[ACG][CaG][Season of the Shackles Adv.1: Lost at Sea](Table 1) (Inactive)

Game Master cartmanbeck

Turn order:
Oloch/TColMaster
Grazzle/wkover
Alase/Matsu Kurisu
Aric[RR]/Ekeli

When you encounter a ship, roll 1d8:
1: Random ship from ship list below
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby

Random ship list, 1d9:

1: Goblin Weidling

Spoiler:

Ship P
Traits: Class 0
To Defeat: Dexterity/Stealth 5
OR
Wisdom/Survival 4
When Encountering: Before you act, summon and encounter the henchman Riptide Grindylow.
When Commanding: Instead of your first exploration each turn, you may choose another character at your location and add 1 random card from his discard pile to your hand.

BACK:
To Repair: Strength 4
When Commanding: When you encounter a card, all other characters at this location move to a random closed location.

2: Magpie Princess

Spoiler:

Ship P
Traits: Class 6
To Defeat: Dexterity/Disable 10
OR
Wisdom/Survival 8
When Encountering: Before you act, each character at this location must bury a card.
When Commanding: Reduce Structural damage to this ship by 1d4; if you roll a 1, bury a card.
If you would fail a combat check by 2 or less, you may discard a card from the blessings deck to succeed.

BACK:
To Repair: Craft 6
When Commanding: At the start of your turn, roll 1d4; on a 1, bury a card.

3: Mistmourn

Spoiler:

Ship P
Traits: Class 5
To Defeat: Dexterity/Acrobatics 11
OR
Wisdom/Survival 9
When Encountering: If any character would discard any cards during the check to defeat the Mistmourn, bury those cards instead.
When Commanding: Reduce Structural damage to this ship by 2.
You may discard a card from the blessings deck to evade a bane.

BACK:
To Repair: Craft 7
When Commanding: Whenever you banish cards, banish 1 additional card from your hand.

4: Dominator

Spoiler:

Ship B
Traits: Class 6
To Defeat: Wisdom/Survival 8
OR
Dexterity/Ranged 11
When Encountering: If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2. This ship cannot be seized.
When Commanding: You may discard a card from the blessings deck to automatically succeed at your check to defeat a barrier that has the Task trait.

BACK:
To Repair: Craft 7
When Commanding: Remove the Swashbuckling trait from all of your checks.

5: Truewind

Spoiler:

Ship B
Traits: Class 1
To Defeat: Intelligence/Knowledge 8
OR
Wisdom/Survival 6
When Encountering: You may discard an ally that has the Pirate trait to add 2 to your check to defeat.
When Commanding: You may discard a card from the blessings deck to recharge a random card from your discard pile.

BACK:
To Repair: Craft 7
When Commanding: The difficulty of your check to acquire an ally that has the Pirate trait is increased by 2.

6: Wormwood

Spoiler:

Ship B
Traits: Class 5
To Defeat: Dexterity/Acrobatics 9
OR
Wisdom/Survival 7
When Encountering: The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.
When Commanding: You may discard a card from the blessings deck to add 1d12 to your check to defeat a bane or a ship.

BACK:
To Repair: Craft 8
When Commanding: At the start of your turn, banish this card and exchange it for the ship Merchantman.

7: Deathknell

Spoiler:

Ship 2
Traits: Class 7
To Defeat: Divine 7 OR Wisdom/Survival 9
When Encountering: You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.
When Commanding: You may discard a card from the blessings deck to add 1d12 to your check against a monster.
If your character would die, draw a number of cards from your discard pile equal to your hand size and bury all your other cards.
BACK:
To Repair: Craft 6
When Commanding: At the start of your turn, succeed at a Wisdom or Divine 7 check or bury 1 card.

8: Devil's Pallor

Spoiler:

Ship 2
Traits: Class 2
To Defeat: Wisdom/Survival 7 OR Constitution/Fortitude 9
When Encountering: If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.
When Commanding: Reduce Structural damage to this ship by 1.
You may discard a card from the blessings deck to add 1d12 to your check to acquire a boon, or 2d12 if the boon is a spell that has the Attack trait or a weapon.
BACK:
To Repair: Craft 6
When Commanding: At the start of your turn, succeed at a Wisdom or Divine 7 check or bury 1 card.

9: Thresher

Spoiler:

Ship 2
Traits: Class 2
To Defeat: Intelligence/Knowledge 9 OR Wisdom/Survival 7
When Encountering: Before you act, bury a random card from your discard pile.
When Commanding: Reduce Structural damage to this ship by 1.
At the start of your turn, you may discard a card from the blessings deck to recharge any number of cards and draw that number of cards.
BACK:
To Repair: Craft 6
When Commanding: At the start of your turn, summon and encounter the henchman Hammerhead Shark.


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Deck handler

Aric - Blessing = 3 Blessing of Milani

Free explore = Top Card is 2-8, 10: 1d8 + 1 ⇒ (3) + 1 = 4 - 4: Swabbing the Decks. Alase Blessing of Abadar +2d6
Con 7: 1d6 + 2d6 ⇒ (3) + (6, 4) = 13 - Success. No Recharge

End of turn. Draw up Clockwork Spy, Psychic Detective, Besmara's Tricorne

Aric wrote:

Hand: Stalking Armor, Sword Cane, Blessing of Bastet, Clockwork Spy, Psychic Detective, Besmara's Tricorne:,

Displayed: Cockroach Coat, Gambeson, , , , ,
Deck: 7 Discard: 1 Buried: 0
Notes: Besmara's tricorne: Recharge this card to add 1d8 to a Constitution, Fortitude, Wisdom, or Survival check attempted by a character on a ship at your location_
Kit: Haki Stick, Rapier, Kami Medium

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d4 +0
Constitution d6 +0
Intelligence d8 +1
Wisdom d8 +0
Charisma d10 +1
Perception: Wisdom +2
Knowledge: Intelligence +2
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6
Proficient With:

POWERS:
At the start of your turn ([X] or when you examine a card in a location deck), you may replace your character and token with The Red Raven's. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ([ ] or for its power), you may instead recharge it.
[X] When you acquire a boon you may examine the top card of your location deck.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

OOT location update:

Shark Island is CLOSED.

Remaining cards in Shipyard, which must be explored randomly: 2-3, 5-8, 10.

All non-Shipyard locations have an 11th card (either the villain or a random blessing) and must be explored randomly.

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

During This Adventure:

During This Scenario: At the start of the scenario, display the Devil’s Pallor next to this scenario card; each character randomly chooses a ship of Class 3 or lower and stashes a plunder card under that ship; then return the Devil’s Pallor to the fleet stack. The ship you randomly choose is your ship. On your turn, you are commanding your own ship. You are only on your ship, and you cannot move with another character when she moves during her move step. When
your ship is dealt Structural damage, only you can discard cards to reduce damage to your ship. When you would encounter a non-villain monster, banish it and roll 1d8 on the table below; summon and encounter that ship (listed on the next page) instead.

1. a random ship from the fleet stack
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby

When you earn a deck upgrade from this scenario, you may choose from either your own plunder or the party’s acquired cards.
Additional Rules: The Adventure Deck number is 2.

Plunder Table (roll 1d6):

1-Weapon
2-Spell
3-Armor
4-Item
5-Ally
6-Your choice of above

Ship:
THE PARTY HAS NO SHIP

Villain: GORTUS SVARD

Henchman: SHIPWRECK

Also needed:
Turn: 5, Oloch/TColMaster

Random Cards:

Monsters
Spoiler:
Rat Swarm
Monster B
Traits:
Animal
Swarm
Elite
To Defeat:
Combat 8
If you do not defeat the Rat Swarm by at least 4, shuffle it into the deck it came from; the Rat Swarm still counts as defeated_
They seem kind of cute in ones or twos_ A swarm of rats is significantly less cute_

Spoiler:
Giant Moray Eel
Monster 1
Traits:
Animal
Aquatic
Basic
To Defeat:
Combat 10
All damage from the Giant Moray Eel is Electricity damage_
If undefeated, reset your hand and end your turn_

Spoiler:
Giant Frog
Monster 1
Traits:
Animal
Basic
To Defeat:
Combat 9
A random character at your location encounters the Giant Frog_
If the check to defeat has the Electricity trait, add 1d8 to it_

Spoiler:
Sea Scourge
Monster 2
Traits:
Ooze
Aquatic
To Defeat:
Combat 12
The Sea Scourge is immune to the Acid, Mental, and Poison traits_
Before you act, each character at your location must succeed at a Constitution or Fortitude 8 check or be dealt 2 Acid damage_

Spoiler:
Giant Frog
Monster 1
Traits:
Animal
Basic
To Defeat:
Combat 9
A random character at your location encounters the Giant Frog_
If the check to defeat has the Electricity trait, add 1d8 to it_

Barriers
Spoiler:
Lookout Duty
Barrier B
Traits:
Task
Veteran
To Defeat:
Wisdom
Perception 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any_
If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it_
If undefeated, your ship is dealt 1 Structural damage_ Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn_

Spoiler:
Barroom Brawl
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Strength
Melee
Dexterity 5
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any_
Each character at this location encounters this barrier_ Each character that does not defeat the barrier is dealt 1 plus the adventure deck number, if any, in Combat damage_ If any character defeats the barrier, it is defeated_

Spoiler:
Curse of the Deep
Barrier 2
Traits:
Curse
Aquatic
Elite
To Defeat:
Constitution
Fortitude 7
If undefeated, display this barrier next to your character card_ At the start of each of your turns, succeed at a Constitution or Fortitude 7 check to banish this card; otherwise, bury the top card of your deck_

Spoiler:
Storm
Barrier 2
Traits:
Obstacle
Weather
To Defeat:
None
Display this barrier next to the location deck_
If you start your turn at this location, roll 1d6_ On a 6, banish this barrier_ On any other result, your ship is dealt that amount of Structural damage; move this barrier faceup next to a random location_

Spoiler:
Taking on Water
Barrier 1
Traits:
Task
Aquatic
Basic
To Defeat:
Strength
Constitution
Craft 7
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier_
If undefeated, display this barrier next to your location deck_ You may not move or be moved to or from this location while this barrier is next to it_ At the start of each character's turn, that character must succeed at a Strength, Constitution, or Craft 7 check to banish this card or your ship is dealt 1d4-1 Structural damage_

Weapons
Spoiler:
Icy Boarding Pike +1
Weapon B
Traits:
Polearm
Melee
Piercing
2-Handed
Magic To Acquire:
Strength
Melee 10
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1 and add the Cold trait_ Add another 1d4 if you are on a ship_ If you fail this check, you may discard this card to ignore the result and reroll the dice_ You must take the second result_

Spoiler:
Pistol
Weapon B
Traits:
Firearm
Ranged
Piercing
Swashbuckling
Basic To Acquire:
Dexterity
Ranged
Craft 6
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6; you may additionally bury this card to add another 1d10_ If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on 1-2, shuffle this card into your deck_

Spoiler:
Boarding Axe
Weapon B
Traits:
Axe
Melee
Slashing
Swashbuckling
Basic To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; add another 1d6 if the bane has the Pirate trait_ You may additionally discard this card to add another 1d4_ If you aren't proficient with weapons, the difficulty of this check is increased by 4_

Spoiler:
Cutlass
Weapon B
Traits:
Sword
Melee
Slashing
Finesse
Swashbuckling
Basic To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add 1d8_ If you aren't proficient with weapons, the difficulty of this check is increased by 4_

Spoiler:
Musket
Weapon B
Traits:
Firearm
Ranged
Piercing
2-Handed
Elite To Acquire:
Dexterity
Ranged
Craft 7
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10; you may additionally bury this card to add another 1d10_ If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on 1-2, shuffle this card into your deck_

Spells
Spoiler:
Aqueous Orb
Spell 2
Traits:
Magic
Arcane
Divine
Attack
Bludgeoning
Elite To Acquire:
Intelligence
Arcane
Wisdom
Divine 9
Display this card_ While this card is displayed, for your combat check, you may use your Arcane or Divine skill + 1d6; you may additionally discard this card to add another 2d6_ At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 11 check_ If you succeed, recharge this card; if you fail, discard it_

Spoiler:
Cure
Spell B
Traits:
Magic
Divine
Healing
Basic To Acquire:
Wisdom
Divine 6
Reveal this card and choose a character at your location_ Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card_
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it_

Spoiler:
Safe Harbor
Spell 2
Traits:
Magic
Arcane
Healing To Acquire:
Magic
Arcane
Healing 8
Display this card next to a closed location_ While a character is at that location, instead of the first exploration of his turn, he may recharge 1d4+1 random cards from his discard pile_ At the start of your turn, if ou do not have the Arcane skill, banish this card, otherwise, attempt an Arcane 10 check_ If you succeed, recharge this card; if you fail, discard it_

Spoiler:
Illuminate
Spell 1
Traits:
Magic
Arcane
Divine
Attack
Elite To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to add 1d8 to any Ranged combat check_
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it_

Spoiler:
Speed
Spell B
Traits:
Magic
Arcane
Divine To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Display this card next to a character_ While displayed, that character's checks using her Dexterity skill are increased by 3_ At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 8 check_ If you succeed, recharge this card; if you fail, discard it_

Armors
Spoiler:
Magic Chain Shirt
Armor B
Traits:
Light Armor
Magic
Swashbuckling
Elite To Acquire:
Constitution
Fortitude 5
Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait_
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead_
If you are proficient with light armors, you may recharge this card when you reset your hand_

Spoiler:
Magic Leather Armor
Armor B
Traits:
Light Armor
Magic
Elite To Acquire:
Constitution
Fortitude 2
Recharge this card to reduce Combat damage dealt to you by 1_
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead_
If you are proficient with light armors, you may recharge this card when you reset your hand_

Spoiler:
Shark Skin Armor
Armor 2
Traits:
Light Armor
Magic To Acquire:
Constitution
Fortitude 7
Recharge this card to reduce Combat damage to you by 2, or to add 1 die to your Acrobatics check_
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead_
If you are proficient with light armors, you may recharge this card when you reset your hand_

Spoiler:
Cloth Armor
Armor B
Traits:
Light Armor
Basic To Acquire:
Constitution
Fortitude 2
When you acquire this card, you may draw a card_
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead_

Spoiler:
Leather Armor
Armor B
Traits:
Light Armor
Basic To Acquire:
Constitution
Fortitude 2
Recharge this card to reduce Combat damage dealt to you by 1_
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead_

Items
Spoiler:
Potion of Glibness
Item B
Traits:
Liquid
Alchemical
Basic To Acquire:
Intelligence
Craft 4
Banish this card and choose a character at your location to succeed at a Diplomacy check_

