GM Endless Forms' PFS 07-14/16/18 Faithless and Forgotten Parts I, II, and III (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario arc played at the 1-2 subtier (4-player).

Briefing | Tactical Map


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The Flaxseed Pathfinder Lodge

Open for dotting and introductions!


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Dark Archive

Scenario and AP Tracker

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Dark Archive

HP: 17/17 | AC 15 | T 10 | FF 15 | Fort +5 | Ref +0 | Will +2 | CMD 13 | Init. +0 | Craft (Dolls) +6 | Intimidate +10 | Kn. (Arc.) +6 | Sense Motive +4 | Spellcraft +6 | UMD +10
Resources:
Spells: 3/3
Active Buffs:
--

The door to the briefing room opens as a man in a white outfit holds it open. Two other men, with earplugs and a face masks, wheel in what appears to be a rather mannish woman on a rolling platform.

The woman is bound by a straight-jacket with a facemask covering her mouth, keeping her from speaking. The man that opened the door turns to the Venture-Captain. "One delivery of a Chrysalis Black for Society mission. Sign here." he states as he hands a clipboard to the middle management of the Society.

As soon as the signature is given, the bindings fall from the woman and she begins to babble. "Oh yes... I have finally been allowed to visit my son." she says as she wanders around the room. The men quickly exit, taking the bindings and the platform with them.

"Chrysalis!" she yells. "Where has that rotten son of mine gotten off to?" she asks.

"Chrysalis!"

Dark Archive

HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute

A man in a nice set of robes enters into the room, but something seems off about him. "Don't worry, Mother. I have arrived. Please be nice to everyone so that we can return to our doll-making business in peace."

The man stands idly in the corner as his mother dotes over him.

Perception DC 10:
The mother and son look oddly similar, even for relatives. Also, the mother is clearly wearing a wig and is actually a man.

Dark Archive

Zahaz AC 17 [T 11 FF 16] | HP 16/16 | F +4 R +2 W +3 Init +1 | Perc +4, SM +4 -- Samaeon HP AC 14 [T 12 FF 12] HP 40/40 | F +5 R +3 W +3

DOT

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

A man in a dark cloak, pulled low over his face enters the room. He keeps his arms calmly folded into the folds of his cloak, Little more than a dagger rests at his belt.

Moving over to the clipboard the man signs his name, responding in kind. Atanxi. It seems I have been summoned? Setting the clipboard back down it shifts across the desk to the Venture Captain. Though there is no wind the papers slowly begin to rustle and flit about.

Dark Archive

HP: 17/17 | AC 15 | T 10 | FF 15 | Fort +5 | Ref +0 | Will +2 | CMD 13 | Init. +0 | Craft (Dolls) +6 | Intimidate +10 | Kn. (Arc.) +6 | Sense Motive +4 | Spellcraft +6 | UMD +10
Resources:
Spells: 3/3
Active Buffs:
--

The old lady moves over to Atanxi and pulls him down closer to her face as she squints at him. Her fingers are very attached to his cheeks. "You're not my son. You seem to have some talent, though likely in something useless, but my son is completely worthless..." she bemoans releasing Atanxi's cheeks and meandering away in the room.

You get the sense that the 'woman' is smarter than she lets on.

Dark Archive

HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute

The man in the corner sighs. "Mother, you forgot your prized scythe. They gave it to me for you when they released you earlier..."

Dark Archive

HP: 17/17 | AC 15 | T 10 | FF 15 | Fort +5 | Ref +0 | Will +2 | CMD 13 | Init. +0 | Craft (Dolls) +6 | Intimidate +10 | Kn. (Arc.) +6 | Sense Motive +4 | Spellcraft +6 | UMD +10
Resources:
Spells: 3/3
Active Buffs:
--

"Tch, don't you sass me! I didn't forget anything!" she screeches at the man in the corner as she snatches the scythe from his hands and pulls a large, leather sheathe for the blade from inside her robes. The 'woman' slings the farming implement over her shoulder before finding a chair to sit in.

"Get me tea, boy! And be quick, since you will likely mess up. I'd rather have bad tea quickly than bad tea slowly." she barks, not deigning to look at him.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi grimaces as he is pulled down, uncomfortably close to the older bandaged woman.

Her breath smells like prune juice and old meat....Why do people always bother me?

Bracing a smile he unclasps her hands from his cloak. No Ma'am. I am afraid I am not your son. Might I share a small cup of tea with you though? May as well have a calm moment before everything goes to crap as it always does.

Dark Archive

Zahaz AC 17 [T 11 FF 16] | HP 16/16 | F +4 R +2 W +3 Init +1 | Perc +4, SM +4 -- Samaeon HP AC 14 [T 12 FF 12] HP 40/40 | F +5 R +3 W +3

An imposing figure ducks under the doorframe as it steps into the room. Standing close to 7 feet tall, he is armored with plate that wraps his body in a style like that of a hellknight with gauntlets formed like wicked claws. In one clawed hand he carries a sharp glaive.

