GM Tyranius Frozen Fingers of Midnight Sub-Tier 4-5 (Inactive)

Game Master Tyranius

Tactical Map


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Silver Crusade

Male Halfling Warpriest (Desna) 3 Fervor: 3/3 Blessings: 4/4 Luck: 3/3 HP:23 AC:19 T:14 FF:16 Init+3 Fort:+5 Ref:+4 Will:+5 M. Rapier +7, 1d4+7, 18-20x2 Battle Aspergillum +6 1d4 20x2 Shortbow +6, 1d4, 20x3
Skills:
Diplomacy:8 Knowledge-Religion:6 Perception:11

Before the door is opened, Lucky holds his rapier out and mutters a quick "halflin's prayer" to Desna.
Lady, nothing's ever that easy. Might need some help here...

The butterfly on the crossguard and hilt of his rapier flashes purple for an instant, and then the blade begins to glow faintly of the same color.
Good Blessing to make weapon Holy and Good aligned.

When the door is opened, and the guards are obviously waiting for the Pathfinders, he wastes no time, dashing forward and attempting to skewer one of the guards with his rapier.
Swift Action to use Adaptable Luck, move to Red, and Stabby Stab.

Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Holy Damage: 1d6 ⇒ 1

Silver Crusade

Antonella advances 15’ S-S-SE should not provoke if they have Combat Reflexes. If Red is still up she attempts to drive her fist into his face, if Lucky's dropped him she does the same to yellow.

Improved Unarmed Strike: 1d20 + 10 ⇒ (12) + 10 = 22
non-lethal: 1d6 + 3 ⇒ (5) + 3 = 8

“You won’t defeat all seven of us. I can only accept your surrender up until the point you are dead.”

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri opens the door, notices the lantern and heads in that direction. "We're gonna need that lantern, buddy."

Realizing that downstairs will soon get crowded, Cirri makes her way up the stairs. She enchants her staff along the way.

If the Red Guard is up:

Cirri moves through the door and simply bops the Red tunic guard across the head with her staff.

Quarterstaff+1: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
2H Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
And by "bops" I mean "swings through the air."

If the Red Guard is defeated:

Cirri double moves up the stairs to engage the boss.

Grand Lodge

M Human Summoner/4 HP: 28/31 - Init: +3 - Fort/Ref/Will: +4/+3/+5 - Perception: +0 - AC: 15, T: 11, FF: 14 - CMD: 13 - CMB: 2 // Angel/4 HP: 32/32- Init: +1 - Fort/Ref/Will: +5/+2/+4 - Perception: +6 - AC: 18, T: 11, FF: 17 - CMD: 19 - CMB: 8

Excited to finally see some action, Banquo runs in after Antonella, Hennet, and Cirri and sees the Yellow guard, sending a splash of acid at his face.

Acid Splash: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d3 ⇒ 3

Angel chuckles at Banquo's attempt at combat. He turns to the Yellow guard with a slam.

Slam Attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Isabella quickly moves into the room while drawing her sword. She follows Cirri up the stairs.

Cirri, I think you forgot to take account of the difficult terrain for stairs?

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Isabella Aldori wrote:


Cirri, I think you forgot to take account of the difficult terrain for stairs?

Oops, totally forgot. Stairs take effort to climb up :)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

banquo hurls a small splash of acid in the Ulfen man's eyes. Quickly his white furs become yellow tinged as small popping sounds are heard within. Angel takes advantage and slams a heavy fist into the man's chest.

Lucky dives into the room and stabs his rapier into the Ulfen, with the red furs, shoulder. Anotella steps in beside Lucky and drives er fist into the same man's jaw. Seeing the man still standing Cirri swipes wide with her quarterstaff. The staff makes swooshing sound next to the warriors head as it passes harmlessly. [ooc[Move you back down the stairs then.[/ooc]

Drawing her blade Isabella rushes past the flat footed guards and rushes towards Bengeirr.