Spoiler:
Helpful Haversack
Item 1
Traits:
Accessory
Magic To Acquire:
Dexterity
Intelligence 6
At the start of your turn, reveal this card to examine the top card of your deck_ You may additionally discard this card to add the examined card to your hand; otherwise, return the examined card to the top or bottom of your deck_

Spoiler:
Anchor
Item B
Traits:
Tool To Acquire:
Wisdom
Survival 8
Display this card next to your character_ When you would shuffle a non-villain monster into your location, you may place it on top of that location instead_ At the start of each turn, roll 1d6; on a 1, bury this card_ If you move, discard this card_

Spoiler:
Bracers of Protection
Item B
Traits:
Accessory
Magic
Basic To Acquire:
Intelligence
Arcane 3
Recharge this card to reduce Combat damage dealt to you by 1_

Spoiler:
Thieves' Tools
Item B
Traits:
Tool
Basic To Acquire:
Dexterity
Disable 4
Reveal this card to add 1 die to your Disable check_
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower_ After playing this card, succeed at a Disable 8 check to recharge it instead of discarding it_

Allies
Spoiler:
Merrill Pegsworthy
Ally 2
Traits:
Human
Fighter
Captain
Pirate To Acquire:
Strength
Melee 6
OR Charisma
Diplomacy 8
Recharge this card and another card to succeed at your check to acquire an ally that has the Pirate trait_
Discard this card to explore your location_ Add the Swashbuckling trait to your non-combat checks during this exploration_

Spoiler:
Crimson Cogward
Ally 1
Traits:
Human
Rogue
Pirate To Acquire:
Strength
Melee 6
OR Charisma
Diplomacy 7
Discard this card and bury another card to succeed at your check to acquire a boon_
Discard this card to explore your location_ Add the Swashbuckling trait to your combat checks during this exploration_

Spoiler:
Chanty Singer
Ally B
Traits:
Half-Elf
Bard
Elite To Acquire:
Charisma
Diplomacy 6
Reveal this card to avoid being moved to a location_
Discard this card to explore your location_

Spoiler:
Lookout
Ally B
Traits:
Elf
Pirate
Basic To Acquire:
Charisma
Diplomacy 6
Reveal this card to add 1d6 to any Perception check_
Recharge this card to examine the top card of your location deck_

Spoiler:
Conchobhar Turlach Shortstone
Ally 1
Traits:
Gnome
Bard
Pirate To Acquire:
Charisma
Diplomacy 7
Reveal this card to add 1d10 and the Swashbuckling trait to your Diplomacy check_
Discard this card to explore your location_ Add the Swashbuckling trait to your non-combat checks during this exploration_

Blessings
Spoiler:
Blessing of Hshurha
Blessing 2
Traits:
Divine
Hshurha To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check attempted by a character on a ship_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_

Spoiler:
Blessing of Achaekek
Blessing B
Traits:
Divine
Achaekek To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check to defeat a villain or henchman_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_

Spoiler:
Blessing of Hshurha
Blessing 2
Traits:
Divine
Hshurha To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check attempted by a character on a ship_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Spoiler:
Blessing of Achaekek
Blessing B
Traits:
Divine
Achaekek To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check to defeat a villain or henchman_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_

Top of Blessing Discard Pile:

Blessing of Besmara:
Blessing of Besmara
Blessing 1
Traits:
Divine
Besmara To Acquire:
Dexterity
Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check that has the Swashbuckling trait_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_

Blessings Remaining: 25

Blessings Deck

Blessings Deck Cards/Turn Order:
Spoiler:
Blessings Deck Card 1
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 2
Blessing of Hshurha
Blessing 2
Traits:
Divine
Hshurha To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check attempted by a character on a ship_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 3
Blessing of Besmara
Blessing 1
Traits:
Divine
Besmara To Acquire:
Dexterity
Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check that has the Swashbuckling trait_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 4
Blessing of Hshurha
Blessing 2
Traits:
Divine
Hshurha To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check attempted by a character on a ship_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 5
Blessing of Sivanah
Blessing B
Traits:
Divine
Sivanah To Acquire:
Intelligence
Charisma 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any non-combat Intelligence or Charisma check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 6
Blessing of Cayden Cailean
Blessing B
Traits:
Divine
Cayden Cailean To Acquire:
Strength
Constitution 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any non-combat Strength or Constitution check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 7
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 8
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 9
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 10
Blessing of Cayden Cailean
Blessing B
Traits:
Divine
Cayden Cailean To Acquire:
Strength
Constitution 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any non-combat Strength or Constitution check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 11
Blessing of Achaekek
Blessing B
Traits:
Divine
Achaekek To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check to defeat a villain or henchman_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 12
Blessing of Gorum
Blessing B
Traits:
Divine
Gorum To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any combat Strength check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 13
Blessing of Sivanah
Blessing B
Traits:
Divine
Sivanah To Acquire:
Intelligence
Charisma 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any non-combat Intelligence or Charisma check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 14
Blessing of Pharasma
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check_
When a spell is played during any check, discard this card to add 2 dice to that check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 15
Blessing of Milani
Blessing B
Traits:
Divine
Milani To Acquire:
Dexterity
Wisdom 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any non-combat Dexterity or Wisdom check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 16
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 17
Blessing of Gozreh
Blessing B
Traits:
Divine
Gozreh To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check to close a location_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 18
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 19
Blessing of Pharasma
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check_
When a spell is played during any check, discard this card to add 2 dice to that check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 20
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 21
Blessing of Erastil
Blessing B
Traits:
Divine
Erastil To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any combat Dexterity check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 22
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 23
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 24
Blessing of Pharasma
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check_
When a spell is played during any check, discard this card to add 2 dice to that check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 25
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Floating Shipyard
At This Location: Add 3 to your checks to repair ships.
When Closing: Succeed at an Intelligence or Craft 8 check.
When Permanently Closed: You may bury a card to repair your ship.
M: 1 Ba: 1 W: 0 Sp: 2 Ar: 1 I: 0 Al: 1 Bl: 0 ?: 1
Located/Displayed Here: Alase/MatsuKurisu, Aric/MatsuKurisu, Grazzle/wkover, None

Floating Shipyard Card 1:
Black Spot
Spell B
Traits:
Magic
Arcane
Divine
Basic To Acquire:
Intelligence
Arcane
Wisdom
Divine 4
Discard this card to decrease the difficulty to defeat a monster by 1 plus the adventure deck number of the current scenario, if any_
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 6 check to recharge this card instead of discarding it_

Floating Shipyard Card 2:
Pirate Entertainments
Barrier 2
Traits:
Obstacle
Pirate
Veteran
To Defeat:
Strength
Ranged
Constitution
Fortitude 7
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
Each character at your location encounters this barrier. Each character that does not defeat this barrier takes 2 Combat damage that may not be reduced. If any character defeates this barrier, it is defeated; the character with the highest result (you choose in case of a tie) may add a plunder card from the box to his hand.

Floating Shipyard Card 3:
Magic Wooden Armor
Armor 1
Traits:
Light Armor
Magic
Swashbuckling
Elite To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 1, or 2 if the check has the Swashbuckling trait_
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead_
If you are proficient with light armors, you may recharge this card when you reset your hand_

Floating Shipyard Card 4:
Black Spot
Spell B
Traits:
Magic
Arcane
Divine
Basic To Acquire:
Intelligence
Arcane
Wisdom
Divine 4
Discard this card to decrease the difficulty to defeat a monster by 1 plus the adventure deck number of the current scenario, if any_
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 6 check to recharge this card instead of discarding it_

Floating Shipyard Card 5:
Swab
Ally B
Traits:
Human
Pirate
Basic To Acquire:
Charisma
Diplomacy 6
Reveal this card when you are required to shuffle one or more random cards from your hand or discard pile into your deck; you choose thos cards instead_ Then shuffle this card into your deck when you shuffle in those cards_
Discard this card to explore your location_ Add the Swashbuckling trait to your combat checks during this exploration_

Floating Shipyard Card 6:
Shipwreck
Henchman B
Type: Barrier
Traits:
Cache
Aquatic
Veteran
To Defeat:
Constitution
Fortitude 5
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any_
If undefeated, you may banish this barrier_
If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from_

Floating Shipyard Card 7:
Crab Swarm
Monster B
Traits:
Animal
Aquatic
Swarm
Basic
To Defeat:
Combat 8
Each character at your location must summon and encounter the Crab Swarm_ If any character would defeat the Crab Swarm, reroll the dice; that character must take the second result_ The Crab Swarm is defeated or undefeated based solely on the result of your second die roll_

Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquire based soleley on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 1 I: 1 Al: 2 Bl: 0 ?: 2
Located/Displayed Here: None

Riptide Cove Card 1:
Reefclaw
Monster 1
Traits:
Animal
Aquatic
Elite
To Defeat:
Combat 11
If the Reefclaw would be defeated, reroll the dice_ The Reefclaw is defeated or undefeated based solely on the result of the second die roll_

Riptide Cove Card 2:
Pirate Captain
Monster B
Traits:
Human
Captain
Pirate
Veteran
To Defeat:
Combat 12
Before you act, recharge a card_
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any_ You may not play allies that have the Pirate trait on this check_
After you act, the Pirate Captain deals 2 Structural damage to your ship_

Riptide Cove Card 3:
Thieves' Tools
Item B
Traits:
Tool
Basic To Acquire:
Dexterity
Disable 4
Reveal this card to add 1 die to your Disable check_
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower_ After playing this card, succeed at a Disable 8 check to recharge it instead of discarding it_

Riptide Cove Card 4:
Giffer Tibbs
Ally B
Traits:
Gnome
Pirate To Acquire:
Charisma
Diplomacy 6
Discard this card to put the bottom card of your deck on top of your deck_
Discard this card to explore your location_ Add the Swashbuckling trait to your combat checks during this exploration_

Riptide Cove Card 5:
Shortbow
Weapon B
Traits:
Bow
Ranged
Piercing
2-Handed
Basic To Acquire:
Dexterity
Ranged 3
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6_
If you are proficient with weapons, you may discard this card to add 1d4 to any combat check at another location_

Riptide Cove Card 6:
Magic Buckler
Armor B
Traits:
Shield
Magic
Elite To Acquire:
Constitution
Fortitude 6
Recharge this card to reduce Combat damage dealt to you by 2_ If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check_

Riptide Cove Card 7:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Riptide Cove Card 8:
Pirate Hunting
Barrier B
Traits:
Task
Pirate
To Defeat:
None
Summon and encounter a random ship, or a random monster if you are not on a ship_ If the summoned card is undefeated, leave this barrier faceup on the location deck and put the summoned card next to it_ Characters at this location encounter the summoned card as their first exploration each turn_
If the summoned card is defeated, banish it; this barrier is also defeated_

Riptide Cove Card 9:
Shackles Pirate
Monster B
Traits:
Human
Pirate
Veteran
To Defeat:
Combat 9
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any_
If the check to defeat has the Swashbuckling trait, add 1d4 to it_

Riptide Cove Card 10:
Shipwreck
Henchman B
Type: Barrier
Traits:
Cache
Aquatic
Veteran
To Defeat:
Constitution
Fortitude 5
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any_
If undefeated, you may banish this barrier_
If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from_

Riptide Cove Card 11:
Rotgut
Ally 2
Traits:
Animal
Pirate To Acquire:
Wisdom
Survival 8
If you would fail a check by 4 or less, you may discard this card to ignore the result and reroll the dice_ You must take the second result_
Discard this card to explore your location_
Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 2
Located/Displayed Here: None

Rocky Cliff Card 1:
Shipwreck
Henchman B
Type: Barrier
Traits:
Cache
Aquatic
Veteran
To Defeat:
Constitution
Fortitude 5
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any_
If undefeated, you may banish this barrier_
If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from_

Rocky Cliff Card 2:
Frostbite
Spell B
Traits:
Magic
Arcane
Divine
Attack
Cold
Basic To Acquire:
Intelligence
Arcane
Wisdom
Divine 5
For your combat check to defeat a monster, display this card to use your Arcane or Divine skill + 1d6_ While displayed, damage dealt by that monster is reduced by 1_ At the end of the encounter, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 7 check_ If you succeed, recharge this card; if you fail, discard it_

Rocky Cliff Card 3:
Alchemical Glue
Item 1
Traits:
Liquid
Alchemical To Acquire:
Intelligence
Craft 7
Banish this card to evade your encounter_ Put the encountered card on top of the location deck, if it came from one_

Rocky Cliff Card 4:
Leather Armor
Armor B
Traits:
Light Armor
Basic To Acquire:
Constitution
Fortitude 2
Recharge this card to reduce Combat damage dealt to you by 1_
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead_

Rocky Cliff Card 5:
Giant Wasp
Monster 2
Traits:
Animal
Elite
To Defeat:
Combat 13
The Giant Wasp is immune to the Mental trait_
After you act, the Giant Wasp deals 1 Poison damage to you_

Rocky Cliff Card 6:
Dragon Pistol +1
Weapon 2
Traits:
Firearm
Ranged
Piercing
Magic
Elite To Acquire:
Dexterity
Ranged
Craft 12
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+1; you may additionally bury this card to add another 2d6_ If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your deck_
Recharge this card to add 1d6 and this card's traits to another character's combat check at this location_

Rocky Cliff Card 7:
Goose in the Rigging
Barrier 1
Traits:
Task
Elite
To Defeat:
Intelligence
Craft 7
Before you act, succeed at a Strength 6 check or the difficulty of checks to defeat this barrier is increased by 3_
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier_
If undefeated, leave this barrier faceup on the location deck_ Characters at this location encounter this barrier as their first exploration each turn_

Rocky Cliff Card 8:
Illusory Wall
Barrier B
Traits:
Obstacle
Magic
Mental
Veteran
To Defeat:
Intelligence
Arcane
Wisdom
Perception 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any_
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck_

Rocky Cliff Card 9:
Tiger Shark
Monster 1
Traits:
Animal
Aquatic
Elite
To Defeat:
Combat 11
The Tiger Shark may not be evaded_

Rocky Cliff Card 10:
Spiked Log Trap
Barrier 2
Traits:
Trap
Elite
To Defeat:
Dexterity
Disable 8
OR Wisdom
Perception 10
If undefeated, you are dealt 1d4+1 Combat damage, and each other character at your location is dealt 1 Combat damage; then recharge your hand_

Rocky Cliff Card 11:
Gortus Svard
Villain 2
Type: Monster
Traits:
Hobgoblin
Rogue
Captain
Pirate
To Defeat:
Combat 15
Before you act, recharge a card_ Then summon and encounter the ship Devil's Pallor_
If you are the only character at your location, the difficulty of the check to defeat the villain is increased by 1d6_
"Put your backs into it, you sons of dogs! There may be no honor among thieves, but they'll not take our prize from us today!"
-Free Captain Gortus Svard

Fog Bank
At This Location: After you play a card or use a power that examines cards in this location deck, shuffle it.
When Closing: Recharge your hand, which must contain at least 1 card.
When Permanently Closed: On closing, draw the same number of cards you recharged when closing.
M: 3 Ba: 3 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 3
Located/Displayed Here: None

Fog Bank Card 1:
Shipwreck
Henchman B
Type: Barrier
Traits:
Cache
Aquatic
Veteran
To Defeat:
Constitution
Fortitude 5
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any_
If undefeated, you may banish this barrier_
If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from_

Fog Bank Card 2:
Barroom Brawl
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Strength
Melee
Dexterity 5
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any_
Each character at this location encounters this barrier_ Each character that does not defeat the barrier is dealt 1 plus the adventure deck number, if any, in Combat damage_ If any character defeats the barrier, it is defeated_

Fog Bank Card 3:
Instant Armor
Spell B
Traits:
Magic
Arcane
Divine To Acquire:
Intelligence
Arcane
Wisdom
Divine 3
When an armor is played on any check, discard this card to recharge that armor instead of discarding, burying, or banishing it_
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 5 check to recharge this card instead of discarding it_

Fog Bank Card 4:
Dire Rat
Monster B
Traits:
Animal
Basic
To Defeat:
Combat 8
OR Dexterity
Stealth 6
If undefeated, the Dire Rat deals 1 Combat damage to you; succeed at a Constitution or Fortitude 6 check or discard the top card of your deck.
This rat has glowing red eyes and is of an unusual size.