Trailing him like a meek servant is a pathetic creature with rough scales and a ratlike tail. Eyes downcast, it hunches under a pack loaded for traveling.

The large figure's helm turns, passing over those already present with a grim regard. When its gaze falls upon the clipboard with Atanxi's name scrawled upon it he reaches out and picks it up. "What fool signed this?" It asks with a voice like coal grinding between teeth. Holding it up to the light, he sneers. "One never knows what might be written upon a blank page..."

Dark Archive

HP: 17/17 | AC 15 | T 10 | FF 15 | Fort +5 | Ref +0 | Will +2 | CMD 13 | Init. +0 | Craft (Dolls) +6 | Intimidate +10 | Kn. (Arc.) +6 | Sense Motive +4 | Spellcraft +6 | UMD +10
Resources:
Spells: 3/3
Active Buffs:
--

"Pipe down, sonny! I'm trying to enjoy tea with this wispy fellow over here and your voice is too grating!" berates the seated woman at Zahaz as she holds a small tea cup.

"Children should be neither seen nor heard when they look like you." she says before taking a sip.


The Flaxseed Pathfinder Lodge

And now we begin!

You begin at the Grand Lodge in Absalom, where you join a gathering of several hundred Pathfinders for an announcement by Ianareth Alazario, Cheliax’s newly appointed liaison to the Pathfinder Society. With her on the stage is Master of Swords Marcos Farabellus, and the former Chelish liaison Zarta Dralneen (now head of the Dark Archive) looks on from the front row of the auditorium.

A tall, heavy-set woman wearing a black-lacquered breastplate and a sweeping ruby cloak rests a hand on the gold pommel of the longsword at her hip as she readies to address the Pathfinders assembled at the Grand Lodge. She nods once to Marcos Farabellus before beginning. “I am Ianareth Alazario, and I come to you with words spoken by Her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune. Pathfinders, your exile is at an end. Cheliax welcomes you once again.”

Master of Swords Marcos Farabellus vigorously leads a round of applause that echoes off the sturdy walls following the new declaration. Ianareth’s smile is as wide as her host’s, though it falters slightly when her gaze falls on her disgraced predecessor Zarta Dralneen. Ianareth continues, “With your help, I would mend the rifts between us and forge an enduring friendship. I have entrusted your Master of Swords with several promising leads found within our borders. To that I add only this: Pathfinders, the glory of Cheliax is placed in your care.” Ianareth bows deeply to Marcos and then to the crowd before taking her leave.

Marcos Farabellus steps behind the lectern and announces, “I’ve gathered a handful of teams to lead these initial expeditions, and I’ve posted those outside with times to meet me in my office for more details. There’s rewarding work ahead, so don’t be late!” With that, the auditorium begins to empty. Walking briskly with infinite poise and a clenched jaw, Zarta Dralneen is the first to disappear through the doors.

As promised, Marcos Farabellus has posted a list of half-a-dozen teams to lead these first sanctioned expeditions, and one of these includes each of your names. You have the first meeting with Farabellus, and it’s scheduled to begin shortly after the presentation ended.

---

As you enter, Zarta Dralneen stands across the Master of Swords’ desk, her back turned to you. She momentarily acknowledges the newcomers before continuing to lecture Farabellus. “Beware the good intentions of a Chelish diplomat. Who controls whom behind closed doors in Cheliax, and who are we serving by heeding the call of Abrogail’s infernal masters?”

Marcos strokes his beard for a moment, buying time to phrase his reply. “Caution is warranted, but you shouldn’t let past follies color your opinion of this opportunity, Zarta. This is our chance to freely operate within Cheliax again. The doors of Delvehaven may still be closed, but we can start to mend soured relations.” Marcos turns to you. “I expect everyone who takes an assignment to conduct themselves as diplomats as well as explorers. We don’t need a public debacle to ruin our welcome, again.”

Zarta straightens her back and glares imperiously down at her counterpart. “Folly? One day you will look between the sheets and see you’ve climbed into bed with a snake, Marcos. I sincerely hope none of your agents find themselves in desperate need of a retrieval team; I remind you that devils work quickly to strip hope from one’s senses.” She turns and strides out of the room.

The Master of Swords massages his forehead with one hand and motions to chairs with the other. “Lady Dralneen assumes that we take Cheliax entirely at its word. Ianareth Alazario provided me an incomplete history of a small keep in the Eismonts called Emberhold, once property of House Davian. The reason we don’t hear much of the Davians anymore is that they led the resistance against House Thrune during the Chelish civil war, and her infernal majestrix is not known for showing mercy. I’m sending you to explore the site, learn what you can about what happened there, and bring back any information about the Davians.

