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Cirri scribbles down a picture of an owl and compares it to a winged bird humanoid. "Heehee! So close!" She circles the humanoid. "I wonder if they're related to Tengu..."
Cirri looks up and notices everyone else approaching. "Oh! Hi! I'm Cirri." She shakes everyone's hands. "I hope we do well today!"

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A slender, young woman of average height bows respectfully to the others. Obviously of Mwangi descent, her long hair is drawn into twin plaits that fall on either side face, in the Linnorm King style favored by her Faction Head, Ollysta Zadrian. She wears a double-weave judogi of snow white, securely tied at her waist with a cotton belt of sky blue.
“Antonella. Respectful greetings, everyone.” The priestess looks over the Cirri’s shoulder, quite openly admiring her artwork.
“My team fought a humanoid barn owl recently. Our arcanist called it a ‘syrinx’ I believe.”
The monk takes note of the magus’ favoured weapon. “Cool staff, Sister Cirri. One of the Six Sacred Weapons of the Master of Masters.”

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"Yeah, I fought a couple of syrinxes at the Grand Lodge." She shaked her head. "I hope I get to talk to more later. They seemed... confused."
Cirri looks forlorn for a moment, then hefts her staff. "It's not much, but it's great at toppling people! Maybe one day I'll buy a better staff..."

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Antonella nods shrewdly. “Ah, so you were at the recent Grand Convocation as well?”
“Despite some unpleasantness, I must say I enjoyed myself.”
The ascetic’s tone is friendly. “You seem fond of words like ‘hope’ and ‘maybe,’ Sister. I prefer a more … optimistic outlook: Think It. Visualize It. And It will be so.”
She smiles. “Of course a little kick-butt and having reliable allies does help.”

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The Ulfen shieldmaiden of celestial heritage adjusts her sword in its scabbard as if to verify it is still there and derive some small comfort. Satisfied with the feeling of the steel under her hand she tussles with a loose blonde braid. Her holy symbol proclaims her as follower of Ragathiel.
"I missed the convocation. I had a run in at a recent Opera where things got somewhat complicated. Like Antonella, I don't deal in hope and faith. I favour directness"
"Frost, agent of Ragathiel"

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If it is no trouble, I'll move over to the "Murder on the Silken caravan" game. I'd prefer a subtier 1-2 for my new character-- which it looks like that one may be.

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Up to you Kirian. I threw your name on it. Just let me know which one you are going to be in. :) I will kick these off tomorrow.

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Just dotting to get this on my campaigns tab. I'll have an introductory post up in a few more hours.

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Antonella covers her eyes with both palms theatrically. “I foresee your directness being put to good use, Miss Frost. And soon.”
“I was raised in the Mwangi and have never set foot further north than Cassomir in Taldor. As a consequence …” The monk picks at a piece of invisible lint on her immaculate judogi. “I have never seen snow.”
“I’m thinking of acquiring a wand of endure elements for the party's use.”

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"It is beautiful, Antonella, and as white as the Mwangi is green, and like the Mwangi it kills those who do not prepare themselves for its full embrace"

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Cirri shudders when Frost mentions trouble at an Opera. "I hope you didn't have to deal with zombies. Hate 'em."
"As for the cold, though, I'm fine with that. I met this one Clan, the Snowmasks, and they did this ritual that felt so cold I was gonna be a popsicle! Instead though, I didn't feel too bad in extremely cold temperatures."
She giggles. "It explains why they ran around in furs and loincloths, though!"
Cirri has a Boon that gives her a permanent Endure Elements effect but only in cold weather.

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I'm here (John "Falstaff" Longcastle). Just need some time to get the character sheet up, and then I'll post an greeting.
Also, switching to Summoner/lvl 3 (Banquo) rather than a lvl 1 (Falstaff).