Fog Bank Card 5:
Cure
Spell B
Traits:
Magic
Divine
Healing
Basic To Acquire:
Wisdom
Divine 6
Reveal this card and choose a character at your location_ Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card_
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it_

Fog Bank Card 6:
Ambush
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Perception 9
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any_
If defeated, you may explore again_
If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it_ Banish this card and shuffle the remaining cards into the location deck_

Fog Bank Card 7:
Blessing of Abadar
Blessing B
Traits:
Divine
Abadar To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check to defeat a barrier_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_

Fog Bank Card 8:
Pirate Captain
Monster B
Traits:
Human
Captain
Pirate
Veteran
To Defeat:
Combat 12
Before you act, recharge a card_
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any_ You may not play allies that have the Pirate trait on this check_
After you act, the Pirate Captain deals 2 Structural damage to your ship_

Fog Bank Card 9:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Fog Bank Card 10:
Bull Shark
Monster 2
Traits:
Animal
Aquatic
Elite
To Defeat:
Combat 13
The Bull Shark may not be evaded_
Before you act, succeed at a Constitution or Fortitude 9 check or the Bull Shark deals 1d4 damage to you_

Fog Bank Card 11:
Swabbing the Decks
Barrier 1
Traits:
Task
Aquatic
Elite
To Defeat:
Constitution
Fortitude 7
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier_
If defeated, you may recharge 1 card_
If undefeated, each character recharges 1 card_ Leave this barrier faceup on the location deck_ Characters at this location encounter this barrier as their first exploration each turn_

Shark Island
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: Oloch/TColMaster, None

Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom or Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the Plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 2
Located/Displayed Here: None

Shipwreck Graveyard Card 1:
Siren Caller
Monster B
Traits:
Siren
Aquatic
Veteran
To Defeat:
Wisdom 8
All damage dealt by the Siren Caller is Mental damage that may not be reduced_
The difficulty of checks to defeat the Siren Caller is increased by the adventure deck number of the current scenario, if any_
If undefeated, examine the top 3 cards of your deck and discard any allies_ Shuffle any remaining cards into your deck_

Shipwreck Graveyard Card 2:
Shipwreck
Henchman B
Type: Barrier
Traits:
Cache
Aquatic
Veteran
To Defeat:
Constitution
Fortitude 5
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any_
If undefeated, you may banish this barrier_
If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from_

Shipwreck Graveyard Card 3:
Wooden Shield
Armor B
Traits:
Shield
Offhand
Basic To Acquire:
Constitution
Fortitude 4
If you played a weapon that has the 2-Handed trait on this check, you may not play this card_
Recharge this card to reduce Combat damage dealt to you by 2_ If you are proficient with light armors, you may play another armor on this check_

Shipwreck Graveyard Card 4:
Zul
Weapon 2
Traits:
Polearm
Melee
Piercing
Magic To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d8. Add another 1d8 if the bane has the Human trait.

Shipwreck Graveyard Card 5:
Spellmaster's Tricorne
Item 1
Traits:
Accessory
Magic
Swashbuckling
Elite To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Reveal this card to add 2 and the Swashbuckling trait to your check to acquire or recharge a spell_
Bury this card to succeed at your check to acquire or recharge a spell_

Shipwreck Graveyard Card 6:
Bucket Brigade
Barrier B
Traits:
Task
Fire
Elite
To Defeat:
Constitution
Fortitude 6
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier_
Each character at this location must succeed at a check to defeat this barrier or be dealt 2 Fire damage_ The barrier is defeated or undefeated based solely on your check_
If undefeated, leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn_ If you start your turn at this location, your ship is dealt 1 Structural damage_

Shipwreck Graveyard Card 7:
Pirate Hunting
Barrier B
Traits:
Task
Pirate
To Defeat:
None
Summon and encounter a random ship, or a random monster if you are not on a ship_ If the summoned card is undefeated, leave this barrier faceup on the location deck and put the summoned card next to it_ Characters at this location encounter the summoned card as their first exploration each turn_
If the summoned card is defeated, banish it; this barrier is also defeated_

Shipwreck Graveyard Card 8:
Phantasmal Minion
Spell B
Traits:
Magic
Arcane
Basic To Acquire:
Intelligence
Arcane 4
Discard this card to give a card to another character_
Discard this card to allow another character at your location to give you a card_
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it_

Shipwreck Graveyard Card 9:
Bloodbug
Monster 1
Traits:
Animal
Basic
To Defeat:
Combat 9
If undefeated, display this card next to your deck_ While displayed, at the start of each of your turns, succeed at a Constitution or Fortitude 7 check to banish this card_ At the end of each of your turns, bury the top card of your deck_ Banish this card at the end of the scenario_

Shipwreck Graveyard Card 10:
Goblin Keelhaulin'
Barrier P
Traits:
Skirmish
Goblin
Pirate
Veteran
To Defeat:
Constitution
Fortitude 5
OR Wisdom
Survival 6
The difficulty to defeat this barrier is increased by twice the adventure deck number of the current scenario, if any_
If undefeated, draw a number of cards equal to your hand size, then bury that number of cards_
After you act, stash a number of plunder cards equal to your hand size_

Shipwreck Graveyard Card 11:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

FYI, Blessings have been (manually) set to "?" so as to hide the villain correctly.

Grand Lodge

Google Sheets Info

Sailing away from the Villain and the Island, Oloch heads to the FOG BANK. Upon arriving (and searching) Oloch comes across a SHIPWRECK!...

-Discard Blessing of the Gods 2
CON 5: 2d10 ⇒ (2, 5) = 7

Closed!

Sailing around, Oloch finds nothing more in the thick fog bank.

Recharge 3 cards, draw 4, end turn.

Oloch wrote:

Hand: Champion's Do-Maru, Surgeon, Gem of Physical Prowess, Weapon of Awe,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [x]+2 [ ] +3 [ ] +4
Melee: STR +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Divine: Wisdom +2
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size 4
Proficient with: Light, Heavy, Weapons
Powers:
<Power 1> When another character at your locan would fail to defeat a monster, that character may discard a card to evade that monster, then you enounter it.
<Power 2>When you attempt a check, you may display any number of blessings and spells; for each card displayed add 1 [ ]2 to your check. Before you reset your hand, recharge the displayed cards. [X] You may reset your hand at the start of your turn.
<Power 3>[X] You may recharge a blessing or a spell to add 1d4 [ ] +1 and the magic trait to a check by a character at your location to defeat a monster.
<Power 4>
<Power 5>


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Bewilderment leads Grazzle to lay his healing hands conservatively. The warpriest on the warpath has knocked him for a loop.

Not sure where we are healing-wise, so I'll just flip the one card: Fire Snake. Party heals for 3. Also continue to explore Shipyard.

An arcane disturbance draws those sensitive to its emanations closer to its center.

Auto-acquire Black Spot @ Shipyard. Discard Black Spot, Repelling Pike, Holy Light. Hand reset:

Grazzle wrote:

Hand: Cure 1, B of Thoth, Binder's Tome, B of Spellbound 2, Aqueous Orb, B of Spellbound 1,

Displayed: Sea Chanty ship (Craft 5 to repair),
Deck: 7 Discard: 4 Buried: 0
Notes: Blessings available.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d4 [ ]+1 [ ]+2
Wisdom d10 []+1 []+2 [ ]+3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X]+1 [X]+2 []+3 []+4
Divine: Charisma +3

Favored Card Type: Spell
Hand Size 6 [ ] 7
Proficient with: Light Armor
Powers:
You automatically succeed at your check to recharge a spell ([X] and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck.
The total number of cards shuffled must not exceed ([X] 1 plus) twice the number of cards that you discarded.
[ ] Add 2 to your check that invokes the Attack trait.

Reward 7:
[] [] You may check an unchecked box that precedes this reward to evade a monster you encounter or to ignore a power that would move you.
Can use twice more if do the following:
[] Succeed at a check required to move.
[earned] Bury or banish an armor to reduce all damage dealt to you to zero.

Die Bumps: 1

Cast cure on self @ start of Alase's turn. # Healed: 1d4 + 1 ⇒ (3) + 1 = 4 = Full Heal. Hand update:

Grazzle wrote:

Hand: B of Thoth, Binder's Tome, B of Spellbound 2, Aqueous Orb, B of Spellbound 1,

Displayed: Sea Chanty ship (Craft 5 to repair),
Deck: 11 Discard: 0 Buried: 0
Notes: Blessings available.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d4 [ ]+1 [ ]+2
Wisdom d10 []+1 []+2 [ ]+3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X]+1 [X]+2 []+3 []+4
Divine: Charisma +3

Favored Card Type: Spell
Hand Size 6 [ ] 7
Proficient with: Light Armor
Powers:
You automatically succeed at your check to recharge a spell ([X] and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck.
The total number of cards shuffled must not exceed ([X] 1 plus) twice the number of cards that you discarded.
[ ] Add 2 to your check that invokes the Attack trait.

Reward 7:
[] [] You may check an unchecked box that precedes this reward to evade a monster you encounter or to ignore a power that would move you.
Can use twice more if do the following:
[] Succeed at a check required to move.
[earned] Bury or banish an armor to reduce all damage dealt to you to zero.

Die Bumps: 1

Wanted to get Fire Snake back in deck. Worked!

Liberty's Edge

Alase - Out of turn
Grazzle Heal 2
Blessing of the Asmodeus
Black Spot
Spyglass
Charm Monster
Blessing of Abadar
Heal: 1d5 ⇒ 41d4 ⇒ 2 - Charm Monster, Black Spot
Of course, healed the only two of the cards I didn't care about :-)

Alase - Blessing = 2 Blessing of Hshurha

Tonbarse Examine = 1: Black Spot Shuffle Display Tonbarse
Card 1 is 1-7: 1d7 ⇒ 5 - 5: Swab (Ally)
Free Explore - 5: Swab (Ally). Reveal Grazzles Tome +1d4
Charisma 7(6+1): 1d10 + 2 + 1d4 ⇒ (4) + 2 + (1) = 7 - Success. Acquired Swab

Aric - OUT OF TURN - Test vs Pirate Entertainments.Reveal Besmara's Tricorne +1d8
Con 9(7+2): 1d6 + 1d8 ⇒ (2) + (4) = 6 - Failed. Discard Stalking Armor, Psychic Detective

Discard Swab Explore = Card 1 is 1-4,6-7: 1d6 ⇒ 4 = 2: Pirate Entertainments. Swashbuckling trait added. Recharge Ruby of Charisma 1d10. Discard Blessing of Pharasma +1d10, Recharge Arics Tricorne +1d8
Con 10(7+2+1): 1d10 + 1d10 + 1d8 ⇒ (2) + (9) + (3) = 14 - Success. Defeated barrier.
Plunder to hand: 1d6 ⇒ 1 - 1 Weapon = Icy Boarding Pike +1
Weapon B

Turn paused for Grazzle to fight 2: Pirate Entertainments.


OOT check vs. Pirate Entertainments. Bury Tome to evade barrier. Hand update:

Grazzle wrote:

Hand: B of Thoth, B of Spellbound 2, Aqueous Orb, B of Spellbound 1,

Displayed: Sea Chanty ship (Craft 5 to repair),
Deck: 12 Discard: 0 Buried: 1
Notes: Blessings available.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d4 [ ]+1 [ ]+2
Wisdom d10 []+1 []+2 [ ]+3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X]+1 [X]+2 []+3 []+4
Divine: Charisma +3

Favored Card Type: Spell
Hand Size 6 [ ] 7
Proficient with: Light Armor
Powers:
You automatically succeed at your check to recharge a spell ([X] and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck.
The total number of cards shuffled must not exceed ([X] 1 plus) twice the number of cards that you discarded.
[ ] Add 2 to your check that invokes the Attack trait.

Reward 7:
[] [] You may check an unchecked box that precedes this reward to evade a monster you encounter or to ignore a power that would move you.
Can use twice more if do the following:
[] Succeed at a check required to move.
[earned] Bury or banish an armor to reduce all damage dealt to you to zero.

Die Bumps: 1

Liberty's Edge

Alase - Blessing = 2 Blessing of Hshurha - Continued turn after Grazzle deals with Pirate Entertainments.

Recharge Blessing of the Spy. +1d on checks. Top card is
Card 1 is 1,3-4,6-7: 1d5 ⇒ 2 - 3: Magic Wooden Armor

Con 4(3+1): 1d6 + 1d6 ⇒ (5) + (2) = 7 - Success. 3: Magic Wooden Armor

End of turn. Recharge Magic Wooden Armor. Draw up Black Spot, Haste, Augury

Alase wrote:

Hand: Eloquence, Parrot, Icy Boarding Pike +1, Black Spot, Haste, Augury,

Displayed: Tonbarse, Pirate Haunt -1, , , , ,
Deck: 9 Discard: 5 Buried: 0
Notes: If you encounter a moster e.g. summon or Villain, please play black spot so I can try recharge. Blessing available

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d6 +0
Constitution d6 +0
Intelligence d6 +0
Wisdom d8 +0
- Perception: Wisdom +2
- Survival: Wisdom +2
Charisma d10 +2
- Arcane: Charisma +2

Favored Card: Spell or Blessing
Hand Size: 6
Proficient With: Light Armors

POWERS:
After you play a spell that has the attack trait, bury it.
At the start or end of your turn, you may examine the top card of the chohort Tonbarse's location, then ([X]you may) shuffle that deck, then draw Tonbarse.
When you play a blessing (~ or a spell or an ally) on a check by a character at Tonbarse's location, you may recharge it ([X] or shuffle it into your deck) instead of discarding it.