Seeing that someone already made it up the stairs Bengeirr frowns as he drops the lantern and draws his greatsword. Quickly he begins to call for aid from Valhalla as a spiritual glowing greatsword appears next to Isabella.

You were a fool coming here alone woman.

Spiritual Weapon Greatsword: 1d20 + 4 ⇒ (3) + 4 = 7

The weapon slashes in the air just above Isabella's head as it continues to float in the air just above her.

Round 1
Banquo
Lucky
Antonella
Cirri
Isabella
------------------------------------
Bengeirr
------------------------------------
Frost
-------------------------------------
Ulfen Warriors (Yellow -12)(Red -16)
-------------------------------------

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

Frost has to push her way through the crowd to get into the battle (the irony!)

Will have to accept an AOO from Red or sit out the fight :p
If she gets hit she will lay hands

She then swipes back at the Northman.
PA
Attack 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Damage 2d4 + 4 + 3 ⇒ (3, 4) + 4 + 3 = 14

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

For the sake of keeping the map neat, Cirri will move towards the stairs before attacking. This provokes from Red, but that's OK. Cirri's AC is 19 for this round because of Combat Expertise and Shield.

I moved you to Cirri's former position, Frost.

Dark Archive

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Yea I thought that it was funny that your init was so low when you are the one that initiated and wanted to fight. That and everyone else hopped in all the paths. hehe

No AoO for you Cirri as he would have been Flat-footed.

Frost steps into the room drawing the slow-reacting Ulfen man's wrath.

AoO Greataxe vs Frost AC 20: 1d20 + 5 ⇒ (8) + 5 = 13

The greataxe clangs against Frost's full plate armor, causing little more than a small dent. Retaliating Frost ends the man's life with a deft cut, opening his throat wide open.

The Ulfen warriors fly into an uncontrollable bloodthirst as the charge the group. Purple will take an AoO from Antonella

They slash their greataxes in a wide berth, not caring much for what they strike.

Blue Greataxe vs Angel AC 18: 1d20 + 7 ⇒ (7) + 7 = 14

Yellow Greataxe vs Angel AC 18: 1d20 + 7 ⇒ (1) + 7 = 8

Green Greataxe vs Antonella AC 22: 1d20 + 7 ⇒ (10) + 7 = 17

Purple Greataxe vs Frost AC 20: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d12 + 6 ⇒ (11) + 6 = 17

As Frost's back is turned dealing from dropping the red furred Ulfen warrior he feels a sharp pain in his side as a greataxe splits a weak joint in his armor open. It quickly begins to fill with blood as the other Ulfen men seem just be able to destroy various crates, causing splintered wood to fly all about.

Round 2
Banquo (Angel 25/25)
Lucky
Antonella
Cirri
Isabella

------------------------------------
Bengeirr
------------------------------------
Frost (12/29)
-------------------------------------
Ulfen Warriors (Yellow -12)
-------------------------------------

Silver Crusade

Antonella aims a stiff elbow at the warrior with the purple headscarf as he passes her.

AoO on Purple: 1d20 + 10 ⇒ (12) + 10 = 22
non lethal: 1d6 + 3 ⇒ (3) + 3 = 6

She then raises one foot and both arms in the stance of a great bird. Activate Crane style as a swift action.

Swapping her grounded foot from right to left to right again, she lashes out at purple with pointed toes.

Flurry #1 – Crane Style Defensive Fighting + Flank with Cirri on Purple: 1d20 + 9 - 2 + 2 ⇒ (15) + 9 - 2 + 2 = 24
non lethal: 1d6 + 3 ⇒ (3) + 3 = 6

Flurry #2 – Crane Style Defensive Fighting + Flank with Cirri on Purple: 1d20 + 9 - 2 + 2 ⇒ (20) + 9 - 2 + 2 = 29
non lethal: 1d6 + 3 ⇒ (4) + 3 = 7

Confirm crit on Purple: 1d20 + 9 - 2 + 2 ⇒ (5) + 9 - 2 + 2 = 14
non lethal: 1d6 + 3 ⇒ (4) + 3 = 7

The monk then takes a 5' step to the SE.