He leans forward and lowers his voice before adding, “You’ll be traveling through Corentyn, and I’d like you to pay a visit to the Museum of History there first. The curator, Zefiro Balinger, is an acquaintance of the Society and may have details not available in the official records. Get Balinger’s help, then visit Emberhold.” Marcos presents a small folded map. “You’ll leave Absalom aboard the Sea Sylph in two days—Society’s picking up the tab. It’s been years since we’ve had first-hand reports coming out of Cheliax, so be ready for anything.”

You might know more about Zarta Dralneen’s tumultuous history with Cheliax and about the fall of Delvehaven. PCs who belong to the Dark Archive faction reduce the DC of these checks by 5.

DC 10 Diplomacy (gather information) or Knowledge (local):
Until approximately three years ago, Paracountess Zarta Dralneen served as the Chelish liaison to the Pathfinder Society—the role that Ianareth Alazario now fills.

DC 15 Diplomacy (gather information) or Knowledge (local):
Zarta’s tenure ended abruptly after she disappeared under mysterious circumstances. Society agents tracked her down and rescued her, after which she severed her ties to Cheliax and founded the Dark Archive. Delvehaven, a prestigious Pathfinder Lodge in Westcrown, has been sealed since 4676 AR, when a terrible tragedy in its halls threatened the stability of the city.

DC 20 Diplomacy (gather information) or Knowledge (local):
Certain Chelish officials “disappeared” Zarta based on fictitious evidence submitted by one of Zarta’s political rivals. Despite the Pathfinder Society’s providing evidence to disprove these false accusations and exonerate her, Cheliax has provided neither any acknowledgement of or apology for imprisoning and punishing her for crimes she did not commit.

DC 25 Diplomacy (gather information) or Knowledge (local):
Only Thrune-sanctioned Pathfinders were allowed to operate in the region prior to Delvehaven’s closure. Reports from Delvehaven were heavily redacted, contained little information of value, and worse, artifacts began to disappear. Tensions between Cheliax and legitimate Pathfinders were ruinous for years even before Thrune closed Delvehaven; even with Zarta’s influence, the Society managed only a handful of expeditions in Cheliax over the past decade.

You might know more about House Davian.

DC 20 Knowledge (history or nobility):
House Davian, led by Duchess Lannavia Davian, challenged Thrune for control of Cheliax at the Battle of a Hundred Kings, a struggle that devastated Corentyn near the end of the civil war. The house’s holdings included much of the nation’s west coast.

DC 25 Knowledge (history or nobility):
Thrune retaliated by utterly crushing the Davians. Numerous revisions of Cheliax’s official history have downplayed the Davians’ role during the civil war, such that many don’t even remember the Davian name, much less that the great house almost defeated Thrune.

You might know more about the laws of Cheliax and the people who defy them.

DC 11 Knowledge (geography or local):
Cheliax’s state religion reveres Asmodeus. Though other faiths are not forbidden, none may flout the nation’s laws, challenge the mandates of Asmodeus, or defy House Thrune. Those who revere chaotic deities in particular often find themselves under especially close scrutiny.

DC 16 Knowledge (geography or local):
It’s an open secret that several clandestine and very illegal organizations operate throughout Cheliax. This includes the Bellflower Network, a halfling run group that liberates the halfling slaves so common in the country. Even discussing the organization openly might be considered a criminal act, if done so under the wrong circumstances.

Dark Archive

HP: 17/17 | AC 15 | T 10 | FF 15 | Fort +5 | Ref +0 | Will +2 | CMD 13 | Init. +0 | Craft (Dolls) +6 | Intimidate +10 | Kn. (Arc.) +6 | Sense Motive +4 | Spellcraft +6 | UMD +10
Resources:
Spells: 3/3
Active Buffs:
--

Dip: 1d20 + 4 ⇒ (5) + 4 = 9

"Fine, fine!" the Mother says as she waves off Marcos' words. "We will be prim and proper until our blades need feel the warmth of blood on their steel."

"Dralneen, Alazario. Does it truly matter who comes from Cheliax to rule over their portion of the Society? Both have secrets and both care little if you die for them." she says before standing up, moving towards the door.

"Come, Chrysalis. We have some bloviated academic to visit before we are forced to enter the devil's realm. Might as well make it quick..." she says, her words trailing off, as she makes her way down the hallway, tottering on her stout legs.

Dark Archive

HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute

Chrysalis bows to the room. "We shall meet you at the Museum."

He quickly follows the 'woman' from the room.