Liberty's Edge Boon: * 2
[X][ ][ ][ ] After you roll a Charisma check, Diplomacy check or attempt before you act, check box to add or subtract 1 die; take the new result.
Refil buy
[ ][ ] Defeat a monster with the Captain or Gnoll trait
[ ][ ] Succeed at a Charisma or Diplomacy non-combat check to defeat a villain or henchman.
Foreign Trader Boon:
~[ ][ ][ ] When you visit a trader, may check a box to draw the trader's cards from any 1 Ultimate Add-on deck instead.
Cohort Power:
While displayed, for your combat check use 1d10 +6 and the Melee trait.


Deck handler

Aric - Out of turn
Grazzle heal one. Only 1 in discard

Aric - Blessing = 3 - Blessing of Besmara
Alase - Out of turn - Cast Augury - Barrier
Next 3 Cards out of 1,4,6-7: 1d4 ⇒ 31d3 ⇒ 11d2 ⇒ 2
6: Shipwreck - On top of deck
1: Black Spot - shuffled
4: Black Spot - shuffled
Recharge Augury Arcane 8: 1d10 + 2 + 2 ⇒ (8) + 2 + 2 = 12

Aric moves to Rocky Cliff. End of move examine = 1: Shipwreck. Nope! Can't take this on either :-)

End of turn. Draw up Mask of the Red Raven, Harrow Deck, Blessing of Asmodeus

Aric wrote:

Hand: Sword Cane, Blessing of Bastet, Clockwork Spy, Mask of the Red Raven, Harrow Deck, Blessing of Asmodeus,

Displayed: Cockroach Coat, Gambeson, , , , ,
Deck: 6 Discard: 2 Buried: 0
Notes: Blessing available
Kit: Haki Stick, Rapier, Kami Medium

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d4 +0
Constitution d6 +0
Intelligence d8 +1
Wisdom d8 +0
Charisma d10 +1
Perception: Wisdom +2
Knowledge: Intelligence +2
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6
Proficient With:

POWERS:
At the start of your turn ([X] or when you examine a card in a location deck), you may replace your character and token with The Red Raven's. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ([ ] or for its power), you may instead recharge it.
[X] When you acquire a boon you may examine the top card of your location deck.

Grand Lodge

Google Sheets Info

Hearing Aric call out, Oloch sails to the Rocky Cliff to investigate another SHIPWRECK!!!

-Recharge Gem of Physical Prowess to use STR instead of CON
-Blessing from Grazzle
CON 7: 2d10 + 2 ⇒ (2, 7) + 2 = 11

Banish Champion's Do-Maru (its a B so I can get it back)
Location CLOSED

Use Surgeon to add card from discard to deck, reshuffle.
1-Gorum 2-Gods
1d2: 1d2 ⇒ 2

Oloch wrote:

Hand: Blessing of the Gods 2, Blessing of the Samurai, Earthbreaker, Weapon of Awe,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [x]+2 [ ] +3 [ ] +4
Melee: STR +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Divine: Wisdom +2
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size 4
Proficient with: Light, Heavy, Weapons
Powers:
<Power 1> When another character at your locan would fail to defeat a monster, that character may discard a card to evade that monster, then you enounter it.
<Power 2>When you attempt a check, you may display any number of blessings and spells; for each card displayed add 1 [ ]2 to your check. Before you reset your hand, recharge the displayed cards. [X] You may reset your hand at the start of your turn.
<Power 3>[X] You may recharge a blessing or a spell to add 1d4 [ ] +1 and the magic trait to a check by a character at your location to defeat a monster.
<Power 4>
<Power 5>

Liberty's Edge

Oloch - Warpriest - TColMaster wrote:


-Recharge Gem of Physical Prowess to use STR instead of CON

Strength d10 [X]+1 [x]+2 [ ] +3 [ ] +4
Constitution d10 [ ] +1 [ ] +2 [ ] +3

Just checking why you did this as both Str & Con are d10 so no effective difference.

My understanding was that this only changed the DIE and did not add the SKILL plusses.
Means you could keep the Gem for the Int check to close the Shipyard
You still would succeed the check without the illegal play +2

Grand Lodge

Google Sheets Info

On your Non-Combat Check, recharge this card to roll your STR, DEX or CON die instead of the normal die.

My STR die is d10+2, which is better than d10. To guarantee the closue I have no problem recharging a card (especially for a chance to get a weapon back into hand) for that additional +2.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

OOT blessing for Oloch: B of Spellbound 1.

Grazzle sends out a swarm of locuts with spying eyes, this time to spread good will rather than ill portents.

Discard 3 cards from deck - BoG, Life Drain, Repelling Pike - to heal party for 7.

A Shipwreck is gumming up the Shipyard. Time to call in the crew and clear it out.

Con 7 w/ my BofSpellbound + Oloch BoG: 3d8 ⇒ (4, 8, 7) = 19

Plunder roll from Shipwreck. plunder: 1d6 ⇒ 5 Random Ally = Merrill Pegsworthy. Ally 2!

Craft 8 to close w/ BofThoth: 3d10 + 1 ⇒ (1, 9, 5) + 1 = 16

Floating Shipyard CLOSED. Hand reset:

Grazzle wrote:

Hand: Holy Javelin, Clockwork Butterfly, Elven Chain Shirt, Cure 2, Aqueous Orb, Merrill Pegsworthy

Displayed: Sea Chanty ship (Craft 5 to repair),
Deck: 4 Discard: 6 Buried: 1
Notes: Blessings available.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d4 [ ]+1 [ ]+2
Wisdom d10 []+1 []+2 [ ]+3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X]+1 [X]+2 []+3 []+4
Divine: Charisma +3

Favored Card Type: Spell
Hand Size 6 [ ] 7
Proficient with: Light Armor
Powers:
You automatically succeed at your check to recharge a spell ([X] and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck.
The total number of cards shuffled must not exceed ([X] 1 plus) twice the number of cards that you discarded.
[ ] Add 2 to your check that invokes the Attack trait.

Reward 7:
[] [] You may check an unchecked box that precedes this reward to evade a monster you encounter or to ignore a power that would move you.
Can use twice more if do the following:
[] Succeed at a check required to move.
[earned] Bury or banish an armor to reduce all damage dealt to you to zero.

Die Bumps: 1

At start of Alase's turn, cast Cure on self. 1d4 + 1 ⇒ (2) + 1 = 3 Hand update:

Grazzle wrote:

Hand: Holy Javelin, Clockwork Butterfly, Elven Chain Shirt, Aqueous Orb, Merrill Pegsworthy

Displayed: Sea Chanty ship (Craft 5 to repair),
Deck: 8 Discard: 3 Buried: 1
Notes: Blessings available.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d4 [ ]+1 [ ]+2
Wisdom d10 []+1 []+2 [ ]+3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X]+1 [X]+2 []+3 []+4
Divine: Charisma +3

Favored Card Type: Spell
Hand Size 6 [ ] 7
Proficient with: Light Armor
Powers:
You automatically succeed at your check to recharge a spell ([X] and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck.
The total number of cards shuffled must not exceed ([X] 1 plus) twice the number of cards that you discarded.
[ ] Add 2 to your check that invokes the Attack trait.

Reward 7:
[] [] You may check an unchecked box that precedes this reward to evade a monster you encounter or to ignore a power that would move you.
Can use twice more if do the following:
[] Succeed at a check required to move.
[earned] Bury or banish an armor to reduce all damage dealt to you to zero.

Die Bumps: 1

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

During This Adventure:

During This Scenario: At the start of the scenario, display the Devil’s Pallor next to this scenario card; each character randomly chooses a ship of Class 3 or lower and stashes a plunder card under that ship; then return the Devil’s Pallor to the fleet stack. The ship you randomly choose is your ship. On your turn, you are commanding your own ship. You are only on your ship, and you cannot move with another character when she moves during her move step. When
your ship is dealt Structural damage, only you can discard cards to reduce damage to your ship. When you would encounter a non-villain monster, banish it and roll 1d8 on the table below; summon and encounter that ship (listed on the next page) instead.

1. a random ship from the fleet stack
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby

When you earn a deck upgrade from this scenario, you may choose from either your own plunder or the party’s acquired cards.
Additional Rules: The Adventure Deck number is 2.

Plunder Table (roll 1d6):

1-Weapon
2-Spell
3-Armor
4-Item
5-Ally
6-Your choice of above

Ship:
THE PARTY HAS NO SHIP

Villain: GORTUS SVARD

Henchman: SHIPWRECK

Also needed:
Turn: 11, Alase/MatsuKurisu

Random Cards:

Monsters
Spoiler:
Mercenary
Monster B
Traits:
Human
Warrior
Veteran
To Defeat:
Combat 10
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any_
Armed to the teeth, a mercenary has survived both wars and reckless adventurers_

Spoiler:
Nirento
Monster 2
Traits:
Plant
To Defeat:
Combat 11
The Nirento is immune to the Mental and Poison traits_
Before you act, succeed at a Wisdom 8 check or you may not use spells that have the Attack trait or weapons_
If the check to defeat has the Bludgeoning trait, the difficulty of the check to defeat is increased by 4_

Spoiler:
Shackles Pirate
Monster B
Traits:
Human
Pirate
Veteran
To Defeat:
Combat 9
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any_
If the check to defeat has the Swashbuckling trait, add 1d4 to it_

Spoiler:
Giant Frog
Monster 1
Traits:
Animal
Basic
To Defeat:
Combat 9
A random character at your location encounters the Giant Frog_
If the check to defeat has the Electricity trait, add 1d8 to it_

Spoiler:
Giant Frog
Monster 1
Traits:
Animal
Basic
To Defeat:
Combat 9
A random character at your location encounters the Giant Frog_
If the check to defeat has the Electricity trait, add 1d8 to it_

Barriers
Spoiler:
Spiked Log Trap
Barrier 2
Traits:
Trap
Elite
To Defeat:
Dexterity
Disable 8
OR Wisdom
Perception 10
If undefeated, you are dealt 1d4+1 Combat damage, and each other character at your location is dealt 1 Combat damage; then recharge your hand_

Spoiler:
Barroom Brawl
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Strength
Melee
Dexterity 5
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any_
Each character at this location encounters this barrier_ Each character that does not defeat the barrier is dealt 1 plus the adventure deck number, if any, in Combat damage_ If any character defeats the barrier, it is defeated_

Spoiler:
Large Chest
Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Strength
Melee 10
OR Dexterity
Disable 9
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any_
If defeated, add 1d4 random weapons from the box to your hand_
If undefeated, you may banish this barrier_

Spoiler:
Treasure Map
Barrier B
Traits:
Cache
Basic
To Defeat:
Intelligence
Knowledge
Wisdom
Survival 6
If defeated, examine the top card of the location deck_ If it is a boon, you may add it to your hand_
If undefeated, you may banish this barrier_

Spoiler:
Barroom Brawl
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Strength
Melee
Dexterity 5
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any_
Each character at this location encounters this barrier_ Each character that does not defeat the barrier is dealt 1 plus the adventure deck number, if any, in Combat damage_ If any character defeats the barrier, it is defeated_

Weapons
Spoiler:
Musket
Weapon B
Traits:
Firearm
Ranged
Piercing
2-Handed
Elite To Acquire:
Dexterity
Ranged
Craft 7
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10; you may additionally bury this card to add another 1d10_ If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on 1-2, shuffle this card into your deck_

Spoiler:
Cutlass
Weapon B
Traits:
Sword
Melee
Slashing
Finesse
Swashbuckling
Basic To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add 1d8_ If you aren't proficient with weapons, the difficulty of this check is increased by 4_

Spoiler:
Dragon Pistol +1
Weapon 2
Traits:
Firearm
Ranged
Piercing
Magic
Elite To Acquire:
Dexterity
Ranged
Craft 12
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+1; you may additionally bury this card to add another 2d6_ If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your deck_
Recharge this card to add 1d6 and this card's traits to another character's combat check at this location_

Spoiler:
Main-Gauche
Weapon B
Traits:
Knife
Melee
Piercing
Finesse
Offhand
Swashbuckling
Elite To Acquire:
Strength
Melee 5
If you played a weapon that has the 2-Handed trait on this check, you may not play this card_
For your combat check, reveal this card to use your Strength or Melee skill + 1d4_
Discard this card to reduce Combat damage dealt to you by 2_

Spoiler:
Light Crossbow
Weapon B
Traits:
Bow
Ranged
Piercing
Basic To Acquire:
Dexterity
Ranged 4
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8_
If you are proficient with weapons, you may discard this card to add 1d4 to any combat check at another location_

Spells
Spoiler:
Rage
Spell 1
Traits:
Magic
Arcane To Acquire:
Intelligence
Arcane 6
Display this card and choose a character at your location_ While displayed, that character may bury 1 card from her hand to add 1d10 to her Strength, Melee, or Constitution check_ At the end of your turn, if you do not have the Arcane skill, banish this card; otherwise, attempt an Arcane 8 check_ If you succeed, recharge this card; if you fail, banish it_

Spoiler:
Dehydrating Touch
Spell 2
Traits:
Magic
Arcane
Attack
Elite To Acquire:
Intelligence
Arcane 9
For your combat check, discard this card to use your Arcane skill + 2d6, or 2d12 if the bane has the Aquatic trait_
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 11 check to recharge this card instead of discarding it_

Spoiler:
Phantasmal Minion
Spell B
Traits:
Magic
Arcane
Basic To Acquire:
Intelligence
Arcane 4
Discard this card to give a card to another character_
Discard this card to allow another character at your location to give you a card_
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it_

Spoiler:
Aid
Spell B
Traits:
Magic
Divine
Elite To Acquire:
Wisdom
Divine 6
Discard this card to add 1d6 to any check_
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it_

Spoiler:
Fireblade
Spell B
Traits:
Magic
Divine
Attack
Fire
Basic To Acquire:
Wisdom
Divine 6
For your combat check, discard this card to use your Divine skill + 2d4_
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it_

Armors
Spoiler:
Chain Mail
Armor B
Traits:
Heavy Armor
Basic To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 2_
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead_

