would look a little like this except with white feathers replacing the hair (when not wearing a wig).


Female Aasimir (Garuda Blooded) Inquisitor/1

I'll echo everyone elses' s sentiment enjoy your trip to Europe.
I know that here in the UK atleast there are a fair few places with free wifi Mcdonalds amongst them.

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