Dark Archive

AC16/T12/FF14/CMD15|HP22[22]F:+4;R:+3;W:+4 (+2 vs death and neg energy)|Init;+2|Perc.+7 Samsaran 3

As the assembled Pathfinders congregate to listen to the announcement, a tall, willowy man with blueish skin and solid white eyes steps up to the back of the crowd and listens intently. After reading through the assignment sheets, he follows after a group to the office of Farabellus.

Listening to the exchange, he gives a short bow to Dralneen as she exits.

Diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22

KN: history: 1d20 + 6 ⇒ (6) + 6 = 12

Bowing to those assmebled in the office, the man introduces himself. "Greetings and well met. I am Hironaki, and it is a privilage to be working with you all." Turning to look at Farbellus, Hiro says. "Despite your caution, I recommend heeding the Paracountess's words. Let us not forget how her government tried to "disappear" her." He says.

Turning to the group, he continues. "Only Thrune-sanctioned Pathfinders were allowed to operate in the region prior to Delvehaven’s closure. Reports from Delvehaven were heavily redacted, contained little information of value, and worse, artifacts began to disappear. Tensions between Cheliax and legitimate Pathfinders were ruinous for years even before Thrune closed Delvehaven; even with Zarta’s influence, the Society managed only a handful of expeditions in Cheliax over the past decade."

He then takes a step backward, waiting to see if anymore information is forthcoming from his new team.

Dark Archive

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Zahaz AC 17 [T 11 FF 16] | HP 16/16 | F +4 R +2 W +3 Init +1 | Perc +4, SM +4 -- Samaeon HP AC 14 [T 12 FF 12] HP 40/40 | F +5 R +3 W +3
Chrysalis Black wrote:
"Children should be neither seen nor heard when they look like you." she says before taking a sip.

"No one has ever called me child." The Hellknight replies to Chrysalis with a rasping growl. Instead of being offended he seems amused by the confrontation.

Chrysalis Black wrote:
"Fine, fine!" the Mother says as she waves off Marcos' words. "We will be prim and proper until our blades need feel the warmth of blood on their steel."

"Yes..." The Hellknight muses. "I agree with the old man in the dress."

Diplomacy (Dark Archive): 1d20 + 9 ⇒ (18) + 9 = 27

"Master Zahaz..."
The servant steps close to his armored shoulder, stretching on his toes to whisper something.

"Do you think me deaf Samaeon?" Zahaz growls at the wretch, causing him to cower. "This one here has already said as much." Zahaz gestures at Hironaki with a clawed gauntlet.

Turning with an irritated sneer, the armored knight makes to leave. "Let us go, before I decide a punishment is in order."


The Flaxseed Pathfinder Lodge

The journey from Absalom to Corentyn is uneventful, with favorable winds and only one stop at the port of Merab. Captain Zaerim of the Sea Sylph states that the short waylay is an excuse to hug the southern shores of the Inner Sea and avoid Chelish naval patrols. You catch their first glimpse of the red Chelish flag days later, and you arrive in Corentyn at dusk a few days after that.

The last fiery golden rays of daylight silhouette the towering monument known as Aroden’s Arch, which reaches out from Corentyn’s southern wall to divide the Arcadian Ocean and the Inner Sea. Corentyn’s numerous fortifications rise behind mighty gray and brown limestone walls. Masts of ships both in port and at sea rise in the hundreds, like a legion pointing their spears toward the heavens.

As the Sea Sylph approaches port, Captain Zaerim orders his crew to ensure goods are neatly arranged and presentable. He’s collecting papers and seeing to the accuracy of his logs when he tells you that you should do the same. He expects the harbormaster’s deputies to search the ship and ask questions of the crew. He also warns that Corentyn impounds undeclared goods and that contraband worth more than a gold piece can earn the offending captain 20 lashes.

The harbormaster and his deputies keep an attentive eye on their port and meet any incoming ships before those aboard have a chance to disembark. When you arrive, a small riot is threatening to spill over from the nearby Open Slave Market. City guards bide their time, waiting for reinforcements from the Hellknights. A few of the armor-clad enforcers are looking not at the crowd, but to the harbor waters.

The halfling customs agent Tamrin Credence and his four human deputies climb aboard the Sea Sylph within moments of docking. Tamrin, a careful and meticulous halfling does his best to wear a strained smile as he interacts with you.

DC 18 Sense Motive:
The search is somewhat frantic and that the deputies are barely looking at actual crate contents.

Tamrin questions Captain Zaerim, who refers to you only as passengers from Absalom. Tamrin then questions you, "So. Tell me about your business in Corentyn. I will also need a list of declared goods."


The Flaxseed Pathfinder Lodge

Tamrin clears his throat. "Eh-hem. Nothing to declare?"