Spoiler:
Chain Shirt
Armor B
Traits:
Light Armor
Swashbuckling
Basic To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait_
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead_

Spoiler:
Goblin Buckler Gun
Armor P
Traits:
Shield
Firearm To Acquire:
Dexterity
Ranged 9
THEN Constitution
Fortitude 9
For your combat check, bury this card to use your Dexterity or Ranged skill + 1d8 and add the Fire and Ranged traits; this counts as playing a weapon instead of an armor_ You may additionally choose to be dealt 2 Fire Damage to add another 1d8_
Recharge this card to reduce Combat or Fire damage dealt to you by 2_ If you are proficient with light armors, you may play another armor on this check_

Spoiler:
Cloth Armor
Armor B
Traits:
Light Armor
Basic To Acquire:
Constitution
Fortitude 2
When you acquire this card, you may draw a card_
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead_

Spoiler:
Buckler
Armor B
Traits:
Shield
Basic To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 1_ If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check_

Items
Spoiler:
Liquid Ice
Item 2
Traits:
Liquid
Attack
Cold
Ranged
Alchemical
Elite To Acquire:
Intelligence
Craft 9
For your combat check, banish this card to use your Dexterity or Ranged skill + 2d8_ You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 13 check to recharge that card instead of discarding it_

Spoiler:
Alchemical Glue
Item 1
Traits:
Liquid
Alchemical To Acquire:
Intelligence
Craft 7
Banish this card to evade your encounter_ Put the encountered card on top of the location deck, if it came from one_

Spoiler:
Old Salt's Bandana
Item B
Traits:
Accessory
Swashbuckling
Elite To Acquire:
Wisdom
Survival 4
Reveal this card to add the Swashbuckling trait to your check_

Spoiler:
Onyx of Constitution
Item B
Traits:
Object
Magic To Acquire:
Constitution 7
Recharge this card to roll your Constitution die instead of the normal die on a non-combat check_

Spoiler:
Spyglass
Item B
Traits:
Object To Acquire:
Wisdom
Perception 4
Reveal this card to add 1d6 to your Perception check_
Discard this card to examine the top 2 cards of your location deck and put them back in any order_

Allies
Spoiler:
Surgeon
Ally B
Traits:
Human
Surgeon
Elite To Acquire:
Charisma
Diplomacy 6
Reveal this card and choose a character at your location_ Shuffle a random card from her discard pile into her deck_ Then recharge this card_
Discard this card to explore your location_

Spoiler:
Acolyte
Ally B
Traits:
Human
Elite To Acquire:
Arcane
Divine
Charisma
Diplomacy 6
Recharge this card to add 1d4 to your Arcane or Divine check_
Recharge this card to add 1d6 to your check to recharge a card that has the Magic trait_

Spoiler:
Deckhand
Ally B
Traits:
Human
Pirate
Basic To Acquire:
Charisma
Diplomacy 6
Recharge this card to add 1d6 to your non-combat Strength or Dexterity check_
Discard this card to explore your location_ Add the Swashbuckling trait to your combat checks during this exploration_

Spoiler:
Heartbreak Hinsin
Ally B
Traits:
Human
Aristocrat
Pirate To Acquire:
Dexterity
Disable 4
THEN Charisma
Diplomacy 7
Bury this card to succeed at your check to defeat a barrier that has the Task trait_
Discard this card to explore your location_ Add the Swashbuckling trait to your combat checks during this exploration_

Spoiler:
Quartermaster
Ally B
Traits:
Human
Pirate
Basic To Acquire:
Charisma
Diplomacy 8
Recharge this card to add 1d4 to your check to acquire a boon, or 1d8 if it is a weapon, an armor, or an item_
Discard this card to explore your location_ Add the Swashbuckling trait to your non-combat checks during this exploration_

Blessings
Spoiler:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Spoiler:
Blessing of Erastil
Blessing B
Traits:
Divine
Erastil To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any combat Dexterity check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Top of Blessing Discard Pile:

Blessing of Cayden Cailean:
Blessing of Cayden Cailean
Blessing B
Traits:
Divine
Cayden Cailean To Acquire:
Strength
Constitution 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any non-combat Strength or Constitution check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_

Blessings Remaining: 19

Blessings Deck

Blessings Deck Cards/Turn Order:
Spoiler:
Blessings Deck Card 1
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 2
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 3
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 4
Blessing of Cayden Cailean
Blessing B
Traits:
Divine
Cayden Cailean To Acquire:
Strength
Constitution 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any non-combat Strength or Constitution check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 5
Blessing of Achaekek
Blessing B
Traits:
Divine
Achaekek To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check to defeat a villain or henchman_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 6
Blessing of Gorum
Blessing B
Traits:
Divine
Gorum To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any combat Strength check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 7
Blessing of Sivanah
Blessing B
Traits:
Divine
Sivanah To Acquire:
Intelligence
Charisma 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any non-combat Intelligence or Charisma check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 8
Blessing of Pharasma
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check_
When a spell is played during any check, discard this card to add 2 dice to that check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 9
Blessing of Milani
Blessing B
Traits:
Divine
Milani To Acquire:
Dexterity
Wisdom 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any non-combat Dexterity or Wisdom check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 10
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 11
Blessing of Gozreh
Blessing B
Traits:
Divine
Gozreh To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check to close a location_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 12
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 13
Blessing of Pharasma
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check_
When a spell is played during any check, discard this card to add 2 dice to that check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 14
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 15
Blessing of Erastil
Blessing B
Traits:
Divine
Erastil To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any combat Dexterity check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 16
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 17
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 18
Blessing of Pharasma
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check_
When a spell is played during any check, discard this card to add 2 dice to that check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 19
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Floating Shipyard
Closed
At This Location: You may bury a card to repair your ship.
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: Alase/MatsuKurisu, Grazzle/wkover, None

Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquire based soleley on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 1 I: 1 Al: 2 Bl: 1 ?: 1
Located/Displayed Here: None

Riptide Cove Card 1:
Reefclaw
Monster 1
Traits:
Animal
Aquatic
Elite
To Defeat:
Combat 11
If the Reefclaw would be defeated, reroll the dice_ The Reefclaw is defeated or undefeated based solely on the result of the second die roll_

Riptide Cove Card 2:
Pirate Captain
Monster B
Traits:
Human
Captain
Pirate
Veteran
To Defeat:
Combat 12
Before you act, recharge a card_
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any_ You may not play allies that have the Pirate trait on this check_
After you act, the Pirate Captain deals 2 Structural damage to your ship_

Riptide Cove Card 3:
Thieves' Tools
Item B
Traits:
Tool
Basic To Acquire:
Dexterity
Disable 4
Reveal this card to add 1 die to your Disable check_
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower_ After playing this card, succeed at a Disable 8 check to recharge it instead of discarding it_

Riptide Cove Card 4:
Giffer Tibbs
Ally B
Traits:
Gnome
Pirate To Acquire:
Charisma
Diplomacy 6
Discard this card to put the bottom card of your deck on top of your deck_
Discard this card to explore your location_ Add the Swashbuckling trait to your combat checks during this exploration_

Riptide Cove Card 5:
Shortbow
Weapon B
Traits:
Bow
Ranged
Piercing
2-Handed
Basic To Acquire:
Dexterity
Ranged 3
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6_
If you are proficient with weapons, you may discard this card to add 1d4 to any combat check at another location_

Riptide Cove Card 6:
Magic Buckler
Armor B
Traits:
Shield
Magic
Elite To Acquire:
Constitution
Fortitude 6
Recharge this card to reduce Combat damage dealt to you by 2_ If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check_

Riptide Cove Card 7:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Riptide Cove Card 8:
Pirate Hunting
Barrier B
Traits:
Task
Pirate
To Defeat:
None
Summon and encounter a random ship, or a random monster if you are not on a ship_ If the summoned card is undefeated, leave this barrier faceup on the location deck and put the summoned card next to it_ Characters at this location encounter the summoned card as their first exploration each turn_
If the summoned card is defeated, banish it; this barrier is also defeated_

Riptide Cove Card 9:
Shackles Pirate
Monster B
Traits:
Human
Pirate
Veteran
To Defeat:
Combat 9
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any_
If the check to defeat has the Swashbuckling trait, add 1d4 to it_

Riptide Cove Card 10:
Shipwreck
Henchman B
Type: Barrier
Traits:
Cache
Aquatic
Veteran
To Defeat:
Constitution
Fortitude 5
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any_
If undefeated, you may banish this barrier_
If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from_

Riptide Cove Card 11:
Rotgut
Ally 2
Traits:
Animal
Pirate To Acquire:
Wisdom
Survival 8
If you would fail a check by 4 or less, you may discard this card to ignore the result and reroll the dice_ You must take the second result_
Discard this card to explore your location_

Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
Located/Displayed Here: Aric/MatsuKurisu, Oloch/TColMaster, None

Rocky Cliff Card 1 (Gortus Svard):
Gortus Svard
Villain 2
Type: Monster
Traits:
Hobgoblin
Rogue
Captain
Pirate
To Defeat:
Combat 15
Before you act, recharge a card_ Then summon and encounter the ship Devil's Pallor_
If you are the only character at your location, the difficulty of the check to defeat the villain is increased by 1d6_
"Put your backs into it, you sons of dogs! There may be no honor among thieves, but they'll not take our prize from us today!"
-Free Captain Gortus Svard

Fog Bank
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None

Shark Island
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None

Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom or Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the Plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 1
Located/Displayed Here: None

Shipwreck Graveyard Card 1:
Siren Caller
Monster B
Traits:
Siren
Aquatic
Veteran
To Defeat:
Wisdom 8
All damage dealt by the Siren Caller is Mental damage that may not be reduced_
The difficulty of checks to defeat the Siren Caller is increased by the adventure deck number of the current scenario, if any_
If undefeated, examine the top 3 cards of your deck and discard any allies_ Shuffle any remaining cards into your deck_

Shipwreck Graveyard Card 2:
Shipwreck
Henchman B
Type: Barrier
Traits:
Cache
Aquatic
Veteran
To Defeat:
Constitution
Fortitude 5
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any_
If undefeated, you may banish this barrier_
If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from_

Shipwreck Graveyard Card 3:
Wooden Shield
Armor B
Traits:
Shield
Offhand
Basic To Acquire:
Constitution
Fortitude 4
If you played a weapon that has the 2-Handed trait on this check, you may not play this card_
Recharge this card to reduce Combat damage dealt to you by 2_ If you are proficient with light armors, you may play another armor on this check_

Shipwreck Graveyard Card 4:
Zul
Weapon 2
Traits:
Polearm
Melee
Piercing
Magic To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d8. Add another 1d8 if the bane has the Human trait.

Shipwreck Graveyard Card 5:
Spellmaster's Tricorne
Item 1
Traits:
Accessory
Magic
Swashbuckling
Elite To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Reveal this card to add 2 and the Swashbuckling trait to your check to acquire or recharge a spell_
Bury this card to succeed at your check to acquire or recharge a spell_

Shipwreck Graveyard Card 6:
Bucket Brigade
Barrier B
Traits:
Task
Fire
Elite
To Defeat:
Constitution
Fortitude 6
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier_
Each character at this location must succeed at a check to defeat this barrier or be dealt 2 Fire damage_ The barrier is defeated or undefeated based solely on your check_
If undefeated, leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn_ If you start your turn at this location, your ship is dealt 1 Structural damage_

Shipwreck Graveyard Card 7:
Pirate Hunting
Barrier B
Traits:
Task
Pirate
To Defeat:
None
Summon and encounter a random ship, or a random monster if you are not on a ship_ If the summoned card is undefeated, leave this barrier faceup on the location deck and put the summoned card next to it_ Characters at this location encounter the summoned card as their first exploration each turn_
If the summoned card is defeated, banish it; this barrier is also defeated_

Shipwreck Graveyard Card 8:
Phantasmal Minion
Spell B
Traits:
Magic
Arcane
Basic To Acquire:
Intelligence
Arcane 4
Discard this card to give a card to another character_
Discard this card to allow another character at your location to give you a card_
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it_

Shipwreck Graveyard Card 9:
Bloodbug
Monster 1
Traits:
Animal
Basic
To Defeat:
Combat 9
If undefeated, display this card next to your deck_ While displayed, at the start of each of your turns, succeed at a Constitution or Fortitude 7 check to banish this card_ At the end of each of your turns, bury the top card of your deck_ Banish this card at the end of the scenario_

Shipwreck Graveyard Card 10:
Goblin Keelhaulin'
Barrier P
Traits:
Skirmish
Goblin
Pirate
Veteran
To Defeat:
Constitution
Fortitude 5
OR Wisdom
Survival 6
The difficulty to defeat this barrier is increased by twice the adventure deck number of the current scenario, if any_
If undefeated, draw a number of cards equal to your hand size, then bury that number of cards_
After you act, stash a number of plunder cards equal to your hand size_

Shipwreck Graveyard Card 11:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

Note that Oloch gets to add 2 random plunder cards to his hand.

Grand Lodge

Google Sheets Info

Plunder: 2d6 ⇒ (3, 5) = 8

Chain Mail
Armor B
Traits:
Heavy Armor
Basic To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 2_
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead_

Surgeon
Ally B
Traits:
Human
Surgeon
Elite To Acquire:
Charisma
Diplomacy 6
Reveal this card and choose a character at your location_ Shuffle a random card from her discard pile into her deck_ Then recharge this card_
Discard this card to explore your location_

BOTH would have been discarded (no use to me, really, and need a weapon), hand corrected to put GEM back into hand.