Antonella’s Crane Style AC + defensive fighting + dodge: 22 + 2 + 1 = 25

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

The glacial shieldmaiden rankles at the blow, cursing the northmen in their native tongue as she looks back to her assailant.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Isabella smiles "Dancing swords in the sword dance, how appropriate!"

She moves further up the stairs and attacks the Ulfen leader
Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14

If attacked
Parry: 1d20 + 11 ⇒ (20) + 11 = 31
Riposte: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

I believe Spiritual Weapon cannot make AoOs, so Cirri will just run past it.
Cirri runs upstairs, ignoring the purple foe.
Cirri provokes an AoO from purple. Her AC is 18.

She tries to tumble up the top of the stairs to help fight the boss.
Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13
"On my way, Isabella! Sorry about that."

If attacked, Cirri will spend an Arcane Pool Point to parry and riposte. It's the same mechanic as the swashbuckler parry and riposte due to the Flamboyant Arcana feat.

Parry:

Parry: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Riposte: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Grand Lodge

M Human Summoner/4 HP: 28/31 - Init: +3 - Fort/Ref/Will: +4/+3/+5 - Perception: +0 - AC: 15, T: 11, FF: 14 - CMD: 13 - CMB: 2 // Angel/4 HP: 32/32- Init: +1 - Fort/Ref/Will: +5/+2/+4 - Perception: +6 - AC: 18, T: 11, FF: 17 - CMD: 19 - CMB: 8

Banquo moves to the side so not to hit Angel, and he splashes acid toward the Ulfen with the blue.
Acid Splash: 1d20 + 3 ⇒ (12) + 3 = 15
Dam: 1d3 ⇒ 2

"Oooh, I bet that felt good."

Angel lays a slam down on the yellow tailored Uflen.
Slam Attack: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Dam: 2d6 + 4 + 2 ⇒ (4, 5) + 4 + 2 = 15

Confirm Crit. Slam Attack: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16
Dam: 2d6 + 4 + 2 ⇒ (5, 3) + 4 + 2 = 14

Banquo looks in wonder at Angel's acts, "By Desna..."

Dark Archive

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Moving behind the barrals Banquo hurls another small bluble of acid into another Ulfen man's face. he yells back in pain as he frantically claws at his skin.

Angel grabs the warrior in the yellow soiled tunic, lifting him into the air. Turning him slightly his eyes grow wide as she crashes his back down over her knee, effectively breaking it with an audible pop.

As the Ulfen warrior in purple fur tries to pass Antonella she lashes out at him with hard, stiff fingers. her hands make rapid movements in vital areas, quickly dropping the warrior to the ground by pinches off important blood vessels.

Cirri continues up the stairs, defending herself from the onslaught of weapons.

Isabella rushes the slower Ulfen leader and easily slashes her Aldori dueling sword over his face.

Round 2
Banquo (Angel 25/25)
Lucky
Antonella
Cirri
Isabella
------------------------------------
Bengeirr (-14)
------------------------------------
Frost (12/29)
-------------------------------------
Ulfen Warriors (Blue -2)
-------------------------------------

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

slashes her Aldori dueling sword over his face

Silver Crusade

Male Halfling Warpriest (Desna) 3 Fervor: 3/3 Blessings: 4/4 Luck: 3/3 HP:23 AC:19 T:14 FF:16 Init+3 Fort:+5 Ref:+4 Will:+5 M. Rapier +7, 1d4+7, 18-20x2 Battle Aspergillum +6 1d4 20x2 Shortbow +6, 1d4, 20x3
Skills:
Diplomacy:8 Knowledge-Religion:6 Perception:11

Lucky steps forward and attacks the green armored one.
You might want to rethink your stance! This isn't going well for you at all!

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Silver Crusade

“Are you talking to me, Lucky?”

Antonella draws herself up once more on one leg with her arms outstretched. “’Cos I’m perfectly happy with my Crane stance.”