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@John- Even with you at level three. That places the APL at 3.4 with 5 players. 5 Players meaning we are forced into the lower sub tier. Unless someone has 1 more that would like to join. That would bump us into the higher subtier.
You have been called to the Grand Lodge of Absalom for a briefing. Seated in a small chamber around a darkwood table, various trophies gathered from across the face of Golarion hang from the walls. A monkey-shaped mask with a serpent’s tongue glares out from the center of one wall, a strange halberd with gold rings piercing its thick blade and dragons carved along its haft hangs opposite the monkey mask. You are alone save your fellow Pathfinders, who apparently have been called here for the same purpose.
After several long minutes a huge man with a winning smile, almost as fearsome as his size marches into the room. He looks at each of you, as if he were appraising a handful of gemstones freshly pulled from the earth, and nods curtly. Some of you know him as Adril Hestram, a longtime Pathfinder and rumored to be the unwitting architect of the famed Katapesh slave riot of 4702. Adril’s physique puts most half-orcs to shame.
“Welcome, friends. We have a serious problem. Skelg the Ripper came to Absalom one month ago. Like many Ulfen warriors he joined the Longaxes, the Taldan Emperor’s personal guard whose duty it is to protect the embassy and Taldan visitors. Skelg also dropped a hefty sum of gold to purchase a manor in the Ivy district, something a Longaxe isn’t paid well enough to do. It is widely assumed that he brought most of his wealth with him from the north—a rumor I know to be true.
“It seems that Skelg also brought a curse with him. In his letter to me, he speaks of lying abed in this miserable summer dying from the cold. Neither physician nor priest has been able to cure his ailment, and there are no signs of disease or poison. Of course, for such a man, there is no greater dishonor than to die in bed instead of in battle.
“Normally, the Pathfinder Society would monitor these events and let the authorities deal with them. However, there are three factors that have drawn our interest. First, Skelg is himself a member of our Society and has asked for our help. Second, he is a personal friend of mine, and finding a sparring partner as worthy as Skelg to replace him would be a trying task. Last, he claims that artifacts of great power are involved, and that we may be able to recover them for the vaults of the Grand Lodge.
“We view this situation as having enough importance to assign you to investigate it. Go to the home of Skelg the Ripper, learn what you can, and do your best to help him. If you find an item that is somehow connected to the curse, either retrieve it or glean as much information as you can about it.
“I trust there are no questions?”

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"Errr, my apologies Master Hestram. Are the Taldane involved in this matter? He is one of theirs too if I understand correctly."
The woman speaking has not introduced herself yet, she wears a mithral chain shirt and has an Aldori dueling blade at her side. On the pack beside her she has placed a hat with an outrageous feather, better suited for costume parties than for exploring.
Thank you Cirri for pointing me to this!

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"It may be premature to send a Valkyrie" Frost jests to break the mood.
"Does he have any enemies here in Absalom? What do we know of these artifacts?"

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No problem, Isabella. It would be weird to have this party in a Tier 1-2 scenario.
"I guess we should find out what's going on there. Sounds like magic is involved." Cirri rubs her chin. "Still, we'll help him however he can." Cirri stands up and hefts her staff.

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Hennet leans back in his chair, and the purple jeweled butterfly adorning his rapier's pommel catches the light for a moment. The halfling's blonde hair lights up for a moment from the flash, giving him somewhat of a surreal look.
This seems a lot more interesting than most missions. I second Frost's question. What has Skelg said of these artifacts? Should we purchase anything special to deal with them?

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"Errr, my apologies Master Hestram. Are the Taldane involved in this matter? He is one of theirs too if I understand correctly."
Like I said. He recently joined the Longaxes. The Emeror's Personal Guards. Try and keep up. This does not look like the Taldane are involved directly in this matter.
"Does he have any enemies here in Absalom? What do we know of these artifacts?"
“If I knew, I would have said. Go ask Skelg.”