Oloch wrote:

Hand: Gem of Physical Prowess, Earthbreaker, Weapon of Awe,

Displayed:
Deck: 10 Discard: 4 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [x]+2 [ ] +3 [ ] +4
Melee: STR +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Divine: Wisdom +2
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size 4
Proficient with: Light, Heavy, Weapons
Powers:
<Power 1> When another character at your locan would fail to defeat a monster, that character may discard a card to evade that monster, then you enounter it.
<Power 2>When you attempt a check, you may display any number of blessings and spells; for each card displayed add 1 [ ]2 to your check. Before you reset your hand, recharge the displayed cards. [X] You may reset your hand at the start of your turn.
<Power 3>[X] You may recharge a blessing or a spell to add 1d4 [ ] +1 and the magic trait to a check by a character at your location to defeat a monster.
<Power 4>
<Power 5>

Liberty's Edge

Alase - Blessing of Cayden Cailean:
Grazzle heal for 5. Heals full

Pick up Tonbarse. Move to Riptide Cove. Play Tonbarse
display Eloquence. Recharge end of turn. Recharge Arcane 8: 1d10 + 2 + 2 + 3 ⇒ (8) + 2 + 2 + 3 = 15 - Success. recharged

End of turn. Tonbarse Examine = 1: Reefclaw
Discard ,Icy Boarding Pike +1, Black Spot, Haste. Draw up Blessing of Maat
Augury
Blessing of the Asmodeus
Lookout
Charm Monster

Alase wrote:

Hand: Parrot, Blessing of Maat, Augury, Blessing of the Asmodeus, Lookout, Charm Monster,

Displayed: Tonbarse, Pirate Haunt -1, , , , ,
Deck: 11 Discard: 3 Buried: 0
Notes: Blessings available. Maat - After a character rolls the dice on any check, discard this card to add or subtract up to 3 from the result. Use if you fail a critical check

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d6 +0
Constitution d6 +0
Intelligence d6 +0
Wisdom d8 +0
- Perception: Wisdom +2
- Survival: Wisdom +2
Charisma d10 +2
- Arcane: Charisma +2

Favored Card: Spell or Blessing
Hand Size: 6
Proficient With: Light Armors

POWERS:
After you play a spell that has the attack trait, bury it.
At the start or end of your turn, you may examine the top card of the chohort Tonbarse's location, then ([X]you may) shuffle that deck, then draw Tonbarse.
When you play a blessing (~ or a spell or an ally) on a check by a character at Tonbarse's location, you may recharge it ([X] or shuffle it into your deck) instead of discarding it.

Liberty's Edge Boon: * 2
[X][ ][ ][ ] After you roll a Charisma check, Diplomacy check or attempt before you act, check box to add or subtract 1 die; take the new result.
Refil buy
[ ][ ] Defeat a monster with the Captain or Gnoll trait
[ ][ ] Succeed at a Charisma or Diplomacy non-combat check to defeat a villain or henchman.
Foreign Trader Boon:
~[ ][ ][ ] When you visit a trader, may check a box to draw the trader's cards from any 1 Ultimate Add-on deck instead.
Cohort Power:
While displayed, for your combat check use 1d10 +6 and the Melee trait.


Deck handler

Aric - Blessing = 1 Blessing of the Gods

Grazzle heal for 2 of 2

Aric changes to Red Raven. moves to Shipwreck Graveyard. End of move examine = 1: Siren Caller. Nope, don't want to fight that ship. Change back to Aric

End of turn. Discard Sword Cane
Clockwork Spy
Harrow Deck. Draw up Blessing of Abadar
Lookout
Besmara's Tricorne:

Aric wrote:

Hand: Blessing of Asmodeus, Blessing of Bastet, Mask of the Red Raven, Blessing of Abadar, Lookout, Besmara's Tricorne:,

Displayed: Cockroach Coat, Gambeson, , , , ,
Deck: 5 Discard: 3 Buried: 0
Notes: Blessing available
Kit: Haki Stick, Rapier, Kami Medium

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d4 +0
Constitution d6 +0
Intelligence d8 +1
Wisdom d8 +0
Charisma d10 +1
Perception: Wisdom +2
Knowledge: Intelligence +2
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6
Proficient With:

POWERS:
At the start of your turn ([X] or when you examine a card in a location deck), you may replace your character and token with The Red Raven's. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ([ ] or for its power), you may instead recharge it.
[X] When you acquire a boon you may examine the top card of your location deck.

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

During This Adventure:

During This Scenario: At the start of the scenario, display the Devil’s Pallor next to this scenario card; each character randomly chooses a ship of Class 3 or lower and stashes a plunder card under that ship; then return the Devil’s Pallor to the fleet stack. The ship you randomly choose is your ship. On your turn, you are commanding your own ship. You are only on your ship, and you cannot move with another character when she moves during her move step. When
your ship is dealt Structural damage, only you can discard cards to reduce damage to your ship. When you would encounter a non-villain monster, banish it and roll 1d8 on the table below; summon and encounter that ship (listed on the next page) instead.

1. a random ship from the fleet stack
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby

When you earn a deck upgrade from this scenario, you may choose from either your own plunder or the party’s acquired cards.
Additional Rules: The Adventure Deck number is 2.

Plunder Table (roll 1d6):

1-Weapon
2-Spell
3-Armor
4-Item
5-Ally
6-Your choice of above

Ship:
THE PARTY HAS NO SHIP

Villain: GORTUS SVARD

Henchman: SHIPWRECK

Also needed:
Turn: 13, Oloch/TColMaster

Random Cards:

Monsters
Spoiler:
Scalawag
Monster 2
Traits:
Human
Pirate
Elite
To Defeat:
Combat 13
Before you act, display a random ally, if you have any_ If defeated, and the check to defeat had the Swashbuckling trait, return the displayed ally to your hand; otherwise, bury it_

Spoiler:
Rat Swarm
Monster B
Traits:
Animal
Swarm
Elite
To Defeat:
Combat 8
If you do not defeat the Rat Swarm by at least 4, shuffle it into the deck it came from; the Rat Swarm still counts as defeated_
They seem kind of cute in ones or twos_ A swarm of rats is significantly less cute_

Spoiler:
Giant Wasp
Monster 2
Traits:
Animal
Elite
To Defeat:
Combat 13
The Giant Wasp is immune to the Mental trait_
After you act, the Giant Wasp deals 1 Poison damage to you_

Spoiler:
Smuggler
Monster B
Traits:
Human
Smuggler
Basic
To Defeat:
Combat 9
Before you act, display a random card from your hand_ If undefeated, discard it; if undefeated, bury it_

Spoiler:
Cecaelia
Monster B
Traits:
Merfolk
Aquatic
To Defeat:
Combat 13
Before you act, succeed at a Wisdom or Perception 8 check or the difficulty of the check to defeat is increased by 2_
If undefeated, each character at your location must succeed at a Constitution or Fortitude 8 check or bury the top 1d4 cards of his deck_

Barriers
Spoiler:
Illusory Wall
Barrier B
Traits:
Obstacle
Magic
Mental
Veteran
To Defeat:
Intelligence
Arcane
Wisdom
Perception 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any_
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck_

Spoiler:
Hull Damage
Barrier 1
Traits:
Obstacle
Aquatic
Veteran
To Defeat:
Intelligence
Craft 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any_
If defeated, your ship is repaired_ If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card_

Spoiler:
Becalmed
Barrier 2
Traits:
Task
Aquatic
Weather
To Defeat:
Wisdom
Survival 8
If undefeated, display this barrier next to the location deck_ You may not move or be moved from this location while this barrier is next to it_ When this location has no other cards, banish this card_

Spoiler:
Barroom Brawl
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Strength
Melee
Dexterity 5
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any_
Each character at this location encounters this barrier_ Each character that does not defeat the barrier is dealt 1 plus the adventure deck number, if any, in Combat damage_ If any character defeats the barrier, it is defeated_

Spoiler:
Large Chest
Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Strength
Melee 10
OR Dexterity
Disable 9
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any_
If defeated, add 1d4 random weapons from the box to your hand_
If undefeated, you may banish this barrier_

Weapons
Spoiler:
Dagger
Weapon B
Traits:
Knife
Ranged
Piercing
Basic To Acquire:
Dexterity
Ranged 3
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4; you may additionally recharge this card to add another 1d4_
When playing another weapon, you may discard this card to add 1d4 to the combat check_

Spoiler:
Goblin Pegleg
Weapon P
Traits:
Club
Melee
Bludgeoning
Poison
Swashbuckling To Acquire:
Strength
Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 2d10. If you would succeed at the check, reroll the dice. You must take the lower result.
"Scurvy dogs done ate my leg,
So I got this fancy peg.
Pounded nails all through and through,
Goblin kick now poisons you!" -Ranzak, goblin Pirate


Spoiler:
Icy Boarding Pike +1
Weapon B
Traits:
Polearm
Melee
Piercing
2-Handed
Magic To Acquire:
Strength
Melee 10
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1 and add the Cold trait_ Add another 1d4 if you are on a ship_ If you fail this check, you may discard this card to ignore the result and reroll the dice_ You must take the second result_

Spoiler:
Trident +1
Weapon 2
Traits:
Polearm
Melee
Piercing
Magic
Elite To Acquire:
Strength
Melee 10
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d8_

Spoiler:
Dragon Pistol
Weapon B
Traits:
Firearm
Ranged
Piercing
Elite To Acquire:
Dexterity
Ranged
Craft 9
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6_ You may additionally bury this card to add another 2d6_ If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your deck_
Recharge this card to add 1d6 and this card's traits to another character's combat check at your location_

Spells
Spoiler:
Black Spot
Spell B
Traits:
Magic
Arcane
Divine
Basic To Acquire:
Intelligence
Arcane
Wisdom
Divine 4
Discard this card to decrease the difficulty to defeat a monster by 1 plus the adventure deck number of the current scenario, if any_
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 6 check to recharge this card instead of discarding it_

Spoiler:
Protect
Spell 2
Traits:
Magic
Divine To Acquire:
Wisdom
Divine 6
Discard this card to reduce damage dealt to another character at your location by any amount_ You are dealt Combat damage equal to half the amount reduced (rounded up)_
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it_

Spoiler:
Illuminate
Spell 1
Traits:
Magic
Arcane
Divine
Attack
Elite To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to add 1d8 to any Ranged combat check_
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it_

Spoiler:
Cure
Spell B
Traits:
Magic
Divine
Healing
Basic To Acquire:
Wisdom
Divine 6
Reveal this card and choose a character at your location_ Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card_
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it_

Spoiler:
Instant Armor
Spell B
Traits:
Magic
Arcane
Divine To Acquire:
Intelligence
Arcane
Wisdom
Divine 3
When an armor is played on any check, discard this card to recharge that armor instead of discarding, burying, or banishing it_
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 5 check to recharge this card instead of discarding it_

Armors
Spoiler:
Chain Shirt
Armor B
Traits:
Light Armor
Swashbuckling
Basic To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait_
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead_

Spoiler:
Goblin Buckler Gun
Armor P
Traits:
Shield
Firearm To Acquire:
Dexterity
Ranged 9
THEN Constitution
Fortitude 9
For your combat check, bury this card to use your Dexterity or Ranged skill + 1d8 and add the Fire and Ranged traits; this counts as playing a weapon instead of an armor_ You may additionally choose to be dealt 2 Fire Damage to add another 1d8_
Recharge this card to reduce Combat or Fire damage dealt to you by 2_ If you are proficient with light armors, you may play another armor on this check_

Spoiler:
Buckler
Armor B
Traits:
Shield
Basic To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 1_ If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check_

Spoiler:
Buckler
Armor B
Traits:
Shield
Basic To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 1_ If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check_

Spoiler:
Chain Mail
Armor B
Traits:
Heavy Armor
Basic To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 2_
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead_

Items
Spoiler:
Old Salt's Bandana
Item B
Traits:
Accessory
Swashbuckling
Elite To Acquire:
Wisdom
Survival 4
Reveal this card to add the Swashbuckling trait to your check_

Spoiler:
Eye Patch
Item B
Traits:
Accessory
Swashbuckling
Basic To Acquire:
Charisma
Dexterity 5
Recharge this card to add 1d4 and the Swashbuckling trait to your check to acquire an ally or to defeat a bane or a ship, or 1d8 if it has the Pirate trait_

Spoiler:
Potion of Glibness
Item B
Traits:
Liquid
Alchemical
Basic To Acquire:
Intelligence
Craft 4
Banish this card and choose a character at your location to succeed at a Diplomacy check_

Spoiler:
Goblin Lockpick
Item P
Traits:
Tool
Alchemical To Acquire:
Dexterity
Disable
Craft 6
Reveal this card to add 1 die to your Disable check_
Bury this card to defeat a barrier; you are dealt 2d4 Fire damage_
"Found a prize that's locked up tight?
Goblin lockpick makes it right!
Found a door that's vexing you?
Goblin lockpick lets you through!" - Mogmurch Goblin alchemist


Spoiler:
Crown of Swords
Item 2
Traits:
Accessory
Magic To Acquire:
Wisdom
Divine
Melee 8
Recharge this card to add 1d8 and the Slashing trait to any combat check attempted by a character at your location_

Allies
Spoiler:
Surgeon
Ally B
Traits:
Human
Surgeon
Elite To Acquire:
Charisma
Diplomacy 6
Reveal this card and choose a character at your location_ Shuffle a random card from her discard pile into her deck_ Then recharge this card_
Discard this card to explore your location_

Spoiler:
Chanty Singer
Ally B
Traits:
Half-Elf
Bard
Elite To Acquire:
Charisma
Diplomacy 6
Reveal this card to avoid being moved to a location_
Discard this card to explore your location_

Spoiler:
Acolyte
Ally B
Traits:
Human
Elite To Acquire:
Arcane
Divine
Charisma
Diplomacy 6
Recharge this card to add 1d4 to your Arcane or Divine check_
Recharge this card to add 1d6 to your check to recharge a card that has the Magic trait_

Spoiler:
Swab
Ally B
Traits:
Human
Pirate
Basic To Acquire:
Charisma
Diplomacy 6
Reveal this card when you are required to shuffle one or more random cards from your hand or discard pile into your deck; you choose thos cards instead_ Then shuffle this card into your deck when you shuffle in those cards_
Discard this card to explore your location_ Add the Swashbuckling trait to your combat checks during this exploration_

Spoiler:
Master-at-Arms
Ally B
Traits:
Human
Pirate
Basic To Acquire:
Charisma
Diplomacy 8
Recharge this card to add 1d4 to your Melee combat check, or 1d6 if you are on a ship_ When you play a weapon that has the Melee trait on this check, the check gains the Finesse trait_
Discard this card to explore your location_ Add the Swashbuckling trait to your combat checks during this exploration_

Blessings
Spoiler:
Blessing of Erastil
Blessing B
Traits:
Divine
Erastil To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any combat Dexterity check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_

Spoiler:
Blessing of Erastil
Blessing B
Traits:
Divine
Erastil To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any combat Dexterity check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_

Spoiler:
Blessing of Gozreh
Blessing B
Traits:
Divine
Gozreh To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check to close a location_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Top of Blessing Discard Pile:

Blessing of the Gods:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Blessings Remaining: 17