Dark Archive

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Lucky realizes that he should focus more on the battle at hand and less on his witty repertoire as the raging Ulfen warrior dodges his blade with ease.

Bengeirr lets out a small chuckle. Silly Child!. The spiritual greatsword flies towards Isabella and slashes out at her.

Spiritual Greatsword vs Isabella AC 21: 1d20 + 4 ⇒ (4) + 4 = 8

Te clumsy sword just flops about in the air uselessly as Bengeirr lashes out with his own weapon. Gorum will strike you down! He slashes his own greatsword at Isabella.

Greatsword vs Isabella AC 21: 1d20 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Bengeirr winces as the blood flows into his eyes from Isabella's dueling sword causing his strike to land into the wooden beam behind her.

Round 2
Banquo (Angel 25/25)
Lucky
Antonella
Cirri
Isabella
------------------------------------
Bengeirr (-14)
------------------------------------
Frost (12/29)
-------------------------------------
Ulfen Warriors (Blue -2)
-------------------------------------

Grand Lodge

M Human Summoner/4 HP: 28/31 - Init: +3 - Fort/Ref/Will: +4/+3/+5 - Perception: +0 - AC: 15, T: 11, FF: 14 - CMD: 13 - CMB: 2 // Angel/4 HP: 32/32- Init: +1 - Fort/Ref/Will: +5/+2/+4 - Perception: +6 - AC: 18, T: 11, FF: 17 - CMD: 19 - CMB: 8

Banquo cocks his head at Antonella amid the fight, "Do you know karate, kid?"

Angel, breaking the Ulfen warrior, does a silent prayer to Desna.

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

Frost quickly touches her wound...
Lay hands 1d6 ⇒ 4

before stepping forward to engage the next northman!.

"The gods are watching, give a good account of yourself" she offers him in earnest.

Attacks Green
PA
Attack 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
Damage 2d4 + 4 + 3 ⇒ (2, 1) + 4 + 3 = 10

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Man, this guy talks big, huh? Let's flank 'im!"

Dark Archive

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Frost slashes out with her falchion. The sharp blade slices deep into the Ulfen's leg.

The two warriors take a small step back, turning the hilt of their axes and bring them down in a chopping motion at Angel and Frost once again.

Blue Greataxe vs Angel AC 18: 1d20 + 7 ⇒ (7) + 7 = 14

Green Greataxe vs Frost AC 20: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d12 + 6 ⇒ (12) + 6 = 18

Angel steps behind one of the broken crates as the axe blade slashes past her shoulder. Frost is not as lucky as the axe slams into her chest, splitting it wide open. She collapses to the ground uconcious and bleeding.

Round 3
Banquo (Angel 25/25)
Lucky
Antonella
Cirri
Isabella

------------------------------------
Bengeirr (-14)
------------------------------------
Frost (-2/29; Bleeding)
-------------------------------------
Ulfen Warriors (Blue -2)(Green -10)
-------------------------------------

Silver Crusade

“Drop the enemy first!”

Antonella speaks calmly. “Frost is in no immediate danger. I’ll heal her once our opponents are accounted for.”

The paladin takes a 5’ step to flank with Lucky and attacks.

Flurry #1 – Crane Style Defensive Fighting + Flank with Lucky on Green: 1d20 + 9 - 2 + 2 ⇒ (4) + 9 - 2 + 2 = 13
non lethal: 1d6 + 3 ⇒ (5) + 3 = 8

Flurry #2 – Crane Style Defensive Fighting + Flank with Lucky on Green: 1d20 + 9 - 2 + 2 ⇒ (9) + 9 - 2 + 2 = 18
non lethal: 1d6 + 3 ⇒ (2) + 3 = 5

Antonella AC = 25

Flurry #1 – PATHFINDER HARDCOPY CHARACTER FOLIO REROLL on Green: 1d20 + 9 - 2 + 2 ⇒ (5) + 9 - 2 + 2 = 14

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

Wow they got some good rolls, oh well can't beat bad luck :p

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1
Isabella Aldori wrote:

If attacked

Parry 1d20+11 -> 31
Riposte 1d20+11 -> 19
Damage 1d8+7+4 -> 14

Given that the earlier 16 hit I assume that my riposte also hit for another 14 damage.