Dark Archive

HP: 17/17 | AC 15 | T 10 | FF 15 | Fort +5 | Ref +0 | Will +2 | CMD 13 | Init. +0 | Craft (Dolls) +6 | Intimidate +10 | Kn. (Arc.) +6 | Sense Motive +4 | Spellcraft +6 | UMD +10
Resources:
Spells: 3/3
Active Buffs:
--

"Sonny, you must speak up. I'm an old lady." the Mother says to Tamrin, putting her hand to her ear and bending down to get closer to the halfling. "... An old lady, here with her son, and we are trying to see the Museum. What could I possibly want with an eclair?"

Dark Archive

HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute

Tall and striking Chrysalis steps forward and bows his head to the halfling. "We have nothing to declare, mister halfling. We are here as ambassadors of the Society at the bequest of Her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune. My Mother is fascinated with the Museum of History." he summarizes for Tamrin.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Sorry, was not getting updates for some reason.

Antaxi sets beside Chrysalis and the Elder She-he.

As my companion said We are here on the behalf of Ianareth Alazario and Abrogail II to visit your exquisite museum.

Sense Motive: 1d20 + 2 ⇒ (2) + 2 = 4

Atanxi nods to the large crowd on the pier. What is happening here?

Dark Archive

Zahaz AC 17 [T 11 FF 16] | HP 16/16 | F +4 R +2 W +3 Init +1 | Perc +4, SM +4 -- Samaeon HP AC 14 [T 12 FF 12] HP 40/40 | F +5 R +3 W +3

Zahaz Sense Motive: 1d20 + 4 ⇒ (7) + 4 = 11

Zahaz gives the man a challenging stare.

"Our business is official and sanctioned. I have no good to declare."

With a gesture to Samaeon, he adds. "I speak for my servant as well."

Intimidate: 1d20 + 12 ⇒ (9) + 12 = 21


The Flaxseed Pathfinder Lodge

Tamrin taps his bare foot on the wooden floor a few times with his arms crossed over his chest as he considers your group. "Scholars from the Society then, eh? Interesting. Well, good luck with your research then. Unfortunately there's a commotion in the slave markets, as you've seen. I hear one of them escaped and there is suspicion that boats in the harbor might be providing shelter. As such, you will not be allowed to unload any supplies until morning, including your weapons and gear. Those are all declarable items and you need to give me a list now and leave it all here."

Tamrin pauses for a second and shakes his head. "I'm just trying to make this go smoothly so you don't get in trouble out there. Additionally, I'll warn you that casting any arcane spells more powerful than a cantrip within five miles of the Esoterium carries the penalty of having your spellbook burned or hands broken, as it may be, unless you're a registered member of the Esoterium, which you are not. If you wish, you can secure a temporary licence at the school for 50 gold pieces. Similarly, those with divine powers are required to register with the Harbormaster's office. I can take care of that for you if declare it now."

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Is Psychic Magic going to require a Permit as it is neither Arcane or Divine? Assuming it does as it looks like the scope of the scenario is trying to limit it.

Atanxi shakes his head. I'm sorry. Estorium?

Opening his cloak Atanxi shows his chain shirt and dagger.

I have little to declare. What you see is all that I have. Is us taking our personal gear off tonight really going to be much of a hindrance on your search for a slave? Surely we cannot hid them on our person can we?

Diplomacy: 1d20 - 1 ⇒ (20) - 1 = 19

Atanxi's mind goes back to his days of slavery. Each crack of the whip drew more and more anger throughout him. Stay hidden whoever you are.

Dark Archive

HP: 17/17 | AC 15 | T 10 | FF 15 | Fort +5 | Ref +0 | Will +2 | CMD 13 | Init. +0 | Craft (Dolls) +6 | Intimidate +10 | Kn. (Arc.) +6 | Sense Motive +4 | Spellcraft +6 | UMD +10
Resources:
Spells: 3/3
Active Buffs:
--

"Then search our boat, child. I cannot hand my sharp blade over to a 12 year old. You may cut yourself." says the Mother as she pats Tamrin on the head. "It shouldn't take long. Call down an Esoteric and have them use a scrying sensor, Detect Slave or some other such magic that I'm sure should be easy enough for them. Either that or we may need to talk to your father." she says, tousling his hair with a smile.


The Flaxseed Pathfinder Lodge

Doesn't mention psychic magic (and this was written after that was released) so I guess that's ok.

Atanxi wrote:
Atanxi shakes his head. I'm sorry. Estorium?

"The local magic academy." Tamrin explains.

Atanxi wrote:
I have little to declare. What you see is all that I have. Is us taking our personal gear off tonight really going to be much of a hindrance on your search for a slave? Surely we cannot hid them on our person can we?