Blessings Deck

Blessings Deck Cards/Turn Order:
Spoiler:
Blessings Deck Card 1
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 2
Blessing of Cayden Cailean
Blessing B
Traits:
Divine
Cayden Cailean To Acquire:
Strength
Constitution 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any non-combat Strength or Constitution check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 3
Blessing of Achaekek
Blessing B
Traits:
Divine
Achaekek To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check to defeat a villain or henchman_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 4
Blessing of Gorum
Blessing B
Traits:
Divine
Gorum To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any combat Strength check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 5
Blessing of Sivanah
Blessing B
Traits:
Divine
Sivanah To Acquire:
Intelligence
Charisma 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any non-combat Intelligence or Charisma check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 6
Blessing of Pharasma
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check_
When a spell is played during any check, discard this card to add 2 dice to that check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 7
Blessing of Milani
Blessing B
Traits:
Divine
Milani To Acquire:
Dexterity
Wisdom 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any non-combat Dexterity or Wisdom check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 8
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 9
Blessing of Gozreh
Blessing B
Traits:
Divine
Gozreh To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any check to close a location_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 10
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 11
Blessing of Pharasma
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check_
When a spell is played during any check, discard this card to add 2 dice to that check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 12
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 13
Blessing of Erastil
Blessing B
Traits:
Divine
Erastil To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check_
Discard this card to add 2 dice to any combat Dexterity check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 14
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 15
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_
Spoiler:
Blessings Deck Card 16
Blessing of Pharasma
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check_
When a spell is played during any check, discard this card to add 2 dice to that check_
Discard this card to explore your location_
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it_
Spoiler:
Blessings Deck Card 17
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Floating Shipyard
Closed
At This Location: You may bury a card to repair your ship.
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: Grazzle/wkover, None

Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquire based soleley on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 1 I: 1 Al: 2 Bl: 1 ?: 1
Located/Displayed Here: Alase/MatsuKurisu, None

Riptide Cove Card 1 (Reefclaw):
Reefclaw
Monster 1
Traits:
Animal
Aquatic
Elite
To Defeat:
Combat 11
If the Reefclaw would be defeated, reroll the dice_ The Reefclaw is defeated or undefeated based solely on the result of the second die roll_

Riptide Cove Card 2:
Pirate Captain
Monster B
Traits:
Human
Captain
Pirate
Veteran
To Defeat:
Combat 12
Before you act, recharge a card_
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any_ You may not play allies that have the Pirate trait on this check_
After you act, the Pirate Captain deals 2 Structural damage to your ship_

Riptide Cove Card 3:
Thieves' Tools
Item B
Traits:
Tool
Basic To Acquire:
Dexterity
Disable 4
Reveal this card to add 1 die to your Disable check_
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower_ After playing this card, succeed at a Disable 8 check to recharge it instead of discarding it_

Riptide Cove Card 4:
Giffer Tibbs
Ally B
Traits:
Gnome
Pirate To Acquire:
Charisma
Diplomacy 6
Discard this card to put the bottom card of your deck on top of your deck_
Discard this card to explore your location_ Add the Swashbuckling trait to your combat checks during this exploration_

Riptide Cove Card 5:
Shortbow
Weapon B
Traits:
Bow
Ranged
Piercing
2-Handed
Basic To Acquire:
Dexterity
Ranged 3
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6_
If you are proficient with weapons, you may discard this card to add 1d4 to any combat check at another location_

Riptide Cove Card 6:
Magic Buckler
Armor B
Traits:
Shield
Magic
Elite To Acquire:
Constitution
Fortitude 6
Recharge this card to reduce Combat damage dealt to you by 2_ If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check_

Riptide Cove Card 7:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Riptide Cove Card 8:
Pirate Hunting
Barrier B
Traits:
Task
Pirate
To Defeat:
None
Summon and encounter a random ship, or a random monster if you are not on a ship_ If the summoned card is undefeated, leave this barrier faceup on the location deck and put the summoned card next to it_ Characters at this location encounter the summoned card as their first exploration each turn_
If the summoned card is defeated, banish it; this barrier is also defeated_

Riptide Cove Card 9:
Shackles Pirate
Monster B
Traits:
Human
Pirate
Veteran
To Defeat:
Combat 9
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any_
If the check to defeat has the Swashbuckling trait, add 1d4 to it_

Riptide Cove Card 10:
Shipwreck
Henchman B
Type: Barrier
Traits:
Cache
Aquatic
Veteran
To Defeat:
Constitution
Fortitude 5
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any_
If undefeated, you may banish this barrier_
If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from_

Riptide Cove Card 11:
Rotgut
Ally 2
Traits:
Animal
Pirate To Acquire:
Wisdom
Survival 8
If you would fail a check by 4 or less, you may discard this card to ignore the result and reroll the dice_ You must take the second result_
Discard this card to explore your location_

Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
Located/Displayed Here: Oloch/TColMaster, None

Rocky Cliff Card 1 (Gortus Svard):
Gortus Svard
Villain 2
Type: Monster
Traits:
Hobgoblin
Rogue
Captain
Pirate
To Defeat:
Combat 15
Before you act, recharge a card_ Then summon and encounter the ship Devil's Pallor_
If you are the only character at your location, the difficulty of the check to defeat the villain is increased by 1d6_
"Put your backs into it, you sons of dogs! There may be no honor among thieves, but they'll not take our prize from us today!"
-Free Captain Gortus Svard

Fog Bank
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None

Shark Island
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None

Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom or Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the Plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 1
Located/Displayed Here: Aric/MatsuKurisu, None

Shipwreck Graveyard Card 1 (Siren Caller):
Siren Caller
Monster B
Traits:
Siren
Aquatic
Veteran
To Defeat:
Wisdom 8
All damage dealt by the Siren Caller is Mental damage that may not be reduced_
The difficulty of checks to defeat the Siren Caller is increased by the adventure deck number of the current scenario, if any_
If undefeated, examine the top 3 cards of your deck and discard any allies_ Shuffle any remaining cards into your deck_

Shipwreck Graveyard Card 2:
Shipwreck
Henchman B
Type: Barrier
Traits:
Cache
Aquatic
Veteran
To Defeat:
Constitution
Fortitude 5
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any_
If undefeated, you may banish this barrier_
If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from_

Shipwreck Graveyard Card 3:
Wooden Shield
Armor B
Traits:
Shield
Offhand
Basic To Acquire:
Constitution
Fortitude 4
If you played a weapon that has the 2-Handed trait on this check, you may not play this card_
Recharge this card to reduce Combat damage dealt to you by 2_ If you are proficient with light armors, you may play another armor on this check_

Shipwreck Graveyard Card 4:
Zul
Weapon 2
Traits:
Polearm
Melee
Piercing
Magic To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d8. Add another 1d8 if the bane has the Human trait.

Shipwreck Graveyard Card 5:
Spellmaster's Tricorne
Item 1
Traits:
Accessory
Magic
Swashbuckling
Elite To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Reveal this card to add 2 and the Swashbuckling trait to your check to acquire or recharge a spell_
Bury this card to succeed at your check to acquire or recharge a spell_

Shipwreck Graveyard Card 6:
Bucket Brigade
Barrier B
Traits:
Task
Fire
Elite
To Defeat:
Constitution
Fortitude 6
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier_
Each character at this location must succeed at a check to defeat this barrier or be dealt 2 Fire damage_ The barrier is defeated or undefeated based solely on your check_
If undefeated, leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn_ If you start your turn at this location, your ship is dealt 1 Structural damage_

Shipwreck Graveyard Card 7:
Pirate Hunting
Barrier B
Traits:
Task
Pirate
To Defeat:
None
Summon and encounter a random ship, or a random monster if you are not on a ship_ If the summoned card is undefeated, leave this barrier faceup on the location deck and put the summoned card next to it_ Characters at this location encounter the summoned card as their first exploration each turn_
If the summoned card is defeated, banish it; this barrier is also defeated_

Shipwreck Graveyard Card 8:
Phantasmal Minion
Spell B
Traits:
Magic
Arcane
Basic To Acquire:
Intelligence
Arcane 4
Discard this card to give a card to another character_
Discard this card to allow another character at your location to give you a card_
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it_

Shipwreck Graveyard Card 9:
Bloodbug
Monster 1
Traits:
Animal
Basic
To Defeat:
Combat 9
If undefeated, display this card next to your deck_ While displayed, at the start of each of your turns, succeed at a Constitution or Fortitude 7 check to banish this card_ At the end of each of your turns, bury the top card of your deck_ Banish this card at the end of the scenario_

Shipwreck Graveyard Card 10:
Goblin Keelhaulin'
Barrier P
Traits:
Skirmish
Goblin
Pirate
Veteran
To Defeat:
Constitution
Fortitude 5
OR Wisdom
Survival 6
The difficulty to defeat this barrier is increased by twice the adventure deck number of the current scenario, if any_
If undefeated, draw a number of cards equal to your hand size, then bury that number of cards_
After you act, stash a number of plunder cards equal to your hand size_

Shipwreck Graveyard Card 11:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0
When you encounter this card, you automatically acquire it_
Discard this card to add 1 die to any check_
Discard this card to explore your location_
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile_

Grand Lodge

Google Sheets Info

End of Aric's turn display WEAPON OF AWE on MY DECK.

Start of turn Recharge 2 (power 2)

After fighting thrugh the SHIPWRECK, Oloch is attacked by Gortus Svard again!

Villain Fight/Devil's Pallor Fight:

-Recharge Earthbreaker

-Gem of Physical Prowess
-Discard Blessing of the Gods 3
WIS 7: 2d10 ⇒ (6, 4) = 10
-Discard BotG3
-Gain 1 weapon Plunder

-Reveal and Discard Acidic Greatsword
Villain 1d6: 1d6 ⇒ 6
Villain 22: 2d10 + 2d6 + 5 ⇒ (5, 10) + (3, 4) + 5 = 27

Liberty's Edge

Alase - Out of turn Temp close

Riptide Grindylow replaced with random ship Ship 1- 8: 1d8 ⇒ 8 - 8. Ravishing Ruby

Ravishing Ruby wrote:

Check to defeat Wisdom / Survival 10 OR Charisma / Diplomacy 8

If the check to defeat does not have the Swashbuckling trait, the difficulty is increased by 3.

Using Charisma 1d10+2, Blessing of the Asmodeus +1d10

Charisma 12(8+1+3): 1d10 + 2 + 1d10 ⇒ (4) + 2 + (2) = 8

Burry Parrot for Reroll
Charisma 12(8+1+3): 2 + 2d10 ⇒ 2 + (4, 8) = 14 - Success Riptide Cove Temp Closed


Deck handler

Aric - Temp close

Aric encounters plunder 1-6: 1d6 ⇒ 6 = 6 = Choice = Ally
Surgeon
Ally B
Traits:
Human
Surgeon
Elite To Acquire:
Charisma
Diplomacy 6

Diplomacy 1d10+3

Diplomacy 6: 1d10 + 3 ⇒ (10) + 3 = 13

Success! Shipwreck Graveyard temp closed.

Liberty's Edge

Game over! Oloch for MVP for the Scenario :-)

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

Development:

What a regatta! I don’t quite know who won, but I certainly
know who lost: Gortus Svard! He’s gonna have to swim to
shore, or maybe he’s diving to Besmara’s watery depths. I know
one of you faced his ship head-on at the end there, so as far as I’m
concerned, you’re the winner. No, wait! You’ve all won! You sink or
swim together, like true mates. And best of all, the Pirate’s Council
saw it all… if they were sober at the party, that is. Mayhaps one
of them might be taking an interest in you and yer crew. If that
happens, rest assured: yer next journey won’t be as easy. I hear tell
there’s treacherous waters ahead. Set a course for the next adventure!

Acquired:

Surgeon (Ally B)
Parrot (Ally B)
Swab (Ally B)
Magic Wooden Armor (Armor 1)
Black Spot (Spell B)
Heavy Crossbow (Weapon B)
Tidewater Cutlass +1 (Weapon 1)

Reward:
Each character draws a blessing from the box. (Your box)

Adventure Reward:
For the rest of the Adventure Path, when setting up each scenario, you may temporarily replace a card in your deck with a loot card of the same type that has an adventure deck number of 2.
At the end of each scenario, return the loot to the game box.

Liberty's Edge

I assume we get a die bump as I thought this was the last in 2? Correct?

No card upgrades

Random Blessing

1 - 3 Bog1 - 3
4 Lamashtu
5 Iomedae
6 Norgober
7 Abadar
8 Ancients
9 Spy
10 Achaekek
11 Bastet
12 Zon-Kuthon

Random Blessing 1-12: 1d12 ⇒ 2 - Bog = not taken

Grand Lodge

Google Sheets Info

BotG1
BotG2
Kols
Sarenrae
Gozreh
Pharasma
Abadar
Samurai
Erastil
Gorum
Cayden Cailean
Shax
Angradd
Tsukiyo

RNG: 1d14 ⇒ 11

Deck Upgrade - Blessing

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

Yep, you get a die bump and a card feat.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

For my card feat, I'm taking my final spell. Just need to figure out which one.

Card upgrade = Ally 2 from my "personal" ship plunder.

I'll do blessing roll when I have access to my cards.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Random blessings: (0-2)

BoG x4
Pharasma x3
Gorum
Abadar
Sivana x2
B of Spellbound
Abraxas
Gozreh

Random selection: 1d14 ⇒ 2. Will pass on a BoG. :)

Liberty's Edge

Alase - Summoner - Matsu Kurisu wrote:

I assume we get a die bump as I thought this was the last in 2? Correct?

No card upgrades

Card Feat = Spell, so I took the Spell B from scenario to get a Good Omen

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Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

Hey look, a wild Discussion thread appeared!


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Not a lot of strategy to Grazzle, other than to keep everyone alive. He's a fanatical healer that works best if other people feed him Cure spells. That way, he can discard his own cards like crazy (to heal others) and then heal himself. That's super-efficient. (link to powers) But it's understandable if people want to hold onto their own curing items/spells/allies.

Grazzle's healing will also allow everyone else to periodically shuffle their decks. In case you're recharging cards that you'd like to see again, for instance.

There was talk of setting up a profile. Do you mean a str/dex/con/etc. byline? I sheepishly admit that I don't know how to do that. I looked for formatting instructions for help, but couldn't find anything useful. I'm sure I'm looking in the wrong place, though...

Liberty's Edge

I have a cure spell that I will had to you when I get it.
Main support Alase can offer is that any character at Tonbarses (my cohort) location can recharge a card when they encounter a bane. Have some other support cards and will indicate availability in my posts


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Alase - Matsu Kurisu wrote:
I have a cure spell that I will had to you when I get it.

Thanks for the lizard support. I don't necessarily need two Cures in my hand, but if I don't have any feel free to shoot one over.

Tonbarse also lets you distribute cards, I think? If you have attack spells that are both arcane and divine, it might be useful to send over such a spell if I encounter a monster w/o any attack capability. Though I have weapon access as well, which provides minor melee options.

Unfortunately, unlike most oracles, Grazzle isn't great at scouting cards. So he may wander into some painful situations and have to lash out with his mighty teeth and tail.

Liberty's Edge

Tonbarse wrote:


Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane Skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.

