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Oloch - Warpriest - TColMaster's page

130 posts. Alias of TColMaster.


About Oloch - Warpriest - TColMaster

PFS 329026-1001
Oloch
Warpriest/Ultimate Combat

Player Reward 6 CON BOON Silver Crusade Reward:

[ ] [ ] Cleanser of Abominations (Silver Crusade Faction Reward): On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[X] Play a card that shuffles at least 1 card from another character’s discard pile into his deck.

Gameday VII Adventure Card Game Boon - Sea Legs:

Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6;
take the new result.

Greatsword (Weapon B):

+Sword
+Melee
+Slashing
+2-Hand
For your combat check, reveal this card to use your STR or MELEE + 2d6; you may additionally
discard this card to add your STR die. If not proficient with weapons, the diffuculty of this
check is increased by 4.

Acidic Greatsword +1 (Weapon 2):

+Sword
+Melee
+Slashing
+2-Hand
+Magic
For your combat check, reveal this card to use your STR or MELEE + 2d6+1; you may additionally
discard this card to add your STR die and the Acid traid. If not proficient with weapons, the diffuculty of this
check is increased by 4.

Earthbreaker (Weapon B):

+Hammer
+Melee
+Bludgeoning
+2-Hand
+Elite

For your combat check, reveal this card to use your STR or MELEE + 2d6; you may additionally
discard this card to add another 1d6 die. If not proficient with weapons, the diffuculty of this
check is increased by 4.


Longsword (WEAPON B):

+Sword
+Melee
+Slashing
+Basic

For your combat check, reveal this card to use your STR or MELEE + 1d8; you may additionally
discard this card to add another 1d6. If not proficient with weapons, the diffuculty of this
check is increased by 4.


Bastard Sword (WEAPON B):

+Sword
+Melee
+Slashing
+2-Hand

For your combat check, reveal this card to use your STR or MELEE + 1d10; you may additionally
discard this card to add another 1d10. If not proficient with weapons, the diffuculty of this
check is increased by 4.


Longspear (WEAPON B):

+Spear
+Melee
+Piercing
+2-Hand
+Basic

For your combat check, reveal this card to use your STR or MELEE + 1d8. If you would fail this
check, you may discard this card to reroll the dice; take the new result.


Dwarven Longhammer +1 (Weapon 1):

+Hammer
+Melee
+Bludgeoning
+2-Hand
+Magic
+Elite

For your combat check, reveal this card to use your STR or MELEE + 1d10 + 1. If not proficient with
weapons, the diffuculty of this check is increased by 4. If you would fail this check, you may
discard this card to reroll the dice; take the new result.

Recharge this card to add 1d8 to your Craft or Disable check.


Cure (SPELL B):

+Magic
+Divine
+Healing
+Basic

Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard
pile into his deck, then discard this card.

After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a
Divine 8 check to recharge instead of discarding it.


Magic Weapon (SPELL B):

+Magic
+Divine
+Arcane
+Basic

When any character plays a weapon on a combat check, discard this card to add 1d4 and the Magic trait.

After playing this card, if you do not have the Divine or Arcane skill, banish it; otherwise, you may succeed at a
Divine or Arcane 6 check to recharge instead of discarding it.


Divine Favor (SPELL B):

+Magic
+Divine
+Basic

Discard this card to add 1d4 to any combat check. If thie character attempting the combat check as the Divine skill,
add 1d4+1 and the Magic trait instead.

After playing this card, if you do not have the Divine or Arcane skill, banish it; otherwise, you may succeed at a
Divine or Arcane 7 check to recharge instead of discarding it.


Augury (SPELL 1):

+Magic
+Divine
+Arcane

Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are cards of the chosen
type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order
on the top or bottom of the deck.

After playing this card, if you do not have the Divine or Arcane skill, banish it; otherwise, you may succeed at a
Divine or Arcane 8 check to recharge instead of discarding it.


Weapon of Awe (SPELL 1):

+Magic
+Divine
+Elite

Display this card next to a character's deck. While displayed, when that character plays a weapon on a combat check,
add 3 to the check. At the end of your turn, if you do not have the Divine skill, banish it; otherwise, discard it,
or you may succeed at a Divine 8 check to recharge instead of discarding it.


Tussah Silk Coat(ARMOR B):

+Heavy Armor
+Elite
Recharge this card to reduce Cold, Combat, Electricity, or Poison damage delt to you by 2.

Banish this card to reduce Cold, Combat, Electricity, or Poison damage delt to you by 5. If proficinet with Light
Armors, bury it instead.


Chain Mail (ARMOR B):

+Heavy Armor
+Basic

Recharge this card to reduce Combat damage dealt to you by 2.