If he still stands
"Nice trick that flying sword, pity it does not help you"
Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19

If he is down (either with or without the above attack), assuming the platform is 10 feet up
Isabella looks at the flying sword and decides not to rush through it on her way down, instead she jumps over the railing
DC15 Acrobatics, derring-do: 1d20 + 9 + 1d6 ⇒ (4) + 9 + (1) = 14

and falls flat on her face, quickly standing up again with a red face.
Nonlethal Falling damage: 1d6 ⇒ 1

Forget the standing up if she attacked, I don't have the swift available to use kip-up.

If attacked
Parry: 1d20 + 11 ⇒ (4) + 11 = 15
Riposte: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

If Isabella defeated Red:

"Frost! Eeee!" Nowhere as athletic as Isabella, Cirri will double move downstairs, ending her movement in melee with Green.
Please move me to the right of green.

If Red survived:

Cirri chirps and snaps her fingers. She engages in spell combat.

Concentration, DC 15: 1d20 + 3 + 3 + 4 ⇒ (6) + 3 + 3 + 4 = 16
Cast Daze upon Red. Will Save DC 13 or lose his next action.

Cirri tries to bop the leader across the head.
Quarterstaff+1: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Crit Confirm: 1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26
Crit Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
"And that's why you don't resort to violence, silly!"

Grand Lodge

M Human Summoner/4 HP: 28/31 - Init: +3 - Fort/Ref/Will: +4/+3/+5 - Perception: +0 - AC: 15, T: 11, FF: 14 - CMD: 13 - CMB: 2 // Angel/4 HP: 32/32- Init: +1 - Fort/Ref/Will: +5/+2/+4 - Perception: +6 - AC: 18, T: 11, FF: 17 - CMD: 19 - CMB: 8

GM, Angel's AC should be 22. I cast Mage Armor on him before we walked in the warehouse. Thanks.

Banquo sees Frost fall, and he loses focus while casting another acid splash at the Ulfen in blue.

Acid Splash: 1d20 + 3 ⇒ (1) + 3 = 4

Angel moves his attention to the same Ulfen in blue and slams him with a power attack.

1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16
Damage: 2d6 + 4 + 2 ⇒ (6, 6) + 4 + 2 = 18

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Banquo- Alright Thanks. I was just going off of your template.

@Isabella- Yes, Sorry- You are the first swashbuckler I have seen :) I will start putting your parry in the notes to remember.

As Bengeirr strikes out at Isabella she steps her left foot back and deflects his blow. Spinning she quickly returns one of her own, slitting his throat wide open.

Banquo trips and nearly drips the acid on himself as it falls into the nearby water with a hiss. Meanwhile Angel raises both fists into he air and brings them crashing down onto the blue furred Ulfen man's shoulder until she hears a crack.

Stepping into a flank with Lucky, Antonella quickly arcs fer fists back and strikes with lightning speed and efficiency.

Seeing Frost fall, Cirri slides down the stair railing, landing on her feet over the fallen warrior.

Impressed Isabella tries to follow suit, though her foot gets caught on the railing and she plummets below onto her face. Quickly standing she hopes that no one noticed as she tries to defend herself from any oncoming attacks.

Round 3
Banquo (Angel 25/25)
Lucky
Antonella
Cirri
Isabella- Parry
Frost (-2/29; Bleeding)
-------------------------------------
Ulfen Warriors (Blue -20)(Green -23)
-------------------------------------

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

GM:
No problem.

I suggest you add the parry and riposte rolls to your notes so you don't have to find my post if Isabella is attacked.
Something like Isabella - Parry 15 Riposte 26 for 15

Note that riposte takes an immediate action (parry uses AoO), another swashbuckler ability (charmed life) also takes an immediate action, so they can't be combined.