You are right.

I have never actually played Alase yet.
Looks at deck
The way I built Alase, I have no attack spells because I was relying on Tonbarse's combat power. Also I miss remembered, my Witch has the cure not my Summoner.
Also there are no attack spells in the summoner deck or intrigue.
However if I do find an attack spell I will be happy to hand it over


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Ok, thanks.

I should also add that - within reason - people shouldn't be overly shy about using allies and blessings to explore. If someone uses two allies to explore on their turn, for instance, I can discard a single card off the top of my deck to heal both allies at the start of my turn. With a 6-card hand, I just need to be careful about dying - though I do have two armors in my deck (I think).

For my first power feat, my plan is to take the feat that allows me to shuffle spells back into my deck (instead of automatically recharging). That'll give me even more access to my two Cure spells and my attack spells. My second power feat - in either this campaign or the next - will be to boost my healing capabilities even further.

Liberty's Edge

Hi Grazzle
That is much appreciated.
I will see if I can get the timing working correctly to have Tonbarse at your location for your turn, then back to me on my turn.
That would allow you a safety valve of recharging a card if you think the bane is going to be a bit ugly

Liberty's Edge

Oh All powerful Box Runner Nalshene
How do you want to handle Society Boons?
Alase has the Liberty's Edge reward and Seasons of the factions' Favor Rewrd#2 from PaizoCon 2018. Do you want me to send you photo's or something?
Thanks!

EDIT: Have found the instructions from another thread

http://paizo.com/campaigns/PFSACGFlaxseedOnDeckAdventureCardGuildLodge

Quote:


All players will be required to own a copy of the class/character deck that their character comes from. This Google Spreadsheet will be useful for GMs/BRs to check whether a player has verified that they own a given class deck or other item. To verify that you own an item, simply take a quick snapshot of that item along with a note showing the date, and email that picture to Mark Koopman at morkxii@orgplayonline.com. Make sure to include your Paizo forum handle and your PFS #, please! A copy of a receipt is also an acceptable way of verifying ownership.

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

You've got it! I'm about to post the more story-based information in the Gameplay thread, at which point you all can feel free to post your starting hands. If you have any questions about building your decks, obviously let me know here. Yay play-by-post!


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

(Grazzle's eyes grow wide as he spies a Cure spell)

Starting hands are looking pretty decent. I'll probably begin at Oloch's location, since - if he's in a sharing mood - he can pass me his Cure spell and I can get the healing train out of the station.

Alase - The spy blessings are the ones that don't provide dice unless you're exploring? I can heal those back up whenever you're inclined to use them.

Anyway, I'm pretty much a support beast - one that will rarely explore more than once per turn. So I'll try to be supportive, overall.

Also good to see that, if I'm at his location, Oloch can snatch away my monster encounters if I come up against something heinous.

Liberty's Edge

Blessing of the Spy wrote:


"Recharge this card to examine the top card of your location deck.
Discard this card to explore your location. During this exploration, add 1 dice to your checks."

Huh. First time playing with them and never really looked at them.

I didn't realise that they couldn't boost others checks :-(
Will need to play with them and see if they have use or if I need to upgrade them out.

Grand Lodge

Google Sheets Info

Alright, so, a few questions right from the start. Now, I have been playing season 3 (Mummies Mask) and know nothing from this season. My questions are as follows:

1. You rolled for plunder. What is it and how do we use it.
2. One of the locations mentions damaging our ship. How much health does it have to begin with?
3. What else do I need to know that's different than Season 3?

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

1. Plunder is basically a treasure mechanic which gives you a random card of the rolled type, usually when you defeat a ship. This card is "stashed" under the ship you're currently commanding, and if you win the scenario, you get the whole pile. This pile will be represented in our game by a "Scenario Deck" where I'll move cards to as you stash them.
Ship combat works similar to combat with a monster, except that you roll against the ship's listed check to Defeat which is normally NOT a Combat check.

Here's the information for the ship that your party is currently commanding:

Merchantman:

Class 0
To Defeat: Wisdom 5 OR Perception 7
When Encountered: If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.
When Commanding: When you would roll for plunder, you may discard a card from the blessings deck to choose the type of plunder card instead.

As you can see, the checks to defeat are Wisdom or Perception. Since you're commanding this ship, it also gives you the added benefit of letting you discard a card from the blessings deck to choose the plunder card that is stashed instead of rolling.

2. If you fail the check to defeat a ship, your ship takes Structural damage in the amount you failed by. Structural damage can be reduced by 1 by any character in the game simply by discarding a card. If you can't reduce the Structural damage your ship takes to 0, your ship is wrecked, and you flip it over:

Merchantman (Wrecked):

Class 0
To Repair: Craft 6
When Commanding: If you fail to defeat a bane that has the Pirate trait, bury a card.

As you can see, the When Commanding power becomes something negative when you're commanding a wrecked ship. You also can't stash more plunder under a wrecked ship. In addition, at the start of your move step, you have the chance to attempt to repair the ship with the To Repair check listed above. At the end of any turn when your ship is wrecked, you lose one random plunder card from under the ship.

3. Ships and Plunder are the only real new mechanics for Shackles, so I think that's about it! Let me know if you have further questions. :)


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Also, certain cards benefit you if you're "on a ship". A quick summary of the "on a ship" rules:

If your ship isn't anchored (usually the case): If it's your turn, you're on the ship. Anybody at your location is on the ship. If you move on your turn, anybody at your location can move with you.

If the ship is anchored, it's only at that one location, and you're only on the ship if you are at that location. When you move from the anchored location, people at your location cannot move with you.

Liberty's Edge

What is the AD# for this scenario? 0 or 1?
Impacts Alase's combat

Tonbarse wrote:


Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane Skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.

Liberty's Edge

Technical Question
How do we handle shuffling a location?
Alase can use Tonbarse to examine a location, however the deck is then shuffled


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

These are just guesses. Nalshene can verify. :)

I believe the AD# is 1.

If you shuffle a location deck, one way to explore randomly (representing the shuffle) is to perform a d10 die roll and then explore the randomly selected card. E.g., if a 5 is rolled, explore the 5th card down.

Further explorations would need to be handled the same way until the location is officially reset.

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

Sorry, yes all of those things are correct. I answered them in the Google chat and didn't copy the answers over here.

The game has officially started!!

Liberty's Edge

Advanced warning: I will be offline From this Friday 13th from about 16:00 until Sunday 15th approx 21:00
If anyone wants to play my character, let me know how I can share my google sheet with you. I have the card texts copied into the sheets so you don't need the physical cards

Also I will be away from keyboard Friday 22 July until Late Monday 25th July


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Alase - Summoner - Matsu Kurisu wrote:
Advanced warning: I will be offline From this Friday 13th from about 16:00 until Sunday 15th approx 21:00

I believe Oloch will be gone those same days (13th-15th). So maybe we take a break for two days? Up to y'all and Nalshene, of course.

I'll be generally offline from 19:00 tomorrow (Wed) to 13:00 Thu, but I'll probably have time to check in and take a quick turn. I'll do my best.

Liberty's Edge

I think taking a break over the Saturday, Sunday could be good. Will give Tyler a chance to breath :-)

Grand Lodge

Google Sheets Info
wkover - Grazzle wrote:
Alase - Summoner - Matsu Kurisu wrote:
Advanced warning: I will be offline From this Friday 13th from about 16:00 until Sunday 15th approx 21:00

I believe Oloch will be gone those same days (13th-15th). So maybe we take a break for two days? Up to y'all and Nalshene, of course.

I'll be generally offline from 19:00 tomorrow (Wed) to 13:00 Thu, but I'll probably have time to check in and take a quick turn. I'll do my best.

Yep, local gaming convention this weekend. Kantcon

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

Sounds good, thanks for the heads up guys!

Liberty's Edge

TURN PAUSED Guys, you need to do temp close checks!!

Grand Lodge

Google Sheets Info

Oloch closed his location on his turn so Scar Bay is good to go!

Liberty's Edge

Actually reading the Villain text, do we not loose any blessings if I don't defeat him?

Arron Ivy wrote:
...If undefeated, Arron Ivy does not escape; shuffle him into this location, then reset your hand and end your turn

If that is correct, then lets ignore the temp closes and I will set up the combat to fail and he will be the only card left at the Riptide Cove.

We can then set up for Temp closes and someone tooled up for combat can take him on.
Of course this happens when I am as buffed as I will ever be (eloquence up and B. of the Spy adding 1d to ALL checks :-)
Feedback?

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

See the below message that's being posted in every Discussion thread by the box runner. Importantly, I'll need a 1d20 roll from each of you since you've completed a scenario! Do I get a boon?: 1d20 ⇒ 11 Not this time...

Hello players!
We have received the final piece of our convention support, the special convention player rewards!
First off, if you are a BRAND-NEW player to the Adventure Card Guild (as in, the character you're using in your game is your #XXXX-1001 and you have not played any other characters in organized play) you can assign the Welcome to Pathfinder Reward to that character:
Society Initiate: You may only assign this reward to the first PFSACG character that you create. At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.

In addition, EVERY player AND box runner is going to have a 10% chance after each scenario of scoring a reward. These rewards can be assigned to any of your PFSACG characters... they don't have to apply to the character you were using. If you roll a 1 or a 20 on your d20 roll at the end of a scenario, you'll get to choose from any one of the following faction rewards:

Note about faction rewards: Faction rewards are a special type of benefit tied to the factions that use their considerable influence within the Pathfinder Society to pursue their own agendas. You may apply no more than one faction reward to a given character at one time. You may use no more than one power from a faction reward per scenario. Each faction reward specifies additional requirements that, once fulfilled, grant additional uses of the reward’s power. Once you have used all of the powers from a faction reward, including the powers that have additional requirements, you may assign another faction reward to that character.

Player Reward 1: Concordance Faction Reward
[ ] [ ] Elemental Scholar (The Concordance Faction Reward): You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
[ ] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

Player Reward 2: Dark Archive Reward
[ ] Collector of Wonders (Dark Archive Faction Reward): On your turn, you may check the box that precedes this reward to draw an item that has the Alchemical or Magic trait or a spell from the box.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire a boon that has the Book trait, a boon that lists Knowledge in its check to acquire, or a spell.
[ ] Succeed at a Knowledge check to defeat a bane.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Player Reward 4: Liberty's Edge Reward
[ ] [ ] Freedom Fighter (Liberty’s Edge Faction Reward): After you roll on your Charisma check, Diplomacy check, or check attempted before you act, check a box that precedes this reward to add or subtract 1 die; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a monster that has the Captain or Gnoll trait.
[ ] Succeed at a Charisma or Diplomacy non-combat check to defeat a villain or a henchman.

Player Reward 5: The Exchange Reward
[ ] Master of Trade (Exchange Faction Reward): After the roll on your check to acquire a weapon, an armor, or an item, check the box that precedes this reward to add 1d6; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] All of the cards offered by a trader you visit have an adventure deck number lower than that of the current scenario.
[ ] Succeed at a Craft non-combat check to acquire or defeat.

Player Reward 6: Silver Crusade Reward
[ ] [ ] Cleanser of Abominations (Silver Crusade Faction Reward): On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ] Play a card that shuffles at least 1 card from another character’s discard pile into his deck.

Player Reward 7: Sovereign Court Reward
[ ] [ ] Lawful Citizen (Sovereign Court Faction Reward): You may check an unchecked box that precedes this reward to evade a monster you encounter or to ignore a power that would move you.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Succeed at a check required to move.
[ ] Bury or banish an armor to reduce all damage dealt to you to 0.

This is the first online ACG event where we've been able to give out rewards like this, so I'm SUPER excited to offer them to you all! Good luck, and I hope each of you wins at least one!!

Tyler

Grand Lodge

Google Sheets Info

RNG: 1d20 ⇒ 8

Liberty's Edge

Loot boon: 1d20 ⇒ 8


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Reward roll: 1d20 ⇒ 6

Liberty's Edge

Scenario 2 Reward Roll: 1d20 ⇒ 11
Nope :-)

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

And now we each get another boon roll!
boon?: 1d20 ⇒ 17 Nope, not this time.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Grazzle really concentrates...

Scenario 2 reward roll: 1d20 ⇒ 20

Got a reward! Need to think carefully.

Liberty's Edge

Oh BR Nalshene, does the Charisma reroll in the following reward apply to Alase's Tonbarse Melee?
{Burns incense in front of a shrine.}

Liberty's Edge Boon: wrote:


[ ][ ] After you roll a Charisma check, Diplomacy check or attempt before you act, check box to add or subtract 1 die; take the new result.
Tonbarse wrote:
While displayed, for your combat check at that location, you may use your Arcane Skill plus the scenario's adventure deck number and add the Melee trait.
Alase wrote:

Charisma d10 +1

- Arcane: Charisma +2

My view is that the combat check would have Arcane, Charisma, Melee traits, so I could use the Charisma reroll.

Is this correct?


I am going to be offline this Friday night 20 July - Monday morning 23 July. OK to bot if you want. If someone can tell me how to share Google sheets, happy to give you links


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Botting half the party would be tough. I'm OK with temporarily halting play over the weekend. I'll let Oloch have his say, though.

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

@Alase: Yep, that would work on your combat check. Good job finding the way to break it. :-P

Grand Lodge

Google Sheets Info

Botting 2, kinda hard. We can wait.

Liberty's Edge

Scenario win Boon d20: 1d20 ⇒ 20
Woohoo!!! Boon

Will double down and take another Player Reward 4: Liberty's Edge Reward


Deck handler

Scenario win Boon d20: 1d20 ⇒ 11


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Scenario reward roll: 1d20 ⇒ 20

Another reward! Nice.

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

boon roll: 1d20 ⇒ 11 Nope.


Will do upgrades Monday night. Is this third scenario so no teir reward?


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

I'm taking the first Reward: Concordance Faction reward. I'll assign to Radovan at my other table. Thanks!

Grand Lodge

Google Sheets Info

Boon: 1d20 ⇒ 7


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)
Matsu Kurisu wrote:
Will do upgrades Monday night. Is this third scenario so no teir reward?

Yeah, no tier reward. Just scenario reward and normal card upgrades.


While I remember, I have to leave the country for a bit to extend my Visa, so I will be in Mexico from 2 August to 10 August. Uncertain of level of internet availability. Should be able to post once a day


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Going for random scenario boon:

Scenario boon?: 1d20 ⇒ 5

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

reward?: 1d20 ⇒ 11 Nopers.


STR d6 | DEX d6 | CON d8 | INT d4 | WIS d10 (Craft +1; Survival +2) | CHA d8 (Divine +3)

Con boon: 1d20 ⇒ 5

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