Hellknight Signifier

Zahaz's page

160 posts. Organized Play character for Kobash.


Classes/Levels

Zahaz AC 17 [T 11 FF 16] | HP 16/16 | F +4 R +2 W +3 Init +1 | Perc +4, SM +4 -- Samaeon HP AC 14 [T 12 FF 12] HP 40/40 | F +5 R +3 W +3

About Zahaz

PFS# 7162-14
XP: 10
PP: 18 (4 spent)
FAME: 18

DESCRIPTION: A large humanoid male in scorched black Hellknight armor.

RACE: ?
CLASS/LEVEL: ?
ALIGNMENT: N
INIT: +1
AC: 17 [F: 16 T: 11]
FOR: +4 REF: +2 WIL: +3
HP: 16 (+40 life link)

STR 19 DEX 13 CON 13 INT 7 WIS 10 CHA 11

BA +3 CMB +7 CMD 18
+1 Glaive (+8, 1d10+7, x3)
2 Claws (+7, 1d4+4, x2)

SKILLS: [12 ranks]
Acrobatics 3 (+7)
Bluff 1 (+12) *skilled evolution
Intimidate 1 (+12) *skilled evolution
Knowledge - planes 3 (+4)
Perception 1 (+4)
Sense Motive 1 (+4)
Stealth 1 (+5)
Survival 1 (+4)

Languages: infernal, common (Taldane)
FEATS: weapon proficiency - glaive, power attack
SPECIAL: Summoner, Life Link

SCENARIO and PRESTIGE:

SCENARIOS and ADVENTURES
The Confirmation 1xp/2pp/460gp (GM Credit)
Trial by Machine 1xp/2pp/461gp
The Frostfur Captives 1xp/2pp/502gp
The Overflow Archives 1xp/2pp/1177gp
The Godsmouth Heresy 3xp/4pp/1398gp
Faithless and Forgotten Part I 1xp/2pp/1177gp
Faithless and Forgotten Part II 1xp/2pp/1180gp
Faithless and Forgotten Part III 1xp/2pp/1179gp

WEALTH and EQUIPMENT:

Starting + Accumulated Wealth - 7,684 gp

Starting Purchases
Leather armor 10gp
Masterwork Backpack 52gp
Alchemist fire 20gp
Acid 10gp
Scroll of mage armor x 2 50gp (1 expended)
Subtotal - 142gp

Trial by Machine
2PP wand of lesser rejuvenate eidolon (45 charges)
Potion of cure light wounds 50gp
Scroll of enlarge person 25gp
Scroll of magic fang x2 50gp
Scroll of shield 25gp
Subtotal - 150gp

Faithless and Forgotten Part I
Mwk Glaive 308gp
SubTotal - 308

Faithless and Forgotten Part II
Wand of infernal healing (49 charges) 2PP
Add +1 to mwk glaive 2000gp
4 scrolls of comprehend languages 100gp
2 scrolls of endure elements 50gp
3 alchemist fire 60gp
Subtotal - 2210

Faithless and Forgotten Part III

TOTAL Spent 2810
CURRENT Wealth 4,874

Samaeon:

DESCRIPTION:
RACE: Kyton-Spawn Tiefling
CLASS/LEVEL: Summoner 3
ALIGNMENT: LN
INIT: +2
AC: 12 [F: 10 T: 12]
FOR: +5 REF: +3 WIL: +3
HP: 40

STR 8 DEX 14 CON 18 INT 12 WIS 8 CHA 16
Ability Increase - Charisma (4th)

BA +3 CMB +2 CMD 14
Melee +2
Ranged +5

SKILLS: [12 ranks]
Diplomacy 4 (+10)
Knowledge Arcane 1 (+5)
Knowledge History 2 (6) +1 for art and objects
Knowledge Religion 1 (+5)
Escape Artist 0 (+4)
Intimidate 0 (+5)
Linguistics 1 (+3)
Spellcraft 1 (+5)
Use Magic Device 2 (+8)

Languages: Common (Taldane), infernal
FEATS: extra evolution, resilient eidolon
TRAITS: ease of faith (+1 diplomacy and it becomes a class skill), dangerously curious (+1 use magic device and it becomes a class skill)
SPECIAL: tiefling abilities, devil eidolon (3+1 evolutions), life link, summon monster II (5/day), bond senses, shield ally (+2 shield bonus to AC when adjacent to eidolon)

Summoner Spells (CL 4 DC 13+)
Cantrips – read magic, detect magic, guidance, resistance, acid splash, message
(4/day - 0 used) 1st Level – mage armor, magic fang, shield, grease
(2/day - 0 used) 2nd Level – lesser evolution surge, glitterdust

Race and Class Notes:

Devil-Spawn (Hellspawn)
+2 Con, +2 Cha, –2 Wis
+2 Escape Artist and Intimidate
Spell-like Ability - web

Eidolon: Devil
Alignment: Lawful evil.
Base Form: Biped (claws, limbs [arms], limbs [legs]).
Base Evolutions: Starting at 1st level, devil eidolons gain the resistance (fire) evolution and the skilled (Bluff) evolution. They also gain a +4 bonus on saving throws against poison.

Starting Statistics:
Size Medium;
Speed 30 ft.;
AC +2 natural armor;
Saves Fort (good), Ref (poor), Will (good);
Attack 2 claws (1d4);
Ability Scores Str 19, Dex 13, Con 13, Int 7, Wis 10, Cha 11.

1 Evolution
Skilled (Ex) - Intimidate: The eidolon becomes especially adept at a specific skill, gaining a +8 racial bonus on that skill. This evolution can be selected more than once. Its effects do not stack. Each time the eidolon selects this evolution, it applies to a different skill.

1 Evolution
Improved Natural Armor (Ex): The eidolon’s hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once, plus one additional time for every 5 levels the summoner possesses. Each additional time it’s taken, the bonus increases by 2.

2 Evolutions
Ability Increase (Ex): An eidolon grows larger muscles, gains faster reflexes, achieves greater intelligence, or acquires another increase to one of its abilities. Increase one of the eidolon's ability scores by +2. This evolution can be selected more than once. It can only be applied once to an individual ability score, plus 1 additional time for every 6 levels the summoner possesses.