"Yes, I assure you that your gear will be safe and that you will also be safe in our city. It's for your own protection and that of our citizens; standard procedure. The patrols of Hellknights should waylay any of your concerns. If you are worried about not having weapons in the city, I suggest you bring your enemies to the Wicked Fork in the West Drenches. I've heard the food can kill someone even if the proprietor's endless banter fails to do the trick."

Everyone ok with leaving stuff behind and agreeing to the magic restrictions? Not much you can really do about it unless you want to try to Sleight of Hand a dagger or something. Otherwise we can head on to the Museum.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

I am good. No ranks in Sleight of hand or I would :)

Dark Archive

HP: 17/17 | AC 15 | T 10 | FF 15 | Fort +5 | Ref +0 | Will +2 | CMD 13 | Init. +0 | Craft (Dolls) +6 | Intimidate +10 | Kn. (Arc.) +6 | Sense Motive +4 | Spellcraft +6 | UMD +10
Resources:
Spells: 3/3
Active Buffs:
--

The Mother scowls at the halfling. "If you put your grubby jam hands onto my blade, then your blood will be what finds its way onto it next..." she says coldly, before storing it below deck.

Once her blade is stored, the pair is ready to depart to the Museum.

Dark Archive

Zahaz AC 17 [T 11 FF 16] | HP 16/16 | F +4 R +2 W +3 Init +1 | Perc +4, SM +4 -- Samaeon HP AC 14 [T 12 FF 12] HP 40/40 | F +5 R +3 W +3

Zahaz grinds his jagged teeth but acquiesces to the guard's demands, handing over his glaive.

Samaeon holds out his hands, displaying nothing and submitting meekly to a search if one is required.

When the group is free to pass, Samaeon shadows closely to Zahaz, groveling at his heels. "Master, I humbly beg that we visit the Esotarium for a temporary license so that I may be of more use to you and the others."

Zahaz makes an impatient rasp and turns to the rest of the group. "Any other of you berks need one of these licenses?"

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi folds his arms back into the folds of his robes. I have little need for any permit.


The Flaxseed Pathfinder Lodge

Zahaz requests a stop at the Esoterium and finds the process of receiving a licence to be less onerous than one might expect in a Chelaxian city. Now armed with the legal right to do magic near the academy, Zahaz and the rest of the party head on to the museum.

The Museum of History stands almost a story taller than most other buildings in Corentyn's High Quarter on the north side of the city. Broad marble steps, barely dulled with age and showing only the tiniest of cracks lead to the solid, reinforced double doors of Corentyn's Museum of History. The building stands in stark contrast to the surrounding structures, most of which are small, cramped, and crumbling. Two city guards stand at the intersection nearby, watching the tradesfolk, fishermen, vintners, and others who make High Quarter their home.

Inside, the maple plank flooring is heavily scarred with the passage of many years and countless visitors, yet it shines from recent and repeated coats of polish. A faint aroma of linseed oil hangs in the air, mingling with the familiar scent of musty, leather-bound tomes.

In an adjacent wing to the entrance stands a man in a right green vest and dark undershirt with a green cap upon his head and a heavy mustache hanging down past his jawline. He is nervously watching the street from the window when you enter but he turns to you and smiles warmly. "Greetings. My name is Zefiro Balinger. Is there anything I can help you with today?"

Dark Archive

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HP: 17/17 | AC 15 | T 10 | FF 15 | Fort +5 | Ref +0 | Will +2 | CMD 13 | Init. +0 | Craft (Dolls) +6 | Intimidate +10 | Kn. (Arc.) +6 | Sense Motive +4 | Spellcraft +6 | UMD +10
Resources:
Spells: 3/3
Active Buffs:
--

"Yes, trim your whiskers. You look like a vagabond." criticizes the Mother as she strides in. "This is my son, Chrysalis, and I am his mother. We are here on Pathfinder business and we need information on Emberhold and the Davians." she states clearly for the man.

"Chop, chop. We haven't got all day!" she says testily as the man keeps glancing out the window.

Dark Archive

Zahaz AC 17 [T 11 FF 16] | HP 16/16 | F +4 R +2 W +3 Init +1 | Perc +4, SM +4 -- Samaeon HP AC 14 [T 12 FF 12] HP 40/40 | F +5 R +3 W +3

Zahaz crosses his arms and waits. Impatience emanates from him like a the chill from an open window.

Sensing his master's mood, Samaeon scurries forward and pleads like a starving beggar. "Please, sir, my master and his companions are in a hurry. If you would help us quickly, we would be most thankful."

Diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12

Dark Archive

AC16/T12/FF14/CMD15|HP22[22]F:+4;R:+3;W:+4 (+2 vs death and neg energy)|Init;+2|Perc.+7 Samsaran 3

Hiro grudgingly leaves his gear behind on the ship and follows his companions into the city. Assuming he does not need a permit for anything extraordinary that he is capable of.