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Frost takes that as a decent sign to depart "Lets go see what my fellow countryman has to say for himself"

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Hestram lets you know that he lives in Greydog Manor, on Parkview Street in the Ivy district.
Parkview Street is true to its name, running the entire length of the Ivy District park. Standing like a tomb in a flower garden, Greydog Manor is easy to find. Six-foot-high walls surround the massive, stone building and an immense iron gate flanked by granite statues of hunting dogs stands open, offering access to the interior. Looking along the street, it is clear that locals give the estate a wide berth. The stone walls seem to give a slight chill to the air, which is not entirely unpleasant on such a hot day.
The manor has several windows that can be seen from the street, but all have curtains drawn. The building itself is 40 feet by 40 feet, and the courtyard at the front is the same size.

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"Complains he is cold then draws the curtains and lives in a cold and drafty house" Frost tut-tuts aloud.
She continues to the front door.

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"If he is complaining of cold, then why not come out into this glorious day? Or at least throw your curtains wide to let the sunlight fill your domain?"

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“Doesn’t seem like ‘The Ripper’ is very keen to meet his neighbours.”
Antonella taps herself with her wand of endure elements before holding the item up like it’s a conductor’s baton. “Anyone else need fortification against the cold? Banquo, can you please use my wand of mage armor on me?”
The priestess has a good look around for hidden sentries, traps and dogs. Assuming there is nothing amiss she accompanies Frost to the front door.
Take 10 Perception: 10 + 7 = 17

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"Let me introduce myself first, I am Isabella. I would appreciate some fortification against the cold"
After receiving the spell Isabella walks up to the door and knocks on it.

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Hennet smiles.
I can call upon the power of Desna herself, and use the spell on my own. No need to use up your wand on my account.
As the party heads toward the manor, he hums a bit under his breath and checks all of his adventuring gear, making sure the items in his bandoliers are present and accounted for and the like. He approaches the front door with Isabella and stands ready, one hand on the hilt of his rapier and the other in his pocket.

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Banquo takes the wand from Antonella, bowing slightly, "It would be my pleasure." He returns the wand afterward.
He looks to the halfling, smiling at his hummed ditty.
"I'd like to take this moment to thank all of you for allowing Angel and me to accompany you on this mission. It sounds... intriguing."
Angel, Banquo's eidolon, greets everyone quietly with a nod.
Banquo continues, "Do not let his appearances fool you. Angel may in fact look like an angel, but can be a brute in a fight. Hopefully, though, we won't need him much in that department for this mission."
With a slight touch, Banquo casts guidance on Angel.

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My Account -> Make Changes (in the Pathfinder Society section) -> Click on the Edit button for Banquo -> Click on the Change button next to your Character Image
"Whoa..." Cirri is fascinated by Angel. "So cool."

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Entering the large courtyard to approach the front door you find that the courtyard is cool and shady compared to the street outside. Dead leaves are scattered across the flagstones and the granite steps where two Ulfen warriors stand. Each man wears a chain shirt and a surcoat bearing the Taldan crest and carries the traditional imperial guard long axe.
The guards look at you sternly, and one of them speaks as he holds a hand up to block you path. “Skelg is ill. He wants no visitors.”

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Banquo looks around at all the "enduring elements" that going on. Telepathically communicating with Angel, "Think I should put on some cold weather gear?"
"Can't hurt, can it?" Angel replies.
"But if it's not cold in there, it'll be super hot."
"If you're going to cry about it, then don't put it on. But if you go in and it's freezing, that's on you."
Banquo scrunches his brow at Angel. "I know you look all majestic with your perfect skin and never out of place hair, but you can be a real jerk sometimes."
Angel looks around to the other companions. "I don't know if this is the time for all of this, Banquo. We're kind of busy right now with these guards. And for the record, you're the one being a jerk right now."
"No! You're the jerk, you stupid Angel!"
Banquo notices everyone is looking at him. Banquo sheepishly puts on his cold weather outfit.
Nobility: 1d20 + 6 ⇒ (11) + 6 = 17
He then notices something odd about the guards. He tells Angel telepathically that the guards are wearing their surcoats backwards.
Banquo addresses the guards, "Ah, we know, we know. And we are concerned about his health. We have come to see if there is anything we can do to help. Do you gents know if his ailment is contagious at all? I ask because you two seem... a bit uncomfortable."