I assume Bengeirr had at least 2 HD? That gives me a panache back

"Ouch!"

Dark Archive

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I will bot Lucky this afternoon If I don't hear anything by then.

Silver Crusade

Male Halfling Warpriest (Desna) 3 Fervor: 3/3 Blessings: 4/4 Luck: 3/3 HP:23 AC:19 T:14 FF:16 Init+3 Fort:+5 Ref:+4 Will:+5 M. Rapier +7, 1d4+7, 18-20x2 Battle Aspergillum +6 1d4 20x2 Shortbow +6, 1d4, 20x3
Skills:
Diplomacy:8 Knowledge-Religion:6 Perception:11

Didnt know I was up, sorry. I guess I accidentally clicked the x by the notifications.

Lucky sets his shoulders in determination, this time not speaking as he delivers his next thrust.
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Lucky thrusts his rapier through the large man's chest. He falls to the ground in a slump over the pieces of broken crate before him as Frost continues to bleed.

Con DC 10: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7

The remaining Ulfen warrior perferring death over cowardice slashes his axe once again at Angel.

A worthy warrior!

Greataxe vs Angel AC 18: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d12 + 6 ⇒ (12) + 6 = 18

The group entraps and makes quick work of the lone man.

**********************************************************************

This loft is set up as a small office, but there is also a cot set up here for Bengeirr. The Beacon of the North currently lays on the floor near Bengeirr's body. The goods stolen from Skelg’s vault are stored here. There are carpets, urns, sculptures, and other works of art, weighing a total of 800 pounds and worth 3,000 gp. There is also a box containing 2 potions of cure moderate wounds. You know that Skelg wants all of these items returned to him with the exception of the potions, which he would gladly part with.

This ship is a simple one-level longship with benches for rowers and a single mast. In the bottom of the ship are seven bodies tightly wrapped in sailcloth. They are likely the remains of warriors killed in the two raids on Greydog Manor. A mundane lantern of similar size and design to the Beacon of the North hangs from the prow of the ship.

Tucked beneath one of the benches is a small, ornately carved oaken chest inlaid with gold and precious stones itself worth 1,700 gp. Inside the chest are five potions of resist energy (cold) 30.

Player Status:

Banquo (Angel 7/25)
Lucky
Antonella
Cirri
Isabella
Frost (-3/29; Bleeding)

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Nothing worthy about this, buddy." Cirri shakes her head as they surround and defeat the remaining soldier.

Cirri spends some time pouring one of the potions down Frost's throat.
Cure Moderate Wounds: 2d8 + 3 ⇒ (7, 1) + 3 = 11
She also takes a potion of resist energy.

"You OK, Frost?" She helps the maiden back up.

After they recover, Cirri checks the other goods. "So uh...this it, huh? The lantern?" She knocks on it. "I guess we should return to Skelg and look for the cure on that ship."

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

Frost awakens with a start "A glorious battle, seems they felt the best way not to be taken by the valkyries was to make sure they killed the one that was there" she jests as she gets woozily to her feet. "Those axes pack a wallop"

She looks to the fallen bodies "They went out with blade in hand, they will be pleased"

***

"Yes, Skelg will be wanting his good returned, and we can see to the lantern - to go and find the cure. After we rest our own wounded bodies"

Frost continues to heal some of her wounds.

2x Lay Hands 2d6 ⇒ (2, 2) = 4

Silver Crusade

☤ Medic’s Report ☤ Angel 7/25 hp, ❆Frost❄ 12/29 hp

Antonella hesitates between handing the second potion of CMW to Banquo or Angel, before proffering the item on an open palm and letting Summoner and summoned decide for themselves.

“Was Bengeirr carrying anything magical we can use?” The priestess shakes her head at the pile of Skelg’s property the Ulfen gang has Pathfindered.