Once at the museum, Hiro effecs a stiff bow to the man and tries to betray no emotion when Chrysalis speaks up.

Watching the man's actions, Hiro nods. "What my companion says is correct. I note you seem to watching something. Is everything alright?"

Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19


The Flaxseed Pathfinder Lodge

Zefiro grows increasingly agitated as you bark orders at him and his eyes returns to the window often throughout the conversation. Hironaki notes that this is probably because the guards standing outside the museum have vacated their corner. "What do you mean by all of this? Who do you think you are, disrupting my delicate position in Corentyn and endangering both myself and those closest to me? And insulting my dear mustache on top of it all!"

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi approaches and mocks a bow before the man. Standing he draws close to the man and whispers. Apologies. We have been sent on behalf of the Society by Venture-Captain Marcos Ferabellus to investigate Emberhold. He told us to meet with you first and that you may have some information not available in the official records.

Taking a step back. Perhaps we can speak somewhere more private.

Dark Archive

HP: 17/17 | AC 15 | T 10 | FF 15 | Fort +5 | Ref +0 | Will +2 | CMD 13 | Init. +0 | Craft (Dolls) +6 | Intimidate +10 | Kn. (Arc.) +6 | Sense Motive +4 | Spellcraft +6 | UMD +10
Resources:
Spells: 3/3
Active Buffs:
--

"I believe that we have already told you. We have been sent on behalf of Ianareth Alazario, ambassador to the Society and conveyor of words spoken by Her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune. We were told that you were to provide us with information and you shall do so now before my son takes issue with your delays." the woman says, rising to a stout 6' 2" from her normally hunched form.

Intimidate: 1d20 + 9 ⇒ (7) + 9 = 16

Dark Archive

HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute

The Son moves up and cracks his knuckles to add effect to his Mother's words. "We are aware of how business is handled here in Cheliax and we may not have weapons, but I'm sure that we can come to some sort of agreement."

Aid Another: 1d20 + 5 ⇒ (7) + 5 = 12 [ooc]+2 to Chrysalis' roll to make it 18.

Dark Archive

AC16/T12/FF14/CMD15|HP22[22]F:+4;R:+3;W:+4 (+2 vs death and neg energy)|Init;+2|Perc.+7 Samsaran 3

Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21

Hiro bows again at the man. "Deepest apologies, sir. We have a mission and are quite out of sorts as we were forced to leave our gear behind. We do not mean to endanger you in any way." Following the man's gaze, Hiro asks. "Those guards that were out there have gone. Where to? I suspect something deeper is going on. Perhaps you could inform us?"

Dark Archive

Zahaz AC 17 [T 11 FF 16] | HP 16/16 | F +4 R +2 W +3 Init +1 | Perc +4, SM +4 -- Samaeon HP AC 14 [T 12 FF 12] HP 40/40 | F +5 R +3 W +3

Zahaz moves to look out the window. "What danger are you flapping your bone box about? If you have bashers eying you I am sure we can give them some iron." He flexes a hand. "Or claw."


The Flaxseed Pathfinder Lodge

"It's just. . . I don't know. . . I'm sorry." Zefiro stammers for a bit and wipes a hand across his brow before explaining his nervous outburst. He clears his throat and composes himself before beginning, "I have a friend. I am worried that they might be in danger of being disappeared by the Order of the Rack. She is a valuable historical asset, quite vital to the preservation of Corentyn's history."

Zefiro runs his fingers over his mustache and continues, "I have not forgotten about helping you, no, but I must ask for some help first. And I can reward you for your help beyond just telling you what I know when you get back." He points to a scroll hanging from the wall behind a frame. "This was purportedly penned in the temple where Iomadae studied as an initiate." He carefully reaches up and removes it from its frame before softly pressing it to his heart. "No one will miss it anymore and it might be of use to you."

DESTINED ACOLYTE’S SCROLL:

500 GP
CL 3rd WEIGHT 1 lb.
AURA faint enchantment

It is a common practice for initiates of a faith to spend significant portions of their time penning scrolls for the temple they serve. Most of these are simple prayers equivalent to a scroll of bless, offered in exchange for donations. Not all initiates are normal, however. Though Zefiro is unable to confirm the rumors surrounding this particular scroll, one of the acolytes who studied alongside Iomadae did indeed scribe it. The vellum is brittle with age, and the once dark ink is now a faded red.

This scroll is especially potent thanks to its connection to the Inheritor. When activated as a magic scroll, it replicates the effects of both bless and consecrate in a 40-foot radius. If an undead creature or evil outsider is within this area, the caster can end the consecrate effect as a free action to grant every weapon wielded by creatures affected by the bless effect the holy weapon property for 1 round. If activated by a worshiper of Iomedae, all of the scroll’s durations are doubled.