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Perception: 1d20 + 11 ⇒ (14) + 11 = 25
Hennet's brow scrunches for a second when he sees the guards, but his hand stays in his pocket. The other hand, however, slowly tightens its grip on the hilt of his rapier nonchalantly.
He must be very ill indeed, to not notice that his guards have their coats on backwards... We're here to help him, however. We need to speak with him immediately.

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Knowledge Nobs: 1d20 + 5 ⇒ (13) + 5 = 18
Isabella holds her hand in front of her face "Oh really? If you are going to put up a disguise at least have the decency to do it right!"

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Perception: 1d20 ⇒ 6
"Wait, who is disguised?" Cirri clutches her staff. "Can we maybe...see Skelg?"

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Know Nob 1d20 + 5 ⇒ (12) + 5 = 17
Frost does't even try conceal her suspicions, and simply offers a flat and even suggestion in a neutral tone.
"Et hus skjult fra dagslys med tykke gardiner, og dine tunikaer er på bakover. Ikke veldig overbevisende. Vi er her for å se Skelg, du er her for å stoppe oss, men vi har tallene i dag så kan være fornuftig."
"A house concealed from daylight with thick curtains, and your tunics are on backwards. Not very convincing. We are here to see Skelg, you are here to stop us, but we have the numbers today so lets be sensible".

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Perception: 1d20 + 7 ⇒ (6) + 7 = 13
“That’s easy for you to say, Frost.”
Antonella turns her stern gaze on the doormen. “Are you the Gatekeepers? ‘Cos we’re the Keymasters. We are here at Skelg the Ripper’s invitation and formally request lawful entry to interview him.”
“Your failure to comply immediately will have consequences.”
♘♘♘♘
“Thank-you for the tap by the way, Banquo.” Antonella smiles. “If I was a betting paladin, I’d wager you were a fan of THE Bard.”

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“That’s easy for you to say, Frost.”
"Should be easy for them to understand too"

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The large man sighs.
I will have to escort you but first let me lock the gate.
The other guard moves through the party to the gate and begins to lock it.

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Frost isn't sure what is going on here, and keeps an eye on these suspicious men.

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"Hey, we were sent by his friend, Adril Hestram."
Diplomacy: 1d20 + 2 ⇒ (6) + 2 = 8

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As if we would let you see that coward. He will be on his way to Valhalla soon enough.
The two men swing around with a greataxe aimed at Frost and Angel as they fly into a fit of rage.
Greataxe vs Frost AC FF 19: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d12 + 8 ⇒ (7) + 8 = 15
Greataxe vs Angel AC FF 17: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d12 + 8 ⇒ (5) + 8 = 13
Lucky: 1d20 + 3 ⇒ (16) + 3 = 19
Antonella: 1d20 + 2 ⇒ (19) + 2 = 21
Banquo: 1d20 + 1 ⇒ (9) + 1 = 10
Cirri: 1d20 + 1 ⇒ (9) + 1 = 10
Frost: 1d20 + 3 ⇒ (2) + 3 = 5
Isabella: 1d20 + 6 ⇒ (20) + 6 = 26
Ulfen Warriors: 1d20 + 2 ⇒ (17) + 2 = 19
Round 1
Isabella
Antonella
Lucky
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Ulfen Warriors
-------------------------------------------
Round 1
Banquo (Angel 12/25)
Cirri
Frost (14/29)

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Frost is a little surprised the men have moved to violence so easily, but not falling to their blades is her chief concern.

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Hehe, yea they would have argued quite a bit more but Lucky called em out on their surcoats.

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Hennet sighs.
Of course. Why would anything else happen?
His words are accented by his rapier flying out of its sheath and darting under the closest guard's backwards coat.
Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

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Hehe, yea they would have argued quite a bit more but Lucky called em out on their surcoats.
Yeah :) Oh well Frost TRIED being reasonable :p