“Do you think we can get all this back to Greydog Manor without looking like common thieves? Maybe we should reseal the warehouse and deal with it after we’ve completed the mission? Cirri’s boyfriend might continue guarding the door for us if he comes back from the pub none-the-wiser.”

The cleric runs her hand over the ornate chest as she thinks. “I wonder if we can sell this to fund some restorative magic? Can anyone remember Pathfinder SOP on selling captured treasure like this?”

“Even if it’s not permitted, I will ensure Angel and Frost are fully healed before we move on.”

Antonella also gathers up all of their opponents' non-magical weapons, breaking any wooden hafts with her heel and throwing the axe-heads into nearby Absalom harbor.

Take 10 Perception: 10 + 7 = 17

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Antonella Schiavo wrote:

“Cirri’s boyfriend might continue guarding the door for us if he comes back from the pub none-the-wiser.”

Cirri turns bright red at the mention. "B-b-boyfriend? Uh, hopefully he's busy at the inn. Let's grab the potions, at least."

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

"A nights rest and we should have the ability to board the ship at full strength"

Silver Crusade

Male Halfling Warpriest (Desna) 3 Fervor: 3/3 Blessings: 4/4 Luck: 3/3 HP:23 AC:19 T:14 FF:16 Init+3 Fort:+5 Ref:+4 Will:+5 M. Rapier +7, 1d4+7, 18-20x2 Battle Aspergillum +6 1d4 20x2 Shortbow +6, 1d4, 20x3
Skills:
Diplomacy:8 Knowledge-Religion:6 Perception:11

Lucky concentrates, and a wave of healing energy flows outward from him, healing the injured.
Channel Energy: 2d6 ⇒ (1, 3) = 4

Channel Energy for my last two uses of fervor for the day. Should help. I also have two spells I can drop for CLW.

EDIT: Worst. Healer. Ever.

Silver Crusade

Cirri Merryweather wrote:
Cirri turns bright red at the mention. "B-b-boyfriend?"

“Oh yes. In Ulfen culture, a woman sending a male on a quest to prove his machismo is serious business.”

“If the ceremony includes the serving of fermented beverages and he returns triumphantly, the man may ask her to be his mate-for-life.”

Antonella waits for the staff magus’ reaction before bursting out with laughter. “Just kidding, Cirri! I’m such a naughty paladin.”

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"Wait with that Lucky! We can walk past a priest and get them cured. I also have this wand I can use to heal their wounds"

Spellcasting services for CLW are 10gp. Even cheaper than a wand.

Isabella smiles over Antonella's joke and Cirri's discomfort.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Oh...this is bad. I just thought...I mean, he's probably too busy. Maybe he met someone else. I'm sure he's nice." Cirri begins babbling, clearly nervous.

"Oh! You were joking..." Cirri giggles and exhales. "Oh. We...phew."

Cirri takes a moment to catch her breath. "If you guys need a wand that heals, I have one right here." Cirri pulls out her wand. "Let's grab the stuff and get out of here!"

Grand Lodge

M Human Summoner/4 HP: 28/31 - Init: +3 - Fort/Ref/Will: +4/+3/+5 - Perception: +0 - AC: 15, T: 11, FF: 14 - CMD: 13 - CMB: 2 // Angel/4 HP: 32/32- Init: +1 - Fort/Ref/Will: +5/+2/+4 - Perception: +6 - AC: 18, T: 11, FF: 17 - CMD: 19 - CMB: 8

Banquo and Angel look at Antonella's reached out palm that holds the potion, then look at each other.

Angel: "What's she doing?"
Banquo: "She's offering you a healing potion."
Angel: "Why doesn't she just say that? Or just hand it to me?"
Banquo: "Because you freak people out! How many times do I have to tell you that?"
Angel: "Oh, sorry."
Banquo: "I still love you, buddy."

Angel slowing reaches out to take the potion from Antonella. "Thank you, paladin. May Desna smile on you." He drinks the potion and bows slightly to the paladin.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Angel: 16/26

"How you feeling now?" Banquo asks his companion.
Angel:"I could still be better."