Zefiro hands over the scroll delicately and makes his request. "Please take this and in return try to find my friend. Her name is Mireille. Go to the Fox Den, a local establishment not far away, and tell the doorkeeper that I sent you. I think the Hellknight order is aware that my friend is spreading unrevised information about Cheliax's past. Please ensure the Hellknights haven't discovered her yet or help her evade them if they have and I will tell you everything you need know and cooperate with the Society in whatever way you require."


The Flaxseed Pathfinder Lodge

Presuming you agree to look into it:

The smell of raw fish, stale sweat, and old booze permeates this section of the West Drenches. Whoops, I think I said before it was in this [High Quarter] district but I was mistaken. Broken pathways are slick with mud where they aren't simply flooded. Small wooden buildings are built around narrow canals brimming with dark water that flows swiftly out to sea. Sounds of a busy business district quiet intermittently, at which time the groaning boats and boisterous sailors in the nearby port are just loud enough to hear.

The Fox Den is a modest-sized building with boarded windows and badly faded sign that depicts a fox hiding behind its own busy tail. There's a small stained glass window set into the front door with a patch of fogged white glass.

Dark Archive

HP: 17/17 | AC 15 | T 10 | FF 15 | Fort +5 | Ref +0 | Will +2 | CMD 13 | Init. +0 | Craft (Dolls) +6 | Intimidate +10 | Kn. (Arc.) +6 | Sense Motive +4 | Spellcraft +6 | UMD +10
Resources:
Spells: 3/3
Active Buffs:
--

The Mother reaches out and takes the scroll from Zefiro. "The Dark Archives will put this to good use, provided I don't." 'she' comments. "We will find your friend, but no stalling after that." 'she' utters with narrowed eyes.

---

As the group reach the Fox Den, Chrysalis and his Mother move up and the young man knocks on the door. "I don't care what you do inside, son, but make sure we find this harlot before she ends up on a hellknight's pike, otherwise we will be forced to extract the information from Zefiro's scraggly jaw."

Dark Archive

HP: 6/6 | AC 18 | T 12 | FF 16 | Fort +3 | Ref +2 | Will +2 | CMD 14 | Intimidate +5 | Perception +4 | Sense Motive +4 | Stealth +6
Active Buffs:
Shield - 1 minute

Chrysalis bows after knocking. "As you wish, Mother."

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi bows his head. Of course we will find your friend.

****************************************************************

Upon reaching the Fox Den Inn Atanxi stands on the tip of his toes as he rubs a small circle with the edge of his robes on the window and peers in.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Stepping back he hears Miss Black speaking with her / his son.

Walking over he smacks the son on the shoulder and gives him a small wink. She may end up on a pike yet after she sees yer boy.

Dark Archive

Zahaz AC 17 [T 11 FF 16] | HP 16/16 | F +4 R +2 W +3 Init +1 | Perc +4, SM +4 -- Samaeon HP AC 14 [T 12 FF 12] HP 40/40 | F +5 R +3 W +3

At the Museum...

"We will find this friend of yours and see what dark she claims to know." Zahaz turns on his heel and departs without a thank you.

***

At the Fox Den Zahaz shoulders past Chrysalis and gives the door a solid thumping. "Open up, berks, Zefiro sent us!"


The Flaxseed Pathfinder Lodge

The door cracks slightly and a woman's eye peeks out. "Quiet! Don't mention Zefiro so loudly, fools!" she whispers to you. "Now stay quiet while you shuffle in here, and make it fast!"

Inside, a cheery fire warms the cool sea air and nine young children fo varied ages sit around a slender middle-aged elven woman with chestnut colored hair and simple yet elegant rust-colored dress. Her eyes are closed and she commands the attention of the children with a tale about Rius Galdaeon, a kind Chelish architect and paladin of Shelyn whose allegiances aligned with Chelish loyalists when Thrune began to take control.

The middle-aged woman who opened the door for you squints at you up and down. "Well, I can guess why you're here if Zefiro sent you. Silly thing, to come bumbling up to the door dressed the way you are and hollering his name. Don't you know we're trying to keep her secret? Psht!" She turns away and goes about dusting the place as the elven woman continues her tale:

"Now good Rius Galdaeon saw House Thrune's reliance on devils as a blight to Chelish achievements. He confronted Baraxial, a powerful barbed devil. Their battle shook the foundations of Aroden's Arch and it's said great pieces of it crumbled into the sea when Baraxial dragged Rius with him back to Hell. It is said the entire city felt each blow land and it was the signal I needed to flee from Corentyn while the civil war raged on...."

The elven woman sits still for a few seconds at the end of her story and then opens her eyes and offers you a strained smile. "Welcome. I heard the name Zefiro. How do you know him and why did he send you?"

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