Banish this card to reduce all damage dealt to you to 0; if proficeint with heavy armors, bury instead.


Wolfhide Armor (ARMOR 1):

+Light Armor
+Magic

Discard this card to roll d10 instead of your DEX die.

Reveal this card to reduce combat damage dealt to you by 2

Banish this card to reduce all damage dealt to you by 0; if proficeint with light armors, bury instead.

If proficient with LightArmors, you may recharge this card when you reset your hand.


Champion's Do-Maru (ARMOR B):

+Heavy Armor
+Magic

If proficient with heavy armors, reveal this card to add 1 to your CON or DIPLO non-combat check, or your check against a
henchman or villain.

Recharge this card to reduce Combat damage dealt to you by 4.

Banis this card to reduce all damage dealt to you by 0; if proficient with Heavy Armors bury instead.

If proficient with Heavy Armors, you may recharge this card when you reset your hand.


War Drum (ITEM B):

+Instrument

Recharge this card to add 1d4 to a combat check by a character at your location. Each character at your location
may discard an ally; for each ally discarded, add 1d4 to that check.

If you have the Warpriest trait, recharge this card to draw a weapon from your discard pile.


Spyglass (ITEM 1):

+Object

Reveal this card ot add 1d6 to your PER check.

Discard this card to examine the top 2 cards of your location deck and put them back in any order.


Gem of Physical Prowess (ITEM 2):

+Object
+Magic

On your Non-Combat Check, recharge this card to roll your STR, DEX or CON die instead of the normal die.


Blessing of the Gods (Blessing B):

+Divine
+Basic

When you encounter this card, you automatically acquire it.

Discard this card to add 1 die to any check.

Discard this card to explore your location.

You may treat this card as if it has the same powers as the top card of the blessings discard pile.


Blessing of Gorum(Blessing B):

+Divine
+Gorum

Discard this card to add 1 die to any check.

Discard this card to add 2 dice to any STR combat check.

After you play this card, if it matches the top card of the blessings discard pile, recharge this card
instead of discarding it.


Blessing of the Samurai(Blessing B):

+Basic

Discard this card to add 1 die to any check.

Recharge this card to add 1 die to any check that invokes the Melee or Ranged trait.

Discard this card to explore your location.


Blessing of Cayden Cailean(Blessing 1):

+Divine
+Cayden Cailean

Discard this card to add 1 die to any check.

Discard this card to add 2 dice to any STR or CON non-combat check.

Discard this card to explore your location.

After you play this card, if it matches the top card of the blessings discard pile, recharge this card
instead of discarding it.


Surgeon(Ally 1):

+Human
+Surgeon
+Elite

Reveal this card and choose a character at your location to shuffle a random card from her discard pile
into her deck, then recharge this card.

Discard this card to explore your location.

  • Chronicle Sheet
  • Season of the Shackles Adventure 1-1a:

    Victory
    Scenario Reward - Drwarven Longhammer +1
    Deck Upgrade - Blessing B
    Skill Upgrade - STR

  • Season of the Shackles Adventure 1-1b:

    Victory
    Scenario Reward - Blessing of the Samurai
    Deck Upgrade - Armor 1
    Power Upgrade - Power 3a

  • Season of the Shackles Adventure 1-1c:

    Victory
    Scenario Reward - Not Taken (Ally)
    Deck Upgrade - Spell 1

  • Season of the Shackles Adventure 1-1d:

    Victory
    Scenario Reward - Weapon B
    Deck Upgrade - Ally 1
    Card Upgrade - Ally

  • Season of the Shackles Adventure 1-1e:

    Victory
    Scenario Reward - Item 1
    Deck Upgrade - Armor 1

  • Season of the Shackles Adventure 1-1f:

    Victory
    Scenario Reward - Not Taken
    Deck Upgrade - Weapon B

    =========================================================================== ====
  • Season of the Shackles Adventure 1-2a:

    Victory
    Scenario Reward - Not Taken
    Skill Upgrade - STR

  • Season of the Shackles Adventure 1-2b:

    Victory
    Scenario Reward - Acidic Greatsword +1
    Power Feat: [X] You may reset your hand at the start of your turn.

  • Season of the Shackles Adventure 1-2c:

    Victory
    Scenario Reward - Not Taken
    Deck Upgrade - Weapon of Awe

  • Season of the Shackles Adventure 1-2d:

    Victory
    Scenario Reward - Blessing 1
    Card Upgrade - Blessing

  • PBP Gameday VII Assault on Absalom by Box Runner Dinketry Tier 2 :

    Victory
    Scenario Reward - Not Taken