Banquo looks to the rest of the group,"Where to next, kiddos?"

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

As the group tends to the wounded Antonella begins to look through Bengeirr's belongings. On him she finds:

  • +1 Greatsword
  • Half-Plate Armor
  • Wooden holy symbol of Gorum

*****************************************************************
You have time to heal / visit a cleric in between here. Just let me know
******************************************************************

The group returns to Skelg's villa and show him the lantern. "G... g... good job. You m... must enter the p... p... portal and find a c... cure." chatters the man.

You create a portal to the ship by shining the Beacon of the North on the tapestry in Skelg’s basement. As you step through the portal, you find yourself in a strange ice-cave. Sunlight filters through the walls and ceiling, and three braziers give some warmth to this otherwise chilly space. Directly ahead of you, a tunnel leads through the ice, sloping steeply downward. Behind you, a shimmering portal hangs on what appears to be a main mast embedded in the ice. Following the mast downward, you can barely make out the blurry outline of a ship’s deck below.

The entire iceberg is a cold environment (see Cold Dangers in the DMG, Chapter 8, for details.) Areas with ice floors are slippery, and treated as difficult terrain. Ice has 0 hardness and 3 hit points per inch of thickness; ice takes normal damage from fire attacks (not half ).

Player Status:

This includes Lucky's Channel.

Banquo (Angel 11/25)
Lucky
Antonella
Cirri
Isabella
Frost (17/29)

Silver Crusade

Male Halfling Warpriest (Desna) 3 Fervor: 3/3 Blessings: 4/4 Luck: 3/3 HP:23 AC:19 T:14 FF:16 Init+3 Fort:+5 Ref:+4 Will:+5 M. Rapier +7, 1d4+7, 18-20x2 Battle Aspergillum +6 1d4 20x2 Shortbow +6, 1d4, 20x3
Skills:
Diplomacy:8 Knowledge-Religion:6 Perception:11

So are we using the wands instead of Lucky's channel? I was just trying to save some charges for people.

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

Is there a reason we can't just rest overnight and hit the next part fresh?

Silver Crusade

“Banquo, can you please hit me with my mage armor stick again, please?”

The paladin smiles at the eidolon. “It’s not that you freak me out, Angel. Paladin = Fearless, you know.” She *winks* “I have a good friend who rides a cat-like astral aspect, but I don’t think I’ve ever heard Whiskers make a sound, let alone argue with his mast … particular friend.”

Aware that endure elements also protects equipment, Antonella offers to wand anyone not already protected before they advance onto the ice-encased ship.

“I guess we need to get through the ice to the companionway that leads below.” The monk rubs her jaw. “Has anyone got any fire magic? I could hit it with alchemist’s fire, but I’d rather save that in case we encounter swarms.”

“Otherwise, I guess those of use protected are going to be chipping our way through the ice.”

Antonella keeps an ear out for any movement below-deck, keeping her potion of resist energy handy.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Silver Crusade

Male Halfling Warpriest (Desna) 3 Fervor: 3/3 Blessings: 4/4 Luck: 3/3 HP:23 AC:19 T:14 FF:16 Init+3 Fort:+5 Ref:+4 Will:+5 M. Rapier +7, 1d4+7, 18-20x2 Battle Aspergillum +6 1d4 20x2 Shortbow +6, 1d4, 20x3
Skills:
Diplomacy:8 Knowledge-Religion:6 Perception:11

Lucky pipes up.
I could use a tap from the wand. I think I may need to save my energy for healing..

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"No fire from me, sorry!" Cirri pipes in. "I'm more of a water, wind and ice person myself."

Perception: 1d20 ⇒ 4

"Wow, that's a lot of ice." Cirri pulls out her potion of Bull's Strength, chugs it down and gets smashing.

Cirri's effective strength is 20 for the next 3 minutes. She will deal 1d6+7 damage to the ice for the next 3 minutes.

Cirri's Snowmask Induction boon gives her a permanent Endure Elements effect against extreme cold.

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