Full Name |
Atanxi |
Race |
Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5 |
Classes/Levels |
|
About Atanxi
Human aerokineticist 2 ( Pathfinder RPG Occult Adventures 10)
CN Medium humanoid (human)
Init +5; Senses Perception +7
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 26 (2d8+13)
Fort +8, Ref +7, Will +4
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4-2/19-20) or
unarmed strike +4 (1d3-2 nonlethal)
Special Attacks kinetic blast
Kineticist Wild Talents Known
Defense—enveloping winds
Infusions—kinetic blade
Blasts—electric blast (1d6+2 electricity)
Utility—air shroud, basic aerokinesis
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Statistics
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Str 7, Dex 16, Con 18, Int 10, Wis 14, Cha 9
Base Atk +1; CMB -1; CMD 12
Feats Toughness, Weapon Finesse
Traits indomitable faith, reactionary
Skills Acrobatics +6, Fly +5, Intimidate +4, Knowledge (history) +1,
Knowledge (nature) +4, Perception +7,
Use Magic Device +3
Languages Common
SQ burn (1 point/round, max 7), gather power
Combat Gear wand of cure light wounds , acid (2); Other Gear chain shirt, dagger, cloak of resistance
+1, backpack, belt pouch, blanket APG, grappling arrow UE, hemp rope (50 ft.), torch (10), trail rations (5),
waterskin, 487 gp
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Tracked Resources
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Acid - 0/2
Burn 1/round (2 nonlethal/burn, 7/day) - 0/7
Dagger - 0/1
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 0/50
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Special Abilities
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Air Shroud (Su) Constantly under the effects of air bubble.
Burn 1/round (2 nonlethal/burn, 7/day) Burn HP to gain greater
effects on your wild talents.
Electric Blast (Sp) Level 1; Burn 0
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a
blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.